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Odyssey 1.1 now on Singularity - bug reports

First post
Author
Capn Jack
Shadow Vanguard.
#21 - 2013-08-13 16:59:08 UTC  |  Edited by: Capn Jack
Rengerel en Distel wrote:
Bug: Scanner Overlay
The graphics for the signatures remains after the initial sweep. If you turn the scanner on, the signatures are there, but there's no information given until you mouse over them. If you turn the scanner off, the graphics remain, but mouseover gives no info.
Bug: Scanner Window
It doesn't scroll with a mousewheel, or moving the scroll bar.

edit: both bugs go away when jumping/docking to a new system, so could be server lag sync issues.


//edit: Is anybody else seeing this issue? More details needed - CCP Habakuk


I am getting old scan data aswell when I scan down things... and I get new data on top of the old...

So when i scan down a sig the old data stays if the old one is only covered by one probe or less it seems.
Dav Varan
State Protectorate
Caldari State
#22 - 2013-08-13 22:46:36 UTC
NightHawk can not activate more than 1 link.
Mara Rinn
Cosmic Goo Convertor
#23 - 2013-08-13 22:58:42 UTC  |  Edited by: CCP Habakuk
Do we keep tracking the Mac OS "Data package unavailable" problem on the "new build system" thread, or here?

https://forums.eveonline.com/default.aspx?g=posts&m=3484104#post3484104
Blanche Lee
Native Freshfood
Minmatar Republic
#24 - 2013-08-14 03:36:07 UTC
BUG: when i use vagabond to fight for a while ,the turret i grouped ,its changes because to 5,i don't know why ; 2,when the structure HP went to 0, i was still alive

Fred Strangelove
Maritime Moments
#25 - 2013-08-14 11:32:58 UTC  |  Edited by: Fred Strangelove
Rigs can be removed without destruction.
There was the warning message but the rig is now in my inventory.
Bug ?


Edit: whatever is was, it's not reproducable....
CCP Fozzie
C C P
C C P Alliance
#26 - 2013-08-14 14:46:16 UTC
Thanks for the reports about the Command ships and multiple links. We've got it fixed internally now and it should be corrected in an upcoming Sisi update.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Necrogoat
C C P
C C P Alliance
#27 - 2013-08-14 15:04:14 UTC
Mara Rinn wrote:
Do we keep tracking the Mac OS "Data package unavailable" problem on the "new build system" thread, or here?

https://forums.eveonline.com/default.aspx?g=posts&m=3484104#post3484104


There was a workaround posted in that thread:

Quote:

With no payload the launcher will fail on client verification but you can bypass it by starting the client directly, here is an example Terminal command (assumes you are in the client installation directory):
./[your EVE install].app/Contents/Resources/EVE\ Online.app/Contents/MacOS/cider --cmdline=" /server:87.237.38.50"

Software Engineer | Team Shapeset

Vincent Athena
Photosynth
#28 - 2013-08-14 15:17:40 UTC
CCP Necrogoat, although that workaround does work you did not answer the question. After all the bug is still a bug despite the workaround.

Do we keep tracking the Mac OS "Data package unavailable" bug on the "new build system" thread, or here?

Know a Frozen fan? Check this out

Frozen fanfiction

CCP Necrogoat
C C P
C C P Alliance
#29 - 2013-08-14 15:40:52 UTC
I'd say the other one, since this is fallout from the new build system.

Software Engineer | Team Shapeset

Bubanni
Primal Instinct Inc.
The Initiative.
#30 - 2013-08-14 18:39:14 UTC
I noticed a problem with the ishtar, using berserkers (augmented) and 2 t2 navigation computers... I send them after a vagabond that was flying 2600 m/s... the berserkers were going 3900ish m/s and had no problem catching up and doing 1-2 vollies of damage, but then they simply stopped flying fast enough to shoot at the vagabond, and they fell behind (10-20km away from the vaga) before they started flying fast again and did another few vollies, then repeated the above...

This is game breaking as it means drones do much reduced damage vs a moving target, even if they have great tracking and high speed, since they turn off their mwd but it's not smart to do so... perhaps drones should get some tweaking so they don't turn their mwd off if their target is moving faster than their orbit speed? or make them faster at turning on their mwd when the target moves out of optimal range?

