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imagine if eve was like this

Author
Belco Ssefeaba
Aliastra
Gallente Federation
#121 - 2013-08-11 23:47:13 UTC
jujumagumboo wrote:
Arduemont wrote:
No, I read it. I think it's you who's misunderstood.


I don't think you even know what you're arguing any longer. Let me break it down for you...

People play this game for space content. Massive battles with over 4,000 people bring more attention (and then subscriptions) to the game than the ridiculous dreams of furries and roleplayers who want to be able to have dance parties and fashion shows in their CQs.


The stupid; it hurts.
jujumagumboo
Goonswarm Protective Services
#122 - 2013-08-11 23:55:11 UTC
Belco Ssefeaba wrote:
jujumagumboo wrote:
Arduemont wrote:
No, I read it. I think it's you who's misunderstood.


I don't think you even know what you're arguing any longer. Let me break it down for you...

People play this game for space content. Massive battles with over 4,000 people bring more attention (and then subscriptions) to the game than the ridiculous dreams of furries and roleplayers who want to be able to have dance parties and fashion shows in their CQs.


The stupid; it hurts.


Thanks for that well-reasoned retort.
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Rogue Drone Recovery Syndicate
#123 - 2013-08-12 00:09:54 UTC
i can imgaine that and imagine it would prolly never happen youd get 10% tidi just by walking around.
Belco Ssefeaba
Aliastra
Gallente Federation
#124 - 2013-08-12 00:25:30 UTC
jujumagumboo wrote:
Belco Ssefeaba wrote:
jujumagumboo wrote:
Arduemont wrote:
No, I read it. I think it's you who's misunderstood.


I don't think you even know what you're arguing any longer. Let me break it down for you...

People play this game for space content. Massive battles with over 4,000 people bring more attention (and then subscriptions) to the game than the ridiculous dreams of furries and roleplayers who want to be able to have dance parties and fashion shows in their CQs.


The stupid; it hurts.


Thanks for that well-reasoned retort.


So far, reasoning with you has been a futile effort, as far as I can tell. Not to mention all you've done so far is call people pedos and furries for wanting CCP to expand on the EVE Universe (which yes, is so much more than spaceships).
Peter Raptor
Galactic Hawks
#125 - 2013-08-12 00:30:02 UTC
WiS has resulted in untold damage and massive subscription loss to the game couple years ago. And yes, if WiS was fully developed, why undock at all, it'll just be a Second Life clone.

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †  

Jill Xelitras
Xeltec services
#126 - 2013-08-12 01:13:12 UTC  |  Edited by: Jill Xelitras
jujumagumboo wrote:
... The fact is that nullsec is where all this game's publicity comes from.


This is not completely wrong. Personally I got into eve after reading about the GHSC (Guiding Hand Social Club) infiltration and Heist. That wasn't a nullsec thing iirc.

But let's look at that from another perspective:

- as time goes by and technology becomes better and cheaper, other companies will catch up in terms of MASSIVELY multiplayer online games. We see this happen with Planetside 2 running circles around DUST514.
So, how long will the huge battles argument pull new players ?

New players also face the feeling that (even though unjustified) they can't compete with other players in EVE. Their arguments would be:
- EVE has been around for 10 years, how will I ever catch up ?
- Thousands of players in one alliance ... my corp will never be able to compete with that.
For CCP to be able to say: "Hey we added a whole new layer to the game that is not restricted to huge alliances" would make EVE a little bit more inviting. Similar to what faction warfare or wormholes did.

New MMOs and Space MMOs / Space games are cropping up left and right and borrowing ideas from some of the best games, including EVE. We may know that EVE is better in many ways. Do new players know that ? Just take a look at two things:

What features those new games either have or advertise, and also what new players complain about in the new players Q&A or in GD.
- X rebirth and Star Citizen both have stations you can walk through.
- Both games have a 3D cockpit and game-pad steering (Not that I would want that, but it's a regular complaint seen on the forum.)
- Seamless space to planet flight as featured in Evochron mercenaries, Elite: final frontier .... EVE once had an atmospheric flight demo to showcase (got shelved)

Yeah, EVE still beats those games ... but for how long, if we stall development. Don't get me wrong, I want to see modular POS and "fixing nullsec". I want "fixing low-sec" even more than that, but one day we'll have WIS.

FPS games evolved from the likes of Operation Wolf to become broader in scope as demonstrated by Battlefield 4.

