These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Change to SP loss in regards to T3's

First post
Author
Eugene Kerner
TunDraGon
Goonswarm Federation
#61 - 2013-08-12 13:12:17 UTC
baltec1 wrote:
Eugene Kerner wrote:


They deserve a buff...a propper fit t3 is worth 5 times more than the t2 version so it deserves a clear advantage imo.


The federate issue megathron is worth 10 times that of a titan. I guess it should get the tank and firepower ten times that of a titan?

Also the new frigates from the tournament are worth at least 10 billion each, I guess they should have 500 times the firepower of a normal frigate...

Cost means nothing when it comes to balancing ships.

Incidently a legion is only twice as expensive as a zealot.


Argument invalid and you know it.
You talk of super - rare ships.
A T3 is not actually a rare ship anymore, it has a high prize because it is better than other ships.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Krixtal Icefluxor
INLAND EMPIRE Galactic
#62 - 2013-08-12 13:16:01 UTC
At worst one loses a Level 5 that takes all of 4 days to retrain as Subsystems are a rank 1 skill. So what ?

And it's chance based, so it doesn't even necessarily happen.

Does this really take a 4 page Thread to grasp the concept ?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Onictus
Federal Navy Academy
Gallente Federation
#63 - 2013-08-12 13:39:37 UTC
Krixtal Icefluxor wrote:
At worst one loses a Level 5 that takes all of 4 days to retrain as Subsystems are a rank 1 skill. So what ?

And it's chance based, so it doesn't even necessarily happen.

Does this really take a 4 page Thread to grasp the concept ?



No the chance based is which skill you lose, you ALWAYS lose a skill level from one of the subs.

...that being said if you only have one sub at 5 you can pretty much bet your ass it will be that one.
Prince Kobol
#64 - 2013-08-12 13:48:31 UTC
I currently have no issue with the SP loss associated with T3's as currently they are overpowered and the SP loss goes a little way to balancing there power.

(I did say little Big smile)

The reason I ask is that from what I have read so far it does seem that the T3 line is going to be changed (noticed I didn't say nerfed :)), so if they are changed and are no longer the overpowered ships they are now, is the SP loss still necessary?

For example if (and I hope this does come true) the T3 line up is changed so they sit between T1 and T2.. i.e better the T1 ships and multi-rolled but not better then the specialized T2 variants, then should they keep the SP loss?
Onictus
Federal Navy Academy
Gallente Federation
#65 - 2013-08-12 13:57:03 UTC
Prince Kobol wrote:
I currently have no issue with the SP loss associated with T3's as currently they are overpowered and the SP loss goes a little way to balancing there power.

(I did say little Big smile)

The reason I ask is that from what I have read so far it does seem that the T3 line is going to be changed (noticed I didn't say nerfed :)), so if they are changed and are no longer the overpowered ships they are now, is the SP loss still necessary?

For example if (and I hope this does come true) the T3 line up is changed so they sit between T1 and T2.. i.e better the T1 ships and multi-rolled but not better then the specialized T2 variants, then should they keep the SP loss?


Judging by the HAC changes they are going to make T3s useless.

The HAC's fundamental problem is that it costs 2000% of the a T1 cruiser for a 20% improvement in preformance....and somehow they are going to jam T3s BETWEEN the two of them.

Yeah, I see that being a total abortion. Glad I don't live in a wormhole.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#66 - 2013-08-12 14:03:50 UTC
Prince Kobol wrote:
As the title says, with the up and coming re-balance of T3's should CCP consider removing the SP loss associated with T3's

Discuss :)



No, at least if the power status of T3's stays such. It's the trade off for extra training over specialized ships and get something a bit good at everything but once all combined make it a very strong ship, sometimes far too strong but because of stupid mechanics and not the ship itself.

Loosing SP sucks but is also an important factor of choice, if you want that bit extra tank that extra rig slot good mobility and an overall better ship, then you have to give something in return on top of the extra skills training: SP is a good compromise, nothing to fuss about 5 days at worst and 3 at best.

