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P3 solo planet PI questions

Author
Jonas Sotken
State War Academy
Caldari State
#1 - 2013-08-13 20:20:41 UTC
I have a 23 day old alt that I created for the sole purpose of doing PI with. I've been following the 12+ day plan EVE Uni posted on their website and I've become decent at producing a single P2 product on multiple planets in 0.5 space. Now I am looking to graduate up to producing a solo P3 product on 2 planets in low-sec space.

The problem I am having revolves around my ability to provide the necessary CPU and power requirements from the command center on the planet to produce all the necessary extractors, basic and advanced processing plants required to get everything needed for a P3 product. Based on multiple YouTube videos and other blogs, it would appear being able to produce a P3 product on a single planet is indeed possible, just not for my character (yet).

My Planet Management skills right now rest here:

Command Center Upgrades L4
Interplanetary Consolidation L4
Planetology L3
Remote Sensing L4

What if any skills should I upgrade next to be able to produce a P3 product off of a single planet? Or are there other areas/skills I should be focused on in order to be able to accomplish this PI goal?

Thanks in advance.
Thur Barbek
Republic University
Minmatar Republic
#2 - 2013-08-13 22:23:12 UTC
Trying to make a P3 with a single planet is often very, very inefficient. If your determined, you will probably need L5 command center grades, as this will give you more pg/CPU

Since you can use 5 planets at the moment, I'd reccomend doing 4 P2 planets and 1 factory planet.

Or if you don't mind hauling, can do 4 P1 planets and a factory planet. This would make your factory planet more efficient.


Logical Chaos
Very Italian People
The Initiative.
#3 - 2013-08-14 09:20:45 UTC
Does that eve uni plan really recommend remote sensing 4 and planetology 3? If yes oh my...
Krixtal Icefluxor
INLAND EMPIRE Galactic
#4 - 2013-08-14 11:48:38 UTC
Having done PI for the now over 3 years of its existence, the only P3's that sell (and then only rarely) are Nuclear Reactors and Camera Drones. Period.

P4 has "meh"profit at best.

Better to just stop at P2 and let folks make the rest themselves if they need it, which is pretty much what goes on anyway. They will use their 1 default planet as a Factory and that's it for what they do.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Bugsy VanHalen
Society of lost Souls
#5 - 2013-08-14 15:21:34 UTC
Krixtal Icefluxor wrote:
Having done PI for the now over 3 years of its existence, the only P3's that sell (and then only rarely) are Nuclear Reactors and Camera Drones. Period.

P4 has "meh"profit at best.

Better to just stop at P2 and let folks make the rest themselves if they need it, which is pretty much what goes on anyway. They will use their 1 default planet as a Factory and that's it for what they do.

Robotics is a P3, and always sells well for me, As it is a fuel block mat, but yes, most of the time there is more profit to be had in P2 than anything else.

Making P3 and P4 just means less trips to market, which if you are deep inside low or null can be a big deal. Running a single blockade runner full of wetware mainframes can be much less work than running 7 lo0ads of nuclear reactors, or 49 loads of coolant.

Point is look at P3 and P4 as compression, not increased profit. More per load, not more per month/week.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#6 - 2013-08-14 17:52:53 UTC
Bugsy VanHalen wrote:

Robotics is a P3, and always sells well for me, As it is a fuel block mat, but yes, most of the time there is more profit to be had in P2 than anything else.




Yeah, I always brain fart on that, as they just get mixed up with the other P2's I make. I should stick to just saying "Make POS Fuel components".

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Jonas Sotken
State War Academy
Caldari State
#7 - 2013-08-14 19:16:23 UTC
All of this is great information! Looks like I will take the suggestion from several of you and run 4 planets in lowsec and then have a manufacturing planet for some of the P3 components I was hoping to create (Robotics was actually one of them).

Thank you all!
Krixtal Icefluxor
INLAND EMPIRE Galactic
#8 - 2013-08-14 19:38:37 UTC
Jonas Sotken wrote:
All of this is great information! Looks like I will take the suggestion from several of you and run 4 planets in lowsec and then have a manufacturing planet for some of the P3 components I was hoping to create (Robotics was actually one of them).

Thank you all!



Just make sure that Factory Planet is in High Sec as sometimes you will have to loiter at its POCO for awhile switching stuff out. Low Sec is for the grab and run.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Daniel Plain
Doomheim
#9 - 2013-08-15 13:54:21 UTC
Krixtal Icefluxor wrote:
Jonas Sotken wrote:
All of this is great information! Looks like I will take the suggestion from several of you and run 4 planets in lowsec and then have a manufacturing planet for some of the P3 components I was hoping to create (Robotics was actually one of them).

Thank you all!



Just make sure that Factory Planet is in High Sec as sometimes you will have to loiter at its POCO for awhile switching stuff out. Low Sec is for the grab and run.

dude, blockade runners. if you see someone landing on grid, just align and cloak. then taunt in local to improve blueball saturation.

I should buy an Ishtar.

Elena Thiesant
The Scope
Gallente Federation
#10 - 2013-08-15 14:08:02 UTC  |  Edited by: Elena Thiesant
Krixtal Icefluxor wrote:
Just make sure that Factory Planet is in High Sec as sometimes you will have to loiter at its POCO for awhile switching stuff out. Low Sec is for the grab and run.


