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EVE General Discussion

 
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My Experience

First post
Author
Lee Saisima
Doomheim
#21 - 2013-08-18 08:09:56 UTC
3/10 for eliciting actual responses.

I hope you didn't waste TOO much time hatching that new toon so you could write this cheap troll post?
Gneeznow
Ship spinners inc
#22 - 2013-08-18 09:40:15 UTC
Guys Guys . . .

my feelings.

I felt bad. So change eve to what I deem it should be.
flakeys
Doomheim
#23 - 2013-08-18 10:27:21 UTC
That ''empty feeling'' you had when you lost that ship and pod is exactly what i found the most awsome thing when i lost my first ship.


No other mmorpg will give you that , and it is something to cherish .

We are all born ignorant, but one must work hard to remain stupid.

Arduemont
Rotten Legion
#24 - 2013-08-18 10:41:49 UTC  |  Edited by: Arduemont
The tutorial in Eve is terrible and should be teaching people about the tricks other players use to kill/scam you, as well as the basic controls. They also need to impress on new players how much of an effect they can have without even needing to train any new skills.

I understand your frustration, but you would regret leaving Eve if you could know the experiences you will likely miss.

Most new players leave because of one of two common misunderstandings, or both.

1. I can't have an effect until I have much better skills.
2. Eve is too hard.


Both the above are really easy misunderstandings to get rid of. If you want to continue playing Eve, and want to enjoy it and feel better about playing then throw me a conversation in-game and I'll talk through all your concerns. Eve is not hard, and you can have a massive effect.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

voetius
Grundrisse
#25 - 2013-08-18 10:54:40 UTC

OP you could have saved all the hassle if you had joined Estel's Corp:

https://wiki.eveonline.com/en/wiki/Estel_Arador_Corp_Services

No need to go to low sec and no need to grind for the standings unless you want to.
Dalmont Delantee
Gecko Corp
#26 - 2013-08-18 10:59:48 UTC
Lets check these off:

Low sec deaths - don't go into low sec

"skill training needs to be faster to catch up to vetrans"" - completely false unless you want to gly titans...and believe me you don't want to fly titans

"travel is too long" Really? Every tried to get from one continent to another on wow? I believe that would be around 20 minutes. Eve travel is not long if you aren't on autopilot

Mr Epeen
It's All About Me
#27 - 2013-08-18 12:13:37 UTC
Sevindaes Merchance wrote:

Skill training is simply too long.


As I just started a 49 day skill that will be followed by a 57 day skill on one of my characters, I can't say I disagree. Three PLEXes for two skill levels is a bit much.

On the other hand, by the time you have a character that is in a position to be training fluff rank 12 and rank 14 level 5 skills, you know you're running out of things to train. And since you are paying for the gametime anyway, it doesn't really matter how long these skills are.

Mr Epeen Cool
Sable Moran
Moran Light Industries
#28 - 2013-08-18 12:31:37 UTC
Mr Epeen wrote:
On the other hand, by the time you have a character that is in a position to be training fluff rank 12 and rank 14 level 5 skills, you know you're running out of things to train.


Digi? Is that you?

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#29 - 2013-08-18 12:34:01 UTC
Eram Fidard
Doomheim
#30 - 2013-08-18 13:10:34 UTC
Reminds me of a mail I once received. It was on an alt, so I paid it no mind, but it was quite brilliant. Let's see if I can paraphrase:


Nothing will ever be the same again. Your self floats in the void, an empty husk, and you are no longer the same person. Now you are just a clone, a copy, but there is hope. You are immortal. You have inside you blood of kings. You have no rival, no man can be your equaaaaaallllllll.......


