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Cannot unanchor Personal Hanger Array

First post
Author
Grey Beard
Alpha Republic - Transcenders of Space and Time
Solyaris Chtonium
#1 - 2013-08-09 05:03:36 UTC
Someone left some stuff in it... its the last thing we need to take down besides the tower. What should we do... any suggestions or tips?
Jack Miton
School of Applied Knowledge
Caldari State
#2 - 2013-08-09 05:17:36 UTC  |  Edited by: Jack Miton
Shoot it.
And remember: It's not a bug, it's a feature.

(Seriously CCP, directors NEED to be able to remove items form these things.)

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Ripley13
Scrub Fleet
#3 - 2013-08-09 08:51:43 UTC
What jack said, destroy the hanger. You can still unanchor your tower and move it elsewhere, also what ever is still in the hanger will drop into cargo cans for you to loot up.
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#4 - 2013-08-09 09:33:15 UTC
Unfortunately you will have to shoot it. Its not perfect mechanic but apparently its working as intended.

Burn the land and boil the sea You can't take the sky from me

Xen Solarus
Furious Destruction and Salvage
#5 - 2013-08-09 10:05:53 UTC
Jack Miton wrote:

(Seriously CCP, directors NEED to be able to remove items form these things.)


Quoted for truth.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Random Woman
Very Professional Corporation
#6 - 2013-08-09 11:06:15 UTC
Chitsa Jason wrote:
Its not perfect mechanic but apparently its working as intended.



I'd like to see the usecase that says: "It would be smart if you cant unanchor the things if someone probably not even in your corp anymore has stuff in the hangar"

It's just a standard lazy ass CCP Copy Paste development that underwent no test at all. Someone took the code from stations glued it to those hangars.

Now they can say we did what you wanted, also here is an instant notification about new sigs in your system. Still wondering why they dont bookmark those automatically and put an exploration sticker on it as well.
Jack Miton
School of Applied Knowledge
Caldari State
#7 - 2013-08-09 12:39:14 UTC
Chitsa Jason wrote:
Its not perfect mechanic but apparently its working as intended.

The standard line from CCP about every stupid and obvious bug lately... gets old.

personal hangers can't be taken down once put up because theyre badly designed, working as intended.
smas arent meant to drop stuff when blown up, working as intended.

seems legit....

someone, anyone, at CCP needs to take ownership of the bullsh*t lines they give us and fix their crap.
or at the very least give a propper "we're looking into it, here's what we want to do with it" response. not just "pay no attention to it, everything is fine, go about your day".

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Mr Kidd
Center for Advanced Studies
Gallente Federation
#8 - 2013-08-09 12:51:37 UTC
Jack Miton wrote:
Shoot it.
And remember: It's not a bug, it's a feature.

(Seriously CCP, directors NEED to be able to remove items form these things.)


I'm surprised starbase config isn't required by every player in the corp in order for them to be useable.

Don't ban me, bro!

Chester Floyd
Science and Trade Institute
Caldari State
#9 - 2013-08-09 12:56:35 UTC
Chitsa Jason wrote:
Unfortunately you will have to shoot it. Its not perfect mechanic but apparently its working as intended.


So you're the guy that got the plane ticket?
stup idity
#10 - 2013-08-09 14:28:30 UTC
Chitsa Jason wrote:
Unfortunately you will have to shoot it. Its not perfect mechanic but apparently its working as intended.


And sometimes intentions are misguided.

I am the Herald of all beings that are me.

Rroff
Antagonistic Tendencies
#11 - 2013-08-09 14:35:36 UTC
I can see why they did it that way.

Not really a fan of them myself tho - if you have stuff you don't want anyone to steal, blowup or whatever (aside from don't bring it to wormhole space) train one of the extra char slots to a basic hauler or better a prowler (doesn't take all that much time) and offline it with stuff in.
Indo Nira
The Scope
Gallente Federation
#12 - 2013-08-11 23:58:17 UTC
Jack Miton wrote:
Chitsa Jason wrote:
Its not perfect mechanic but apparently its working as intended.