In the past developers created tank sims, infantry combat, jet combat, helicopter combat and submarine games individually. Sometimes they even used the same engine for all of this (Novalogic's Comanche, Armored Fist, F-22 Raptor, Delta Force). Battlefield1942 was among the first to combine such games into one solid experience.

EVE set out to create a seamless dark universe. Old players remember the "drawing board" section on the EVE homepage. We're keeping CCP to that promise for the benefit of both old and new players. We're not uncompromising like the Jita protesters. We do have patience, but we also want to make it clear what we stand for.

People who think EVE should be limited to what it is now, just with 3X, 5X, 10X as many ships to choose from are putting quantity over quality more than the ones who stand for a WIS someday in the future.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Jill Xelitras
Xeltec services
#127 - 2013-08-12 01:21:55 UTC
Peter Raptor wrote:
WiS has resulted in untold damage and massive subscription loss to the game couple years ago. And yes, if WiS was fully developed, why undock at all, it'll just be a Second Life clone.


Your complaint has been adressed already in this thread.

WIS didn't cause the damage, the possibility of EVE turning into a pay to win game through micro-transactions for ammo and ships (NEX store) coupled with a loss of trust in CCP was. (1000$ dollar designer jeans leak and miscommunications on what the NEX store would be).

WIS would not take away from the space sim. You wouldn't be able to shoot a POS, a POCO or any ship from within a station much like you can't do that now.

You don't have to undock now without WIS. Some traders and scammers never undock.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

jujumagumboo
Goonswarm Protective Services
#128 - 2013-08-12 02:55:52 UTC
Belco Ssefeaba wrote:
So far, reasoning with you has been a futile effort, as far as I can tell.


The reason you're frustrated is that you are completely wrong but continue to argue your points as if you're not. Try not being so wrong and you won't suffer from that sinking futility.
jujumagumboo
Goonswarm Protective Services
#129 - 2013-08-12 02:59:41 UTC
Jill Xelitras wrote:
WIS didn't cause the damage, the possibility of EVE turning into a pay to win game through micro-transactions for ammo and ships (NEX store) coupled with a loss of trust in CCP was. (1000$ dollar designer jeans leak and miscommunications on what the NEX store would be).


The hilariously bad microtransactions were definitely a disaster but the bigger problem was the years of dev time wasted on WiS content which could have been put to use fixing glaring problems with Eve's core gameplay. We can see now, two years after Incarna, that by focusing on real Eve content CCP can continue growing their game. I would hate to see them turn around that positive growth now by lapsing back into catering to roleplayers.
Jack Miton
School of Applied Knowledge
Caldari State
#130 - 2013-08-12 03:00:04 UTC
No one cares about WiS, move on.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Belco Ssefeaba
Aliastra
Gallente Federation
#131 - 2013-08-12 05:58:52 UTC  |  Edited by: Belco Ssefeaba
jujumagumboo wrote:
Belco Ssefeaba wrote:
So far, reasoning with you has been a futile effort, as far as I can tell.


The reason you're frustrated is that you are completely wrong but continue to argue your points as if you're not. Try not being so wrong and you won't suffer from that sinking futility.


I hardly argued anything, I was just pointing how flawed and utterly stupid you're reasoning is. You've yet to properly respond, besides saying "You're wrong because you're wrong because I'm right, pedofurryspacebarbie WHAAARGARBL."
Arduemont
Rotten Legion
#132 - 2013-08-12 06:48:06 UTC  |  Edited by: Arduemont
Yea, that does seem to be the extent of his argument.

I mean, there are actually some good arguments he could have used. But so far I haven't seen him use any of them. Someone called him a pigeon which I thought was spot on really.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ishtanchuk Fazmarai
#133 - 2013-08-12 07:02:05 UTC
jujumagumboo wrote:
Ishtanchuk Fazmarai wrote:
The single largest majority in EVE are solo hiseccers.

And when I look back at what CCP has been doing for us in the past 5 years, "underwhelming" comes to mind.


When pubbies running missions in high sec space get a story written about them by the BBC maybe somebody will care. The fact is that nullsec is where all this game's publicity comes from.


The news on the self-importance of nullsec usually are overstated and over-reported by nullsec. Roll

6V battle actually was like: 0.8% of the players, less than 10% the concurrent server population any given day, gather and do Sumzin Big and hereby demonstrate that the game is totally completely about them and nobody else... in their opinion.

