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Does CCP Want You To Live In Highsec?

Author
Herr Wilkus
Aggressive Salvage Services LLC
#41 - 2011-11-11 08:51:39 UTC  |  Edited by: Herr Wilkus
Ann133566 wrote:
Herr Wilkus wrote:
Alysane wrote:


Seems that gankers are more concerned with accumulating tears then actual isk profits. Theres plenty of opportunities to both ruin someones day AND collect a nice profit, but i guess that takes too much work and patience for some people.


I'm down with this - but only if CCP increases the cost of Strip miners to about 70 or 80M each.
That way, you can gank a Hulk and make a profit. Shouldn't have to take a loss every time I kill a Hulk or Mackinaw.

Or are you trying to say that people should ONLY be ganking Haulers with huge payloads, or Officer fit CNRs?

Or is this a better way to blow up Hulks and earn a profit?

Find a miner in a Hulk.
Kill the Hulk.
Add the miner to your addressbook.
Demand a ransom. Threaten to gank them again in the future.
Miner pays, you win.
If miner doesn't pay, you use a locator agent and blow them up again, and again. Either way, you win.
Its not griefing, because all the victim has to do to stop the pain is pay you 200M or so.

Random Hulk ganking is fun.

Ganking the same miner over and over until they quit. Priceless. That is REAL PVP. Pirate



That's griefing and you can be banned for that... just saying


Nope. It isn't. And I haven't been.
Ganking someone over and over for no reason. Maybe.
Ganking someone over and over to extort ISK is perfectly legal.

If CCP banned people for doing it, why would anyone pay?

And besides, how ELSE would you propose making Hulk ganking a profitable enterprise? Short of say, corning the market on Oxytopes? Pirate
Donna Divine
Gilded Goose Brokerage
#42 - 2011-11-11 08:57:06 UTC
Fix Lag wrote:
I'm gonna go dig up the calculations that were done about how nullsec would run out of ammo-replacement production capacity after an hour or two of a hundred-odd Maelstroms firing. And CCP wonders why nobody builds out there and everyone builds in highsec...


It's the same people building in high sec and killing in nullsec. That's what half of high sec doesn't understand: alot of the big industry hotshots are nullsec players. The produce in high sec because that's way easier then producing in nullsec.
Lexmana
#43 - 2011-11-11 09:02:14 UTC
OP is right. If CCP doesn't realize this soon the passionate players will leave and the rest will soon die of boredom.

I don't know if there are any official statistics out there but my impression of EVE players is that many tries it and leave but those who do stay with EVE, does it longer and spend more money than players of other MMOs. These are the players CCP risk to lose.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#44 - 2011-11-11 09:30:25 UTC
CCP wan't more ad more subscribers, thay give a **** where thay live High, Low, Zero Sec. And the 0.0 PRO-PVEers say that 0.0 is stagnant whos fault is it.

CEO of Lanate Industries

Citizen of Solitude

Elson Tamar
Aliastra
Gallente Federation
#45 - 2011-11-11 11:24:17 UTC
CCP wants you, i hope, to play the game your way and enjoy it. Also dont forget on a finacial point of view having lots of people playing and catering to ALL of them means more subs.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#46 - 2011-11-11 12:24:57 UTC
No, its my choice to do so.

And no running lvl IVs is less profitable then belt ratting. Not to mention that for running lvl IVs you need two accounts / one in noctis. And even then is less profitable then belt ratting just for bounty.

Just my experience about how much i can make...

two accounts doing lvl IVs roughly 60-70 mil per hour at best. LP change is now 0,5 isk per LP or even less, thanks to incursions.

one account ratting in regular PvP hurricane / well - point + LSE. is round 40 mil per hour just on bounties with occasional faction drop worth 20-460 mil.

Anomalies will come back in greater number, or at least thats what i read.

Doing sanctums nets round 60 mil per hour in drake/tengu with occasional maze bookmark nets 80-1000 mil. and faction drop worth as stated above.
DarkAegix
Center for Advanced Studies
Gallente Federation
#47 - 2011-11-11 12:47:46 UTC
Anomalies are being buffed for Winter.
IIRC, they'll get extra value, but not spawn more often. More bang for your buck. Or is it buck for your bang?
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#48 - 2011-11-11 12:49:29 UTC
DarkAegix wrote:
Anomalies are being buffed for Winter.
IIRC, they'll get extra value, but not spawn more often. More bang for your buck. Or is it buck for your bang?



If thats the case than its pointless...

Doesnt matter if you make income from sanctums 1000 time highers... it will just not bring anyone to null again. Since systems which can provide those are owned.

Anyway its just rumors... I heard that they will increase quantity. We will see in the end.
Lexmana
#49 - 2011-11-11 13:05:30 UTC
Jaroslav Unwanted wrote:
No, its my choice to do so.

