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EVE New Citizens Q&A

 
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Just Started Eve and Goals

Author
Miram Amica
Motiveless Malignity
Deepwater Hooligans
#1 - 2013-08-13 15:26:52 UTC
Okay, mini background. I did a lot of reading on this game, as my best friend has been trying to convince me to play for little over a year. I would like to fly T3 cruisers. However I am at a loss for the differences between them as when I look them up they all have the same "special" ability. 5% reduction in heat damage. [I assume to modules you are allowed to over-heat]

My friend stressed to me that you never fly what you can't afford to lose. And to not rush into various shinny ships. So he helped me make a 2 month plan of just core skills to learn that will help me in general. However since he does not fly T3 cruisers he could not offer me any suggestions on which to fly. I choose Minmatar mainly because I like the background on them.

So, my question is which T3 Cruiser is best at what? I would like to PvP mainly, so not looking for best PvE. I know best is a relative term...I just have no idea the different factions benefits are for the various strat cruisers since they all list same ability.

Any, help or tips on this subject or Eve in general would be nice. I have several goals. This just happens to be my long term goal and would like after my core skills trained to have my "advanced" skills benefit which ever strat cruiser I choose.


TLDR
Noob asking differences between the 4 strat cruisers and not planning to rush into. Its my long term goal.


Best,

Miram
Kahega Amielden
Rifterlings
#2 - 2013-08-13 15:30:22 UTC
Quote:
Okay, mini background. I did a lot of reading on this game, as my best friend has been trying to convince me to play for little over a year. I would like to fly T3 cruisers. However I am at a loss for the differences between them as when I look them up they all have the same "special" ability. 5% reduction in heat damage. [I assume to modules you are allowed to over-heat]

T3 cruiser attributes are determined by the combination of subsystems chosen. The base hull doesn't do much other than decide which subsystems are available. The Loki (Minmatar T3) can get subsystems related to stasis webifier range and autocannons among other things.

For someone who doesn't know anything about them, you're oddly focused on T3s. Why'd you decide you wanted to fly a t3?
Miram Amica
Motiveless Malignity
Deepwater Hooligans
#3 - 2013-08-13 15:46:31 UTC  |  Edited by: Miram Amica
Kahega Amielden wrote:
Quote:
Okay, mini background. I did a lot of reading on this game, as my best friend has been trying to convince me to play for little over a year. I would like to fly T3 cruisers. However I am at a loss for the differences between them as when I look them up they all have the same "special" ability. 5% reduction in heat damage. [I assume to modules you are allowed to over-heat]

T3 cruiser attributes are determined by the combination of subsystems chosen. The base hull doesn't do much other than decide which subsystems are available. The Loki (Minmatar T3) can get subsystems related to stasis webifier range and autocannons among other things.

For someone who doesn't know anything about them, you're oddly focused on T3s. Why'd you decide you wanted to fly a t3?



I was told and read that T3 are the choice for WH. Although I am not really sure why. They referred its something about most bang for your buck before it collapses? I figured by the time I have gotten the skills to fly it I would be well versed in WH. But that will come in time as I am trying to finish the tutorials.

My friend has a PvP and miner account, and through her...mining looks dull. And she does more Fw stuff. She explained WH is kinda the more difficult PvP. So, I figured if I can jump into the "more difficult PvP" for a while I will learn faster than if I just did high sec war.

That...and I like odd numbers...so T1 and T3 please Big smile
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#4 - 2013-08-13 15:48:54 UTC  |  Edited by: Solai
I can't speak toward the strategic cruiser specifications. But I will underline the importance of taking your time with these core skills and support skills, as well as the importance of more basic ship hulls. Despite their versatility, strategic cruisers are not a general use ship. They're too expensive for that. More important are the T1 and T2 cruiser hulls. Those get use in PVP and fleets, and can be risked easily.