Yet none of them would have any game to play without all the players who pay the bills, all those who play alone in hisec and are treated like misfits by CCP.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ssoraszh Tzarszh
Mellivora Nulla Irrumabo
#134 - 2013-08-12 13:01:45 UTC
Honestly WiS is allready almost complete, the stuff we have in the Captain's Quarters, the DUST 514 lobby ... all that is there and my bet is that it would not cause massive *issues* to lay for 10 years to explore a new dimension for the Eve Universe so to speak.

The very fact that you are posting in this thread at all signifies that _some_ people do like the prospect of doing _stuff_ in character, for example market browsing, or trading between people in station.

Combine this with the fact that the Dust code is live on tranquility and suddenly this WiS thing does not seem so ridiculously time consuming for CCP.

Fact of the matter is, people are psychologically attracted to things they can relate with, WiS generates a model of the human body to run around with and immerse a little further into the game. If done correctly (and not with a horrible expensive ingame shop) this could even by itself get more people into the game.

This stuff is actually about future subscribers, and the demography of the Eve Online player base (which is horribly lopsided to the testosterone variation). if CCP wants to expand their player base to include a more variety of players (good for long term existence of CCP) they need to get the attention of other people than us. You know, the already invested and content players.

And they have to do that because we are a bunch of unloyal idiots when it comes to games, when Call of -look Quake3 engine- Shooty McShooty 49 comes out suddenly 30% of the players (unloyal scrubs) let their subscription lapse for 3 months and start playing that.

CCP is still a company that will need income far further into the future than your subscription will run for.

So basically it's your fault, and you should feel bad.
Ranger 1
Ranger Corp
Vae. Victis.
#135 - 2013-08-12 14:15:51 UTC
jujumagumboo wrote:
Jill Xelitras wrote:
WIS didn't cause the damage, the possibility of EVE turning into a pay to win game through micro-transactions for ammo and ships (NEX store) coupled with a loss of trust in CCP was. (1000$ dollar designer jeans leak and miscommunications on what the NEX store would be).


The hilariously bad microtransactions were definitely a disaster but the bigger problem was the years of dev time wasted on WiS content which could have been put to use fixing glaring problems with Eve's core gameplay. We can see now, two years after Incarna, that by focusing on real Eve content CCP can continue growing their game. I would hate to see them turn around that positive growth now by lapsing back into catering to roleplayers.

You are correct in that there was too much focus on WIS and not enough bug fixes and new content for the space portion of the game... the 18 month wait was highly irritating. The pay off was horribly disappointing.

No one is asking for a repeat of that situation.

What people are asking for is a reasonable team of developers to work on it... AFTER developing solid and entertaining concepts for it to focus on.

Pointless Avatar with no game play for it = bad.

Great Avatar with great game play for it to be used in = good.

As a side note, there have been far more news stories written about things that have happened outside of space ships than in.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Silent Rambo
Orion Positronics
#136 - 2013-08-12 14:54:58 UTC  |  Edited by: Silent Rambo
Peter Raptor wrote:
WiS has resulted in untold damage and massive subscription loss to the game couple years ago. And yes, if WiS was fully developed, why undock at all, it'll just be a Second Life clone.


I'm going to have to quote another post I wrote here

Silent Rambo wrote:
The major point of an MMO is to foster human interaction in a setting where they can work together or against each other and have fun. Fostering that human interaction is where WiS should go in the first place. The fact is why does walking in stations have to affect in space content directly? It really doesn't, especially in its first iterations. If you don't need this, then don't do it. It isn't all about what you like, its also about what everyone else will like too, and continuing to polish EvE forever without actually adding new and different content will only make the game die.

Stations should be separate place were people can interact with each other, buy things, sell things, under the table deals, chat, interact, and relax. Be a business man, open a casino, bar, or corporate recruiting office. There are so many possibilities. Have a little imagination.

You really think someone would do that? Just log into EvE and tell lies?

DeadDuck
Trust Doesn't Rust
Goonswarm Federation
#137 - 2013-08-12 15:04:58 UTC
Let me see... connect to EVE to go to the Mall buy clothes and see other people, buying clothes and, who knows, maybe even having a drink in the little shops watching the ships undocking from the station...


AAAARRRGGHH.... WHAT A NIGHTMARE.... Shocked


Stitcher
School of Applied Knowledge
Caldari State
#138 - 2013-08-12 15:08:06 UTC
Or, connect to EVE and go do your thing and to hell with what other people are up to.

I don't mission run. The existence of mission running is not some source of great torment for me. It's not like *ADDING* a feature means we have to lose a feature at the same time, unless you count "takes up as little space as possible on my hard drive" as a feature.

