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Sometimes I wonder about CCP

First post
Author
General Nusense
Doomheim
#1 - 2013-08-09 19:25:15 UTC
I have been playing Eve for about 6 years now and somethings never change. Now with the rebalancing of Commandships. I am starting to question why I play this game and why CCP is letting someone rebalance them in a way that will make them worse then they are now.

Command ships need a buffer tank, active tanking is broke. Fix the active tanking BEFORE you make active tanking a bonus on a ship. In null sec with huge fleets, an active tank isnt going to help you at all. It will only make people not want to fly one. Why drop 400 mil on a ship to just have it volleyed off the field when you decloak. At least with a buffer tank I would have a chance.

Wing commanders dont receive Fleet bonuses, How about fixing this, its sorta important now that you are "rebalancing" ships that will rely on these more than ever.

Why allow the two mining ships to sit in a POS and the CSs not? Because they need to be "reworked". Well thanks for busting commandships and making them sit in a SS. Maybe you should "rework" the wing bonuses and give CS some buffer before ejecting them from the POS. How long before you "rework" the mining ships? One maybe Two years?

As far as ongrid boosting, I agree, they should be ongrid 100 percent of the time, this also applies to mining boosters.

CCP really should fix all the problems with these proposed bonuses before applying them to the ships. They might be great at small gang PVP or solo work, but in fleet fights they have become a 400mil isk sink and not worth the trouble.





Made a signature so I am taken seriously on the forums, since thats the only thing they are good for.

War Kitten
Panda McLegion
#2 - 2013-08-09 19:27:51 UTC
PSST!

Read the other threads... click on all the blue dev tags.

They're buffing active tanking and they've got a fix in the works for wing command bonuses.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Unsuccessful At Everything
The Troll Bridge
#3 - 2013-08-09 19:58:34 UTC
War Kitten wrote:
PSST!

Read the other threads... click on all the blue dev tags.

They're buffing active tanking and they've got a fix in the works for wing command bonuses.



::effort::

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Prince Kobol
#4 - 2013-08-09 20:02:52 UTC
Lets be honest, for Armour anyway the buff to local tanking will not make much difference in regards to command ships as you will be most likely be dead before your cycle.

Mercas Alderau
Wholesale Merchants
#5 - 2013-08-09 20:04:20 UTC  |  Edited by: Mercas Alderau
Active tanking is pretty fine until you go beyond gang-sized engagements.

And you cannot buff active tanking so it becomes viable vs. hundreds of attackers. Fleet doctrine for siginfiicant fleet battles will always be alpha - just the nature of the beast. CS should not be balanced around huge fleet engagements. Those are pretty rare. For balancing purposes, it makes much more sense to balance around gang-sized engagements which are the most common in Eve.
Dalmont Delantee
Gecko Corp
#6 - 2013-08-09 21:58:00 UTC
In another "my favourite ship is getting a rebalance and I don't like it thread"

Always best to read everything you can on changes then test them on sisi before spouting opinions :)
Tippia
Sunshine and Lollipops
#7 - 2013-08-09 22:04:40 UTC
I loved the CS buffs until they decided to turn the link bonus back to +3%/level rather than a flat +15%. Cry
MacKael
Perkone
Caldari State
#8 - 2013-08-09 22:16:50 UTC
Dalmont Delantee wrote:
In another "my favourite ship is getting a rebalance and I don't like it thread"

Always best to read everything you can on changes then test them on sisi before spouting opinions :)



Well rise is killing off the domi, since it did so well in the tourney... Oops they are changing it because well rise said so.
Alavaria Fera
GoonWaffe
#9 - 2013-08-09 22:32:17 UTC
Mercas Alderau wrote:
Active tanking is pretty fine until you go beyond gang-sized engagements.

And you cannot buff active tanking so it becomes viable vs. hundreds of attackers. Fleet doctrine for siginfiicant fleet battles will always be alpha - just the nature of the beast. CS should not be balanced around huge fleet engagements. Those are pretty rare. For balancing purposes, it makes much more sense to balance around gang-sized engagements which are the most common in Eve.

Only affecting a small portion of players, you would say?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

War Kitten
Panda McLegion
#10 - 2013-08-09 22:51:35 UTC
MacKael wrote:
Dalmont Delantee wrote:
In another "my favourite ship is getting a rebalance and I don't like it thread"

Always best to read everything you can on changes then test them on sisi before spouting opinions :)



Well rise is killing off the domi, since it did so well in the tourney... Oops they are changing it because well rise said so.


By killing you mean reducing the bonus from effectively 2 free omni-directional tracking mods to 1.5, right?

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Tippia
Sunshine and Lollipops
#11 - 2013-08-09 22:54:33 UTC
War Kitten wrote:
By killing you mean reducing the bonus from effectively 2 free omni-directional tracking mods to 1.5, right?

I mean come on, not being able track frigates at <25km as opposed to <20km has obviously made the Domi useless in every way! Obviously!!
!!!
Medalyn Isis
Doomheim
#12 - 2013-08-09 23:24:47 UTC
Mercas Alderau wrote:
Active tanking is pretty fine until you go beyond gang-sized engagements.

