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My Experience

First post
Author
Kaildoth
Viziam
Amarr Empire
#41 - 2013-08-18 22:08:48 UTC  |  Edited by: Kaildoth
When i was a new player, i didnt have tutorials, i didnt have wikis, i didnt have fansites, mission guides, pvp guides, fitting tools, i didnt have warp to 0 for easy travel, i had nothing, and i lost ships just like you, yet i kept playing.
All you new players have so much easy time getting to the game but you whine, you want more, you want the game easier, you are never satisfied no matter how much CCP tries.
Mara Rinn
Cosmic Goo Convertor
#42 - 2013-08-18 22:15:25 UTC  |  Edited by: Mara Rinn
Sevindaes Merchance wrote:
I think my time in Eve is over, while traversing a 0.4 region to get to a level II mission giver, to increase my standings, so I could install jump clones, I got podded (first time).


If your aim is to gain standings (to get jump clones), there are a plethora of NPC corps in hisec with jump clone facilities and mission agents, so you don't need to leave hisec to grind standings.

If your aim is only to get jump clones, consider Estel Arador Corp Services.


Sevindaes Merchance wrote:
… but the relevance for me was how I felt. Empty, like when my grandpa died, a deep felling of loss and I began to question why I was playing Eve at all. I did not feel angry or upset, or care about the loss of the ship and isk. I have a second account that mines while I play the main, I can easily replace the ship 10 times over. The significance is the empty feeling, I have never experienced that in any other game.


Getting and giving that feeling are part of what makes EVE Online different to all the "theme park" MMOs out there. In WoW the GMs will go out of their way to prevent you feeling loss. In EVE, that feeling of loss is part of the experience.

Sevindaes Merchance wrote:
I read a post that said over 90% of new players quit Eve in the first 2 months, didn’t think I would be in that group, stayed in hisec, built up my skill levels, built up isk reserves, intended to try the less secure systems, eventually, learnt how everything fitted together, bought and sold on the market. Now I don’t know if I want to play, I knew I would lose ships and get podded, eventually, that is part of the game mechanics; but it is how I felt when it happened for real that surprised to me.


You need to acknowledge that you have become emotionally attached to your virtual belongings. The feeling of loss becomes greater as you become more enamoured with the number in your wallet or the shininess of the ship you fly.

Sevindaes Merchance wrote:
Of all the games I have played Eve has the most potential and is the closest to a true sandbox. I just don’t feel motivated any more.


That lack of motivation is part of the grieving process. What you do next will make all the difference. Will you get back on that horse knowing that you have mastered your feeling of loss, or will you quit the game knowing that your feelings have mastered you?

Dealing with loss is part of the game, and in many ways it is the most satisfying part of the game.
Tippia
Sunshine and Lollipops
#43 - 2013-08-18 22:31:16 UTC  |  Edited by: Tippia
Spenser for Hire wrote:
The perspective of the new, inexperienced player(s) is FALSE, and therefore of absolutely no value to a business whatsoever!
If that's how you feel (and it must be you, because it certainly wasn't anything I said), then maybe you should stay out of threads dealing with new players.

Meanwhile, what's false is the presumption that some players have that EVE will work like [unrelated other game], and it's this clash between preconceived notions and the reality of the game that often trips them up.

Quote:
And since we don’t care about the inexperienced, new players, that is, since it’s the inexperienced, new players that are spreading false information, baseless accusations, rumors, hearsay, lies
You're confusing new players with old players who never left the newbie corps. It's the latter that are the source of many of the fundamental misconceptions about EVE — most notably the supposedly massive skill time requirements. New players don't know enough about how the game work to be able to make any of this up, so they blithely soak up the nonsense these ever-n00bs spew about how it's impossible to catch up; how you must have lvl-V skills to even begin to play; how new players should just leave until they've wasted months on useless skill training; to say nothing about how new players should stay away from PvP and any areas that enable it.

