These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

[Odyssey 1.1] Radial Menu + Drone + few other UI changes

First post First post
Author
M5 Tuttle
Imperial Shipment
Amarr Empire
#61 - 2013-08-13 02:45:36 UTC
Its honestly mind-boggling that there isn't a "launch drone group X" command that can be hot-keyed. It seems like that sort of thing would take professional software engineers like 10 man-hours tops.

I mean the functionality exists (i can right-click a drone group and launch it), it just doesn't have a hot-key. The hard part is done...
Brain Gehirn
Forcas armadas
#62 - 2013-08-13 04:04:57 UTC
Can we please get the option to assist drones using the watchlist? (or even fleet/chat window)
The assist menu is....... bad.
Lixia Saran
Perkone
Caldari State
#63 - 2013-08-13 06:20:58 UTC
What about new keybinds to launch drone groups?

Radial menus are fine and all, but keybinds are way more efficient.
Unforgiven Storm
Deep Core Mining Inc.
Caldari State
#64 - 2013-08-13 06:23:26 UTC  |  Edited by: Unforgiven Storm
CCP karkur wrote:
Hi all,

In Odyssey 1.1. my team, Team Pony Express, will be adding the Radial Menu here and there, and also making a few other changes to it. We have also been working on some other small UI changes:

Radial Menu added to:
  • Members in Fleet Watchlist
  • Fleet members (oopsOops, I forgot to add it to the flat list, will fix )
  • On squares in route
  • On system name in "next in route" (radial menu for the stargate there, allows you to jump to the system)
  • Bookmarks in People & Places (or window popped out from one of the bookmark folders)
  • Bookmarks in system map


Changes we are making for the Radial Menu:
  • Added a small icon on Radial Menu options that are range options so it's clearer they are different
  • Added indicators to show what item the radial menu is open on (for brackets it's a whitish cirlce, entries in list it's a highlight)
  • Set Destination is now primary action for Asteroids, Stations, Solarsystems, Moons, Planets, Stargates when they are not in current system (accessible through bookmarks in People & Places)
  • Removed "Bookmark" from Drones
  • Fixed duplicate options on Drones
  • Warping to fleet members now works
  • If the clicking time is very short and the mouse does not move in that time(=radial menu is not used), the click will register as a click (for example to select a target when Radial Menu delay is 0... which is btw not recommendedTwisted)
  • (maybe some other thins i'm forgetting now Blink)


Drone changes:
  • Drones and dronegroups can be dragged from "Drones in Bay" folder onto "Drones in Local Space" folder to be launched
  • Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in
  • Drones can be dragged into groups (as long as they can be grouped with the ones that are there already)... if the drone and the group you dragged it on are not in the same place, the drone will be launched/picked up and moved to the group
  • Main drone groups ( "Drones in Bay" and "Drones in Local Space") will no longer randomly collapse
  • Opacity of sub groups has been reduced
  • Sorting of drones and drone groups has been changed... now first all the groupless drones are listed in alphabetical order, and then all the groups (instead of alphabetical order where groupless drones would land between groups).


Other Changes:
  • Now possible to drag skills from Info windows to skillqueue or any input field such as chat to create a link
  • Now possible to drag skills from charactersheet to input fields to create a link
  • Camera movement when jumping has been smoothed out a lot
  • Attributes and their values in Info windows are now listed in one line, making the values easier to read


We are still working on some things... and when the time is right I will probably update this thread, but until then I should probably not say too much.Blink

Please give those things a try and let us know what you think Smile


Can you add a radial menu in the planets tab of the industry window so we can warp to a custom office at zero from there and open the custom office windows from there, plus all the usual planets / custom offices choices the normal menu offers?

when we are doing the PI runs this is the only window we have and use to move around and warp / open custom offices. having a filter to show only our custom offices in the overview would be nice and avoids having a window that occupies a huge chuck of out screen open but until that day comes, a radial menu will ease the burden of using the menu/submenu each time we need to warp or open a custom office using that window.

thank you very much

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

MotherMoon
Tribal Liberation Force
Minmatar Republic
#65 - 2013-08-13 06:27:53 UTC
CCP karkur wrote:
Balzac Legazou wrote:
When you say "change anything about that", do you mean about the fact that we all agree it needs to be changed, or do you mean there are actually some plans / commitment on CCP's part to re-do the whole drone UI at some point?

Basically what I'm asking is:

Do you have a "proper" drone UI / drone command structure up your sleeve (designed and waiting to be implemented, perhaps on the next major expansion) ? Or is that still at the stage were "we agree it needs to be changed, but we don't really know how or when (or if) we're actually going to change it" ?

Pretty much still at the "we agree it needs to be changed, but we don't really know how or when (or if) we're actually going to change it" stage although I know our UI designers have been experimenting a bit with it.

