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Cloaking device with fuel

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Author
Nag'o
Sebiestor Tribe
Minmatar Republic
#361 - 2013-08-16 19:34:09 UTC  |  Edited by: Nag'o
Nag'o wrote:

Reducing stalemates is the same as promoting action. Yes, that's what I want.
Yes, removing local from nullsec could be great. It would be a giant change though and that's one of the reasons I don't like it for lowsec. If you want a big change you have to start with little things. I wouldn't like it to change in lowsec also because I think it doesn't affect it as much and because there local is good the way it is for a lot of reasons.

Now, that being said, what is the problem in nerfing afk cloaking?

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#362 - 2013-08-16 21:18:41 UTC
Nag'o wrote:
Nikk Narrel wrote:
Oh wait, do you want to avoid the stalemate, or do you want activity?
In order to achieve both, you need to amend local, as it is the cause of this stalemate in the first place.

If the PvE players, like myself, were able to make a competitive effort with intel against the hunters, then the stalemate would be over.
Action would be guaranteed as well.

So, do you want action?

Reducing stalemates is the same as promoting action. Yes, that's what I want.
Yes, removing local from nullsec could be great. It would be a giant change though and that's one of the reasons I don't like it for lowsec. If you want a big change you have to start with little things. I wouldn't like it to change in lowsec also because I think it doesn't affect it as much and because there local is good the way it is for a lot of reasons.

Read the links in my sig, then.

Low sec and high sec don't use local the same way as in null, they don't have the luxury of systems normally with only blue populations.

My revised local still gives intel, just with limits that you may not have considered.
You never need to worry about AFK cloaking either.
Mag's
Azn Empire
#363 - 2013-08-16 21:37:00 UTC
Nag'o wrote:
Mag's wrote:
Nag'o wrote:

Knowing a potential enemy has an advantage over you certainly incluences the way you play.


And I have already accepted there may be influence, but that still doesn't answer the question. It seems pointless asking again, as you don't seem to want or wish to answer the question directly.

As my friend Teckos answered it for you with 'Local', I'll ask you a follow on question.

As local is being used in this regard, why are you asking for cloaks to be nerfed and not local? You do realise that you don't even need a cloak, to gain the same psychological effects?

As your gripe is regarding the influence they have whilst AFK, it seems strange that you don't then wish to tackle the actual mechanic being used in that case.


Being in local without a cloak doesn't have the same 'psychological' effects because the ship is exposed and vulnerable to engagement. That is so obvious and it's the second time I have to write it.

And, as I said before too, changing local would solve this problem, yes, but it's just too big of a change if you're going to apply it to lowsec too. Cloak fuel is just plain simpler. It's also more feasible considering CCP's development process.

Oh but it does have the same effect and has been done to great effect. Then let's not forget it's the same effect that those pos'd and docked up hand out.

But I'm not saying that we should just change local, I'm pointing out that cloaks are not the issue here. Why should cloaks be nerfed, when they are not the mechanic being abused? How can you ignore the fact, that it's local that's giving you and others the problem?
You're basically advocating the the nerfing of one of the only counters to local (cloaking) and at the same time wanting to boost intel. How in any way, is this a balanced approach?

Also if there were to be a local change, why should we apply it to low sec? We in low sec don't have issues with AFK cloakers. If you want them gone, then you suffer the change.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nag'o
Sebiestor Tribe
Minmatar Republic
#364 - 2013-08-17 00:46:09 UTC  |  Edited by: Nag'o
I already noticed you're trying to sell a different idea here. I could buy it. But what you're doing by disregarding the ideas already here in favor of yours is not nice, specially if they both can co-exist. This isn't a planetary system in EvE Online and we are not fighting for dominance (at least I know I'm not). This is Features and Ideas, a place in the forums meant for us to discuss any ideas related to the game. If you don't give yourself the trouble to abstract your own ideas and consider different ones you should not even be posting stuff, because that's how any discussion works. You may as well just write your stuff in a thread and troll the **** out anyone who doesn't agree with it. I gave a lot of reasons on why afk cloaking is bad and suggestions on how to fix it (and I also found out a lot of people before me did that too). Whenever I made a point and showed a reasonable argument all you did was to say "uh, ok, but afk cloaking is not a problem, local is". Uh, ok, I'm done with you. You want to Features and Ideas to become a shiting corner, so be it. All you're getting from this is loss of respect from people who could contribute with ... well, ideas.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#365 - 2013-08-17 02:23:41 UTC
Trolling post removed.

