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PVP and PVE double weapon system

Author
Egravant Alduin
Ascendance Rising
Ascendance..
#1 - 2013-08-14 18:07:16 UTC  |  Edited by: Egravant Alduin
Since in EVE the weapon systems and fits that used for PVP are totally different than PVE and most PVE ships are useless against ships that come to kill them I suggest:

A button or something that lets you in some seconds according to ship and skills to replace your current weapon/fit setup with a different setup that it can actually fight and stand against a PVP ship.

I'm saying that cause in other MMOs if you have weapons you can fight if someone is trying to slaughter you .In this game simply you watch and even if you fight back with PVE setup the opponent will leave since no one in PVE setups has scramblers.

I suggest this so we can make this game better and even some people who enjoy PVE they can fight back a PVP ship that comes to destroy them.

PS I m not saying to use both just you could be able to swittch in space between setups.

Feel the wrath of the GECKO!

TehCloud
Guardians of the Dodixie
#2 - 2013-08-14 18:14:58 UTC
No.

You choose to fly a PvE Ship, so you can be good at doing PvE Stuff.
If you want to PvP with your ship, fit it accordingly.

My Condor costs less than that module!

Swiftstrike1
Swiftstrike Incorporated
#3 - 2013-08-14 18:26:25 UTC
TehCloud wrote:
No.

You choose to fly a PvE Ship, so you can be good at doing PvE Stuff.
If you want to PvP with your ship, fit it accordingly.

^This. Refitting in space is a game breaker.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Corun Deluse
Japanese Capacitor Company
#4 - 2013-08-14 20:43:40 UTC
Welcome to EVE, where every choice you make has consequences.

You CAN PvE with a combat-capable ship... we usually call this bait, works well. You're trading PvE ability for PvP ability.

If you failed to foresee PvP, learn from the experience so you can put up a better fight (or even win) next time or simply pay more attention to your surroundings. High security space isn't "Perfect" security space. The only place you're safe is docked. Once you undock, somebody can (and WILL if you give them a reason that offsets their costs) shoot you.
Roime
Mea Culpa.
Shadow Cartel
#5 - 2013-08-14 20:59:42 UTC
Egravant Alduin wrote:
Since in EVE the weapon systems and fits that used for PVP are totally different than PVE and most PVE ships are useless against ships that come to kill them I suggest.


Citation needed

.

Egravant Alduin
Ascendance Rising
Ascendance..
#6 - 2013-08-15 15:00:58 UTC
I'm saying that if a ship has good weapon systems and fit why can't deal with a PVP ship?In other MMOs you can fight anywhere with your weapons.Also imagine that since EVE wants to be realistic this is not realistic at all.It's like saying we have a battleship in sea but when someones attacks it he won't be able to defend cause it's not ready for that.Doesn't make sense at all.

Feel the wrath of the GECKO!

Whitehound
#7 - 2013-08-15 15:57:51 UTC
Nothing stops you from fitting for PvP and using it for PvE.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Lucas Kell
Solitude Trading
S.N.O.T.
#8 - 2013-08-15 16:18:05 UTC
Egravant Alduin wrote:
I'm saying that if a ship has good weapon systems and fit why can't deal with a PVP ship?In other MMOs you can fight anywhere with your weapons.Also imagine that since EVE wants to be realistic this is not realistic at all.It's like saying we have a battleship in sea but when someones attacks it he won't be able to defend cause it's not ready for that.Doesn't make sense at all.

That actually makes loads of sense. If a ship was going out to sea to perform a land operation, it wouldn't necessarily be equipped to deal with aircraft. However, if they knew that aircraft might be a problem, they may ensure it is equipped to deal with them should the need arise, even though that may affect how much land operation stuff they can take.
You can do the same. You can either equip some PvP stuff if you feel PvP is likely, or have an alt or friend nearby to jump in and give you a hand.
Also, EVE doesn't want to be realistic, it wants to have real world meta gaming. there's a difference. If it was supposed to be realistic, then the spaceships wouldn't have the physics of submarines.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#9 - 2013-08-15 16:54:04 UTC
Lucas Kell wrote:
Egravant Alduin wrote:
I'm saying that if a ship has good weapon systems and fit why can't deal with a PVP ship?In other MMOs you can fight anywhere with your weapons.Also imagine that since EVE wants to be realistic this is not realistic at all.It's like saying we have a battleship in sea but when someones attacks it he won't be able to defend cause it's not ready for that.Doesn't make sense at all.

That actually makes loads of sense. If a ship was going out to sea to perform a land operation, it wouldn't necessarily be equipped to deal with aircraft. However, if they knew that aircraft might be a problem, they may ensure it is equipped to deal with them should the need arise, even though that may affect how much land operation stuff they can take.
You can do the same. You can either equip some PvP stuff if you feel PvP is likely, or have an alt or friend nearby to jump in and give you a hand.
Also, EVE doesn't want to be realistic, it wants to have real world meta gaming. there's a difference. If it was supposed to be realistic, then the spaceships wouldn't have the physics of submarines.


The problem isn't you can't do PvE and PvP in a ship fit the same way, you can.

In places of high-activity, when I rat I do it in a PvP fit drake.
In places of low-activity, I usually rat in a PvE fit Talos.

Fit for your neighborhood, rather than min-maxing your isk/hr. Alternatively, keep a POS in system and just swap ships as soon as a hostile enters system.
Aglais
Ice-Storm
#10 - 2013-08-15 16:58:56 UTC
Alternative suggestion: massively overhaul PvE so that it
1) does not require absolutely useless otherwise fits to do
2) is much similar in terms of scale and difficulty to PvP (The actual fighting, not the gatecamps and metagaming, at least not until L5s or something)
3) cannot be formulaicly exploited- the fact that EVE Survival exists, and has carefully tabulated data on almost every mission and etc. is absolutely pathetic. It's fine for a site with hints and tricks to exist, but one that will detail in depth how literally every aspect of the mission can play out due to studying through near endless repetition... Problem detected.