Quote:
Was the new player informed that EVE Online is a game where you join a player-corporation?
Yes. At the end of the tutorials, and he's already in a corp with other older players who should be able to help him out. But that's where it all breaks down: any good instinct he might have is shouted down by the aforementioned old players who fill the poor new player's head with uninformed and untested rubbish, such as how PvP is somehow “stacked against you”, or that you should avoid player corps because they're all out to get you, or that highsec is totally safe and everywhere else is gate-camped to hell and back and is nothing but an insta-death trap.

Quote:
The OP cites a statistic.
No. He makes one up. There is no source for it, and no citation to base it on, and the actual statistic is much lower and much later. Also, those who do quit are asked about what lead to that situation.

Based on what CCP has said in various presentations over the years, one of the biggest problems is exactly that: that players don't get into corps that offer good — or indeed any — kind of guidance, so they're stuck with the newbie-corp griefers (and there's a reason why I call them that) who make their lives miserable by perpetuating the lies they themselves were told and which they never dared question.

In short, the OP's problem is griefers like you.
Spenser for Hire
School of Applied Knowledge
Caldari State
#44 - 2013-08-18 23:46:34 UTC  |  Edited by: Spenser for Hire
Tippia wrote:
In short, the OP's problem is griefers like you.

Oh! Hey! Now even I'm a griefer!
"Is there anything else on your mind that I should know about? There's all sorts of twists and cul-de-sacs, its wild!"

Tippia wrote:
Spenser for Hire wrote:
The perspective of the new, inexperienced player(s) is FALSE, and therefore of absolutely no value to a business whatsoever!
If that's how you feel (and it must be you, because it certainly wasn't anything I said), then maybe you should stay out of threads dealing with new players.
Meanwhile, what's false is the presumption that some players have that EVE will work like (unrelated other game), and its this clash between preconceived notions and the reality of the game that often trips them up.

I stand corrected! It wasn't Tippia who said, suggested or implied that the perspective of the new players is false and therefore of no value. What Tippia is saying is that there is a 'false presumption" which "some players" have which clashes with reality, the reality of the game. I see now. I don't know how I could have gotten so confused about this.

So, after that, there are a few jabs at Carebears and then there's the part about CCP stating what the "big problem" is ...;
Tippia wrote:
Based on what CCP has said in various presentations over the years, one of the biggest problems is exactly that: that players don't get into corps that offer good - or indeed any - kind of guidance, so they're stuck with the newbie-corp griefers (and there's a reason why I call them that) who make their lives miserable by perpetuating the lies they themselves were told and which they never dared question.

Indeed, at the end of the tutorials, in some small box of text, it is suggested to the new player that they should join a corp. That's true. However, what I'm saying is: Why would you ...or rather ... why would a business lay the blame for this on the 'inexperienced, new player'??? They don't join good corps??? After being bombared with advertisements that call EVE a "Sandbox", after introductions and tutorials that teach the players to work for NPCs, you would lay the blame on the inexperienced, new player??? And avoid the issue that what the player is being sold and how the player is expected to play the game are two entirely different, totally different things???

Don't ask me to post with my main! You post with your main first!

Tippia
Sunshine and Lollipops
#45 - 2013-08-18 23:56:59 UTC
Spenser for Hire wrote:
Oh! Hey! Now even I'm a griefer!
Ruining the gameplay for new players, keeping them from logging in, and generally making their lives miserable. Yes, that qualifies as a griefer in my book.

Quote:
I stand corrected! It wasn't Tippia who said, suggested or implied that the perspective of the new players is false and therefore of no value.
Correct. It was all you. I'm saying that their perspective is from a position of unfamiliarity and that this needs to be fixed through proper tutoring and education. Telling them not to do things or lying to them about how the game works does not qualify.

Quote:
Indeed, at the end of the tutorials, in some small box of text, it is suggested to the new player that they should join a corp. That's true. However, what I'm saying is: Why would you ...or rather ... why would a business lay the blame for this on the 'inexperienced, new player'?
The only one doing this is you. So the answer to your questions is “mu”, with a side order of “good question, why are you blaming new players when the blame is more accurately laid at your feet?”
ReZoon
The Exchange Collective
Solyaris Chtonium
#46 - 2013-08-19 00:12:30 UTC

The feeling of loss is what makes Eve special. I haven't had that feeling in a game since some of the original MMO's where it meant something to die. Ya, it sux when it happens but later, those are the times we remember most.