....well I changed that last part but yeah XD

Welcome to Eve, looks like you're not cut out for it though...I suggest an attitude adjustment or a new game.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Bok Molkar
not-it
#31 - 2013-08-18 15:37:42 UTC
Sevindaes Merchance wrote:
it was my decision to go through the gate; but the relevance for me was how I felt. Empty, like when my grandpa died, a deep felling of loss and I began to question why I was playing Eve at all. I did not feel angry or upset, or care about the loss of the ship and isk. I have a second account that mines while I play the main, I can easily replace the ship 10 times over. The significance is the empty feeling, I have never experienced that in any other game.


Grandpas die dude. Circle of life.
ROXGenghis
Perkone
Caldari State
#32 - 2013-08-18 16:22:07 UTC
flakeys wrote:
That ''empty feeling'' you had when you lost that ship and pod is exactly what i found the most awsome thing when i lost my first ship.

No other mmorpg will give you that , and it is something to cherish .


This x1000.

I had the exact same empty feeling with my first loss. It was my prize ship, my mission Drake, with 100m ISK worth of Arbalest launchers, and it got ganked in lowsec. I had even just paid a ransom and they killed me anyway! I slept fitfully that night and had some weird dreams. It was a much more intense reaction than makes sense for a video game.

This is where CCP's filter kicks in. I didn't want to go out like that. I loved the game. I decided to persevere. And here I am, 5 years later, rewarded with the richest MMO experience available.

The MMO market is saturated with safe Hello Kitty theme parks like WoW. Eve, as a new age "everyone is a winner" child-coddling experience could not survive against the competition. Eve survives as a niche game, a hardcore PVP game, and it's not for everyone.
Leigh Akiga
Kuhri Innovations
#33 - 2013-08-18 16:31:23 UTC
People play this game because they dont want the 'on rails' experience and linear progression of a vanilla fantasy mmorpg. Thats why its the only game of its kind to have a steadily increasing subscriber base over its lifetime, without the explosive growth of 'the next big thing' (which then subsequently dies) see: swtor, TERA, GW2, Neverwinter, et:all
Jenn aSide
Soul Machines
The Initiative.
#34 - 2013-08-18 16:43:33 UTC
Leigh Akiga wrote:
People - With a lick of common sense and the ability to research a game before installing it- play this game because they dont want the 'on rails' experience and linear progression of a vanilla fantasy mmorpg.


Saw something was missing and fixed it :).

The OP (most likely an experienced playing hiding behind a new toon in oder to make his unrealistic agenda apprear genuine) doesn't like what EVE is and things appealing directly to CCP's wallet will create a movement for change. As usual I wonder why the OP doesn't just play the dozens of themepark games available in EVE's genre rather than advocating the changing of one of the only truly unique MMOs in the West.
Ressiv
The Scope
Gallente Federation
#35 - 2013-08-18 16:57:21 UTC
...the reason you wanna quit, is why we play it. The fact that trouble comes looking for you makes this game worth playing it.
Job Valador
Professional Amateurs
#36 - 2013-08-18 20:33:34 UTC
Tippia, the sage of eve.

I bow to your wisdom for it is flawless

"The stone exhibited a profound lack of movement."

MeestaPenni
Mercantile and Stuff
#37 - 2013-08-18 20:42:11 UTC
Job Valador wrote:
Tippia, the sage of eve.

I bow to your wisdom for it is flawless


Don't encourage it.

I am not Prencleeve Grothsmore.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#38 - 2013-08-18 20:49:54 UTC
I remember my first trip to Low Sec after 3 months of play, and instantly getting ganked.

Pilot talked to me friendly anyway with some advice, as they will do. Realized I would not be ready for Low at all for at least 6 months.

EVE takes patience and time. It's not for infantile instant-gratification and doing it all your first months.

After 3 years, there is still a ton I have not done.

But, OP, have fun elsewhere.

If you want things 'right away' it is indeed not the game for you.

And this has worked approaching 11 years now, so you are not alone.

