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Wanna get players re-subbin to this game?

First post
Author
Maximus Aerelius
PROPHET OF ENIGMA
#21 - 2013-08-16 10:40:33 UTC
Two very in-depth posts that you should possibly read: Upgrading Local to Eliminate All AFK Influence AND in-conjunction with So Local Chat vanished, now what?

Also please try searching or adding to existing threads...
Gareth Burns
GeoCorp.
The Initiative.
#22 - 2013-08-16 13:26:42 UTC
Coming from someone who pays for a subscription but doesn't actually play anymore:

Removing local from low & null sec at least would provide someone new and perhaps I would actually be more willing to do something.

probably not though.

It would make solo exploration of low sec much more plausible for people though.

Noblesse Oblige ► Gareth Burns

ISD Gallifreyan
ISD Community Communications Liaisons
ISD Alliance
#23 - 2013-08-16 20:16:24 UTC  |  Edited by: ISD Gallifreyan
What about making local be an option in Nul Sec that is turned on by Sov Holders or not.

Low Sec is still maintained by the Empires, so should keep local.

Perhaps there could be a Broadcast Array Module in space somewhere that could be Hacked/destroyed to take local offline for some time?

(Also let's keep this thread on topic without resorting to name calling and insults)

ISD Gallifreyan

Lt. Commander

Community Communication Liaisons (CCL)

Interstellar Services Department

ISD Gallifreyan
ISD Community Communications Liaisons
ISD Alliance
#24 - 2013-08-16 20:19:16 UTC
Maximus Aerelius wrote:
Two very in-depth posts that you should possibly read: Upgrading Local to Eliminate All AFK Influence AND in-conjunction with So Local Chat vanished, now what?

Also please try searching or adding to existing threads...


I agree with Maximus, although I will leave the thread open for now, as it is a slightly different discussion.

ISD Gallifreyan

Lt. Commander

Community Communication Liaisons (CCL)

Interstellar Services Department

Whitehound
#25 - 2013-08-16 21:05:04 UTC  |  Edited by: Whitehound
I like local. OP can go into wormhole space for all I care. There one can play until EVE dies and pretend that the game is full of life without noticing diminishing player numbers. Which is also why EVE will lose players, because the moment CCP turns off local everywhere will it be like they turned off the lights.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#26 - 2013-08-19 03:01:18 UTC  |  Edited by: Flyinghotpocket
ISD Gallifreyan wrote:
What about making local be an option in Nul Sec that is turned on by Sov Holders or not.

Low Sec is still maintained by the Empires, so should keep local.

Perhaps there could be a Broadcast Array Module in space somewhere that could be Hacked/destroyed to take local offline for some time?

(Also let's keep this thread on topic without resorting to name calling and insults)


i disagree. my empire would not dirty themselves with a kiosk taking numbers of whos in local. and certainly pirates wont 'check in' to my empires desk. lowsec should have local removed.

since pirates are spawned in lowsec, what good would it do the pirate to have an empire tallying your movements. nobody is actually doing that, unless you use locating agents. make lowsec the pirate ground it is ment to be. no local. as for nullsec i like this idea about sov holders choosing a kiosk to tally people in system.

as for the people continually saying go to wh space. no. get over it. just because i want money doesnt mean ima train up a market alt and waste my time playing the market. GET OVER IT

Amarr Militia Representative - A jar of nitro

Gaven Lok'ri
PIE Inc.
Khimi Harar
#27 - 2013-08-19 03:25:52 UTC  |  Edited by: Gaven Lok'ri
It seems to me that local should be made into a channel that you only show up in if you choose to talk.

If you combined that with a boost to the scanner system, then that would limit how harsh the change was.

The two main suggestions I would make are:
1. Scanners should show you the alignment of the ship you are scanning at under a certain range. So at say 10,000,000 km or something like that you can see the ships' corporation information and it will show up with icons like in local or the overview.
2. Scanners should have an auto-update setting.

Combine those with local removal and I think you would cut the harshness just enough, while making for a much more dynamic intel situation.

Edit:

Another option would be to give ships variable scan ranges. Say make recons into AWAX ships that have bonuses to scan range and give them a module that allows them to ID ships on the scanner. Make people be specialized intel pilots if they want to have 100% intel before fighting.

Admiral of the Praetoria Imperialis Excubitoris

Divine Commodore 24th Imperial Crusade

Holder. Vassal of the Emperor Family

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#28 - 2013-08-19 03:40:43 UTC
Gaven Lok'ri wrote:
It seems to me that local should be made into a channel that you only show up in if you choose to talk.

If you combined that with a boost to the scanner system, then that would limit how harsh the change was.

The two main suggestions I would make are:
1. Scanners should show you the alignment of the ship you are scanning at under a certain range. So at say 10,000,000 km or something like that you can see the ships' corporation information and it will show up with icons like in local or the overview.
2. Scanners should have an auto-update setting.

Combine those with local removal and I think you would cut the harshness just enough, while making for a much more dynamic intel situation.

Edit:

Another option would be to give ships variable scan ranges. Say make recons into AWAX ships that have bonuses to scan range and give them a module that allows them to ID ships on the scanner. Make people be specialized intel pilots if they want to have 100% intel before fighting.



i would support this change as well. giving the recons a much needed usefulness buff as well as the only show up in local if you choose speak in local. that way a black ops unit could actually operate in 0.0 and low undetected. 1 ship scans ships/sites, (covert ops) 1 ship id's targets enemies, Recons, and identify the general direction they are in (under the assumption that rest of the ships got a nerf in scan range), black ops do the damage

Amarr Militia Representative - A jar of nitro

Captain Organs
Veldspar Industries
#29 - 2013-08-19 03:44:33 UTC
Want no local? Go into a wormhole. Simple?
Aglais
Ice-Storm
#30 - 2013-08-19 03:55:53 UTC
Came in here expecting a fully fledged idea with supporting information. Left quite disappointed.

I do however think that taking local out entirely in lowsec, and throwing an option of having local in null (while keeping it in highsec) would be a decent idea, however.
Chive Clamson
Pator Tech School
Minmatar Republic
#31 - 2013-08-19 04:19:40 UTC
As a person who is relatively new to eve let me tell you this game would be even more of a royal pain in the ass if I had to do some scanning bullshit just to see if someone was in the same system as me. It's quite possible I would have unsubbed already.

don't remove local, thanks friends!
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