Also, you'll find over time that versatility is more useful than specialization, if you join a pvp focused group. Specialization yields diminishing returns in this game per time spent, while basic skill across multiple ships can be achieved in not much time. Add to that the fact that different ships are tools for particular situations, and you'll hopefully see that having an arsenal of tools available is more conducive to being a valuable part of your team, and being able to participate when the fun stuff happens.

I haven't bothered with T3, but from what I've seen: Minmatar Loki's get a lot of demand in null-sec fleets. Caldari Tengu's get a lot of use as PvE ratting ships. Proteus and Legion appear to have much slimmer demand.

Meanwhile, having minmatar cruiser 5 opens up those tech 2 cruisers, which also get quite a bit of demand in PVP. So Minnie is a good way to go, given you goal.
Bastion Arzi
Ministry of War
Amarr Empire
#5 - 2013-08-13 15:51:47 UTC
If you really want a t3 get a tengu imo
Miram Amica
Motiveless Malignity
Deepwater Hooligans
#6 - 2013-08-13 16:05:24 UTC
Bastion Arzi wrote:
If you really want a t3 get a tengu imo

Why is that your imo? Is it your fav? Or ....?
Miram Amica
Motiveless Malignity
Deepwater Hooligans
#7 - 2013-08-13 16:08:02 UTC
Solai wrote:

I haven't bothered with T3, but from what I've seen: Minmatar Loki's get a lot of demand in null-sec fleets. Caldari Tengu's get a lot of use as PvE ratting ships. Proteus and Legion appear to have much slimmer demand.

Meanwhile, having minmatar cruiser 5 opens up those tech 2 cruisers, which also get quite a bit of demand in PVP. So Minnie is a good way to go, given you goal.


Ya, cruiser 5 for any race looks like its gonna hurt. Which is why I am trying get all the advice I can. I can't imagine myself with that for more than 2 races in a years time. Just too many gunnery skills/support skills to train.
Marc Callan
Center for Advanced Studies
Gallente Federation
#8 - 2013-08-13 16:15:59 UTC
Miram Amica wrote:
Bastion Arzi wrote:
If you really want a t3 get a tengu imo

Why is that your imo? Is it your fav? Or ....?


The Tengu has long been known as a ship capable of doing both PVE combat and various jobs in PVP. A great deal of its power came from the fact that its primary weapons are heavy missiles, which were badly overpowered until a recent nerf. The preferred uses for the other T3 strategic cruisers have generally been a bit more specialized. (The Loki and the Legion are often used as command boosters, for skirmish and armor buffs, respectively, for example.)

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#9 - 2013-08-13 16:26:17 UTC
I would change your focus to t1 ships for now, t2 in a bit and maybe T3 in 1-2 years time

There is no need to set your sights on t3s so early on, learn the basics first, learn the game, learn the mechanics, politics, money making, pvp basics .. then worry about T3, and capitals and sov war and WHs etc..

History is the study of change.

Kahega Amielden
Rifterlings
#10 - 2013-08-13 16:33:00 UTC
Miram Amica wrote:
Kahega Amielden wrote:
Quote:
Okay, mini background. I did a lot of reading on this game, as my best friend has been trying to convince me to play for little over a year. I would like to fly T3 cruisers. However I am at a loss for the differences between them as when I look them up they all have the same "special" ability. 5% reduction in heat damage. [I assume to modules you are allowed to over-heat]

T3 cruiser attributes are determined by the combination of subsystems chosen. The base hull doesn't do much other than decide which subsystems are available. The Loki (Minmatar T3) can get subsystems related to stasis webifier range and autocannons among other things.

For someone who doesn't know anything about them, you're oddly focused on T3s. Why'd you decide you wanted to fly a t3?



I was told and read that T3 are the choice for WH. Although I am not really sure why. They referred its something about most bang for your buck before it collapses? I figured by the time I have gotten the skills to fly it I would be well versed in WH. But that will come in time as I am trying to finish the tutorials.

My friend has a PvP and miner account, and through her...mining looks dull. And she does more Fw stuff. She explained WH is kinda the more difficult PvP. So, I figured if I can jump into the "more difficult PvP" for a while I will learn faster than if I just did high sec war.