The standard line from CCP about every stupid and obvious bug lately... gets old.

personal hangers can't be taken down once put up because theyre badly designed, working as intended.
smas arent meant to drop stuff when blown up, working as intended.

seems legit....

someone, anyone, at CCP needs to take ownership of the bullsh*t lines they give us and fix their crap.
or at the very least give a propper "we're looking into it, here's what we want to do with it" response. not just "pay no attention to it, everything is fine, go about your day".




**** you guys are thickheaded. pretty sure that from the very first moment these things were announced, ccp stated that this is how it's gonna work. at least for now.

i'm positive that actually means it's working as they intended it to work
Dringy Tsero
Deep Core Mining Inc.
Caldari State
#13 - 2013-08-12 01:09:33 UTC  |  Edited by: Dringy Tsero
I remember reading that ceo's and directors were supposed to be able to at least view the contents..... But that went out the window.
Least then you could weigh up the options, (unanchor???? Or destroy, hrrrmmmm)

They are just poco's that you anchor in your tower force field atm. Just something to feed all the people who are fed up with pos's


Don't get me wrong they are great. But I don't know why you add such a useful module and not allow ceo's to ATLEAST view what they would destroy..... Blowing up the module to get friendly corpies stuff out.... Come on CCP you can do better than that.

Pos's aren't permanent they can be knocked into reio and killed in under 2 days, and your mates can't even save your stuff.....

'Working as intended' = don't want to spend time on the sh#t Pos's, let's just cut and paste the poco code.
Jack Miton
School of Applied Knowledge
Caldari State
#14 - 2013-08-12 01:35:13 UTC
Indo Nira wrote:
**** you guys are thickheaded. pretty sure that from the very first moment these things were announced, ccp stated that this is how it's gonna work. at least for now.

i'm positive that actually means it's working as they intended it to work

i know this, and it's fkn stupid.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

ChaseTheLasers
Ekchuah's Shrine Comporium
#15 - 2013-08-12 17:05:44 UTC
How hard would it have been to just eject the items into a can on unanchor? Even that's not ideal, but come on, the code for that can't be hard.
Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#16 - 2013-08-12 18:42:54 UTC
Jack Miton wrote:
(Seriously CCP, directors NEED to be able to remove items form these things.)


No, you need to be able to destroy the contents when unanchoring. Trusting directors.. pfff
Sith1s Spectre
Imperial Academy
Amarr Empire
#17 - 2013-08-14 12:57:43 UTC
What Nix said. Perfect solution is the items are destroyed when the damn thing is unanchored.

Resident forum troll and fashion consultant

Jack Miton
School of Applied Knowledge
Caldari State
#18 - 2013-08-14 13:05:56 UTC
Nix Anteris wrote:
Jack Miton wrote:
(Seriously CCP, directors NEED to be able to remove items form these things.)

No, you need to be able to destroy the contents when unanchoring. Trusting directors.. pfff

sure, cos then anyone with roles needs to be trustworthy...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Svodola Darkfury
Federal Navy Academy
Gallente Federation
#19 - 2013-08-14 20:45:22 UTC
Jack Miton wrote:
Indo Nira wrote:
**** you guys are thickheaded. pretty sure that from the very first moment these things were announced, ccp stated that this is how it's gonna work. at least for now.

i'm positive that actually means it's working as they intended it to work

i know this, and it's fkn stupid.



CCP says something will work poorly. We give feedback about it. They ignore it. Problems arise, and we're not allowed to give additional feedback?

POS's need some love, the role systems are rendered ineffective in regards to POS management, and we've actually LOST functionality in POS warfare due to "attack on aggression" not being an option anymore, and POS mods not dropping items over 27.5k in size.

These band-aid patches to the POS system are great and all, we love getting little tid bits of functionality, but somebody needs to bite the bullet and start fixing/redesigning the system.

Svo.

Director of Frozen Corpse Industries.

ExookiZ
The Dark Space Initiative
Scary Wormhole People
#20 - 2013-08-17 13:25:03 UTC
I would recomend not using them at all. I dont allow them in my WH. maybe once ccp realizes theyre not even being used theyll look into them more....wait nvm.

unfortunately you need to blow it up.

Event Organizer of EVE North East

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