And no running lvl IVs is less profitable then belt ratting. Not to mention that for running lvl IVs you need two accounts / one in noctis. And even then is less profitable then belt ratting just for bounty.

Just my experience about how much i can make...

two accounts doing lvl IVs roughly 60-70 mil per hour at best. LP change is now 0,5 isk per LP or even less, thanks to incursions.

one account ratting in regular PvP hurricane / well - point + LSE. is round 40 mil per hour just on bounties with occasional faction drop worth 20-460 mil.

Anomalies will come back in greater number, or at least thats what i read.

Doing sanctums nets round 60 mil per hour in drake/tengu with occasional maze bookmark nets 80-1000 mil. and faction drop worth as stated above.


Maybe you should ditch your noctis and make 50M/h on one account instead of 60-70M/h on two. 40M/h on bounties in belts seems a bit steep to be sustainable with a PvP cane, but maybe you can do it if chaining (but then you don't get the faction loot). And don't forget to factor in a few random hot-drops and ganks on your cane as well as downtime when local is a little too hot for belt ratting.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#50 - 2011-11-11 13:10:05 UTC  |  Edited by: Jaroslav Unwanted
Lexmana wrote:
Jaroslav Unwanted wrote:
No, its my choice to do so.

And no running lvl IVs is less profitable then belt ratting. Not to mention that for running lvl IVs you need two accounts / one in noctis. And even then is less profitable then belt ratting just for bounty.

Just my experience about how much i can make...

two accounts doing lvl IVs roughly 60-70 mil per hour at best. LP change is now 0,5 isk per LP or even less, thanks to incursions.

one account ratting in regular PvP hurricane / well - point + LSE. is round 40 mil per hour just on bounties with occasional faction drop worth 20-460 mil.

Anomalies will come back in greater number, or at least thats what i read.

Doing sanctums nets round 60 mil per hour in drake/tengu with occasional maze bookmark nets 80-1000 mil. and faction drop worth as stated above.


Maybe you should ditch your noctis and make 50M/h on one account instead of 60-70M/h on two. 40M/h on bounties in belts seems a bit steep to be sustainable with a PvP cane, but maybe you can do it if chaining (but then you don't get the faction loot). And don't forget to factor in a few random hot-drops and ganks on your cane as well as downtime when local is a little too hot for belt ratting.


true, well i used to live in carebear heaven, even skilled up drake/tengu/missiles Big smile so no gankg, no hot drops, no danger Cool

Well blitzing up missions killing just mission target could be more profitable, i tried it and settled down with noctis as the salvage and reprocessed loot provides me with more income than the bounties and mission reward include LP ..

Currently have round 1,2 mil LP in Gallante Fed. Navy and round 500 mil LP in republic fleet. But as i said exchange rates for LP are ****** up.

Not that i play very much ... i log in here and there.. just say hi to private chanells, get info whats new, whats happening on the field and logging off.
Russell Casey
Doomheim
#51 - 2011-11-11 22:44:43 UTC
Herr Wilkus wrote:


I'm down with this - but only if CCP increases the cost of Strip miners to about 70 or 80M each.
That way, you can gank a Hulk and make a profit. Shouldn't have to take a loss every time I kill a Hulk or Mackinaw.



/facepalm.
Fix Lag
The Scope
Gallente Federation
#52 - 2011-11-11 22:48:01 UTC
Russell Casey wrote:
/facepalm.


He was being sarcastic.


(I hope)

CCP mostly sucks at their job, but Veritas is a pretty cool dude.

Aaron Aardvark
Doomheim
#53 - 2011-11-11 22:49:20 UTC
CCP need cash fast. Incarna was supposed to bring thousands of new players to Eve but resulted in less people playing. Maybe the same people who put their faith in Incarna think that making Eve less harsh and a tiny bit safer will bring more subs.
Marharto Kaitanau
Doomheim
#54 - 2011-11-11 22:49:54 UTC
Alysane wrote:
Renan Ruivo wrote:
Ganking someone for the lulz is pointless. It still is possible, but Soundwave won't be holding your hands any longer.

If you want to gank someone, do it right. Patrol the choking points, organize a gang and talk with them via teamspeak.. use passive targeters, cargo scanners and ship scanners.

You'd be surprised by the amount of T1 indies carrying over 500m in goods through some of the less known choking points. I, for one, won't tell you where it is because i don't want competition (and don't bother looking at this toon battleclinic, i use an off-alliance alt)


The point is, ganks should happen to people who deserve it. It est, those who do stupid things.


EVE has had a rule since launch. It ain't griefing if you're turning a profit. Point is, for over 70% of the ganks nobody was turning any kind of profit. Don't insult my intelligence by telling me that killing a random retriever with a thrasher gave you profits. You were just being a jerk to random people.

Cold and harsh != chaotic and pointless.


Now stop crying and learn 2 play the game.