Forum rule 5. Trolling is prohibited.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL

Mag's
Azn Empire
#366 - 2013-08-17 14:41:20 UTC
Nag'o wrote:
I already noticed you're trying to sell a different idea here. I could buy it. But what you're doing by disregarding the ideas already here in favor of yours is not nice, specially if they both can co-exist. This isn't a planetary system in EvE Online and we are not fighting for dominance (at least I know I'm not). This is Features and Ideas, a place in the forums meant for us to discuss any ideas related to the game. If you don't give yourself the trouble to abstract your own ideas and consider different ones you should not even be posting stuff, because that's how any discussion works. You may as well just write your stuff in a thread and troll the **** out anyone who doesn't agree with it. I gave a lot of reasons on why afk cloaking is bad and suggestions on how to fix it (and I also found out a lot of people before me did that too). Whenever I made a point and showed a reasonable argument all you did was to say "uh, ok, but afk cloaking is not a problem, local is". Uh, ok, I'm done with you. You want to Features and Ideas to become a shiting corner, so be it. All you're getting from this is loss of respect from people who could contribute with ... well, ideas.
We only mention local being a problem, when in regards to these types of threads. Sure there are some that would like to see it removed anyway. But not I, I actually like the status quo.

The fact remains that while ever local hands out it's intel in such a free and easy fashion, then cloaks should not be nerfed in any way. It's simply not a balanced approach to take and balance is after all, a large objective with change.

The fact remains that your problem here, always returns to local. It cannot be separated from your problem. Therefore to nerf an effect of the problem and ignore the cause, smacks of selfishness and a total disregard for balance. You may not like AFK cloaking, but not liking it is a far cry from it being a problem simply about cloaking. So far you've failed to show what the problem actually is tbh. Well to put it another way, a problem that cannot already be countered by tools currently available in game.

The only thing I sell, is the need for balance. When I see this requirement not being met in an idea, I'll speak against it. Even at my own expense.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Teckos Pech
Hogyoku
Goonswarm Federation
#367 - 2013-08-17 14:48:58 UTC  |  Edited by: Teckos Pech
Nag'o wrote:
I already noticed you're trying to sell a different idea here. I could buy it. But what you're doing by disregarding the ideas already here in favor of yours is not nice, specially if they both can co-exist. This isn't a planetary system in EvE Online and we are not fighting for dominance (at least I know I'm not). This is Features and Ideas, a place in the forums meant for us to discuss any ideas related to the game. If you don't give yourself the trouble to abstract your own ideas and consider different ones you should not even be posting stuff, because that's how any discussion works. You may as well just write your stuff in a thread and troll the **** out anyone who doesn't agree with it. I gave a lot of reasons on why afk cloaking is bad and suggestions on how to fix it (and I also found out a lot of people before me did that too). Whenever I made a point and showed a reasonable argument all you did was to say "uh, ok, but afk cloaking is not a problem, local is". Uh, ok, I'm done with you. You want to Features and Ideas to become a shiting corner, so be it. All you're getting from this is loss of respect from people who could contribute with ... well, ideas.


Both ideas can co-exist. Local would be too powerful with a nerf to just cloaks. Really, Nikk has two threads for how to changes things and try to keep the game balanced. The simplest solution is to have cloaked ships disappear from local when cloaked, but they become huntable in some fashion (e.g. probes of some sort, maybe specialized ones so in a fleet fight if there is 1 guy with probes it is a choice...scan for cloakies--e.g. bombers, recons--or regular combat probes to scan for the main fleet). Now AFK cloaking is pointless and cloaks are once again viable hunter ships.

And it isn't a fight for dominance it is an attempt to show what the real issue is. Even CCP acknowledges this (well at least one dev).

https://twitter.com/erlendur/status/284995879482585088

That is the twitter feed of a CCP dev (i.e. CCP Explorer).

Quote:
Erlendur ‏@erlendur 29 Dec
@PoeticStanziel My strong preference, for various technical reasons, is that local become a chat channel. Intel should be a sep. mechanic.