AKA Hambone

Author of The Deathworlders

Ranger 1
Ranger Corp
Vae. Victis.
#139 - 2013-08-12 15:21:10 UTC  |  Edited by: Ranger 1
One note I'd like to make here, I applaud the work done on the prototype. However it's main focus seemed to be on interactions with either environment or NPC's (with the possibility of other players horning in occasionally).

This is fine as far as it goes, but although it is a more difficult concept I believe the focus should be on player interactions instead of being more PVEcentric.

Player interactions are the heart and soul of the best content the game has to offer, PVE is there simply for a framework to build on. If Avatar game play focuses on PVE elements for its core I think you may be limiting it's appeal for a large portion of the player base.

I realize developing the PVE mechanics was no easy task, and the concept is good so far, but what really needs to be explored is how to incorporate player interactive (or even player vs player) content and mechanics... admittedly a MUCH more difficult task.

Just my take.

tl/dr: For Avatar game play to really take off you will need to be able to use it to either work more closely with other players, or be able to screw them over in new and creative ways... or preferably both.
Ideally, if all else fails, you need to be able to beat the snot out of them as well.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dimaloun Vyreen
Viziam
Amarr Empire
#140 - 2013-08-12 15:33:03 UTC
Jill Xelitras wrote:
jujumagumboo wrote:
... The fact is that nullsec is where all this game's publicity comes from.


This is not completely wrong. Personally I got into eve after reading about the GHSC (Guiding Hand Social Club) infiltration and Heist. That wasn't a nullsec thing iirc.

But let's look at that from another perspective:

- as time goes by and technology becomes better and cheaper, other companies will catch up in terms of MASSIVELY multiplayer online games. We see this happen with Planetside 2 running circles around DUST514.
So, how long will the huge battles argument pull new players ?

New players also face the feeling that (even though unjustified) they can't compete with other players in EVE. Their arguments would be:
- EVE has been around for 10 years, how will I ever catch up ?
- Thousands of players in one alliance ... my corp will never be able to compete with that.
For CCP to be able to say: "Hey we added a whole new layer to the game that is not restricted to huge alliances" would make EVE a little bit more inviting. Similar to what faction warfare or wormholes did.

New MMOs and Space MMOs / Space games are cropping up left and right and borrowing ideas from some of the best games, including EVE. We may know that EVE is better in many ways. Do new players know that ? Just take a look at two things:

What features those new games either have or advertise, and also what new players complain about in the new players Q&A or in GD.
- X rebirth and Star Citizen both have stations you can walk through.
- Both games have a 3D cockpit and game-pad steering (Not that I would want that, but it's a regular complaint seen on the forum.)
- Seamless space to planet flight as featured in Evochron mercenaries, Elite: final frontier .... EVE once had an atmospheric flight demo to showcase (got shelved)

Yeah, EVE still beats those games ... but for how long, if we stall development. Don't get me wrong, I want to see modular POS and "fixing nullsec". I want "fixing low-sec" even more than that, but one day we'll have WIS.

FPS games evolved from the likes of Operation Wolf to become broader in scope as demonstrated by Battlefield 4.

In the past developers created tank sims, infantry combat, jet combat, helicopter combat and submarine games individually. Sometimes they even used the same engine for all of this (Novalogic's Comanche, Armored Fist, F-22 Raptor, Delta Force). Battlefield1942 was among the first to combine such games into one solid experience.

EVE set out to create a seamless dark universe. Old players remember the "drawing board" section on the EVE homepage. We're keeping CCP to that promise for the benefit of both old and new players. We're not uncompromising like the Jita protesters. We do have patience, but we also want to make it clear what we stand for.

People who think EVE should be limited to what it is now, just with 3X, 5X, 10X as many ships to choose from are putting quantity over quality more than the ones who stand for a WIS someday in the future.


This is very true. EVE has to continue to evolve, grow, improve, become a bigger, better game. I can imagine smuggling become an actual career and bounty hunting actually being a decent system, because you could break into others quarters/ambush them in stations.

Grow or die. While yes, EVE won't die, but it won't grow either. Eventually a bigger, better space MMO will come up with the features EVE doesn't have, and there we go, EVE just lost 20% of its playerbase. (exaggeration)

There are three things you say to the police. "Yes, sir", "No, sir" and "I want a lawyer". There is one thing you say to Concord, "Wait, it wasn-"