However if they get the nerfhammer you can expect instead of fixing bad mechanics (OGB and oversize modules fittings) then they need to loose that drawback or they will simply not be worth flying at all, if they will ever be for many years to come after bad rebalance about to hit them hard.

removed inappropriate ASCII art signature - CCP Eterne

Onictus
Federal Navy Academy
Gallente Federation
#67 - 2013-08-12 14:11:10 UTC
Sergeant Acht Scultz wrote:

However if they get the nerfhammer you can expect instead of fixing bad mechanics (OGB and oversize modules fittings) then they need to loose that drawback or they will simply not be worth flying at all, if they will ever be for many years to come after bad rebalance about to hit them hard.



Pretty much.

Recons are better at recon....i.e. slinging points/webs/neuts/ECM over silly ranges
Logis are a LOT and I mean a TON better than T3s with reppers.
There is no T3 equivalent of a Hictor

Command ships and T3s bonuses are already getting swapped, so fixxed
That leaves HACs.
.....and the HACs are going to keep on sucking so now we have to nerf T3?

That is ********.

I figured they would break the HACs into two groups one with huge tank and moderate DPS, and one with some speed and huge DPS......there fixed.

But no, we got a mess for CCP Rise. I'm not enthused at all about 1.1 on that front.


Oversized mods aren't even that big of a deal. You ever fly one? Last one I ran across was with a bomber and I kept him tackled long enough for a gang to make it in from a system behind and killed it. The 100mn thing means that you need about 3bil in ships and implants and a toon with a YEAR AND A HALF of training to run the booster.

Sorry you couldn't kill it with your Tornado, but it sounds about fair to me.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#68 - 2013-08-12 14:13:11 UTC
Onictus wrote:



No the chance based is which skill you lose, you ALWAYS lose a skill level from one of the subs.

...that being said if you only have one sub at 5 you can pretty much bet your ass it will be that one.


Ah. Thanks for the clarification.

I didn't even bother flying my Tengu or Loki until they were all at level 5 anyway.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#69 - 2013-08-12 14:15:56 UTC
Prince Kobol wrote:
I currently have no issue with the SP loss associated with T3's as currently they are overpowered


What is wrong with all of you guys???

How can you say "x" or "y" is overpowered without even mention what's really wrong??
Because if would crush your tralala oversize modules fitted favorite frigates/cruisers/BC's???

Seriously?
The day you can't fit oversize modules on your hull, OGB gets flushed down the toilets then you can say which ship is op or not, until then there's only flawed opinions.
Being able to fit battleship modules in to cruiser/BC hulls is not smart but a stupid mechanic having a far greater influence in gaming quality then T3 ships them selves fitted with modules of their size and T2 ones.

Take the extreme case of the Elite "solo" with the elite/s boosters inside the dangerous POS boosting system wide, using strong combat boosters, dead space faction or officer modules often again oversize, to claim "x" or "y" ship is overpowered is above silly, it's just stupid.

Get rid of those bad mechanics first, and unlike many claim this will not flush all the viable setups but bring a lot more options for fittings as bring back to the scene ships underused or considered bad because they don't have the fittings to use those mods.
Flush OGB, get rid of it, delete it from DB, this crap needs to go away from the game once and for all. Not the semi half bad choice is being done currently. Simply get rid of it immediately in all its forms and build an entire new boosting system ON GRID with viable ships to do it.

Because for you guys fit a medium ASB in a frigate is not OP but a smart choice? -this is the most idiot reasoning you can find around.

removed inappropriate ASCII art signature - CCP Eterne

Onictus
Federal Navy Academy
Gallente Federation
#70 - 2013-08-12 14:20:03 UTC
Sergeant Acht Scultz wrote:
Prince Kobol wrote:
I currently have no issue with the SP loss associated with T3's as currently they are overpowered


What is wrong with all of you guys???

How can you say "x" or "y" is overpowered without even mention what's really wrong??
Because if would crush your tralala oversize modules fitted favorite frigates/cruisers/BC's???