Cloak, warp to safe spot (or other way around depending on ship), access customs office from S&I, do all the switching you like. You only have to be undocked and in system to move stuff around in the customs office, you don't have to be on-grid with it.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#11 - 2013-08-15 14:17:03 UTC
Daniel Plain wrote:

dude, blockade runners. if you see someone landing on grid, just align and cloak. then taunt in local to improve blueball saturation.



Too close to the POCO to cloak in time. Doesn't work.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#12 - 2013-08-15 14:18:27 UTC
Elena Thiesant wrote:
Krixtal Icefluxor wrote:
Just make sure that Factory Planet is in High Sec as sometimes you will have to loiter at its POCO for awhile switching stuff out. Low Sec is for the grab and run.


Cloak, warp to safe spot (or other way around depending on ship), access customs office from S&I, do all the switching you like. You only have to be undocked and in system to move stuff around in the customs office, you don't have to be on-grid with it.



But one has to loiter at the POCO to unload product AND load it up with the new P2. Doesn't work.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Rahl Gryphon
Ovistavin Enterprises
#13 - 2013-08-15 14:58:56 UTC
You want to keep a blockade runner between 2,000 m and 2,500 m from the POCO. Less than 2,000 m and the ship is too close to cloak and anything more than 2,500 m is too far to load and unload cargo.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#14 - 2013-08-15 15:22:12 UTC
Rahl Gryphon wrote:
You want to keep a blockade runner between 2,000 m and 2,500 m from the POCO. Less than 2,000 m and the ship is too close to cloak and anything more than 2,500 m is too far to load and unload cargo.



You will spend more time trying to get that exact distance, putting oneself in 'danger'.

We are talking about emptying and loading, not a quick pickup from a POCO which is fine for Blockade Runners.

I've been doing this every which way for over 3 years and I'm done arguing.

Later.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Terram alWathani
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#15 - 2013-08-15 17:05:55 UTC
Krixtal Icefluxor wrote:
Rahl Gryphon wrote:
You want to keep a blockade runner between 2,000 m and 2,500 m from the POCO. Less than 2,000 m and the ship is too close to cloak and anything more than 2,500 m is too far to load and unload cargo.



You will spend more time trying to get that exact distance, putting oneself in 'danger'.

We are talking about emptying and loading, not a quick pickup from a POCO which is fine for Blockade Runners.

I've been doing this every which way for over 3 years and I'm done arguing.

Later.


Set your default 'Warp to' range to 2200
Krixtal Icefluxor
INLAND EMPIRE Galactic
#16 - 2013-08-15 17:56:50 UTC
Terram alWathani wrote:


Set your default 'Warp to' range to 2200



I tried your little experiment and I wound up anywhere from 3000m to 750m. That mechanic is not exact and everyone knows that.

It's just not worth the risk to me.

If one can't spare the million ISK or so more for doing this on a High Sec planet, and would rather risk a 100,000,000 ship, you are doing the game utterly wrong.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Jonas Sotken
State War Academy
Caldari State
#17 - 2013-08-15 20:05:54 UTC
A bit off of my OP, but what is a good blockade runner ship? I just finished training Cloaking IV, so I can use the CovOps cloak now.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#18 - 2013-08-15 20:22:18 UTC
Jonas Sotken wrote:
A bit off of my OP, but what is a good blockade runner ship? I just finished training Cloaking IV, so I can use the CovOps cloak now.


Any of the 4. The only remarkable difference is the max Cargo size.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Lando Tarsadan
Doomheim
#19 - 2013-08-16 12:54:48 UTC
Krixtal Icefluxor wrote:
Terram alWathani wrote:


Set your default 'Warp to' range to 2200



I tried your little experiment and I wound up anywhere from 3000m to 750m. That mechanic is not exact and everyone knows that.

It's just not worth the risk to me.

If one can't spare the million ISK or so more for doing this on a High Sec planet, and would rather risk a 100,000,000 ship, you are doing the game utterly wrong.


I do it every other day or so. have yet to loose a blocade runner. and i have also been doing this since around release of PI. I dont have a problem with it in low. im quite sure that if i started loosing blocade runners i would need to loose quite a few pr month before id consider moving it to HS as moving all the p1/p2 would be a real pain from where i conduct my PI.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#20 - 2013-08-16 14:31:26 UTC
Lando Tarsadan wrote:


I do it every other day or so. have yet to loose a blocade runner. and i have also been doing this since around release of PI. I dont have a problem with it in low. im quite sure that if i started loosing blocade runners i would need to loose quite a few pr month before id consider moving it to HS as moving all the p1/p2 would be a real pain from where i conduct my PI.


If I used Blockade Runners at all, I'd have to make 2 trips per toon into low sec and back due to the plethora of product.

I really use Deep Space Transports for all my pickups now, for at least a year and a half. I've only been popped once in one due to the use of Focused Interdiction which nothing can escape anyway. The other times I get delicious ranting in Local when the newer players trying to scramble me have absolutely no idea how the mechanics of the built in Warp Protection works.

Sometimes I have to spend upwards of 3 minutes at my Factory planet POCO, thus those stay in High Sec for me. I'd rather spend the extra million ISK just to not have to worry about how long I sit there sometimes.

I learned a long time ago not to nickel and dime myself to the utmost efficiency in this game.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

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