As far as the new player base, anyone here can blow smoke up your butt but it's true and any corp executives can see it. Only about 10% of new players actually stay playing, we remove them from corp on a weekly basis. Numbers grow because people always need new alts.

The problem isn't necessarily the game mechanics, it's the "bigger is better" attitude and "I want the best stuff now" that the genre has become used to. When a 3 month old character can't field a T2 fitted destroyer but owns 3 battleships, then there inlies the problem. I'm not going to take T1 fitted cruisers and BCs on Ops, then watch them complain because their new BS won't come either because my Thrasher does more dps.

It becomes Catch 22 though, the ones that do spend time training to properly fit frig/des/cruisers in return can't complete missions for isk and then they lose interest. They want to learn pvp but are scared of the lost as it could be a significant impact on their wallet. Unfortunately, this happens very fast and is sometimes hard to catch.

Honestly, I think you have to be some sort of masochist to start this game fresh at this point in time.

Go mine - ganked
Go mission - train straight for BS and useless everywhere else
Use a T1 fit frig and learn pvp- die instantly everytime

It's definately frustrating for new guys, but the community isn't built for being nice so best thing I can say is...


Welcome to EVE!
KuroVolt
Federal Navy Academy
Gallente Federation
#47 - 2013-08-19 00:34:04 UTC
Spenser for Hire wrote:
Tippia wrote:
In short, the OP's problem is griefers like you.

Oh! Hey! Now even I'm a griefer!
"Is there anything else on your mind that I should know about? There's all sorts of twists and cul-de-sacs, its wild!"


Protip: You got baited into making the discussion personal, and you went for it like a dope.

You are now fighting a losing battle as your opponent has the high ground on you...Discussion-wise that is.

Best to cut your losses and not counter argue at this point.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Lady Areola Fappington
#48 - 2013-08-19 00:48:02 UTC
KuroVolt wrote:
Spenser for Hire wrote:
Tippia wrote:
In short, the OP's problem is griefers like you.

Oh! Hey! Now even I'm a griefer!
"Is there anything else on your mind that I should know about? There's all sorts of twists and cul-de-sacs, its wild!"


Protip: You got baited into making the discussion personal, and you went for it like a dope.

You are now fighting a losing battle as your opponent has the high ground on you...Discussion-wise that is.

Best to cut your losses and not counter argue at this point.


Once Tippia sinks the claws in, there's no escape.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Sable Moran
Moran Light Industries
#49 - 2013-08-19 08:47:45 UTC
Lady Areola Fappington wrote:
KuroVolt wrote:
Spenser for Hire wrote:
Tippia wrote:
In short, the OP's problem is griefers like you.

Oh! Hey! Now even I'm a griefer!
"Is there anything else on your mind that I should know about? There's all sorts of twists and cul-de-sacs, its wild!"


Protip: You got baited into making the discussion personal, and you went for it like a dope.

You are now fighting a losing battle as your opponent has the high ground on you...Discussion-wise that is.

Best to cut your losses and not counter argue at this point.


Once Tippia sinks the claws in, there's no escape.


Indeed. She's tenacious like a pitbull. If nothing else she simply wears them down. Sometimes it's fun to watch, sometimes it gets uncomfortable after the first salvos land.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

MacKael
Perkone
Caldari State
#50 - 2013-08-19 11:55:41 UTC
Are you serious? When you got poded you felt the same way as when someone irl died. Dude these pixels are not real. Put eve down get some help. Go outside. Seriously though get some help. Also fyi. Any player can be competitive in eve. Wheyher you have 7msp or 100. Whether you know this fun fact or not. You can only use so much sp at one . And thats pretty close to a6-12 month players skill level. I dont fly around using 60msp its typically only 7-10msp prob less. This can be acheved in less then one year of playing so please stop crying about eve bieng unfair.
Robbin Sund
#51 - 2013-08-19 12:08:51 UTC
First of all, you play solo in a mmo?
Well in some games that works, but here friends are a difference.
If you had friends those losses would not be sad, silent and rather obviouse deathscenarios.