If PvE becomes more like PvP, then you'll see more PvP fit ships doing them because that makes the most sense.

"PvE fit" is already pretty much a synonym for "failfit", once these changes are considered and implemented, that will be a fact, not an offhand joke. And it will not be a bad thing.

Other benefits:
1) People will stop saying "Well you have to take PvE into consideration too I mean we can't make this ship actually good because then it'd totally stomp everything else in PvE, so no it can't have PvP effectiveness too" (which is what I think is happening with the Nighthawk right now)
2) PvE will be FAR more interesting, because you are fighting intelligent AI that could actually give you a hard time depending on both how you fit your ship and the tactics you use. You don't just warp in, sit in an overtanked rattlesnake for two hours while your sentries slowly plink away at everything in a pocket and then move to the next one.
3) Mission botting ends. I don't know if it's a big deal now, but you will be entirely unable to bot against an intelligent group of opponents.
Egravant Alduin
Ascendance Rising
Ascendance..
#11 - 2013-08-15 19:14:24 UTC
I agree with aglais i disagree with lucas.To lucas:Your example of air or land attack wasn't correct since in eve all ships are space ready for battle.So it supposed to fight the same good in any situation .
Aglais has some really good points.The most I liked is PVE becoming more PVP.
Would be so cool all ships were fitted for PVP and could do PVE since mybe a ship in PVE could leave the battlefield if you didn't had warp scrarmblers or something like that.

Feel the wrath of the GECKO!

Gospadin
Bastard Children of Poinen
#12 - 2013-08-15 19:15:44 UTC
The request is identical to dual-spec for WoW. My vote is 'no'
Egravant Alduin
Ascendance Rising
Ascendance..
#13 - 2013-08-15 20:07:09 UTC  |  Edited by: Egravant Alduin
It has been asked again before.

https://forums.eveonline.com/default.aspx?g=posts&m=572307

I hope they listen to so many people that want this to be added

Feel the wrath of the GECKO!

hmskrecik
TransMine Group
Gluten Free Cartel
#14 - 2013-08-15 20:15:27 UTC  |  Edited by: hmskrecik
Aglais wrote:
Alternative suggestion: massively overhaul PvE

It's very nice idea but I think it's not just massive task. It's impossible.

The issue is slightly off-topic in this thread so I'll be short. Take two things into consideration:

1. PVE content has to be algorithmically generated, scripted, etc. If it were to be totally random, it would be never balanced. Since it is not quite random, it has to be somehow predictable and repeatable, at least to some degree. And any such repeatability and predictability WILL be tabulated, min-maxed, exploited and so on. Please note that even Hulkageddon is a case of such exploitation since miners tend to repeat the same mistakes.

2. PVE fitting inadequacy, in my opinion, comes from countless game rebalancings which caused PVP doctrines shift. What you ask for is that CCP at the end of (re)balancing cycle, updated all PVE stuff to reflect new PVP tactics. And even assuming they can and want to do it, there's still a matter of whether they do it right away, which basically means they have to be oracles and divine what are possible uses of new gear, or they wait to see what people actually do, which means the PVE lags behind like it does now.
Morrigan LeSante
Perkone
Caldari State
#15 - 2013-08-15 20:34:18 UTC
Roime wrote:
Egravant Alduin wrote:
Since in EVE the weapon systems and fits that used for PVP are totally different than PVE and most PVE ships are useless against ships that come to kill them I suggest.


Citation needed



Hardly, unless you're playing reaaaaaaaaaally fast & loose with the term 'PvE ship'


The idea still sucks but this particular point is very true.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#16 - 2013-08-15 20:56:55 UTC
Roime wrote:
Egravant Alduin wrote:
Since in EVE the weapon systems and fits that used for PVP are totally different than PVE and most PVE ships are useless against ships that come to kill them I suggest.


Citation needed



Ever fit a point to a PvE ship? Ever put a buffer tank on a PvE ship?

Before ASB's came along you would never fit a shield booster to a PvP ship.

The fitting methodology is completely different between PvP and PvE.
X Gallentius
Black Eagle1
#17 - 2013-08-15 21:01:43 UTC
Optimized PvE fits (in terms if isk/hour) suck for pvp, but many pvp fits can do pve (although they cannot maximize isk/hour like pve fits can).
Anthar Thebess
#18 - 2013-08-15 21:07:52 UTC
NO!

I was hoping for ship that will utilize missile & guns , and i see something like this :/
Zappity
New Eden Tank Testing Services
#19 - 2013-08-15 21:23:09 UTC  |  Edited by: Zappity
This is an MMO - people should be encouraged toward PvP. An optimal PvE fit should be good for PvP. This probably means changing the NPCs rather than ship modules.

Zappity's Adventures for a taste of lowsec and nullsec.

Maximus Aerelius
PROPHET OF ENIGMA
#20 - 2013-08-15 21:32:46 UTC  |  Edited by: Maximus Aerelius
Care less about the ISK\Hour and more about the enjoyment. Choices = Consequences.

EVE is EVE it isn't like any other MMO, it's frigging tough, it requires intellect and research, knowledge transfer and PVE shouldn't be like PVP and never the twain shall meet.

If you want to PvP then fit for PvP and\or have some buddies on stand-by ready to pounce.
If you want to PvE with maximum ISK\Hour but aren't willing to "be prepared" by fitting some Stabs\Whatever or having some buddies on standby then you risk your ship for that ISK\Hour ratio.

Again Risk = Reward.
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