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Player Features and Ideas Discussion

 
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Micro Jump Drive on deep space transports

Author
Moneta Curran
Federal Defense Union
Gallente Federation
#1 - 2013-08-17 10:36:30 UTC
I was thinking it would be nice to if Transports were able to fit a MJD.
You could scrap the +2 warp strength role bonus in favor of this one, for all I care.

I feel transports are underused and will be even more obsolete when the revamped T1 industrials hit TQ.
They don't bring anything to the table to justify their cost.

Being able to fit a MJD would make them far more effective at being able to have a chance to pass through "lawless space".

Druthlen
The Carlisle Group
#2 - 2013-08-17 11:43:30 UTC
++++++++
Maximus Aerelius
PROPHET OF ENIGMA
#3 - 2013-08-17 14:37:07 UTC  |  Edited by: Maximus Aerelius
These are my thoughts on this idea:

Mastodon Signature: 150m
Mastodon MJD'ing: 225m (150 +150%)
Time to jump from activation: 12 seconds
Activation Cost: 786GJ
Mastodon Cap: 1000GJ

Obviously those or "Base Stats" without skills

You're going to get locked down before you even jump. I know you can't Warp Scram a MJD (well AFAIK) despite the description but I for one don't think I'd use it because:

Reactivation: 3 minutes
Activation Cost: 786GJ
Signature Bloom = Faster locking for those trying to get you
Signature Bloom = More damage taken

MWD+Cloak = bigger signature radius (+500%) but you can burn away quicker and cloak in about 1-2 seconds and then hit warp. It takes some practice but it works. And if you fail you still have more cap to rep yourself with while Gate Guns\Support takes it toll on the attackers.
Moneta Curran
Federal Defense Union
Gallente Federation
#4 - 2013-08-17 15:15:22 UTC
A scrambler will stop a MJD, a disruptor will not.
This means they have to get on top of you with a scram within spool-up time to keep you from jumping 100k out.

A dedicated gate camp can manage this, of course. I'm not proposing something which will escape unscathed time and time again, in play style most people would firmly place me in the pirate camp.

What matters here is that MJD spool-up is definitely less than the terrible time to warp on transports. If you feel more confident with the cloak trick, you could still fit that way.

MJDs also have more tactical uses than just as a GTFO button. You can warp to 100k of anything, check grid, consider your options and decide if you want to jump in, for example.
Moneta Curran
Federal Defense Union
Gallente Federation
#5 - 2013-08-17 18:04:02 UTC  |  Edited by: Moneta Curran
Quote:
bump
Tepalica
ACME-CORP
#6 - 2013-08-18 12:05:36 UTC
This could be an interesting thing....maybe give deep space transports a bonus to the spool-up time of MJD's?
Moneta Curran
Federal Defense Union
Gallente Federation
#7 - 2013-08-20 11:08:21 UTC

With the current fitting and activation requirements some adjustment would be necessary.. it would make a decent role bonus.

I don't know if the spool-up time should be sped up, that could possibly make them too zippy.
Bear in mind that while alignment time on transports is slow as hell, a MJD doesn't need to be aligned to trigger.



Debora Tsung
Perkone
Caldari State
#8 - 2013-08-20 11:30:44 UTC
Moneta Curran wrote:

With the current fitting and activation requirements some adjustment would be necessary.. it would make a decent role bonus.

I don't know if the spool-up time should be sped up, that could possibly make them too zippy.
Bear in mind that while alignment time on transports is slow as hell, a MJD doesn't need to be aligned to trigger.


Bonus so MJD sig bloom is 50% less than for other ships?

Kinda like AF's and MWD's...

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Moneta Curran
Federal Defense Union
Gallente Federation
#9 - 2013-08-20 11:39:44 UTC

I'd rather see the concept given a try on general principle first before we stack additional bonuses on top of it.
Let's start with actually being able to fit and fire one.


Maximus Aerelius
PROPHET OF ENIGMA
#10 - 2013-08-20 11:55:34 UTC
Moneta Curran wrote:
A scrambler will stop a MJD, a disruptor will not.
This means they have to get on top of you with a scram within spool-up time to keep you from jumping 100k out.

A dedicated gate camp can manage this, of course. I'm not proposing something which will escape unscathed time and time again, in play style most people would firmly place me in the pirate camp.

What matters here is that MJD spool-up is definitely less than the terrible time to warp on transports. If you feel more confident with the cloak trick, you could still fit that way.

MJDs also have more tactical uses than just as a GTFO button. You can warp to 100k of anything, check grid, consider your options and decide if you want to jump in, for example.


Thanks for not flaming me on this and for the heads up.

It IS an interesting concept, and that you:

Don't have to be aligned to spool up
Land at max speed
Can align once you land.

As for the lose of the +2 Warp Strength I'd say a happy medium would be reduce it to +1 Warp Strength. It's still a DST and an Interceptor should be on you in any decent organised camp before you can spool up the MJD. If it's one guy on a gate then he should be OH'ing and moving his @rse to be on you but point is that it still allows a solo-gate camper to pin you with a +1 as well.

That being said I've outlasted 2 x BS and a 1 x BC in a Mastodon at a gate when I've been jumped...they're hardy little buggers.
Moneta Curran
Federal Defense Union
Gallente Federation
#11 - 2013-08-20 14:21:17 UTC
Maximus Aerelius wrote:
If it's one guy on a gate then he should be OH'ing and moving his @rse to be on you but point is that it still allows a solo-gate camper to pin you with a +1 as well.


Not really, if the solo dude doesn't have a scrambler on you (+2), the only thing preventing you from activating the MJD and jumping away from him would be a possible lack of cap.. unless with pinning you mean preventing you from warping out.

The transport's current role bonus negates a one or two disruptors or a single scrambler, the MJD negates a single disruptor only.. but you could always fit any number of warp core stabilizers to compensate for that loss if you so desire.


Eric Raeder
No Fee Too High
#12 - 2013-08-20 20:57:21 UTC
I'm all for giving deep space transports a role. I dunno if this will really add anything, but they sure need something.