Sevindaes Merchance wrote:
Dear CCP,
System travel, while realistic, is simply too long. Over half an hour of real time to travel less than 20 jumps is a waste of my game time.


20 jumps in half an hour, what are you flying man?
Going autopilot with a retriever? :o

One way trip! Why dont you drive?

Bruce Kemp
Suddenly taken over
#52 - 2013-08-19 12:32:24 UTC
Eve is a harsh place, if you don't like it don't play.

Twisted
Brother Mercury
Brutor Tribe
Minmatar Republic
#53 - 2013-08-19 12:39:06 UTC
Sevindaes Merchance wrote:
....but the relevance for me was how I felt. Empty, like when my grandpa died, a deep felling of loss and I began to question why I was playing Eve at all. I did not feel angry or upset, or care about the loss of the ship and isk. I have a second account that mines while I play the main, I can easily replace the ship 10 times over. The significance is the empty feeling, I have never experienced that in any other game....


Sorry, I can't see anything else besides the delicious tears.

For a more serious response, those who play the game to pew pew you feel essentially the opposite of what you felt when you got podded -- a feeling that they can't experience in any other game.

Harsh life, HTFU, etc.
Tron 3K
Caldari Provisions
Caldari State
#54 - 2013-08-19 12:54:26 UTC
Sevindaes Merchance wrote:
Dear CCP,

Are you happy with the current player base ?
Is 20 to 30 thousand players at any one time enough ?
Is losing more than 90% of new players within the first 2 months ok ?

Answer yes then ignore this post.

I think my time in Eve is over, while traversing a 0.4 region to get to a level II mission giver, to increase my standings, so I could install jump clones, I got podded (first time). Second time in a lowsec region I think, yes this happens all the time, yes it was my decision to go through the gate; but the relevance for me was how I felt. Empty, like when my grandpa died, a deep felling of loss and I began to question why I was playing Eve at all. I did not feel angry or upset, or care about the loss of the ship and isk. I have a second account that mines while I play the main, I can easily replace the ship 10 times over. The significance is the empty feeling, I have never experienced that in any other game.

I read a post that said over 90% of new players quit Eve in the first 2 months, didn’t think I would be in that group, stayed in hisec, built up my skill levels, built up isk reserves, intended to try the less secure systems, eventually, learnt how everything fitted together, bought and sold on the market. Now I don’t know if I want to play, I knew I would lose ships and get podded, eventually, that is part of the game mechanics; but it is how I felt when it happened for real that surprised to me. I have lost ships running NPC missions, that wasn’t the same, I was trying to kill them and they me; the podding last night was me minding my own business and accidently running into a gate camp, someone elses little war. Strange that I felt the way I did, still trying to understand my feelings.

With respect to how the game works and the questions to CCP, my assumption is that CCP are happy to lose over 90% of new players, otherwise they would change the game. But if they wanted to keep new players the flaws I see in the game are core to the game mechanics and would be difficult to change.

Skill training is simply too long. To have the ability to compete with older players, six months to a year of real time may not be enough.

Skills are too many and too complex, it is difficult to determine the training path necessary for what you want to do. (I wasted over 2 weeks training skills I didn’t need to at the time)

System travel, while realistic, is simply too long. Over half an hour of real time to travel less than 20 jumps is a waste of my game time.

Too few NPC missions, and none that teach you relevant skills. But that is another story.

Please don’t see this as a complaint, or QQ because I got podded.
I just want to relate my Eve experience. Of all the games I have played Eve has the most potential and is the closest to a true sandbox. I just don’t feel motivated any more.

Cheers

TL;DR If Jim doesn't get your stuff can I haz it? On second thought just biomass with everything because I doubt someone as big of a whiner as you even got past the tutorial missions.
Seth Darkness
Gang Bang You're Dead
Wrecktical Supremacy.
#55 - 2013-08-19 15:14:01 UTC
This game is for INTELLIGENT people.