By "change anything about that" I meant that no one is going to go "No, OMG, we can't redo the drone UI now, karkur just spent X time on adding drag/drop!!" Blink

And color coding... I haven't really thought about it, but I think it would be more for our designers to decide on anyways P

Bun the drone UI really points out the worst issues with this game please reconsider and get it done for the next expansion oh god please : (

drag and drop is not a combat mechanic. the original drone ui is excel sheet city

In fact I can't figure out why it wasn't redone 5-7 years ago...

http://dl.eve-files.com/media/1206/scimi.jpg

Terrorfrodo
Interbus Universal
#66 - 2013-08-13 07:47:10 UTC
CCP karkur wrote:
If the clicking time is very short and the mouse does not move in that time(=radial menu is not used), the click will register as a click (for example to select a target when Radial Menu delay is 0... which is btw not recommendedTwisted)


Yay finally :) But why is setting the delay to zero (still) not recommended?

.

CCP karkur
C C P
C C P Alliance
#67 - 2013-08-13 08:12:54 UTC
Terrorfrodo wrote:
CCP karkur wrote:
If the clicking time is very short and the mouse does not move in that time(=radial menu is not used), the click will register as a click (for example to select a target when Radial Menu delay is 0... which is btw not recommendedTwisted)


Yay finally :) But why is setting the delay to zero (still) not recommended?

because like I said in the Radial Menu thread, it doesn't really work with dragging.... for example, there is no good way to know if you meant to be dragging a member in the fleet list or if you wanted to open up a radial menu on it and select some action.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Rommiee
Mercury Inc.
#68 - 2013-08-13 08:22:38 UTC
It is not really mentioned as part of this rollout, but as you are making UI tweaks, can I make a suggestion....

At the moment, when you select a stargate in your overview, the action buttons give you the option to align, warp to and jump etc.

When you select a wormhole or jumpbridge, the action buttons do not relate to any of the possible options. You have to right-click and select “enter wormhole” or “jump though to xxx”. It would be much easier if the action buttons switched to these options at this time.

Please can you make it so :)
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#69 - 2013-08-13 09:23:33 UTC
What i really miss is a easy asign. With slowcat doctrines and big fleets asinging your sentries u need sfind a toon alfabetacally in 250. Please maje it so u can rightnclick a person u have put on your watchllist, and asign. Or guard or assistfrom there. Omg that would help
GeeShizzle MacCloud
#70 - 2013-08-13 10:04:19 UTC  |  Edited by: GeeShizzle MacCloud
whilst ur adding functionality to the drone menu can u please add this:

- shortcut key to launch 'selected' drones. (shift and ctrl keys disabled for key combinations)

to work as follows:
open your 'drones in bay' section
select the drone(s) or drone group(s) you want to launch by using shift and/or ctrl keys.
hit your launch drone key or key combination

one of 2 states occurs:
your ship launches drones selected
your ship reports to you that you've selected too many drones that your bandwidth and skills can accomodate, and aborts the launch.

but still keep the ability to launch drones via right click menu (including launching partial stacks of drones).


EDIT: ohh and plz add the bridge through command on the radial menu for bridging through a Black ops plz.
Terrorfrodo
Interbus Universal
#71 - 2013-08-13 10:14:29 UTC
Rommiee wrote:
When you select a wormhole or jumpbridge, the action buttons do not relate to any of the possible options. You have to right-click and select “enter wormhole” or “jump though to xxx”. It would be much easier if the action buttons switched to these options at this time.

Please can you make it so :)

Don't know about jump bridges, but I have jumped through hundreds of wormholes using the radial menu on them in the overview, so that is not correct. Also warped to them or aligned, when on grid but in warp range.

Of course it works only on grid though, as wormholes are not visible when not on grid.

.

Rommiee
Mercury Inc.
#72 - 2013-08-13 11:30:12 UTC
Terrorfrodo wrote:
Rommiee wrote:
When you select a wormhole or jumpbridge, the action buttons do not relate to any of the possible options. You have to right-click and select “enter wormhole” or “jump though to xxx”. It would be much easier if the action buttons switched to these options at this time.

Please can you make it so :)

Don't know about jump bridges, but I have jumped through hundreds of wormholes using the radial menu on them in the overview, so that is not correct. Also warped to them or aligned, when on grid but in warp range.

Of course it works only on grid though, as wormholes are not visible when not on grid.



Apologies, I didn’t make it clear in my original post.

I was not talking about the radial menu as I never use it, I was referring to the row of action buttons above the overview pane.
M1k3y Koontz
THE AESIR.
Hostile Probes
#73 - 2013-08-13 12:05:14 UTC  |  Edited by: M1k3y Koontz
Still no shortcut for launch drones What?

Good changes, +1

How much herp could a herp derp derp if a herp derp could herp derp.

