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New nebulae on the test server. Please give us your feedback.

First post
Author
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#261 - 2011-11-10 19:57:46 UTC
I want to say I love the nebulae, especially in 0.0.

In Delve I truly felt like I was outside of some warm, comfy place. I could look away from the Verge Vendor and Khanid nebulae and in front of me is this darkness, with a smattering of grey like looking into a dark cavern.

It's perfect.

Not a diplo. 

The above post was edited for spelling.

Montevius Williams
The Scope
Gallente Federation
#262 - 2011-11-10 22:10:54 UTC
I still have some camera stuttering when rotating the camera.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Xenial Jesse Taalo
The Scope
Gallente Federation
#263 - 2011-11-10 22:57:11 UTC  |  Edited by: Xenial Jesse Taalo
I haven't read the thread much but some quick points, probably repeats:

· Camera stuttering here too.
· Some of the colour banding is seriously heavy. Is it impossible to address at this point? I can't unsee it.
· Space definitely too dark in many areas. Simulation is one thing, eye strain going unnoticed is another. Eve is not a quick-session game.

Imho I think these 3 points need work before going live.


I definitely am of the opinion that ships simply look worse. I am not sure if this is a known technical point or my personal taste. It was mentioned in the dev blog but I thought nothing of it, but now I do feel disappointed. Using my shinier ships - Anathema and Malediction - I feel like three things hurt the looks:
· The busy-ness or something about the reflections give the ships a rough, scruffy look.
· Getting a lot of green & yellow on the ship, which eh, sounds silly but it's kind of army/compost feeling all the time.
· The sleek look of the ship now seems to be turned into plastic? I don't know the inner goings-on here but yeah, now the Anathema looks like a lot of grey plastic. Smeared with green at times. This plastic look is really pretty bad for the Anathema at least. =/

Are the different light colours from each system's star not working. I don't know, just registering impressions here.

Don't get me wrong, the nebulae look really good but personally I would rather keep my ships looking really good. I love how good the Anathema looks on TQ, but now it's kind of taking a visual nerf.
Montevius Williams
The Scope
Gallente Federation
#264 - 2011-11-10 23:14:09 UTC
Xenial Jesse Taalo wrote:
I haven't read the thread much but some quick points, probably repeats:

· Camera stuttering here too.
· Some of the colour banding is seriously heavy. Is it impossible to address at this point? I can't unsee it.
· Space definitely too dark in many areas. Simulation is one thing, eye strain going unnoticed is another. Eve is not a quick-session game.

Imho I think these 3 points need work before going live.


I definitely am of the opinion that ships simply look worse. I am not sure if this is a known technical point or my personal taste. It was mentioned in the dev blog but I thought nothing of it, but now I do feel disappointed. Using my shinier ships - Anathema and Malediction - I feel like three things hurt the looks:
· The busy-ness or something about the reflections give the ships a rough, scruffy look.
· Getting a lot of green & yellow on the ship, which eh, sounds silly but it's kind of army/compost feeling all the time.
· The sleek look of the ship now seems to be turned into plastic? I don't know the inner goings-on here but yeah, now the Anathema looks like a lot of grey plastic. Smeared with green at times. This plastic look is really pretty bad for the Anathema at least. =/

Are the different light colours from each system's star not working. I don't know, just registering impressions here.

Don't get me wrong, the nebulae look really good but personally I would rather keep my ships looking really good. I love how good the Anathema looks on TQ, but now it's kind of taking a visual nerf.


I think some areas should remain dark jsut as some areas should remain bright. The Genesis region for example seems very cold and dark. I think its perfect.

CCP, whats the status on camera stuttering?

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Montevius Williams
The Scope
Gallente Federation
#265 - 2011-11-10 23:16:01 UTC
Oh, one other thing, kudos to CCP on the shadow work, it looks amazing on my Megathron along wit hthe ship texture. Good stuff.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Xenial Jesse Taalo
The Scope
Gallente Federation
#266 - 2011-11-10 23:28:06 UTC
Yeah the darker looks certainly have a place, but definitely should not be the norm imo. I think eye-strain really is a serious concern here, because we don't just tune out a dark ship. The human eye still tries to gather the details. Do that for a few hours every day and that's something I would worry about. It might feel more realistic but for prolonged activities the game should be comfortable to the eye as first priority.
Jodis Talvanen
State War Academy
Caldari State
#267 - 2011-11-11 00:50:50 UTC
We are missing a lot of the landmarks that you can read from the star map.

There are not enough regions inside nebulas. I imagined the whole of high sec would be inside nebulas. But it turned out to be not the case.

Also, why do nebulaes disappear after 2 regions away? The sizes of all of the nebulas should be big enough to be seen from the WHOLE New Eden but yet you can only see the nearest one or two. And they become small too quickly. The sense of scale is a bit wrong.
Knoppaz
distress signals
#268 - 2011-11-11 08:02:27 UTC  |  Edited by: Knoppaz
Jodis Talvanen wrote:
We are missing a lot of the landmarks that you can read from the star map.

There are not enough regions inside nebulas. I imagined the whole of high sec would be inside nebulas. But it turned out to be not the case.

Also, why do nebulaes disappear after 2 regions away? The sizes of all of the nebulas should be big enough to be seen from the WHOLE New Eden but yet you can only see the nearest one or two. And they become small too quickly. The sense of scale is a bit wrong.



Well, the scale is off in every MMO. You simple can't build a realistic size world or universe for that matter which is still be playable.
Also if you want realism then whole Eve needs to be put into one single nebula and that's it. You simply don't have a new nebula every few lightyears.

