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Player Features and Ideas Discussion

 
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Anchoring for ships

Author
Draconigea
Angry Angels Nachrichtendienst
#1 - 2013-08-17 21:30:17 UTC
You are a brave miner, you have no fear because of gankers and your only problem with ships crushing in yours?

The new ORE Ship-Anchoring system is your solution. It just needs a Low-Power slot and one minute to anchor your ship and makes it immovable for any impact.

Buy it now from ORE!



Less RP:
Bumping is quite anoying and even orbiting an asteroid does not help effectively. So why not achnor a ship like we do with containers.
The mentioned Low-Power slot makes you decide between yield and "not-beeing-bumped".

If you reach your position you activate the Anchoring-Module and after one minute you become immovable. If you want to warp away you have to deactivate the module and wait until it is inaktive. (This just because the miner should be active and deactivate the module at the right time)

Ganking is no problem at all, you HAVE some counter measures (Skiff/Procurer)...but you don't have any effective posibilities against bumping. And this module could be a quite good solution for this, you have to sacrifice a valuable Low-Slot and need some time to anchor.


Greetings Draco
Maldiro Selkurk
Radiation Sickness
#2 - 2013-08-17 21:37:06 UTC
i think bumping should have a counter but i think this goes to far, needs to be less effective.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Job Valador
Professional Amateurs
#3 - 2013-08-17 21:38:49 UTC
anchor 5-6 ships around a miner and he cant leave the belt unless he logs off

-1

"The stone exhibited a profound lack of movement."

Draconigea
Angry Angels Nachrichtendienst
#4 - 2013-08-17 21:44:58 UTC
Job Valador wrote:
anchor 5-6 ships around a miner and he cant leave the belt unless he logs off

-1



Like anchoring with containers, you need to keep 5000m distance.


Maldiro Selkurk wrote:
i think bumping should have a counter but i think this goes to far, needs to be less effective.


Another idea would be, just to add (much) mass to the ship. Something like 5-10 times a bumping Machariel has.
So bumping would still be possible but needs much more effort.
Marcus Trial
Caldari Provisions
Caldari State
#5 - 2013-08-17 21:59:07 UTC
Draconigea wrote:
Job Valador wrote:
anchor 5-6 ships around a miner and he cant leave the belt unless he logs off

-1



Like anchoring with containers, you need to keep 5000m distance.


Maldiro Selkurk wrote:
i think bumping should have a counter but i think this goes to far, needs to be less effective.


Another idea would be, just to add (much) mass to the ship. Something like 5-10 times a bumping Machariel has.
So bumping would still be possible but needs much more effort.

Which would make mining with an anchored ship into anchorable secure containers impossible, since you wouldn't be able to anchor your ship closer then 5000m to another anchored object. Great idea. Cool

Also, lol @ adding 5-10 times the mass of a bumping Machariel to an Exhumer. The only way you could rationalize this would be if you changed the agility of the ship according to the added mass. Have fun flying such a brick. Blink
Draconigea
Angry Angels Nachrichtendienst
#6 - 2013-08-17 22:03:35 UTC  |  Edited by: Draconigea
Marcus Trial wrote:

Which would make mining with an anchored ship into anchorable secure containers impossible, since you wouldn't be able to anchor your ship closer then 5000m to another anchored object. Great idea. Cool

Also, lol @ adding 5-10 times the mass of a bumping Machariel to an Exhumer. The only way you could rationalize this would be if you changed the agility of the ship according to the added mass. Have fun flying such a brick. Blink


1. who the hell uses Giant Secure Containers for mining with ONLY 3,9k m³. Exactly no one.
And there is no need for distance to any other anchored object than a ship. Ships need 5000m to each other, containers need 5000m to eachother, nothing else...