Poetic Stanziel ‏@PoeticStanziel 29 Dec
@erlendur True. But CCP has been talking about that for years and still no movement. So it's just words until it isn't. :)

Erlendur ‏@erlendur 29 Dec
@PoeticStanziel They are design ideas until implemented, but essentially intel ideas need to focus away from local.

Poetic Stanziel ‏@PoeticStanziel 29 Dec
@erlendur We do get tired of Soundwave talking about the possibility every Alliance Tournament. :)

Erlendur
‏@erlendur
@PoeticStanziel Well, we need solid and focused ideas from the community what should replace the intel part of local.
--emphasis added


So what have you got? Nothing really. Us "local is the real problem" crowd have some ideas, maybe not great ones but at least we are trying. And we have a CCP Dev saying, in effect, "Local is the real problem."

I've given you all this information before. But you have ignored it in favor of focusing simply on a symptom of the OP nature of local and a symptom that to some extent balances out the OP Nature of local. In other words you want to nerf an in game item that is helping to keep game balance. Admittedly it isn't the best method, but right now, until local is changed, it is all we got.

I also suggest you read this:
http://interstellarprivateer.wordpress.com/2013/01/06/unbreaking-local/

It is long, and somewhat complicated...but so what, this is Eve, we don't do simple when we can do wildly complicated. Big smile

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nag'o
Sebiestor Tribe
Minmatar Republic
#368 - 2013-08-17 17:46:12 UTC  |  Edited by: Nag'o
Mag's wrote:
Nag'o wrote:
I already noticed you're trying to sell a different idea here. I could buy it. But what you're doing by disregarding the ideas already here in favor of yours is not nice, specially if they both can co-exist. This isn't a planetary system in EvE Online and we are not fighting for dominance (at least I know I'm not). This is Features and Ideas, a place in the forums meant for us to discuss any ideas related to the game. If you don't give yourself the trouble to abstract your own ideas and consider different ones you should not even be posting stuff, because that's how any discussion works. You may as well just write your stuff in a thread and troll the **** out anyone who doesn't agree with it. I gave a lot of reasons on why afk cloaking is bad and suggestions on how to fix it (and I also found out a lot of people before me did that too). Whenever I made a point and showed a reasonable argument all you did was to say "uh, ok, but afk cloaking is not a problem, local is". Uh, ok, I'm done with you. You want to Features and Ideas to become a shiting corner, so be it. All you're getting from this is loss of respect from people who could contribute with ... well, ideas.
We only mention local being a problem, when in regards to these types of threads. Sure there are some that would like to see it removed anyway. But not I, I actually like the status quo.

The fact remains that while ever local hands out it's intel in such a free and easy fashion, then cloaks should not be nerfed in any way. It's simply not a balanced approach to take and balance is after all, a large objective with change.

The fact remains that your problem here, always returns to local. It cannot be separated from your problem. Therefore to nerf an effect of the problem and ignore the cause, smacks of selfishness and a total disregard for balance. You may not like AFK cloaking, but not liking it is a far cry from it being a problem simply about cloaking. So far you've failed to show what the problem actually is tbh. Well to put it another way, a problem that cannot already be countered by tools currently available in game.

The only thing I sell, is the need for balance. When I see this requirement not being met in an idea, I'll speak against it. Even at my own expense.

To start I would like to make clear that this is not my problem. It is a game problem that out of pure occasion came out for me in the form of a discussion thread. I am not even playing pvp games right now. I'm playing the market. Whenever I play pvp games I play in lowsec or npc null, so this is definitely not a personal problem I have with this game mechanic. Please quit with this ****.

The fact that this problem is related to local does not mean that the problem IS local. Yes, local IS a problem if you want to keep the identity of who is in the system a secret, but this is not the problem being discussed here.
Cloak, in the strategy game of EvE Online, is not meant to hide your identity, it is meant to hide your ship type and position. That's what make the cov-ops superior to prototype cloaking. Because the cov-ops can change it's location without giving away any of those.
When you remove local, like it is the case in WH space, you hide the identity of EVERYONE in the system. Not only the cloaked pilots. You can hit d-dcan and see a ship type, estimate it's position, but you will never know who is piloting that ship unless you warp to it. Local does not tell you what kind and where are the ships from the people there. Local does give away intel about identity and identity only.