When you jump a gate in anything less than 0.5 it says " WARNING! Jumping into low sec is dangerous bla bla" since you choose to ignore that, expect to be podded back home.

The people that podded you are doing this for a living. Go to the forums and learn how to overcome being podded at a gate.
For everything that you feel as being frustrating there is a way around it. You just need to learn.

If you go to low sec and you are in a battlecruiser, chances are that you will be caught and killed. Either fit nanofibers and warpcore stabs, or push that mwd back to gate and jump back. Or see which ever celestial body you are aligned closest hit align, mwd, cloak (align f1 f2) wait to get a bit out of range, bam warp.

Or don't go into a big ship at all. If you just want to install jump clones go into a frigate. Or if you have the skills a cov ops. -> Click body warp cloak. Simple
Khergit Deserters
Crom's Angels
#56 - 2013-08-19 15:36:18 UTC
This may or may not be how CCP would feel about OP's complaint. HTFU
KuroVolt
Federal Navy Academy
Gallente Federation
#57 - 2013-08-19 16:07:37 UTC
Brother Mercury wrote:
.


That name...that face...its...its perfect!

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Azurae
Doomheim
#58 - 2013-08-19 16:35:20 UTC  |  Edited by: Azurae
Sevindaes Merchance wrote:
Empty, like when my grandpa died


within this sentence is the answer to your problem. you my dear friend are what people call a psychopath. If you 'felt' the same when you got podded as you 'felt' when your grandpa died it is very likely that you didnt feel anything at all (which is pretty much what 'feeling' empty is). Chances are you knew from experience with other people that you should feel something now and just didn't, which in turn made you wonder why you didn't feel anything, which is your impression of an empty 'feeling'.

BUT don't quit just because you are a psychopath. In eve being a psychopath can be a real advantage. you can join a corp, build trust and then just rob everyone without having to feel guilty like the average boring people. you can backstab your way through eve without any worries and lose ships and pods without any worries too. You didn't experience a feeling when you lost your pod so don't ever worry about it again.


Note: i'm using the word psychopath not as an insult here but should you really feel offended you actually might not be a psychopath, in that case just ignore this post. if on the other hand you 'feel' empty again (or 'feel' nothing at all) then my dear friend consider what i said and it might just improve your life.

edit: btw having no facial or body expression in your avatar at all is a huge sign for psychopathy too. your avatar *hint hint*
Solstice Project
Sebiestor Tribe
Minmatar Republic
#59 - 2013-08-19 16:39:31 UTC  |  Edited by: Solstice Project
Tippia wrote:
Spenser for Hire wrote:
Oh! Hey! Now even I'm a griefer!
Ruining the gameplay for new players, keeping them from logging in, and generally making their lives miserable. Yes, that qualifies as a griefer in my book.

Quote:
I stand corrected! It wasn't Tippia who said, suggested or implied that the perspective of the new players is false and therefore of no value.
Correct. It was all you. I'm saying that their perspective is from a position of unfamiliarity and that this needs to be fixed through proper tutoring and education. Telling them not to do things or lying to them about how the game works does not qualify.

Quote:
Indeed, at the end of the tutorials, in some small box of text, it is suggested to the new player that they should join a corp. That's true. However, what I'm saying is: Why would you ...or rather ... why would a business lay the blame for this on the 'inexperienced, new player'?
The only one doing this is you. So the answer to your questions is “mu”, with a side order of “good question, why are you blaming new players when the blame is more accurately laid at your feet?”

May i add something i get confirmed by noobs?

Besides all lowsec and PvP nonsense these people infect the heads of noobs with,
a huge game breaker is that they are told that mining or running missions is a good way to start and make isk.

There the downward spiral starts.

The saddest about this i that it's futile to try to bring noobs to more fun ways of making money,
because the evernoobs prevent that. They play with the fears of new players and sadly succeed with it.

What can we do?
Maekchu
Doomheim
#60 - 2013-08-19 16:46:12 UTC
OP: I think you've just described the way a true carebear feels when they lose their stuff.

Here is a solution for you... Don't give a damn about losing your stuff!

Take out 50 frigates and lose them in some pew pew action should help you get over that feeling.