But by posting your above content, you act like you are.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Spenser for Hire
School of Applied Knowledge
Caldari State
#39 - 2013-08-18 21:54:35 UTC
Tippia wrote:
Sevindaes Merchance wrote:
Skill training is simply too long. To have the ability to compete with older players, six months to a year of real time may not be enough.
That all depends on what you mean by “compete”. You can beat older players within a matter of weeks (or even days) of starting the game, and the main thing that's holding you back is not skills, but contacts and ISK. The only thing you can't “compete” in is total SP, but as luck would have it, total SP is worthless since all it does is make your clone more expensive.

Quote:
Skills are too many and too complex, it is difficult to determine the training path necessary for what you want to do. (I wasted over 2 weeks training skills I didn’t need to at the time)
This is intentional. Well, not the wasting time part, but the amount and complexity. It's there to ensure that you can't do too many things on your own, but have to rely on other people. This is the solution to your wasted time problem as well: ask other people for advice. Use the myriad of player-made (and even some CCP-made) tools at your disposal to determine where you're going and what you need to get there.

That said, you need to be a bit judicious in whom you listen to. If you spent two weeks training useless skills, chances are you came across one of those griefers in newbie corp chat that tells you to train your skills to IV or V just to try something out, when trying something out takes all of 15 minutes (training a skill to I).

Quote:
System travel, while realistic, is simply too long. Over half an hour of real time to travel less than 20 jumps is a waste of my game time.
It's massively unrealistic, and a common complaint is actually that it's too fast and easy. The time is there to make space appear vast and to make you think twice about doing those 20 jumps and consider maybe doing business locally.

Quote:
Too few NPC missions, and none that teach you relevant skills.
There's a bunch of them, and aside for the tutorials, they're not there to teach you any relevant skills. You're meant to turn to other players for that (you could just experiment on your own, but that's immensely inefficient), and missions only have one purpose: to inject ISK into the economy. That's all.

By the sound of it, the main problem you're having is none of the above, but rather with your presumption that the game will provide you with a purpose and motivation. EVE is not that kind of game. Instead, it's a game where you create your purpose and motivation, and the game gets the hell out of the way so you can pursue your own goals. Stop looking to NPCs to do anything for you, and start looking to yourself and other players because that's where every last bit of content in the game is.

I love reading Tippia’s posts! They’re like narcotics! “The perspective of the new, inexperienced player(s) is FALSE, and therefore of absolutely no value to a business whatsoever!” Then, comes the subtle, but ever so forceful, BAIT & SWITCH. “If you had joined a player corporation or alliance or such, none of this would ever have happened!” And thus, once more, once again, all is right within the EVE Online universe. Oh, those silly, inexperienced, new players!

And since we don’t care about the inexperienced, new players, that is, since it’s the inexperienced, new players that are spreading false information, baseless accusations, rumors, hearsay, lies and outright slander about EVE Online, no one will ever ask what it was that lead to this situation.

Was the new player informed that EVE Online is a game where you join a player-corporation??? Why do new players desperately want Jump-Clones??? Was the new player informed about EVE Online’s so-called PVP mechanics, in which the deck is stacked so heavily against you calling it PvP is an absurdity. They’ve got Warp-bubbles, warp-scramblers, webifiers, ecm, tracking & sensor disruptors, not to mention scanners that tell them where you are no matter where you are, and what have you got??? Sense enough not to go too close to them???

The OP cites a statistic. 90% of new players quit EVE Online within the first 2 months. The significance of this statistic is certainly debatable. Some companies, like McDonalds make more money from customers who only visit the restaurant once a year than they do from customers who visit regularly. CCP may very well be content to watch 90% of the people who try EVE quit within the first 2 months.
Besides, CCP also has to fill the void in the lives of the gate-campers and gankers by providing them with a steady stream of victims.

Don't ask me to post with my main! You post with your main first!

Solstice Project
Sebiestor Tribe
Minmatar Republic
#40 - 2013-08-18 22:02:14 UTC
Spenser for Hire wrote:
*lol* forum alt