Witchking Angmar
Perkele.
#74 - 2013-08-13 12:28:57 UTC  |  Edited by: Witchking Angmar
Now just make the scanner button radial menu only appear when you hold down on it, like it works everywhere else. Make just clicking the scanner button close the scanner window if open, or open it with the last used tab if closed.
seth Hendar
I love you miners
#75 - 2013-08-13 13:13:18 UTC  |  Edited by: seth Hendar
Rommiee wrote:
Terrorfrodo wrote:
Rommiee wrote:
When you select a wormhole or jumpbridge, the action buttons do not relate to any of the possible options. You have to right-click and select “enter wormhole” or “jump though to xxx”. It would be much easier if the action buttons switched to these options at this time.

Please can you make it so :)

Don't know about jump bridges, but I have jumped through hundreds of wormholes using the radial menu on them in the overview, so that is not correct. Also warped to them or aligned, when on grid but in warp range.

Of course it works only on grid though, as wormholes are not visible when not on grid.



Apologies, I didn’t make it clear in my original post.

I was not talking about the radial menu as I never use it, I was referring to the row of action buttons above the overview pane.

when a WH is selected, the 'jump' option (in selected items) makes you enter it, i'm using it since i do WH, and i started 2 years ago.

regarding those improvements, please:

1- make the radial menu optionnal (like the sensor overlay, make it completely optionnal, not "off but let me show myself anyway when entering new space")

2- we need keybindings for drones

3- drag & drop drones / group should "assist" said drone / group to fleet member (or repair if logi drone)

4- we need keybindings for drones
Rek Seven
The Scope
Gallente Federation
#76 - 2013-08-13 13:33:30 UTC
CCP karkur wrote:

Drone changes:
  • Drones and dronegroups can be dragged from "Drones in Bay" folder onto "Drones in Local Space" folder to be launched
  • Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in
  • Drones can be dragged into groups (as long as they can be grouped with the ones that are there already)... if the drone and the group you dragged it on are not in the same place, the drone will be launched/picked up and moved to the group
  • Main drone groups ( "Drones in Bay" and "Drones in Local Space") will no longer randomly collapse
  • Opacity of sub groups has been reduced
  • Sorting of drones and drone groups has been changed... now first all the groupless drones are listed in alphabetical order, and then all the groups (instead of alphabetical order where groupless drones would land between groups).



Please tell me this isn't the update to the drone interface that people have been waiting for Sad
Steve Bellator
Caldari Provisions
Caldari State
#77 - 2013-08-13 14:33:06 UTC
I'm going to bring this up again because I think it bears repeating and everyone seems to be caught up on the drones.

Please make an overview button and/or hotkey for Jump Bridges and bridging off of Titans/BLOPS.
Sante Ixnay
University of Caille
Gallente Federation
#78 - 2013-08-13 15:32:27 UTC
CCP karkur wrote:
Alex Trevalian wrote:
I'm unsure if this is easy to do or not, but I get really frustrated when I get podded and try to use the radial menu to quickly warp to a celestial or customs office and the Warp-To location is different. Usually it's at the top of the circle but sometimes not. Can this be made more consistent?

What? Warp To to should always be in the same spot(10.30... never at 12 o'clock)... the point is exactly to have it consistent .... could you explain better what you mean?


I can't speak for Alex Trevalian, but the problem for me is that Planet View is at 1200, for a few different reasons.

- If you don't do PI, there's no need for Planet View.

- Because of that, the change in the UI can be momentarily confusing. Why do people interact with planets at all, if they're not doing PI? Warping out pods, hunting targets, or avoiding hunters would be very common reasons, where momentary confusion is kind of bad. P

- Because of the arrow, the icon kinda looks like some sort of "move to" button, and it's in the same very prominent position as Dock and Jump, both of which will first warp you to the target.

1200 is basically "use item", so don't get me wrong, it makes perfect sense that Planet View is there. But I'm not talking about sense, exactly. :) Especially for somebody who is first finding their way around the radial menu, and isn't necessarily keyed into the supporting logic in it yet.

My suggestion would be to change the icon, or to change Planet View's position, or both. The icon could be a stylized planet, factory, or the PV letters. The 600, "target" position seems the next most intuitive place to put it. 1200 would be empty, in that case, like it is for moons, belts, and stars. Do any of those things, and I think the "Warp to" button at 1030 will feel more prominent.

Unezka Turigahl
Det Som Engang Var
#79 - 2013-08-13 16:54:05 UTC
What I currently hate most about drones is how tiring it is to assign individual drones to individual targets...

move mouse to targets
click on target 1
move mouse to drone window
right click drone 1, engage target
move mouse to targets
click on target 2
move mouse to drone window
right click drone 2, engage target
move mouse to targets
click on target 3
move mouse to drone window
right click drone 3, engage target
etc...

not good for the wrist.

and yeah... searching for the guy to assist your drones to in the right-click list is tiring also. Being able to just keep the guy at the top of your watchlist and drop the drones on him there would be awesome.
War Kitten
Panda McLegion
#80 - 2013-08-13 16:55:33 UTC
Great work on the drone UI fixes and useability, thanks. I look forward to trying these out.

And thank you for not just saying, "Yeah, we want to redo the whole drone UI - no sense working on it now." Everything you listed sounds like very good improvements.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.