2. Activating an afterburner or a MWD increases ship mass dynamic on activation, so why not add more mass via the same mechanic?
Marcus Trial
Caldari Provisions
Caldari State
#7 - 2013-08-17 22:24:59 UTC
Draconigea wrote:
Marcus Trial wrote:

Which would make mining with an anchored ship into anchorable secure containers impossible, since you wouldn't be able to anchor your ship closer then 5000m to another anchored object. Great idea. Cool

Also, lol @ adding 5-10 times the mass of a bumping Machariel to an Exhumer. The only way you could rationalize this would be if you changed the agility of the ship according to the added mass. Have fun flying such a brick. Blink


1. who the hell uses Giant Secure Containers for mining with ONLY 3,9k m³. Exactly no one.
And there is no need for distance to any other anchored object than a ship. Ships need 5000m to each other, containers need 5000m to eachother, nothing else...

2. Activating an afterburner or a MWD increases ship mass dynamic on activation, so why not add more mass via the same mechanic?

1. Seen this on countless occasions in hisec. Some people seem really afraid that their precious veldspar might be snatched from them.
2. Organize your mining tours? Get 2-3 "guards" to stand by on grid. As soon as someone starts bumping you, they warp in and counterbump the evil Machariel from left to right for like 5 minutes. Force him to at least change belts, if not the system.
Swiftstrike1
Swiftstrike Incorporated
#8 - 2013-08-17 22:41:12 UTC
I don't mine, but this sounds like a cool idea.

Incidentally, "keep at range" might be more helpful than "orbit". That way you won't have to do a 180 degree turn when you want to warp out.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#9 - 2013-08-17 22:50:27 UTC
If this idea were to progress, I'd recommend that the module require some sort of injection system. Might aswell, since miner bumping is such a big deal, or so I've heard.

What I mean is something (We'll call it Electro-magnetic Anchor Field Amplifying Charges) similar to cap boosters or ammo would need to be loaded and would be consumed over a duration to continue use of the module, and then, similar to ASB, would then dry your cap when you run out of charges and cause your lasers to cycle red, to destroy afk mining.

I can support this :)

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Marcus Trial
Caldari Provisions
Caldari State
#10 - 2013-08-17 23:08:43 UTC
Proclus Diadochu wrote:
If this idea were to progress, I'd recommend that the module require some sort of injection system. Might aswell, since miner bumping is such a big deal, or so I've heard.

What I mean is something (We'll call it Electro-magnetic Anchor Field Amplifying Charges) similar to cap boosters or ammo would need to be loaded and would be consumed over a duration to continue use of the module, and then, similar to ASB, would then dry your cap when you run out of charges and cause your lasers to cycle red, to destroy afk mining.

I can support this :)

Have it use heavy water or another ice product as fuel for the "siege mode", and make it a reasonable amount. The fuel would have to be carried in the cargo bay (no extra fuel bay, sorry), so someone using this type of module should have to sacrifice the space he would be using for mining crystals and other stuff.
Simc0m
The Scope
Gallente Federation
#11 - 2013-10-14 03:10:43 UTC
I think this is a decent idea, if the miner is willing to burn a slot to fit this special module then they should be able to.

+1
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#12 - 2013-10-14 05:08:58 UTC
I 'm sorry but I just can't support this idea. Alternate Solutions to your problem might be Anchoring a Container and then Keeping that Container at a distance/orbiting the container. Or CCP implementing Keep at Distance for Asteroids, same as you can with ships and just about any other space based Object.
Hesod Adee
Perkone
Caldari State
#13 - 2013-10-14 05:16:48 UTC
A low slot module doesn't sacrifice enough yield. Make it a high slot module.
Debora Tsung
Perkone
Caldari State
#14 - 2013-10-14 08:00:31 UTC
Marcus Trial wrote:

Have it use heavy water or another ice product as fuel for the "siege mode", and make it a reasonable amount. The fuel would have to be carried in the cargo bay (no extra fuel bay, sorry), so someone using this type of module should have to sacrifice the space he would be using for mining crystals and other stuff.


Why? Marauder bastion mode doesn't consume anything and it's more valuable than the "cannot be bumped" thingy.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

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