This. Thousand times this.

Seems that gankers are more concerned with accumulating tears then actual isk profits. Theres plenty of opportunities to both ruin someones day AND collect a nice profit, but i guess that takes too much work and patience for some people.



Someone that gets it -- sir I salute you !
Waaaaaagggh
#55 - 2011-11-12 08:10:15 UTC
I don't disagree with the OP, but I do understand why CCP doesn't want nooblings to ragequit...

CCP is a business. It needs to support it's employees, and it needs to make some $.

It's a fine balance between selling out and catering to the diehard fans.

If CCP makes high sec a harsh and ruthless environment, new players would find it much more difficult to continue playing. This game isn't a one time purchase, it's a monthly subscription. Ragequiting noobs = bad

On the other hand, if CCP makes high sec easier, the veterans complain and think CCP is selling out and making EVE into WoW...


I don't personally mind what CCP's been doing. I resubbed recently after seeing all the attention CCP is paying to the community.
Herzog Wolfhammer
Sigma Special Tactics Group
#56 - 2011-11-12 08:26:29 UTC
There is a difference between a hardcore player and a griefer. The latter pretend to be hardcore players, "PVPers", and other hijacked labels.

I don't think we are losing much if "they" leave.


Now what I am wondering is, not whether CCP wants more subs, but more individuals playing. I fear that there are really only around 70000 actual players, with half of them being griefers with multiple accounts - one for griefing, one for ratting/botting/mission running (to pay for it all), one for scouting so they don't end up getting griefed themselves - and the rest being a rotating group of trial accounts who don't stay on, and those ragequitting, and more so those getting bored in high-sec and leaving because when they try to leave it's gank and grief time.

So I expect something like "I can't invoke enough tears!!!1! I am unsubbing my (insert large number of accounts here) accounts!!!1 EvE is dead!!1! Marsha Marsha Marsha!"

I don't think this game is going to be a carebear haven though. But the mechanics of griefing are finally being recognized as a tool used by a few who, if they killed this game, would be proud of that. Remember with each gank, smaktalking session, insult, etc, they are trying to ruin the game for just the victims involved in the incident. If they can drive off enough people to make the game shut down, they ruin it for everybody, and they will do this acting like they care about the game.

Bring back DEEEEP Space!

Kengutsi Akira
Doomheim
#57 - 2011-11-12 08:58:00 UTC  |  Edited by: Kengutsi Akira
how many aly accounts per person are you thinking?

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Quin'gan
Garoun Investment Bank
Gallente Federation
#58 - 2011-11-12 11:30:21 UTC  |  Edited by: Quin'gan
I've been living in 0.0 for 5 years, recent events made me haul all my stuff to empire and take a much needed break from EVE.

Returning, i have been 14 days in empire, and my gods... isk is so easy to come by in empire, that IF i go back to 0.0, i'll leave an alt in empire to make my isk.

Why on earth waste extreemly amount of time trying to beltrat, when pruning the belts require that you are alone in the system?
Anom's were ok for a bit, but EVEN sanctums in a carrier<< empire incursions. Level 4 missions are practially equal to running sanctums in a carrier, but...
- you wont get a "CTA alert, incomming badguys" in the middle of making your much needed isk.
- you wont loose 2 bill worth of ships pr month, in the CTA's
- you wont have to use poor station facilitys (producing at a pos is cumbersome and compared to empire, ********.)
- you wont get ganked by 2 frig's when mining/running exploration sites
- a single cloakey alt can disrupt all action in a system, not an issue in empire since cyno/covert cyno wont work in highsec.

All in all, yes, you can make isk in 0.0, but unless you have acess to the moonmining part of 0.0, you can make 10 times more isk/day in empire.
Elric Astrius
The Scope
Gallente Federation
#59 - 2011-11-12 11:54:24 UTC
Herzog Wolfhammer wrote:
There is a difference between a hardcore player and a griefer. The latter pretend to be hardcore players, "PVPers", and other hijacked labels.

I don't think we are losing much if "they" leave.


Now what I am wondering is, not whether CCP wants more subs, but more individuals playing. I fear that there are really only around 70000 actual players, with half of them being griefers with multiple accounts - one for griefing, one for ratting/botting/mission running (to pay for it all), one for scouting so they don't end up getting griefed themselves - and the rest being a rotating group of trial accounts who don't stay on, and those ragequitting, and more so those getting bored in high-sec and leaving because when they try to leave it's gank and grief time.

So I expect something like "I can't invoke enough tears!!!1! I am unsubbing my (insert large number of accounts here) accounts!!!1 EvE is dead!!1! Marsha Marsha Marsha!"

I don't think this game is going to be a carebear haven though. But the mechanics of griefing are finally being recognized as a tool used by a few who, if they killed this game, would be proud of that. Remember with each gank, smaktalking session, insult, etc, they are trying to ruin the game for just the victims involved in the incident. If they can drive off enough people to make the game shut down, they ruin it for everybody, and they will do this acting like they care about the game.




