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EVE New Citizens Q&A

 
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Clarification of the "Visibility" Skill, please?

Author
Omar Liddle
Federal Defense Union
Gallente Federation
#1 - 2013-08-19 20:08:57 UTC
Hello, fellow capsuleers!

I've taken a few days of valuable training on my main character here and gotten into trading for station trading purposes, mainly. I don't want to reveal too much of my other operations, but we'll say in my short time back in my return to New Eden, I've also already been able to produce a valuable commodity to help seed my trade ventures -- and also make the skill training worthwhile and well spent. Anyway, enough background!

My question is regarding the Trade Skill Visibility -- so no one has to go and check, I'll post the skill description here as well:

"Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range.

Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.


Now, my question is this. I've already trained Procurement & Marketing to the level where I can set up Buy and Sell orders up to 10 jumps away, which was perfect for my current "home" situation. I took the training more so I could do what I've been doing as far as station trading, but do the station I'm USING from my HOME station so I'm closer to my other ventures and movements.

Now, when using this more advanced skill -- is this going to be a skill that is of more value to the "moving" trader who is willing to go pick up his products from whatever remote stations the jumps of the skill would dictate? As at least on this character, I have no interest in regional hauling and strictly Station Trading, is this one I can skip?

TL;DR: Pilot wants to know if he can forego a more advanced skill because it leads to regional hauling rather than Station Trading using the Visibility skill.

Thank you for your feedback, capsuleers. :)
Lee Saisima
Doomheim
#2 - 2013-08-19 20:19:30 UTC
The visibility skill and other skills like it mainly do benefit moving traders & haulers, yes, because they can eventually allow for full-region visibility and the procurement of any item within the region. Visibility allows for remote buy orders, so if you are sat at station and not willing to go pick up the items you have bought you have two choices. Either remote sell the items or put a courier contract on them so that someone can bring them to you. If this is not an answer to your question then please clarify.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#3 - 2013-08-19 20:28:41 UTC  |  Edited by: Thomas Builder
From what you wrote, I think you can skip that skill as it isn't useful for pure station traders.

Visibility is indeed for Traders who are willing to travel a bit to pick up items.

Lets say you are in Jolia VII - Moon 12 - Wiyrkomi Corporation Factory (Sinq-Liason).
- You can create a buy order to buy stuff in that station (no skill needed).
- You can also create a buy order to buy stuff in that station or any station within two jumps (no skill needed). This means that if someone sells stuff in Augnais, they would still sell to your buy order and you'd have to pick up the stuff in Augnais.
- You can create a buy order to buy stuff in Dodixie IX - Moon 20 - Federation Navy Assembly Plant. For that you need Procurement

Finally, you can create a buy order to buy stuff in Dodixie and any neighbouring system within five jumps. For that, you need Procurement and Visibility

Bottom line: if you never set a range on your buy orders, you don't need this skill.

Edit: and in case it wasn't clear from the example: you do not need Visibility to set a range on buy orders you are placing in your current station.
Death Reign
Asset Liberators
#4 - 2013-08-19 20:31:47 UTC
Thomas Builder wrote:
From what you wrote, I think you can skip that skill as it isn't useful for pure station traders.

Visibility is indeed for Traders who are willing to travel a bit to pick up items.

Lets say you are in Jolia VII - Moon 12 - Wiyrkomi Corporation Factory (Sinq-Liason).
- You can create a buy order to buy stuff in that station (no skill needed).
- You can also create a buy order to buy stuff in that station or any station within two jumps (no skill needed). This means that if someone sells stuff in Augnais, they would still sell to your buy order and you'd have to pick up the stuff in Augnais.
- You can create a buy order to buy stuff in Dodixie IX - Moon 20 - Federation Navy Assembly Plant. For that you need Procurement

Finally, you can create a buy order to buy stuff in Dodixie and any neighbouring system within two jumps. For that, you need Procurement and Visibility

Bottom line: if you never set a range on your buy orders, you don't need this skill.


Yes, what he said. Basiacally people can fill your buy order at any station within your set or allowable range. THat way you do not have to set up buy orders in the neighboring stations separately you can do it all with one buy order.
Omar Liddle
Federal Defense Union
Gallente Federation
#5 - 2013-08-19 22:08:43 UTC
You guys answered it perfectly.

Such as in the above example with Dodixie, I strictly wanted to be able to have my "home" say 10 jumps from Dodixie and be able to do my Dodixie station trading from my "home" system -- which I figured I'd be able to accomplish with Marketing, Procurement, and Daytrading.

I didn't want to go down the additional path, and my understanding was correct -- no use for a 100% station trader, which my trading exploits will be, at least for the conceviable future on the toon in question.

Thanks for the excellent responses!
Sabriz Adoudel
Move along there is nothing here
#6 - 2013-08-21 01:33:20 UTC
Visibility is an essential skill if all of the following apply:

- You trade a lot
- You undock a lot
- You use wide radius buy orders.

The ability to create buy orders while flying from my invention station in Pucherie to my manufacturing hub in Eglenaert or my trade centre in Dodixie, and to surgically exclude Rancer and Egghendle from buy orders of certain items (by placing 5j wide orders in several places that are 6j or more from both of those systems, covering most of Sinq Laison highsec while avoiding those two systems) is very useful and well worth trading to (otherwise fairly worthless, IMO) Procurement 4 for.

I support the New Order and CODE. alliance. www.minerbumping.com

Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2013-08-21 03:23:48 UTC
Old thread, but a goodie: Skills Explained
Sabriz Adoudel
Move along there is nothing here
#8 - 2013-08-21 11:40:26 UTC
Tau Cabalander wrote:
Old thread, but a goodie: Skills Explained


Warning: Lots of out-of-date information in that thread. I do not recommend it.

I support the New Order and CODE. alliance. www.minerbumping.com