Seriously?
The day you can't fit oversize modules on your hull, OGB gets flushed down the toilets then you can say which ship is op or not, until then there's only flawed opinions.
Being able to fit battleship modules in to cruiser/BC hulls is not smart but a stupid mechanic having a far greater influence in gaming quality then T3 ships them selves fitted with modules of their size and T2 ones.

Take the extreme case of the Elite "solo" with the elite/s boosters inside the dangerous POS boosting system wide, using strong combat boosters, dead space faction or officer modules often again oversize, to claim "x" or "y" ship is overpowered is above silly, it's just stupid.

Get rid of those bad mechanics first, and unlike many claim this will not flush all the viable setups but bring a lot more options for fittings as bring back to the scene ships underused or considered bad because they don't have the fittings to use those mods.
Flush OGB, get rid of it, delete it from DB, this crap needs to go away from the game once and for all. Not the semi half bad choice is being done currently. Simply get rid of it immediately in all its forms and build an entire new boosting system ON GRID with viable ships to do it.

Because for you guys fit a medium ASB in a frigate is not OP but a smart choice? -this is the most idiot reasoning you can find around.


There are only a few class indexed items in the game. Spec breakers, MJDs, DCUs, etc.

Everything else is fair game.

You ever roll a 100mn Tengu? or Scimi? Try it, then tell me how op it is when you lose it. They aren't all that are they are EXTREMELY difficult to fly, one screw up and that 100mn booster just turned against you as the ship every so slowly gets back up to speed.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#71 - 2013-08-12 14:23:10 UTC
Onictus wrote:
Sorry you couldn't kill it with your Tornado, but it sounds about fair to me.


At all, you don't get me.

I'm not saying I have more of those (T3's) in my hangars than you do, nor fly them often than you do, nor better than you do but I know what makes my T3's completely out of whack and what it doesn't.

1600plate on Proteus or Legion? -of course and why not? -because this stupid module has no restriction as 100MN AB's.
Shield T3's with 4K local reps and dishing HAC firepower? -indeed but only because I can fit BS size in my ships.

OGB is a very bad mechanic point blank and I could care less it takes one year to get leadership skills, a perfect logi pilot takes over a year too but they can't provide reps from inside the POS shields or off grid, from here there's no valid argument to justify OGB.
Nor there is a single one to claim current T3's are op if you take OGB and oversize modules out of the equation and it's that simple.

removed inappropriate ASCII art signature - CCP Eterne

Onictus
Federal Navy Academy
Gallente Federation
#72 - 2013-08-12 14:32:23 UTC
Sergeant Acht Scultz wrote:

1600plate on Proteus or Legion? -of course and why not? -because this stupid module has no restriction as 100MN AB's.
Shield T3's with 4K local reps and dishing HAC firepower? -indeed but only because I can fit BS size in my ships.


HAC firepower, negative. Drake firepower maybe, unless that is you are spending another 200 mil on clones after fitting a pair or deadspace x-large ASBs.....and I would love to see the fit that allows a 100mn booster after that, even using a SS100mn AB, I can't imagine how you would jam that all on.

Sergeant Acht Scultz wrote:

OGB is a very bad mechanic point blank and I could care less it takes one year to get leadership skills, a perfect logi pilot takes over a year too but they can't provide reps from inside the POS shields or off grid, from here there's no valid argument to justify OGB.


OGBs are the only reason that small gangs can take on the blob, the blob can protect its command ships if you are going 5 on 20 guess who doesn't have enough logi to protect its most valuable asset. You anti-OGB whiners are shooting yourselves in the foot. I usually roll in packs, so well have the boosters, and the logi to back them up regardless.

Will you?


Sergeant Acht Scultz wrote:

Nor there is a single one to claim current T3's are op if you take OGB and oversize modules out of the equation and it's that simple.