But then... removing cloak really does change the cloaking game. Afk cloaking wil still exists but it will not be usable the way it is used now. FINE.
Now, let's say local is not removed? Can we discuss this afk cloaking **** in peace on a thread of its own?

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#369 - 2013-08-17 17:52:50 UTC  |  Edited by: Nag'o
Teckos Pech wrote:

... The simplest solution is to have cloaked ships disappear from local when cloaked, but they become huntable in some fashion (e.g. probes of some sort, maybe specialized ones so in a fleet fight if there is 1 guy with probes it is a choice...scan for cloakies--e.g. bombers, recons--or regular combat probes to scan for the main fleet). Now AFK cloaking is pointless and cloaks are once again viable hunter ships.
...

This is a bad idea. Makes everyone who doesn't want to take the risk to fit those new probes. How is it different from making the cloaker to use fuel?

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#370 - 2013-08-17 18:36:25 UTC
Nag'o wrote:
Cloak, in the strategy game of EvE Online, is not meant to hide your identity, it is meant to hide your ship type and position. That's what make the cov-ops superior to prototype cloaking. Because the cov-ops can change it's location without giving away any of those.

I call BS here.

The current state of affairs is not intended, but the devs want a better solution before tampering with it.

I would suspect someone somewhere likely has the dev comments to this effect handy.
Onomerous
KARNAGE
Ghostbirds
#371 - 2013-08-17 18:45:51 UTC  |  Edited by: Onomerous
Nag'o wrote:

Now, that being said, what is the problem in afk cloaking?


Fixed it for you.


This thread has the most traction I've ever seen for this topic. You guys are doing some great work. Keep it up!!
Nag'o
Sebiestor Tribe
Minmatar Republic
#372 - 2013-08-17 20:47:47 UTC  |  Edited by: Nag'o
Nikk Narrel wrote:
Nag'o wrote:
Cloak, in the strategy game of EvE Online, is not meant to hide your identity, it is meant to hide your ship type and position. That's what make the cov-ops superior to prototype cloaking. Because the cov-ops can change it's location without giving away any of those.

I call BS here.

The current state of affairs is not intended, but the devs want a better solution before tampering with it.

I would suspect someone somewhere likely has the dev comments to this effect handy.

I assume you're not saying that BS is that cloaking is meant to hide ships, because that just doesn't make sense.
If cloak is meant to hide identity then we're talking about another idea. I don't like it, because it simply does not tamper with the fact that the cloaker can still just go afk.

I think the best ideas so far are:
- chaging of local mechanics in nullsec to be the same as the WH local.
- adding 1 tick cap drain to cloak activation while stopping cap recharging when cloaked and, for that not being a big drawback to cov-ops, recon and transport cov-ops, add a significant bonus to reduction of cap used for warp to those ship classes.

Unless you want to change local in lowsec too you can agree with me without fear. Or maybe you have a better idea for the specific problem of afk cloaking. If you do, I'm all ears for it.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#373 - 2013-08-17 21:08:22 UTC
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
Cloak, in the strategy game of EvE Online, is not meant to hide your identity, it is meant to hide your ship type and position. That's what make the cov-ops superior to prototype cloaking. Because the cov-ops can change it's location without giving away any of those.

I call BS here.

The current state of affairs is not intended, but the devs want a better solution before tampering with it.

I would suspect someone somewhere likely has the dev comments to this effect handy.

I assume you're not saying that BS is that cloaking is meant to hide ships, because that just doesn't make sense.
If cloak is meant to hide identity then we're talking about another idea. I don't like it, because it simply does not tamper with the fact that the cloaker can still just go afk.

I think the best ideas so far are:
- chaging of local mechanics in nullsec to be the same as the WH local.
- adding 1 tick cap drain to cloak activation while stopping cap recharging when cloaked and, for that not being a big drawback to cov-ops, recon and transport cov-ops, add a significant bonus to reduction of cap used for warp to those ship classes.

Unless you want to change local in lowsec too you can agree with me without fear. Or maybe you have a better idea for the specific problem of afk cloaking. If you do, I'm all ears for it.

That would be exactly those two links in my sig, right there (points down)
Nag'o
Sebiestor Tribe
Minmatar Republic
#374 - 2013-08-17 21:43:26 UTC
Nikk Narrel wrote:
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
Cloak, in the strategy game of EvE Online, is not meant to hide your identity, it is meant to hide your ship type and position. That's what make the cov-ops superior to prototype cloaking. Because the cov-ops can change it's location without giving away any of those.