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Kaelisra enamal
Xatruch Tech
#31 - 2013-08-14 20:03:32 UTC
Eddard Solus wrote:
When trying to talk to an agent in order to request a mission, I receive the following message from said agent:
Quote:
I'm sorry, but what I've got is promised to another pilot already. Could you come back later?


This is not an epic arc mission, just a normal agent in Penirgman system. Also, this holds true for lvl 1-4 agents. I have tried a few and all gave me the same message.

//edit: Thanks for the report, should be fixed with the next patch - CCP Habakuk



patched today but still the bug holds. and i am trying mainly mordus angel missions.
Marcus Junius
Nephilim Ordo
#32 - 2013-08-15 04:08:54 UTC  |  Edited by: Marcus Junius
Alsyth wrote:
Bug:

1.
Nighthawk, Sleipnir, and probably others former field CS still cannot fit more than 1 link without getting error message.
In the same situation Claymore can, and only get the error message for the 4th link.

//edit: Created internal defect and is fixed now - CCP Habakuk

2.
Weird sound on undock when scan activate. Last for approx half a second, is quite lound an annoying (like a radio)

//edit: I cannot reproduce this so far. Could you try to record this with fraps or similar and upload somewhere? - CCP Habakuk

And please, new mirror... Sad



For me the issue isn't that you can't fit them, you always could. Its that you can't have more than one turned on at any given time.
You should be able to turn on three without Co-Processors given the stated changes.
Draco Zhuangli
Garoun Investment Bank
Gallente Federation
#33 - 2013-08-15 04:39:08 UTC
I noticed an issue testing with an Eagle. When the 250mm rails are grouped, the ammo count goes down by 5. If I ungroup and shoot each one singular t5he ammo count goes down by one as normal. Then regroup, goes down by 5. Also when empty does not auto reload.

I checked out the Cerberus and did not see this same issue with grouping. So wondering if it is a hybrid only thing, or a HAC thing? Ill look more.


Raithe Deninard
Patriot Security Services
#34 - 2013-08-15 06:23:56 UTC  |  Edited by: Raithe Deninard
I noticed a problem with the Tengu. Upon undocking for the second time I lose all ship control UI (capicitor, shield armor hull stats, velocity control and info, and all modules disappear). I can bring the modules back by checking and unchecking and rechecking the display passive modules and display empty module options. This does not fix the rest of the ship control UI though.

[u]W-Space:[/u] A place to learn who you are, your friends are, and to praise Bob.

Allandri
Liandri Industrial
#35 - 2013-08-15 09:13:03 UTC
Raithe Deninard wrote:
I noticed a problem with the Tengu. Upon undocking for the second time I lose all ship control UI (capicitor, shield armor hull stats, velocity control and info, and all modules disappear). I can bring the modules back by checking and unchecking and rechecking the display passive modules and display empty module options. This does not fix the rest of the ship control UI though.


I am having the same problem. Once undocked, nothing is showing for the ship UI. It is possible to target items in space and move around but module activation by keyboard shortcuts from where they should be doesn't work.

When selecting the fitting screen in space, it stills shows everything that has been fitted though
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#36 - 2013-08-15 23:52:36 UTC
The tracking camera doesn't seem to disengage when I'm trying to pan the view a small amount--it keeps jerking the camera back to look at what I have selected when I'm trying to move it slowly or move it only a little.
Azicus Masrama
Long-Limb Roe Acquisition Specialists
#37 - 2013-08-16 07:08:27 UTC
I've recently noticed that fleet bosses cannot invite new members to fleet. Although can still form/start one.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#38 - 2013-08-16 07:46:19 UTC
Trying the tracking camera on a different computer, and it's rather broken--the camera actually ends up looking at a point ~30-40 degrees to the right of the selected object.

I expect to be able to dscan at 5 degrees after selecting something on the overview with tracking camera enabled, and since the camera tracked to point at my selection, have the dscan actually be in the direction of my selection...
Dark J0kr
Acme Tax Dodge
#39 - 2013-08-16 11:08:09 UTC  |  Edited by: Dark J0kr
I don't have weapons upgrades on the market window. When I did a Keyword search using the market window it still says Ship Equipment/Launchers and Turrets/Weapons upgrades on the root description of the module, but the Folder does not exist.
Madbuster73
State War Academy
Caldari State
#40 - 2013-08-16 11:08:57 UTC
Bug: Astarte can not activate 6th warfare link (with 3 command processors)