That...and I like odd numbers...so T1 and T3 please Big smile



There's nothing in particular that makes T3s great for wormholes. Furthermore, in general, ships are not classes. You are not restricted to one kind of ship. If you want to fly a T3, it (should) be because you found something you wanted to do and decided that a T3 is the best thing to do it in.

All PVP is different. Each brand has its own things you need to learn and watch out for. The only thing wormhole PVP will teach you faster about is wormhole-specific
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#11 - 2013-08-13 16:33:11 UTC
Well, allow me to offer myself as an example, for context. I've played *I think* a total of 8 months worth of training.

I did a little bit of random skilling, but for the most part it's been organized and efficiently mapped and focused toward core skills(Int27/Mem21 is optimal) and broadly applicable utility skills. For anything useful for battlecruisers and below(besides the different weapons), I have the skill at 4 or 5. I am good at flying any ship I get in, SP-wise. I have just recently finished training Amarr cruiser 5, and am now immediately training Minmatar cruiser 5, which will be done in another ~18 days. I might do both Caldari and Gallente to 5 afterward. If I wanted to, I could instead start training the StratCruiser skill array, and get into a Legion this week, and be able to fly it pretty well(from an SP point of view). However, I'm a Logi pilot, so that's not my bag.

You can probably reach your goal within 6 months, if you're particularly focused, and can be mostly with OK core/support skills, and/or you could be pretty much have all the relevant skills aced within 8 months, flying that Loki at tip-top condition.

So there's some perspective.

Just bare in mind that it's not worth it to wait 6 months to have fun. So even if efficiency is nice, make sure you always have access to a fun option that will keep you satisfied. If you're in a PVP corp, one fun/easy competency to pick up early is T2 frigates - Interceptors. Flying elite tackle is pretty neat. Although T1 cruisers are the best bang-for-the-buck-and-SP, cheap, disposable but powerful. So that's a good one to look into early too, get all four to 3 or 4 within a couple days.
Ned Taggart
University of Caille
Gallente Federation
#12 - 2013-08-13 16:42:51 UTC
If you just started, then in all honesty, you do not know what you want to do yet. This can change radically in your first few months.

First, get into a corp that will offer a wide variety of options. Start participating in what you think you want to do, but at least dabble in the other stuff as well. You have a ways to go before you have skills up for T3. Smell the roses along the way.

T3's are popular in WH, because they make stupid isk in W-space, but from what I hear, it is a harsh existence. You have to learn how to live there. You have to be able to travel safely in lowsec and nullsec before you can even think about living in WH's. You have to know how to use varied techniques to not get caught. These techniques cannot be met with Skills Points alone.

You need to know route planning using dotlan, you need to know how to set up system safes and tacticals on the fly to avoid gate camps and bubbles, you need to know how to use dscan both offensively and defensively.

T3's are a decent goal, but don't rush towards it, cause it really won't matter unless you know how to fly it and have the skills and isk to replace it once you get it destroyed.
Miram Amica
Motiveless Malignity
Deepwater Hooligans
#13 - 2013-08-13 16:59:03 UTC
Thanks for all the replies. Like I said I am still really new. So all the advice is nice. The 2 things I noticed with my research/ talks were planning and not flying what you can not afford to lose.

So, I figured T3 planning would mean I would pick up lots of core skills and exp along the way. I was informed about RvB as a good way to learn basics if I did not want to go into FW. However, I am not sure how you would make money in RvB since you can not supplement some PvP for plex farming?

Also, about changing ideas. Started browsing these forums more. The pirate thread seems comical. Is there a equivalent for Anti-pirate thread? Just so I can get both sides of the picture? Sorry asking a lot of questions.
Ned Taggart
University of Caille
Gallente Federation
#14 - 2013-08-13 17:24:51 UTC
Having a long term plan is really useful, just don't get tunnel-vision on that goal. I am not sure how other Corps make money, but in my corp, there are plenty of opportunities and guidance, Mining, PI, exploration etc as well as plenty of PvP action. My biggest problem is deciding what I want to participate in. There are always scheduled events, and when they overlap, it can make deciding tough.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#15 - 2013-08-13 20:57:04 UTC
You mention anti-pirate. Well, there's not much of a presence for such a thing. Part of it is due to game mechanics. But more importantly, there's not really a reason to blow up player pirates. It doesn't accomplish much, and it makes you a target. In the end, its up to each person to make sure they themselves don't become an easy target.

