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Player Features and Ideas Discussion

 
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Proposal WH C7 for supercaps

Author
eVRiAL
Reveka.
Bad-Touch
#1 - 2013-08-15 15:04:10 UTC
So current average reward limit in EVE is 150m isk/hour. How about to raise risk/reward stake and increase supercap destructions in game?

I'm proposing WH C7 with mass up to titan class which will route to 10 W-space systems (with hard as hell sleepers) and those has two static wormholes, one of which is routing to 0.0 space and got significant mass.

Discuss.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#2 - 2013-08-15 15:28:51 UTC
eVRiAL wrote:
So current average reward limit in EVE is 150m isk/hour. How about to raise risk/reward stake and increase supercap destructions in game?

I'm proposing WH C7 with mass up to titan class which will route to 10 W-space systems (with hard as hell sleepers) and those has two static wormholes, one of which is routing to 0.0 space and got significant mass.

Discuss.

Wormholes - unstable gates (or the other way around: gates - stable wormholes). If you add functionality for supercaps to use Wormholes it wont make any sense anymore that they couldn't use gates too.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

eVRiAL
Reveka.
Bad-Touch
#3 - 2013-08-15 15:30:29 UTC
For one super at time doesn't make any difference.
TheGunslinger42
All Web Investigations
#4 - 2013-08-15 15:52:26 UTC
eVRiAL wrote:
So current average reward limit in EVE is 150m isk/hour. How about to raise risk/reward stake and increase supercap destructions in game?

I'm proposing WH C7 with mass up to titan class which will route to 10 W-space systems (with hard as hell sleepers) and those has two static wormholes, one of which is routing to 0.0 space and got significant mass.

Discuss.


How does having little hidey holes for supers increase their risk and destruction? All you'd be doing is taking their current level of invincibility and adding extra layers to it by making it impossible to cyno forces into them (or do you also want cynos in w-space?), by making the non-cyno long-route change randomly and have mass limitations, etc

sounds like what you actually want is a safe sleeper safari for supers
Icarus Able
Refuse.Resist
#5 - 2013-08-15 15:59:56 UTC
Class 7 is Nullsec...
eVRiAL
Reveka.
Bad-Touch
#6 - 2013-08-15 16:17:07 UTC  |  Edited by: eVRiAL
Ratting can't be safe without significant online defence fleet which is lose of money. Tricky tackled supers may be killed by well skilled subcaps. No difference here if you know how works mechanics for C6, just scaled risk/profit.
Corun Deluse
Japanese Capacitor Company
#7 - 2013-08-15 17:21:23 UTC
Supers belong in K-Space.
Lykouleon
Noble Sentiments
Second Empire.
#8 - 2013-08-15 18:31:07 UTC
Please dear god no, wormholes are bad enough as-is with capitals. Lets not turn it into the same festival as nullsec currently is.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

eVRiAL
Reveka.
Bad-Touch
#9 - 2013-08-15 18:52:07 UTC
Ok then remove supers from dat game! They aren't wanna die anyway