Oversize modes are used on EVERY SINGLE SHIP CLASS All of them. I have a Hawk with a medium ASBs, X-large boosters have been used on battleships forever, EVERY armor cruiser uses a 1600mm plate, 100mn scimis have been used in the past

Its not an issue, and its far from unique to T3s.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#73 - 2013-08-12 14:34:02 UTC
Onictus wrote:
There are only a few class indexed items in the game. Spec breakers, MJDs, DCUs, etc.

Everything else is fair game.


Is fair game because it's in every one and his grandmother mind "it's normal"

I request to fit capital armor reps on my BS too, or capital shield armor transporters. Why not??
Why it's only fair and good when it suits current meta but at all when personal tràlàlàs are touch?

Onictus wrote:
You ever roll a 100mn Tengu? or Scimi? Try it, then tell me how op it is when you lose it. They aren't all that are they are EXTREMELY difficult to fly, one screw up and that 100mn booster just turned against you as the ship every so slowly gets back up to speed.


100mn T3s yes, scimis you have yet to find me fly one or someone telling me to do so, he will not like the answer.

And again you're explaining things being obvious, there's no valid argument to justify how hard or how skilled the pilot needs to be to fly those, it's a bad mechanic.
If your opponent can't fit oversize modules so can't you, then we'll see who's skilled and makes valid tactical choices or who isn't, just like OGB, if you don't have it so will not your enemy, everything will be about player skill and tactical choices.
Tactical choice is to bring or not to bring the booster on grid, tactical choice is to bring "x" role ship or not, but certainly not "whatever the moment" pownmobile with as much if not more EHP and firepower than a BS.

removed inappropriate ASCII art signature - CCP Eterne

Onictus
Federal Navy Academy
Gallente Federation
#74 - 2013-08-12 14:36:27 UTC
Sergeant Acht Scultz wrote:
Onictus wrote:
There are only a few class indexed items in the game. Spec breakers, MJDs, DCUs, etc.

Everything else is fair game.


Is fair game because it's in every one and his grandmother mind "it's normal"

I request to fit capital armor reps on my BS too, or capital shield armor transporters. Why not??
Why it's only fair and good when it suits current meta but at all when personal tràlàlàs are touch?



There is no restriction on using capital reps on a BS hull, other than them taking 10 times the grid that a battleship has available.....HOWEVER you can easily fit a 1600 plate on basic T1 cruiser this is by design.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#75 - 2013-08-12 14:45:02 UTC
Onictus wrote:
HAC firepower, negative.


Can:

Legion: 650 dps+? -yes and it's the worst of them all at DPS department

Proteus: hell yes, can actually dish almost double if fit for and appropriate modules+implants

Tengu: of course, 600dps with javelins at 75km, requires some thinking and good implants but yes and with rage I'll let you figure the numbers while still getting a huge tank

Loki: a bit better than Legion at dps department and also far more versatile but of course it can.

Now, there are HACs not doing well at all but it's because of bad balance and thinking about these ships not getting the right tools for their job.

One thing we can agree altogether though, if T3s are a rightly balanced as the current HAC and Command ship versions I'll get 4 strategic cruiser all 5 skills useless and the feeling I've wasted my time and money when I should have stick with T1/T2/pirate frigates, some cruisers and just train a trader character instead because everything else becomes horrible.

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#76 - 2013-08-12 14:48:53 UTC
Onictus wrote:
HOWEVER you can easily fit a 1600 plate on basic T1 cruiser this is by design.


My point being, this is a bad design. As bad as OGB, and seems a lot of players agree on this.

I'm still trying to figure how to fit a large armor rep on my proteus and make it worth, still can't. I know you'll tell me I'm unskilled and don't understand a crap about this game but you're not getting my point: bad designs need to be overhaul to something consistent putting players skill and tactical choices on the scene, not the whatever current pownmobile because of silly mechanics and bad designs.

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#77 - 2013-08-12 14:51:47 UTC
Eugene Kerner wrote:
A T3 is not actually a rare ship anymore, it has a high prize because it is better than other ships.