I have to say herz, you really do have a way with words and to be honest I think the argument is quite well written given that if these numbers are correct.. Mind you I am not in the majority of nooblings, but I did ragequit in 2006 because things were much more difficult and for someone like myself with processing delays its a tad harder to wrap your mind around the many choices and the lack of funds to establish those choices back then. I recently came back about a week ago and now I am seeing through "plexing" what I was missing out sure I skilled in social for awhile and talked with someone about potentially WH exploring with my corp or with others and trying to be the covert op that bumps and gloves but at the same time I want to have that relaxation time. I know I spent the last few days doing a bit of peacemaking and perhaps adding a little fire to the flame which was a bad thing but overall .... I think of myself as a carbear but at the same time if we got players here who are causing this much trouble for CCP and EVE perhaps our focus should shift to how are we going to minimize these numbers so that we can bring a new quality of players perhaps even go as far to say how are we going to as a community help eachother to realize that everyone is different and perhaps needs a helping hand..

Now after some reflection I dont think CCP wants us to live in high sec but then again its our job as a community to teach those who dont know how to survive in low sec to do so, because whether we like it or not, we are spending our lives training the skills and well some of us dont have the money for plex cards to boost our starting capital but mostly how does one start from nothing without resorting to mission running/bounties... I guess I see what you and others are saying but at the same time perhaps we are being doormats to these individuals because we want to deep down trust eachother and so we feed the fire in order to keep the motivation? All i can say is I am not being hypocritical but I did take a new look into the system and I see things now from both perspectives...

My bottom line... A mentor system needs to be put into place for those who want to venture out and have it be deadspace null or low sec to teach what could and will happen and that if you are killed during this tutorial you dont lose your ship or its fittings but rather you fly in a premade system ship in which suits your experience... I think honestly we should have the tutorial interview the players and then base a scenario on that algorithym. I think if the game states we can be what we want to be based on the introduction now... Perhaps all we need are changes to the tutorials and again the implementation of a mentorship program Now this would prepare everyone new or old into the challegenges to face then if someone wants to sit in the station for their existence here in EVE then its their progrative. However as it stands we need tweaks to the foundation so that new players have resources and not just be pointed to websites to fend for themselves. Perhaps if we spend our lives skilling why not have the game reflect this in tutorials and what skills are needed e.t.c and base your decision school and skill books on that profession.. if you want to proceed down a secondary path you must obtain and visit the tutorial agent who will not provide you the same books as if it was your primary and well I think personally this could offset alot of the problems with ragequit. Now this sounds like a suggestion more than answering the question but in fact... the ideal here answers the question and gives a possible solution i think.
Aaron Aardvark
Doomheim
#60 - 2011-11-12 13:04:45 UTC
Herzog Wolfhammer wrote:
There is a difference between a hardcore player and a griefer. The latter pretend to be hardcore players, "PVPers", and other hijacked labels.

Most Hisec carebears can't tell the difference between griefing and accepted game play.
Herzog Wolfhammer wrote:
Now what I am wondering is, not whether CCP wants more subs, but more individuals playing. I fear that there are really only around 70000 actual players, with half of them being griefers with multiple accounts - one for griefing, one for ratting/botting/mission running (to pay for it all), one for scouting so they don't end up getting griefed themselves - and the rest being a rotating group of trial accounts who don't stay on, and those ragequitting, and more so those getting bored in high-sec and leaving because when they try to leave it's gank and grief time.

You think half of Eve are griefers? Looks like you are one of those people I mentioned above who can't tell the difference between griefing and game play.
Herzog Wolfhammer wrote:
So I expect something like "I can't invoke enough tears!!!1! I am unsubbing my (insert large number of accounts here) accounts!!!1 EvE is dead!!1! Marsha Marsha Marsha!"

Wrong. As long as their are carebears to grief in Hisec the griefers won't go anywhere.
Herzog Wolfhammer wrote:
I don't think this game is going to be a carebear haven though. But the mechanics of griefing are finally being recognized as a tool used by a few who, if they killed this game, would be proud of that. Remember with each gank, smaktalking session, insult, etc, they are trying to ruin the game for just the victims involved in the incident. If they can drive off enough people to make the game shut down, they ruin it for everybody, and they will do this acting like they care about the game.

You seem to have changed your mind, earlier you claimed that half of Eve were griefers and now it's 'just a few'. Which is it? Ok look, in typical, paranoid carebear fashion you said griefing will kill Eve. Eve is dying because of a 'few' griefers!!!!

Why don't you and the rest of the paranoid carebears us the tools that CCP have put in game to deal with these 'griefers'? why do carebears continue to live in Hisec with the true 'griefers'?