One sort-of-credible option that gets close to your concept, however, are mercenaries.

Regarding learning the ropes of PVP, null-sec alliances are a good option. The more successful null-sec groups tend to possess a lot of resources and social support that can help foster a newer pilot. At least, that was my experience.

You're right to realize that income is a bottleneck. You'll want to put in some serious time trying out different means of making cash, and find what strikes your interest most.
Kahega Amielden
Rifterlings
#16 - 2013-08-13 21:14:25 UTC  |  Edited by: Kahega Amielden
Quote:
Also, about changing ideas. Started browsing these forums more. The pirate thread seems comical. Is there a equivalent for Anti-pirate thread? Just so I can get both sides of the picture? Sorry asking a lot of questions.


EVE does not have good guys v bad guys, EVE has different groups with their own interests. If some people are doing stuff that you don't like (e.g. camping a gate you or your allies travel through, hunting you or your allies while mining or doing exploration), you go out and kill them. You do not choose to be a "pirate" or an "Anti-pirate", you choose whether or not you want to fight any particular person or group of people.

Quote:
You mention anti-pirate. Well, there's not much of a presence for such a thing. Part of it is due to game mechanics. But more importantly, there's not really a reason to blow up player pirates. It doesn't accomplish much, and it makes you a target. In the end, its up to each person to make sure they themselves don't become an easy target.


It's not quite true that they don't exist. There are corps/people who will, for example, help a smaller/younger corp wardecced by a bigger group. There are a few coalitions that will go out of their way to find pirates (that is, people who try to camp your gates/attack your plexers/etc) and kick them out.

It is usually true, however, that such things are done in the interests of oneself or one's corp/alliance. There's not a lot of doing stuff for the "Common good".
Bastion Arzi
Ministry of War
Amarr Empire
#17 - 2013-08-13 22:39:36 UTC
Marc Callan wrote:
Miram Amica wrote:
Bastion Arzi wrote:
If you really want a t3 get a tengu imo

Why is that your imo? Is it your fav? Or ....?


The Tengu has long been known as a ship capable of doing both PVE combat and various jobs in PVP. A great deal of its power came from the fact that its primary weapons are heavy missiles, which were badly overpowered until a recent nerf. The preferred uses for the other T3 strategic cruisers have generally been a bit more specialized. (The Loki and the Legion are often used as command boosters, for skirmish and armor buffs, respectively, for example.)


This basically, 10goo's are good
Miram Amica
Motiveless Malignity
Deepwater Hooligans
#18 - 2013-08-14 15:40:48 UTC
Thanks everyone for explain the T3's and giving me the info on no Good Vs Evil. I just really enjoyed the pirate thread as it was kinda inspiring on how not to get destroyed...or at least avoid some of it.

Was also kinda cool seeing that some pirates tend to offer advice after killing people they deem...too noobish.

Will continue to read the forum for more info. Will make a new post as to not clutter this one too much. If more questions arise.
Gloombot
Sebiestor Tribe
Minmatar Republic
#19 - 2013-08-15 03:58:51 UTC  |  Edited by: Gloombot
Honestly I'd recommend something like a Drake. They are much cheaper, great for wormholes, and would definitely hold you over until you knew enough about the game not to have to ask this question anymore :)

Not that asking questions is bad, but the Drake is a solid ship.

Get your core and support skills solid, then make a better decision. For what it sounds like, you could put yourself on a path of Drake > Tengu in a year or less, you'd be training similar skills, but I wouldn't take the dive to t3 so early. Better to learn lessons on a t1 BC.