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Player Features and Ideas Discussion

 
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New combat system Idea

Author
Spathe Ne Boirelle
Dead Space Continuum
#1 - 2013-08-13 21:46:15 UTC
Hello Capsulers,

Before I start, I'm aware that this thread could get be perma banned and raped by everyone in the community so... I'm warned lol But I have balls to mention it.

I watched the oculus rift video EVE-VR and it reminded me of old sci fi games like freespace and star wars tie fighter, wing commander and all those great old games.

Sorry but I seriously don't like Eve-Online combat system because its boring. Passive is what I mean. You click a button and you wait for the action (well, most pvp situations, you don't wait for long). So you don't control the action. You just click buttons, wait for the consequences and you do it again. The only thing exciting for me is the fact the person (you wish Twisted) he replies back and yells you insults Lol.

I don't have the whole details of what I would like to get exactly, but think of the games I mentionned like freespace or tie fighter. You control your ship directly, except for targeting a ship, you control the axis, you control the weapons, you control the whole ship and if you die. The immersion is deeper when your INSIDE your ship controling it compared to when your mashing buttons and you look at your screen waiting for something to happen.

When I say something to happen, it might be in a second or perhaps more.... but it's still passive and boring.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-08-14 15:42:50 UTC
~server ticks~
Valry Maulerant
Union Nanide and Tooling
#3 - 2013-08-14 22:08:54 UTC
This just isn't the type of game EVE is, I'd say go fund "star citizen" on kickstarter (like me).

It would seem an odd decision for your pod to simulate a cockpit through your neural interface, and effectively limit your situational awareness.
Demica Diaz
SE-1
#4 - 2013-08-14 22:30:30 UTC
What Vairy said. Even though not every ship carries capsule pilot in EVE. How would you play pilot without capsule? I mean if your ship goes down, your character is permanently dead.

Overall, I dont see it happening for EVE soon nor distant future.. or even maybe ever. There are other games that are built from scratch to do what you are asking.
Mor'pheus
Republic University
Minmatar Republic
#5 - 2013-08-17 11:13:34 UTC
I think it would be interesting to have a special "Oculus View" that would simulate what your pilot would see from his pod. I am assuming it would be very matrix like. Instead of viewing the game as is (like a windows operating system to a game) I would like them to design the UI to be more video game like and I think the Oculus could enhance the experience only if the UI was not made up of windows.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#6 - 2013-08-17 11:16:50 UTC
== "Star Conflict" is that way ==>

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

PhantomTrojan
Garoun Investment Bank
Gallente Federation
#7 - 2013-08-17 13:09:56 UTC
the problem with that kind of battle system is that it allows only around 30-40 players max before it goes lagunplayable nuts. Also it removes some of the tactical stuff of eve, its not just click and shoot if you dont know what you are doing chances are that you may lose. Stuff like staggering neuts to perma cap a ship, lading on top of a ship without probes and some smart warping around, etc.
Spathe Ne Boirelle
Dead Space Continuum
#8 - 2013-08-18 03:29:34 UTC
PhantomTrojan wrote:
the problem with that kind of battle system is that it allows only around 30-40 players max before it goes lagunplayable nuts. Also it removes some of the tactical stuff of eve, its not just click and shoot if you dont know what you are doing chances are that you may lose. Stuff like staggering neuts to perma cap a ship, lading on top of a ship without probes and some smart warping around, etc.


The game already makes the calcultation which would make lag only affected to a minimum to my knowledge. So I do believe it could be higher than 30 players on the same grid without any problems.

To answer other posts:
Quote:

This just isn't the type of game EVE is, I'd say go fund "star citizen" on kickstarter (like me).

It would seem an odd decision for your pod to simulate a cockpit through your neural interface, and effectively limit your situational awareness.


Eve an be whatever the community decides too. The devs and everyone at CCP follows what we want. They've proven that numerous time. We demand something and if numbers are there, they will make it happen.

Quote:

What Vairy said. Even though not every ship carries capsule pilot in EVE. How would you play pilot without capsule? I mean if your ship goes down, your character is permanently dead.

Overall, I dont see it happening for EVE soon nor distant future.. or even maybe ever. There are other games that are built from scratch to do what you are asking.