What's needed is a compromise and CCP is on a good way with it. Adding certain landmarks is a must imho (Eve gate comes to mind) and maybe they should add new backgrounds to region border systems (so you see that you're on the edge of the nebula), but the rest is fine already.

Btw, gates shouldn't point to the region you want to go to, but to the system you want to go to. Ofcourse inter-regional gates would then automatically point towards nebula you're traveling to..

Knoppaz / distressSIGNALS http://distresssignals.tumblr.com

a capsuleer's way to insanity

Jazz Styles
Native Freshfood
Minmatar Republic
#269 - 2011-11-11 14:07:16 UTC
Absolutely stunning visuals. I just had to say that. Taking a tour of 0.0 at the moment to soak it all in Big smile
Sweet Clyde
Brutor Tribe
Minmatar Republic
#270 - 2011-11-12 00:17:00 UTC
I would like to repeat some of the stuff I wrote in a reply to another post on the forums regarding the feeling of immersion with the nebulae.

First and foremost: I think the nebulae are the greatest visual improvement to the game since Trinity, and I love it!

The one improvement I am really hoping for is that the view changes from system to system (or perhaps just from constellation to constellation for a start) in a way such that the relative positions of the nebulae are preserved (like it is right now from region to region). Then you could almost navigate just by the visuals (given that the stargates point in the right direction as I understand they do now on TQ). But the really cool result of this (besides 'realism/consistency') would be the feeling of a home system. When you are close to the system with your base, the sorroundings start to feel familiar. This gives a direct emotional connection with your home, not just a connection based on the in game economics and politics. I think people will fight more passionately for their home systems if this should become reality.
It would also encourage exploration and 'sightseeing' and make the universe lager in a very real sense. Right now (before nebulae) you just know there are 7500 systems, but besides different NPC's, there is not much there to tell them a part. You know of course that it's just 7500 entries in some database on a server in London, and it can feel that way as well. But if every system is unique in a consistent way, and look different so you can orient yourself, then you start making a picture in your mind of the galaxy making it real.
Please, CCP, make 7500 unique starfields with nebulae in coherent positions thoughout the galaxy and thousands of nerds with craving for details will jump in ectasy clapping their hands to no end.

Keep up the good work, the winter expansion is very exciting!
Montevius Williams
The Scope
Gallente Federation
#271 - 2011-11-12 01:56:24 UTC
Hey Dev's there is still camera stutter, some notes:

Tested on all graphics and performance levels (low, medium and high)
Tested High, Medium, Low and disabled Anti-Aliasing

During this testing, in all cases, there was a slight stutter as the camera passed over the graphical images of the nebula. Stutter was not there when camera passed over space with no Nebulae images. Did not affect my framerate at all but it was very jarring.

Graphics Card: NVIDIA GeForce GTS450

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Severian Carnifex
#272 - 2011-11-12 10:00:39 UTC
ill write it here, i dont know is it fixed because i saw it before:

all dark areas of nebulaes are transparent and you see all stars... and thats not right...
the darkest parts are so thick that you cant see stars through it... (maybe few if they are very very very bright)...
Deviana Sevidon
Jades Falcon Guards
#273 - 2011-11-12 14:55:43 UTC
The bright nebula that can be seen from Tash-Murkon and Khanid Regions, seems to represent the 'Pool of Radiance'.

However if a player enters the Catch and Stain Regions, which should be very close to this nebula, the nebula is gone from the star background.

....as if 10,058 Goon voices cried out and were suddenly silenced.

Cyerus
Eternal Strife
#274 - 2011-11-13 11:46:15 UTC
One word; Awesome!
Jazz Styles
Native Freshfood
Minmatar Republic
#275 - 2011-11-14 04:16:42 UTC
Branch sure is dark, but it makes sense as it's on the edge of the universe. The emptiness is palpable Big smile
Cloora
APEX Unlimited
APEX Conglomerate
#276 - 2011-11-14 07:56:36 UTC
Lonetrek is WAAAAY to bright. And blue. It feels like i am flying around in the Elemental Plane of Air. I live in Lonetrek low sec but i might have to move it makes me squint and I cant see the brackets it is too bright and overpowering. PLEASE TONE IT DOWN!

http://www.altaholics.blogspot.com

Oberine Noriepa
#277 - 2011-11-14 18:49:51 UTC
Lonetrek is definitely better now.

One thing I've noticed is that the starfield now has a bunch of black dots littering it. They're really easy to see when you're in a lightly colored nebula. They disappear when you move your camera to look at them. I'll submit a bug report for this.

Lili Lu
#278 - 2011-11-15 02:03:04 UTC  |  Edited by: Lili Lu
Argh, it's like goldilocks. Now the nebulas are too muted What?

Before they were too bright, now they are too muted. Maybe you can dial somewhere in between?

Metropolis actually looked better in the brightness. Now it looks sorta tired and drab. Maybe it's not the brightness maybe it's the color. The dramatic reds are gone. The red parts look almost brown now. Is there a way you can keep the present brightness but make the color like it was before?
Cypher Decypher
KarmaFleet
Goonswarm Federation
#279 - 2011-11-15 11:17:24 UTC
Setting aside the "realities" of nebulae disappearing after 2/3 gate jumps.. they certainly are fantastic eye candy.

YouTube vids are going to look amazing. Roll on the promos!
Raven Ether
Doomheim
#280 - 2011-11-15 12:04:50 UTC
Some nebulae such as Domain and Metropolis are now a bit too muted as others have said. I think that they still need some careful adjustment to strike a healthy balance.



  • Some nebulae are now too muted and lifeless after the changes, more tweaks needed to strike a balance.
  • Domain is a bit too dark now.