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[proposal] Roll back timers of faction warfare complexes when they are not actively being captured

Author
Veshta Yoshida
PIE Inc.
Khimi Harar
#21 - 2013-07-14 11:03:59 UTC
If nothing else, then your Ego is thriving Parity Smile

What makes you think that an on paper unaligned entity making the same suggestion that entities from all four militias have been making for years, carries more weight? ... hahahahaha.

Last word was that CCP was rather happy with FW currently, but I fear the truth is much more dire and that there are some in Iceland who see the idiocy of current but are either hushed by higher up are experiencing a brain freeze when trying to figure out what can be done.

In any case; Good luck with your endeavour.Big smile
Mr Barbeque
Mayhem and Ruin
#22 - 2013-07-14 19:19:57 UTC
Bienator II wrote:

there are several different versions which do more or less the same:
- timer reset (immediate)
- backwards running (slow but automatic)
- quick decontest (timer runs faster till default state is reached)

so game designers would have enough options to balance it up and down (could be even system upgrade lvl dependent)

so yeah +1



I fully support this. +1

In addition, I would support a few other changes that I believe would improve FW gameplay.
-No warp stabs in deadspace. FW, DED complexes, missions, all of them.
-No cloaks in deadspace. (exceptions being ships capable of covops cloaks)
-'Allied' militia should show as they truly are, neutral.
-Acceleration gate activation should not interrupt target locking. (this is seriously wrong, It makes about as much sense as 1+1=3)

I think these changes would be a good way to improve FW gameplay without a full overhaul. On the flip side; I would also support a full FW overhaul including 4 (or more with yarr factions) faction FFA, combination of warzones into a single large warzone that all can participate in, and system upgrades similar to 0.0 increasing the value of upgraded space (better complexes, PI, exploration sites, ect...) But that is a lofty idea far from implementation, and I would prefer a fix that doesn't take forever and a day to become practical.
Bienator II
madmen of the skies
#23 - 2013-07-16 16:23:00 UTC
Mr Barbeque wrote:
Bienator II wrote:

there are several different versions which do more or less the same:
- timer reset (immediate)
- backwards running (slow but automatic)
- quick decontest (timer runs faster till default state is reached)

so game designers would have enough options to balance it up and down (could be even system upgrade lvl dependent)

so yeah +1



I fully support this. +1

In addition, I would support a few other changes that I believe would improve FW gameplay.
-No warp stabs in deadspace. FW, DED complexes, missions, all of them.
-No cloaks in deadspace. (exceptions being ships capable of covops cloaks).
...


you won't need those restrictions if some form of timer reset is implemented.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

chatgris
Quantum Cats Syndicate
Of Essence
#24 - 2013-07-17 17:16:14 UTC
Garviel Tarrant wrote:
Should role back a lot faster than they tick down imo.

like 4s every sec


I strongly disagree here. (Though I fully support the OP for a timer rollback).

What I don't want to see is plexing become is a "get in a blob and run people out of plexes activity". The biggest thing I like about FW is that for warzone control, unlike nullsec, it's about dispersion of force, not concentration of force.

Making the rollback faster than the capture makes it more efficient to eject people out of plexes with a blob.
Veshta Yoshida
PIE Inc.
Khimi Harar
#25 - 2013-07-21 16:10:36 UTC
chatgris wrote:
Garviel Tarrant wrote:
Should role back a lot faster than they tick down imo.

like 4s every sec


I strongly disagree here. (Though I fully support the OP for a timer rollback).

What I don't want to see is plexing become is a "get in a blob and run people out of plexes activity". The biggest thing I like about FW is that for warzone control, unlike nullsec, it's about dispersion of force, not concentration of force.

Making the rollback faster than the capture makes it more efficient to eject people out of plexes with a blob.

I liked the idea of increasing roll-back based on system upgrade level. Wouldn't/Shouldn't be much, say 10% per level so that defenders get more of a benefit out of the LP dump .. 10% equates to -1/3rd and it would in any case only apply until timer is reset.

The "Blob system/plexes" is already the M.O. as it is the only 'speedy' way of insuring the plexes and it is the only way of attacking HQ systems where the generic farmer, which are usually used for the bulk plexing, are easily countered by just a few defenders.
Will never be applicable more than a few jumps from a HQ at any rate as the operational sphere of mains is minuscule to say the least, practically all plexing outside of HQ+2j is done by alts/ninjas/farmers.

Whole thing needs revision, but roll-back remains the single most effective (on paper) tourniquet that can be applied until such a time that Devs realise they ****** FW up and can spare the time to sort their mess.
Conseptionism
HC - Evolutions End
#26 - 2013-07-29 04:25:11 UTC
I'm with you I think there should be roll back timer I know that with out this the system is severely broken in that you can earn hundreds of millions of isk per hour with the current system using the tactic described. We were able to partially test this with the Markee Dragon stream. If it wasn't streamed there wouldn't have been so many snipers and much more profitable but still it was proven doable.
Leto Thule
Caldari Provisions
Caldari State
#27 - 2013-08-16 15:51:28 UTC
+1 for this.

Id personally like to see some form of preventive measure to keep pilots IN the plex for a certain time once they initiate the counter. That way when you want to go capture something, you would not be able to leave for a preset amount of time.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

paritybit
Stimulus
#28 - 2013-08-16 17:59:34 UTC  |  Edited by: paritybit
Leto Thule wrote:
Id personally like to see some form of preventive measure to keep pilots IN the plex for a certain time once they initiate the counter. That way when you want to go capture something, you would not be able to leave for a preset amount of time.


I think that's a little too harsh; there would be no compelling reason to try capturing a complex because you'd always be afraid that a big gang was lurking just next door.

It makes complete sense for a solo pilot to run from a large gang. But rolling back timers would make a solo pilot think twice about leaving when another solo pilot came in. And any pilot who had absolutely no intention of fighting would have a much more difficult time capturing a complex because every time they left the field they'd have to start all over again.
Domanique Altares
Rifterlings
#29 - 2013-08-27 03:40:08 UTC
Supported. Timer rollbacks and an enhanced barrier to entry should be first and foremost in any changes to the FW income stream.
Thanatos Marathon
Moira.
#30 - 2013-08-28 12:23:48 UTC
+1 for timer rollbacks
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