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[:idea:] Implant recovery from corpses using new skill / POS

First post
Author
Artemis Bowden
Native Freshfood
Minmatar Republic
#1 - 2013-08-16 13:33:44 UTC
Idea : New skill = Autopsy.

Pre Reqs : Science V, and Biology or Cybernetics III maybe?

Skill at recovering implants from corpses.

Must be done at a lab (using a pos - more demand for use of starbases)
Uses a Reverse Engineering slot / line takes a few hours etc
X% increase from base recovery chance per level


Saw :
Quote:
39% #36: Make implants recoverable from corpses, possibly by the reprocess facility in stations
in This Thread and expanded on the idea
Mole Guy
Bob's Bait and Tackle
#2 - 2013-08-16 14:02:05 UTC
this is a kick ass idea!

small % chance of success, but if u did...
thats kewl.
Icarus Able
Refuse.Resist
#3 - 2013-08-16 14:26:40 UTC
So you'd need to scoop your own corpse.....Or harvest implants from your victims...I like this idea.
Debora Tsung
Perkone
Caldari State
#4 - 2013-08-16 14:33:29 UTC
Hasn't this idea been posted and reposted and reposted numerous times?

I think lots of people used the "Implants are an isk sink" argument to oppose this idea.

On that point:

I like the "get damaged parts to produce your own implants" apprach better, a lot like salvaged components and the production of rigs etc.

And the Zombie Riggin Idea posted by Nikk Narrel which is plain awesome. Big smile

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Jureth22
EVE-RO
Goonswarm Federation
#5 - 2013-08-16 17:24:32 UTC
Debora Tsung wrote:
Hasn't this idea been posted and reposted and reposted numerous times?

I think lots of people used the "Implants are an isk sink" argument to oppose this idea.

On that point:

I like the "get damaged parts to produce your own implants" apprach better, a lot like salvaged components and the production of rigs etc.

And the Zombie Riggin Idea posted by Nikk Narrel which is plain awesome. Big smile


wasnt reposted i think.but the ideea is good.would like to salvage some used implants with bits of brain and blood :D
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#6 - 2013-08-16 17:30:13 UTC
Why not just remove attributes, attribute implants and remaps then allow skills to be trained at 2700SP/hr? While there is economic value motivating the recovery of implants it is far less than the economic savings and benefits of training at 2700 SP/hr.
Whitehound
#7 - 2013-08-16 18:33:27 UTC
Only if the chance to recover implants is very low, like 1% to 5%. If it is higher will implants lose their value and thereby the risk of losing them become less meaningful.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Bruce Bayne
Caldari Provisions
Caldari State
#8 - 2013-08-16 21:31:21 UTC
i had the same idea a while ago.
but that was more like a side effect to another idea.

https://forums.eveonline.com/default.aspx?g=posts&m=2652958#post2652958

check it out ;)

i think it also was on that "csm votelist" that results were released yesterday i think.

(also use forum search :P )
Mole Guy
Bob's Bait and Tackle
#9 - 2013-08-16 21:47:11 UTC
5% per corpse is what i was thinking.

just the thought of dealing with dead bodies and extracting from their noodle is wack...
just right for some twisted folks in here..=)
Artemis Bowden
Native Freshfood
Minmatar Republic
#10 - 2013-08-17 19:06:54 UTC
Bruce Bayne wrote:
i had the same idea a while ago.
but that was more like a side effect to another idea.

https://forums.eveonline.com/default.aspx?g=posts&m=2652958#post2652958

check it out ;)

i think it also was on that "csm votelist" that results were released yesterday i think.

(also use forum search :P )



I think this idea is a little different to yours, and if you read the OP then i know it was in the CSM vote list to be changed, this is an idea to implement that change :P

I think the idea of obtaining implants from corpses has already been mentioned, however not an idea for actually doing it that isnt crazy, eg the zombie rigging... however awesome that idea is.

Whitehound wrote:
Only if the chance to recover implants is very low, like 1% to 5%. If it is higher will implants lose their value and thereby the risk of losing them become less meaningful.


