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RR Domi EXP hole

Author
youthink
Shakor Freight and Mining Service
#1 - 2013-08-15 06:30:48 UTC
Dominix, RR; intended to farm Sleepers.

Question:
With a armor resist profile of 70/62/62/58 (and one low slot to spare) I am better off fitting

a) T2 EXP Hardener or

b) Reactive Armor Hardener or

c) T2 Damage Control?

Thank you all in advance for your input(s)!
Whitehound
#2 - 2013-08-15 07:24:25 UTC
Please be more specific. You will get various stacking penalties and without knowing the exact fitting is this too much effort to guess.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

youthink
Shakor Freight and Mining Service
#3 - 2013-08-15 07:28:42 UTC
Whitehound wrote:
Please be more specific. You will get various stacking penalties and without knowing the exact fitting is this too much effort to guess.


Fair enough. The fit so far:

1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
[empty low slot]

Omnidirectional Tracking Link II
Sensor Booster II, Scan Resolution Script
Phased Weapon Navigation Array Generation Extron
Large Capacitor Battery II
Large Capacitor Battery II

Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large Energy Transfer Array II
Large Energy Transfer Array II
Large Energy Transfer Array II
Drone Link Augmentor II

Large Semiconductor Memory Cell I
Large Egress Port Maximizer I
Large Anti-Explosive Pump I

Whitehound
#4 - 2013-08-15 08:12:41 UTC
Use a DCU II. It gives you 15% to all resistances without a penalty, and it gives you resistances to shields and hull.

A Reactive Armor Hardener gives you 15% to all, too, but costs a bit of cap and does not provide the extra eHP you get from a DCU II.

A third EANM II will give you 14% to all resistances after penalties.

An active hardener will give you the full 55% on explosive, but causes penalties for the EANM IIs and the anti-explosive rig, because penalties are applied in the order of the strength of the modules. In the end will you get 44% more against explosive damage, which is overall less than the 4*15% from a DCU II or the Reactive Armor Hardener.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

youthink
Shakor Freight and Mining Service
#5 - 2013-08-15 08:16:28 UTC
Whitehound wrote:
Use a DCU II. It gives you 15% to all resistances without a penalty, and it gives you resistances to shields and hull.

A Reactive Armor Hardener gives you 15% to all, too, but costs a bit of cap and does not provide the extra eHP you get from a DCU II.

A third EANM II will give you 14% to all resistances after penalties.

An active hardener will give you the full 55% on explosive, but causes penalties for the EANM IIs and the anti-explosive rig, because penalties are applied in the order of the strength of the modules. In the end will you get 44% more against explosive damage, which is overall less than the 4*15% from a DCU II or the Reactive Armor Hardener.


Thank you very much, Sir!
Roime
Mea Culpa.
Shadow Cartel
#6 - 2013-08-15 08:48:55 UTC
You don't need the cap batteries, use two egress port rigs instead. More omnis or web. One of you could have point as well. Plate is also debatable since BS rebalancing, I used to fly with one but Domi has more buffer now.

.

youthink
Shakor Freight and Mining Service
#7 - 2013-08-15 08:53:32 UTC
Roime wrote:
You don't need the cap batteries, use two egress port rigs instead. More omnis or web. One of you could have point as well. Plate is also debatable since BS rebalancing, I used to fly with one but Domi has more buffer now.


Honestly, I am somewhat concerned about the neuting in C3s. Hence the batteries.
Enthropic
Infinite Point
Pandemic Horde
#8 - 2013-08-15 11:05:14 UTC
youthink wrote:
Roime wrote:
You don't need the cap batteries, use two egress port rigs instead. More omnis or web. One of you could have point as well. Plate is also debatable since BS rebalancing, I used to fly with one but Domi has more buffer now.


Honestly, I am somewhat concerned about the neuting in C3s. Hence the batteries.


follow his advice and drop the batteries. Running 3 energy transfers, you will be completely fine against neuting from sleepers
youthink
Shakor Freight and Mining Service
#9 - 2013-08-15 11:20:50 UTC
Enthropic wrote:
youthink wrote:
Roime wrote:
You don't need the cap batteries, use two egress port rigs instead. More omnis or web. One of you could have point as well. Plate is also debatable since BS rebalancing, I used to fly with one but Domi has more buffer now.


Honestly, I am somewhat concerned about the neuting in C3s. Hence the batteries.


follow his advice and drop the batteries. Running 3 energy transfers, you will be completely fine against neuting from sleepers


Ok. I'll test it on SiSi though.

All the input has been greatly appreciated, gents, thank you!
Roime
Mea Culpa.
Shadow Cartel
#10 - 2013-08-15 16:40:39 UTC
youthink wrote:
Roime wrote:
You don't need the cap batteries, use two egress port rigs instead. More omnis or web. One of you could have point as well. Plate is also debatable since BS rebalancing, I used to fly with one but Domi has more buffer now.


Honestly, I am somewhat concerned about the neuting in C3s. Hence the batteries.


My suggestions have been extensively tested and tried in C3s along the years, the cap is fine even without perfect cap skills- permarunning the LARs, which isn't necessary.

.