And when it dies it does it prettier also Lol

removed inappropriate ASCII art signature - CCP Eterne

Onictus
Federal Navy Academy
Gallente Federation
#78 - 2013-08-12 14:54:09 UTC
Sergeant Acht Scultz wrote:
Onictus wrote:
HOWEVER you can easily fit a 1600 plate on basic T1 cruiser this is by design.


My point being, this is a bad design. As bad as OGB, and seems a lot of players agree on this.


So what you are going to limit ALL cruiser class hulls to 800? Have fun with 15k eHP cruisers, they just became useless. The T1 frigs down to what? Maybe a 200mm

....and the shield tankers LOL, without being able to oversize the extenders no shield ship wold be able to tank a drone. Much less 5 of them for any amount of time.

Remember ship health was already buffed once.

Would you like a global damage reduction to go with that, because everything is going to get alpha'd with your system.
DeadDuck
Aurora.
The Initiative.
#79 - 2013-08-12 15:22:26 UTC
TBH losing a Tec3 ship is already very expensive since completly fiited they will reach easaly 500m or more isks with a lowsy insurance payout . Add to that the SP loss and it is in fact a major blown.

I've flown in alliance tournment in the CVA team and since my SP's were ideal to provide boosts to the rest of the team I was, from the start, condemned to be the gang booster. In those 3 weeks I was blown away 2 times flying a legion, that was roughly 10 days of training down the drain.

The 1st time oh well it happens, the 2nd time started to be annoying. Who knows if we had gone further how many sp's I would have lost in the process since when you loose the SP's might hit you in a critical ship feature (And then you better have a 2nd pilot available) on in a very secondary ship propertie (you can still fly in the team not affecting after all the team or your ship performance).
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#80 - 2013-08-12 15:41:21 UTC  |  Edited by: Sergeant Acht Scultz
Onictus wrote:
So what you are going to limit ALL cruiser class hulls to 800? Have fun with 15k eHP cruisers, they just became useless. The T1 frigs down to what? Maybe a 200mm


No they will not become useless, they would be in their right spot for a better balance system and no they would not get ONLY 15K EHP.
Without even trying hard Zealot with 800mm T2 plate DCU II 2 hardeners gets already 32.5K EHP vs omnidmg and you have 3 low slots left to pimp the crap out of lasers.
Add 2 T1 trimarks and it gets 40.2K EHP vs omnidmg with 78.8-75.1-68.1-83 before fleet boosts, ad an extra ANP and you're still left with 2 lows to pimp dps adding extra EHP (50.2K before fleet boosts which is already huge for a cruiser).

I'm aware fleets are all about bazillions of EHP with crappy dps per ship because numbers it's all it matters, CCP is aware of that too so if instead of crappy balances they started to fix modules size to ships they could actually make proper balances regarding ships base EHP and resistances without fearing at some point players would come with obvious cookie cutter or overtank fits.


Onictus wrote:
....and the shield tankers LOL, without being able to oversize the extenders no shield ship wold be able to tank a drone. Much less 5 of them for any amount of time.


Shield tanking is about bursting amirite? - I'm sure you can plug a fit on EFT/Pyfa and figure the same numbers I did on Zealot.
And I'm actually about to see drones killing that fast the shield tanker unless it's an afk one or unable to kill drones with his own or his guns.

In the end this changes would bring a much better balance including smaller groups to hurt larger ones if instead of going through bazillions of EHP they had the choice of bringing the right ships comp vs the larger fleet.
Choices should have to be made from all sides and not the current one where everything is about the larger number in fleet and larger EHP buffers.

Onictus wrote:
Would you like a global damage reduction to go with that, because everything is going to get alpha'd with your system.


At all, if something I'm all for more gank less tank, modules size restriction would force players to make real important choices from fittings to which ship undock with instead of the current meta. Numbers would still have the upper hand and more ships destruction can't be bad for the game.

More gank less tank, we have already super caps and sov structures idiocy of HP numbers no need to continue this hilarious bad design with smaller ships or at least make it differently than current lol'ish ones.

removed inappropriate ASCII art signature - CCP Eterne