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FW rebalance and iteration for Winter 2013

Author
Caleb Seremshur
Commando Guri
Guristas Pirates
#1 - 2013-08-18 12:17:31 UTC
This is a proposal to CCP to iterate Faction Warfare for the winter expansion 2013.

I will be brief and address specific issues first then more general ones that this system has:

1. AWOXers from allied militia
2. Plex farming
3. No front line
4. Faction tier system
5. General lack of incentive

Awoxers are a problem in FW. It's an accepted part of life in every other part of the game and I'm not seeking to remove this, however it does need addressing when committed by people from the allied militia. Currently if you awox someone from your own militia you get a standings hit and eventually cannot join that militia any longer. The same penalty does not seem to apply for members from allied militias. My fix is simple; a severe standings loss with the victims militia HQ and a smaller loss with your own HQ. Awoxers will eventually find themselves unemployable by either militia.

Plex farming has been an issue ever since the FW overhaul some 2 years ago. The truth is its still very easy to farm plexes. There is a difficulty in balancing this to make it harder to farm and also not imposing on solo pilots such that they are at a disadvantage when a hostile warps in. Therefore I propose a bonus and a nerf. The buff is plexes count down faster at a rate determined by the number of people in the plex. Transpose the mechanics of SP generation and you have a ratio that is acceptable. With just a couple of people the effect is not very noticeable but with 20 people you can capture a complex much more easily. The nerf is that the button now warp jams any HOSTILE ships that enter the complex up to 50km away. This should function like an infini-point and leave MWD available for use so that normal combat can occur with the exception that the invading ship cannot escape so easily. The aim here is increase investment in capturing plexes and incentivise group play.

The lack of a front line hurts FW a lot. It's hard to get any kind of meaningful fleet on fleet fights unless there is an established front like the Enaluri>Nennamaila conflict. Gameplay suffers as a result as there is little reason to take ground in a logical pattern and becomes a matter of whose farmers are more dedicated. My solution is to disallow systems that are next to enemy systems to be reinforced via system level. Similarly as you move further back from each of these front line systems (which are increasing in system level) you get diminishing returns on offensive plexing them (because logically they're more resistant to capture via being further from the front line and by having a higher system level). If a system is captured and flipped over to your opponent, you are blocked from further reinforcing the systems back up the line until they are plexed below their maximum reinforcement level. This will allow flanking tactics to be established and will condense farming activities to fewer systems instead of the exploitable system we have had for 2 years.

See this graphical representation of point 3.

Faction tier system needs reviewing again. I think the current system works well but its difficult to hit tier 3 without already being in a position to over-run your enemy just from the way that plexing works. Hitting a higher tier in reference to my 3rd point will become a tangible objective as holding a higher warzone control becomes more feasible. Disrupting an opposing faction from getting/holding tier 3 is also a real consideration as they'll constantly be within reach of it and the only way to keep them from it will be to be very aggressive in defence and offence.

There is a general lack on incentive to actually participate in FW instead of farming it. Super low barrier to entry and easy farming of plexes (or using a stealth bomber to run *most* missions) as well as the mechanics of LP payouts encouraging selfish behaviour are allowing characters to cheaply and efficiently punch well above their weight in ISK generation. There aren't really any other parts of the game where you can make 50 mil in an afternoon with a 100k SP character flying a meta-1 atron.

cearaen
Plus 10 NV
#2 - 2013-08-19 14:12:45 UTC
Your proposals just promote a blobby faction war.

Caleb Seremshur
Commando Guri
Guristas Pirates
#3 - 2013-08-19 14:31:34 UTC
Within limits yeah. Do you even FW? Having fleets be the primary objective instead of solo-plexing would be a breath of fresh air. I guess you wouldn't understand.
cearaen
Plus 10 NV
#4 - 2013-08-19 14:49:28 UTC
Caleb Seremshur wrote:
Within limits yeah. Do you even FW? Having fleets be the primary objective instead of solo-plexing would be a breath of fresh air. I guess you wouldn't understand.


Yep I have been in faction war.


If you want to see who you can outblob there is always null sec. I don't think faction war should be "junior null sec" for those who like to blob but can't compete in null sec.


FW IMO should be a venue for those who like all forms of pvp including small scale and even solo pvp. It also can involve large scale fights for bunker busts or when both sides happen to be able to field large fleets to fight for a system.

Currently if you want "a breath of fresh air" from larger fleet fights just go try to take someones home system. Tell me what militia you are in and I will tell you what system to go for.
Caleb Seremshur
Commando Guri
Guristas Pirates
#5 - 2013-08-19 14:57:30 UTC
I'd prefer it if you just debate the points in my OP.
X Gallentius
Black Eagle1
#6 - 2013-08-19 16:25:44 UTC  |  Edited by: X Gallentius
I just want timer rollbacks...

Your ideas have near zero chance of being implemented if CCP cannot even be bothered with implementing timer rollbacks.

1. Awoxers: a) Faction standing requirements for FW should apply to individuals, not corporations. b) Allied Militia should show up as a different color/option on overview

2. Your proposal penalizes certain fits (afterburner) by not allowing them to warp out when getting blobbed. CCP also has a very hard time implementing timer rollbacks, I don't think timer speed adjustments are within their capabilities. :)

3. Frontlines: Edit: Would rather assign importance to systems, but whatever works. This proposed system will lead to less (small gang/solo) pvp at the expense of a more ordered battlefield. Will push players away from plexes and to missions for LP - which will decrease the overall amount of pew.

4. No idea what you're talking about.

5. Only YOU can provide incentive for YOU to participate in FW occupancy warfare. CCP cannot do it for you (sandbox, and all that stuff). CCP already gives you LP for plexes, and LP bonuses for controlling more areas. What more incentive do you need, a medal? Yeah, they give that to you as well - if you take all the systems.
Leto Thule
Caldari Provisions
Caldari State
#7 - 2013-08-19 17:45:15 UTC
I support OP's ideas.

Another thing that I would like to see changed would be to make the system tier bonuses worth something. Right now I have a very hard time understanding how they would help anyone. Plus station slots? Cheaper clones and broker fees? So what?

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

cearaen
Plus 10 NV
#8 - 2013-08-20 15:37:32 UTC
Caleb Seremshur wrote:
I'd prefer it if you just debate the points in my OP.



I did.

Your proposals have been brought up and rejected several times because they would just make fw more blobby. If you want blobs eve has a place for you - null sec.

The only exception is your awoxing idea. XG had a better idea for that. Make the ability to be in militia be based on individual standings. I would add that killing allied militia should = a standings hit as well. Problem solved.
X'ret
Aliastra
Gallente Federation
#9 - 2013-09-02 03:20:52 UTC
2.)

Just ban two modules from plexes smaller than large, cloak & wcs. Problem solved.
I dont think i need to explain why Pirate