Your ship would still have a pod..nothing of that would change. Only the way you control your ship. You directly control your ship with the idea I have. Think of the new one called Star citizen or old ones like wing commander or tie fighter...same type of gameplay or control.

Quote:

I think it would be interesting to have a special "Oculus View" that would simulate what your pilot would see from his pod. I am assuming it would be very matrix like. Instead of viewing the game as is (like a windows operating system to a game) I would like them to design the UI to be more video game like and I think the Oculus could enhance the experience only if the UI was not made up of windows.

No need for the Oculus Rift, you only need good devs to implement the codes and the "new combat system" to make it more active and dynamic.

Quote:

== "Star Conflict" is that way ==>

Like I said previously, MMO's like Eve-Online are meant to adapt and evolve. Eve is an ever changing game not like ANY OTHER that I and most people know out there. You can think of Walking in Station, completely different and new type of interface and gameplay yet it got built and we got it. Eve adapted and evolved with this new change.
ShahFluffers
Ice Fire Warriors
#9 - 2013-08-18 07:03:39 UTC  |  Edited by: ShahFluffers
You're still forgetting the problem about the server refresh rate.

Basically... the server only accepts, processes, and applies any [new series of] commands once per second. This is what allows several dozen to thousand man battles to occur without too much of a problem.

What you are basically asking for is "twitch" based gameplay that requires server refresh rates somewhere in the range of miliseconds... which drastically increases server load by several orders of magnitude.

This is why most FPS games limit the amount of players to some 64 players per game... so the server can cope with the large amounts of information it has to accept, process, apply, and show. Even the much hyped Star Citizen has admitted that it might have to "instance" and restrict large scale battles.


This issue is not necessarily whether we want it or not... it's about technical limitations versus principle.
EVE is sold as a "single shard" game where there are "no limits" or "instances" in how much support or friends you can bring to bear. Most players in EVE hold this very dear to their hearts (almost to the point of cult-like devotion).
And in order to bring "twitch" gameplay into EVE's massive scale you would have to create hard restrictions so the server doesn't have a seizure (which, I must point out, it still does sometimes come close to today even with Time Dialation in effect)... which is incompatible with how many want EVE to be.
Kami3k
The Lucky Bible Company
#10 - 2013-08-18 23:10:44 UTC
You know another sandbox game tried a complete rehaul of it's game mechanics.

It's now remembered as what not to do in gaming.
Cade Windstalker
#11 - 2013-08-18 23:53:50 UTC
Spathe Ne Boirelle wrote:
The game already makes the calcultation which would make lag only affected to a minimum to my knowledge. So I do believe it could be higher than 30 players on the same grid without any problems.


Hit detection is REALLY EXPENSIVE in terms of processing. The server wouldn't be able to handle anything more than a small battle before dying in a fire. As it is even the rudimentary ship to ship collisions are handled with spheres which are relatively cheap. Ray to sphere is more expensive, and ray to irregular ship hull is horrible.

Spathe Ne Boirelle wrote:
Eve an be whatever the community decides too. The devs and everyone at CCP follows what we want. They've proven that numerous time. We demand something and if numbers are there, they will make it happen.


Within reason and only if it's feasible and fits with Eve. This fails on both counts.

Spathe Ne Boirelle wrote:
Your ship would still have a pod..nothing of that would change. Only the way you control your ship. You directly control your ship with the idea I have. Think of the new one called Star citizen or old ones like wing commander or tie fighter...same type of gameplay or control.


Because we totally want to manually turn a Battleship or Titan... nope :|

Spathe Ne Boirelle wrote:
Like I said previously, MMO's like Eve-Online are meant to adapt and evolve. Eve is an ever changing game not like ANY OTHER that I and most people know out there. You can think of Walking in Station, completely different and new type of interface and gameplay yet it got built and we got it. Eve adapted and evolved with this new change.


And then people raged horribly and it was indefinitely tabled.

What you are suggesting is not Eve. If you want this then go play one of the half dozen other games that have it but your suggestion would wreck the huge battles the game is famous for and drive most of the old player base away from the game, never mind the technical feasibility issues (you're basically talking about coding an entirely new game).