I call BS here.

The current state of affairs is not intended, but the devs want a better solution before tampering with it.

I would suspect someone somewhere likely has the dev comments to this effect handy.

I assume you're not saying that BS is that cloaking is meant to hide ships, because that just doesn't make sense.
If cloak is meant to hide identity then we're talking about another idea. I don't like it, because it simply does not tamper with the fact that the cloaker can still just go afk.

I think the best ideas so far are:
- chaging of local mechanics in nullsec to be the same as the WH local.
- adding 1 tick cap drain to cloak activation while stopping cap recharging when cloaked and, for that not being a big drawback to cov-ops, recon and transport cov-ops, add a significant bonus to reduction of cap used for warp to those ship classes.

Unless you want to change local in lowsec too you can agree with me without fear. Or maybe you have a better idea for the specific problem of afk cloaking. If you do, I'm all ears for it.

That would be exactly those two links in my sig, right there (points down)


I don't see a link talking about cloak device cap drain. And, if that is the content of any of those links why have you been such a PITA about it?


Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#375 - 2013-08-17 22:02:49 UTC
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
Cloak, in the strategy game of EvE Online, is not meant to hide your identity, it is meant to hide your ship type and position. That's what make the cov-ops superior to prototype cloaking. Because the cov-ops can change it's location without giving away any of those.

I call BS here.

The current state of affairs is not intended, but the devs want a better solution before tampering with it.

I would suspect someone somewhere likely has the dev comments to this effect handy.

I assume you're not saying that BS is that cloaking is meant to hide ships, because that just doesn't make sense.
If cloak is meant to hide identity then we're talking about another idea. I don't like it, because it simply does not tamper with the fact that the cloaker can still just go afk.

I think the best ideas so far are:
- chaging of local mechanics in nullsec to be the same as the WH local.
- adding 1 tick cap drain to cloak activation while stopping cap recharging when cloaked and, for that not being a big drawback to cov-ops, recon and transport cov-ops, add a significant bonus to reduction of cap used for warp to those ship classes.

Unless you want to change local in lowsec too you can agree with me without fear. Or maybe you have a better idea for the specific problem of afk cloaking. If you do, I'm all ears for it.

That would be exactly those two links in my sig, right there (points down)


I don't see a link talking about cloak device cap drain. And, if that is the content of any of those links why have you been such a PITA about it?

No, the cloaking device cap drain is pointless.

It will either be worked around, or outright replaced, since the actual source of this issue is not affected by it.

They explain how to eliminate AFK cloaking, and have more activity.
Nag'o
Sebiestor Tribe
Minmatar Republic
#376 - 2013-08-17 22:12:22 UTC  |  Edited by: Nag'o
Nikk Narrel wrote:

No, the cloaking device cap drain is pointless.

It will either be worked around, or outright replaced, since the actual source of this issue is not affected by it.

They explain how to eliminate AFK cloaking, and have more activity.

It is pointless only if this other idea is implemented. AFAIK local is still the same as it was for since afk cloakers have been around. The moment your local idea is working on Singularity you can come back here in this, or any other remove afk cloaking thread and say it is pointless.

Now, is local changed yet?

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Vladimir Norkoff
Income Redistribution Service
#377 - 2013-08-17 22:32:47 UTC
If AFK Cloaking is bad, why isn't sitting AFK in a POS or station bad as well? Many times I have flown about cloaked while scoping targets, and had to worry about how much response was available and how quick it would be. Is it fair that I should be subjected to that kind of worry? They are interfering with my PvP activities while not even playing the game! Unfair!
Nag'o
Sebiestor Tribe
Minmatar Republic
#378 - 2013-08-17 22:36:21 UTC
Vladimir Norkoff wrote:
If AFK Cloaking is bad, why isn't sitting AFK in a POS or station bad as well? Many times I have flown about cloaked while scoping targets, and had to worry about how much response was available and how quick it would be. Is it fair that I should be subjected to that kind of worry? They are interfering with my PvP activities while not even playing the game! Unfair!

We answered that already. Look up on the thread. You know if the guy on the POS is active or not. You just hit d-scan and figure it out, or have a scout on it. The same for stations.



Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

IDGAD
The Scope
Gallente Federation
#379 - 2013-08-17 23:06:09 UTC
So many people arguing that AFK cloakers have almost all been logically fallacious (That's not to say there has not been lots of AFK cloaker butthurt too). The real problem is not local, it is not the cloak, rather it is how the cloak is used in this particular instance. Changing local int he ways claimed to "help" AFK cloakers by removing them from local does not fix the problem.... in fact, it makes cloakers AFK or not even more powerful. By removing cloaked ships from local, you are effectively making it not necessary to AFK cloak since no one would know you are in the system anyway. This would end up making cloaks MUCH more powerful, and although it would get rid of the AFK cloakers, it's like giving a thief a trillion dollars so he quits being a thief.

AFK cloakers are an issue because you can cause a psychological effect against a mass of players without any work on your own side, and effectively have no counter. EVE has many over powered strategies, but guess what, they are only "over powered" in certain scenarios. The glory of EVE is if you try and take on a long ranged fleet with a field advantage while in heavy short range brawlers, you will get non-consensually clusterf***ed. While on the other hand if that long range fleet gets caught by a short range brawling fleet while jumping through a gate, it can effectively be demolished. Do you see a trend here? EVE is about balance, but on a scope that is governed by the players. There are always counters designed to everything, and the devs usually thing this through well or at least try to. In the case of AFK cloakers, they break this dynamic COMPLETELY.

The idea that someone can spend a tiny amount of effort to set up an AFK cloaker, and then come back at random to light a cyno, or tackle someone for their friends next door provides a contradiction to the balance of EVE. If there were some way to actually counter cloaks, in this particular case a cloaker sitting in the same spot for hours, then it would be balanced. As of right now, there is no real way to counter a AFK cloaker until they come back to activity and tackle a target, or light a cyno which means they always have the upper hand.

I'm not saying I have the best answer on how to balance this since I LOVE cloaks when used for non AFK purposes. I love my bombers, even to the point of sitting patiently for quite a while for the right moment; I love cloaky recons being able to ACTIVELY tackle someone; I love cloaky covops probing and providing intel for fleets. By far I am against nerfing cloaks in general to keep them from being effective, but something needs to be done to mitigate the effectiveness of AFK cloakers WITHOUT hindering normal functions of cloaking. The problem? It's something very... VERY difficult to do. If you add a fuel requirement to the ships, and even added a fuel bay to make it easy for cloaked ships, you still run into the problem of adding a henderence to legit users. One possible solution would be not to use fuel, but require a cycling of the cloak every so often. To not deter normal cloaking gameplay (for people not AFK) this timer should be set fairly high given normal gameplay standards. Say for example the cloak must be cycled every hour, hell, even 2 hours. Such a long time may seem questionable, but think about it, how much would that effect your bombing runs? How much would that effect your cloaky recons? Do you SERIOUSLY stick in a system cloaked and probing down targets for 2 hours?(If you answered yes to the last one, get that man a medal made out of a waffle). However, the glory of such a cycle timer would be that AFK cloakers could not deal with cycling it that often. Sure they could come back for a couple hours and maybe get a couple cycles in, but they could not cycle it all through the night while they sleep, or all through the day while they are at work. I..... just thought of this on the fly while writing this article, and I have to say it's a curiously good idea so far. Can anyone provide a bit of feedback without going "RABLE RABLE RABLE NERF LOCAL" or "RABLE RABLE RABLE DON'T NERF CLOAK"?
Vladimir Norkoff
Income Redistribution Service
#380 - 2013-08-17 23:33:12 UTC
Nag'o wrote:
We answered that already. Look up on the thread.
No you gave a one sentence response, which was, quite frankly utterly terrible... "Because they are in the station or at the towers." But given the suggestions you have been making so far, that's not really all that surprising.

IDGAD wrote:
Say for example the cloak must be cycled every hour, hell, even 2 hours.
Wonderful idea! Thank god there are no such thing as bots that would handle the recloaking... All this has been proposed before, and we be so again. All these proposals are nothing new. As long as there is useable cloaking there will be a way to AFK it, cuz if you put too many restrictions on it then it won't be useable for average gameplay.

It is a fact that in the history of EvE no player has ever been killed by an AFK cloaker.