And you cannot buff active tanking so it becomes viable vs. hundreds of attackers. Fleet doctrine for siginfiicant fleet battles will always be alpha - just the nature of the beast. CS should not be balanced around huge fleet engagements. Those are pretty rare. For balancing purposes, it makes much more sense to balance around gang-sized engagements which are the most common in Eve.

Seeing as boosting is going to become on grid at some point, for large fleet engagements command ships are not going to be viable. My idea is that they will make the Titan or carrier to have proper command ship boosting abilities when they get to balancing everything. Right now if you used the boosting bonuses on the Titan or Carriers and fitted them with gang links then you would be quite rightly laughed back into the POS for a refit. Also why is a Behemoth such a Titan unable to compete with a minnow command ship.
masternerdguy
Doomheim
#13 - 2013-08-09 23:26:43 UTC
Did you know you are supposed to fit ships differently for small gang pvp and blob warfare?

http://www.youtube.com/watch?v=v3rhQc666Sg

Things are only impossible until they are not.

Medalyn Isis
Doomheim
#14 - 2013-08-10 10:41:45 UTC
masternerdguy wrote:
Did you know you are supposed to fit ships differently for small gang pvp and blob warfare?

http://www.youtube.com/watch?v=v3rhQc666Sg

I think the OP is saying that command ships are useless for blob warfare no matter how you fit them.
Roime
Mea Culpa.
Shadow Cartel
#15 - 2013-08-10 11:00:50 UTC
Tippia wrote:
I loved the CS buffs until they decided to turn the link bonus back to +3%/level rather than a flat +15%. Cry


Is it somehow different? 15% or 15%.

Also, whtf cares about blobs.

.

Tippia
Sunshine and Lollipops
#16 - 2013-08-10 11:29:34 UTC
Roime wrote:
Is it somehow different? 15% or 15%.
One is 15% at lvl V, the other is 15% at lvls I–V.
Arduemont
Rotten Legion
#17 - 2013-08-10 11:57:36 UTC  |  Edited by: Arduemont
General Nusense wrote:
I have been playing Eve for about 6 years now and somethings never change. Now with the rebalancing of Commandships. I am starting to question why I play this game and why CCP is letting someone rebalance them in a way that will make them worse then they are now.

Command ships need a buffer tank, active tanking is broke. Fix the active tanking BEFORE you make active tanking a bonus on a ship. In null sec with huge fleets, an active tank isnt going to help you at all. It will only make people not want to fly one. Why drop 400 mil on a ship to just have it volleyed off the field when you decloak. At least with a buffer tank I would have a chance.

Wing commanders dont receive Fleet bonuses, How about fixing this, its sorta important now that you are "rebalancing" ships that will rely on these more than ever.

Why allow the two mining ships to sit in a POS and the CSs not? Because they need to be "reworked". Well thanks for busting commandships and making them sit in a SS. Maybe you should "rework" the wing bonuses and give CS some buffer before ejecting them from the POS. How long before you "rework" the mining ships? One maybe Two years?

As far as ongrid boosting, I agree, they should be ongrid 100 percent of the time, this also applies to mining boosters.

CCP really should fix all the problems with these proposed bonuses before applying them to the ships. They might be great at small gang PVP or solo work, but in fleet fights they have become a 400mil isk sink and not worth the trouble.

I didn't finish even reading your post because you are under the illusion that everyone wants to use ships for large blob battles. In small gang warfare active tank is king. No, I wouldn't use an active tank in a blob, because I would get alphad. But in a small gang where your not kiting your buffer is a death sentence against anyone with a half decent active tank.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

ElQuirko
University of Caille
Gallente Federation
#18 - 2013-08-10 13:43:00 UTC
Medalyn Isis wrote:
I think the OP is saying that command ships are useless for blob warfare no matter how you fit them.

Here's a thought. Given that command ships is an all-race skill, how about we crosstrain? Say... use an astarte or eos for small gang warfare due to their hefty active tank and a damnation or absolution for fleet warfare given the massive bricks they can sport?

Tippia wrote:
One is 15% at lvl V, the other is 15% at lvls I–V.


...surely the second is better, meaning specialisation and focused training in roles are encouraged to a greater degree?

Dodixie > Hek

Dave Stark
#19 - 2013-08-10 13:48:34 UTC
ElQuirko wrote:
...surely the second is better, meaning specialisation and focused training in roles are encouraged to a greater degree?


perhaps but it makes a bit less sense. if command ships are designed to hand out bonuses, why should you have 100% effective bonuses at skill level I?

I'm glad they reverted it because when it was originally announced I felt that i'd have sooner spent the 30ish days that i spent training CS V on other skills, and hence couldn't help feeling a tad cheated. if it makes any difference i finished CS V less than a month before the announcement.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#20 - 2013-08-10 14:18:30 UTC
What would Chribba do ?
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