Completely agree the chance should be low however i would say perhaps a 10% base going to a max of around 35% at level V however im sure this is something for the actual devs to decide from stats etc idk im picking a low number that seems nice :) haha

Mr Tinker Train
Sebiestor Tribe
Minmatar Republic
#11 - 2013-08-17 23:08:43 UTC
Frankenstein of an idea I like Pirate

Late night grave robing mawahahahaha fleets up :)

Skill name -
Frankenstein/Science
Mad Scientist/Science


Swiftstrike1
Swiftstrike Incorporated
#12 - 2013-08-17 23:42:40 UTC
This is a neat idea from a gameplay perspective, but if CCP include the ability to harvest implants from corpses in their game that might bump up the ESRB rating to a higher age and that would be bad for business. It is pretty ghoulish really...

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Mike Azariah
The Scope
Gallente Federation
#13 - 2013-08-18 01:20:07 UTC
The concept came in at about #12 on our list of 99

so yup, we will see what can be done.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Scatim Helicon
State War Academy
Caldari State
#14 - 2013-08-18 03:01:31 UTC
Recycling implants to plug back into your head is a pretty bad idea for a number of reasons, not least that it undermines the existing implant market.

Something more akin to wreck salvaging, where the burned-out implants could be used as raw materials to build something new and unattainable elsewhere, would be more interesting to see.

Every time you post a WiS thread, Hilmar strangles a kitten.

Eric Raeder
No Fee Too High
#15 - 2013-08-18 03:59:13 UTC
In addition to a chance that the implant can't be recovered, it should be likely the implant degrades. For instance, if the corpse had a +5 implant installed, you might only get a +4 or +3 implant out of it.
Mocam
Aliastra
Gallente Federation
#16 - 2013-08-18 04:34:45 UTC
I don't even know if the database tracks what implants a corpse had installed. If not ... but if so?

A famous uni has literally station containers of corpses. *STATION* container(S).. he's got thousands of them saved up.

People thought he was some kind of warped individual collecting corpses like that and only a few know how his collection got started...

Back around '07 - '08 time frame, CCP insinuated they might allow for the recovery of implants from corpses. Being an enterprising type, he started collecting them for the day they did implement this.

The "warped person" rep grew over time as CCP didn't and he wouldn't explain why he was collecting and saving them.

Now if the database holds that corpse implant info -and- they implement it based upon what was installed... That guy could single handedly crash a half dozen markets with all the recovered implants he'd get - including some implants that are ultra-rare in the game.

IMO - that would prove rather amusing and it would be great to see his "savings' finally pay off. Twisted
Artemis Bowden
Native Freshfood
Minmatar Republic
#17 - 2013-08-18 20:56:43 UTC  |  Edited by: Artemis Bowden
Eric Raeder wrote:
In addition to a chance that the implant can't be recovered, it should be likely the implant degrades. For instance, if the corpse had a +5 implant installed, you might only get a +4 or +3 implant out of it.


quite like this addition

maybe a mechanism to make recovery of rare implants harder?

For example Autopsy level 1-5 allows recovery of the basic implants that do NOT require Cybernetics V

Advanced Autopsy levels 1-5 (prereq autopsy V) allows recovery of "advanced" implants, those that require the cybernetics V skill. i think im right in thinking most mindlinks, and the faction omega implants, and other rarer implants require the cybernetics V skill.

thoughts?


EDIT ::
Mike Azariah wrote:
The concept came in at about #12 on our list of 99

so yup, we will see what can be done.

m


I saw - hopefully this is helping the creative part of thinking how to implement it :P
Whitehound
#18 - 2013-08-18 21:34:28 UTC
Mole Guy wrote:
5% per corpse is what i was thinking.

just the thought of dealing with dead bodies and extracting from their noodle is wack...
just right for some twisted folks in here..=)

On the contrary. I just like to get rid of the idea of collecting other players' corpses for the sole purpose of having a collection of them. It is morbid, and when one is as immortal as in EVE is it about the same as collecting someone's poop.

It is not necessary for good PvP and turning corpses into a resource will distract from it.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Artemis Bowden
Native Freshfood
Minmatar Republic
#19 - 2013-08-22 17:16:17 UTC
Whitehound wrote:
It is not necessary for good PvP and turning corpses into a resource will distract from it.


Some people do keep them as "trophies" so how about along with the chance of a resource/implant, you also get a 100% chanced drop of a bone/DNA tag thing with the original corpse owners name on ?

Alundil
Rolled Out
#20 - 2013-08-23 15:25:53 UTC
I've proposed this idea as well in the "clone" thread linked in my signature.

I'm right behind you

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