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Player Features and Ideas Discussion

 
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walk in stations

First post
Author
Harland White
Adventurer's Guild
#41 - 2013-08-08 17:28:58 UTC
While I would love the walking in stations feature (it sounds very immersive), I'd prefer that CCP focused their efforts on improving the core of the game, which is ship combat/interaction and space flight, and related things. The child in me wants the walking in stations, but the adult in me knows that wouldn't be a good thing for the game, in the long run.

By their fruit you will recognize them.

Malcolm Shinhwa
The Scope
Gallente Federation
#42 - 2013-08-08 18:05:07 UTC
I think one of the major hang ups with WiS is the complexity of the avatars and the environment initially designed. They are beautiful its true, but eve is not instanced like other mmos. I can image this conversation happening a couple of years ago:

CCP Avatarbro: ok, avatars are done guys, come check me out walking around the station.
CCP Downer: I wonder what happens to FPS when 10 of us are walking around with you....
.......
CCP Producer: oh god

If CCP could handle the scaling issues involved, Dust wouldn't have 32 man battles while Planetside 2 does 600(?) at once. And even 600 is not a lot compared to Jita 4-4 on a good night. Its not that you can't handle those issues, but its not as simple as slap on the art work and unlock the door.

I hope they do work it out. I look forward to the day I can slip a knife between the ribs of a rebel miner and whisper "should have bought a permit" in his ear as his clone activities.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Vincent Athena
Photosynth
#43 - 2013-08-08 20:16:45 UTC
CCP has had multiple avatars in one area on internal builds, or so they have said. They handle the graphics issue by reducing detail as required to keep fps up. Especially on anyone in the background.

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Khergit Deserters
Crom's Angels
#44 - 2013-08-08 20:43:34 UTC  |  Edited by: Khergit Deserters
Solhild wrote:
Something tells me WIS would be great, but what would we actually do that wouldn't be pointless crap?

You know that guy who's always playing Suspect Flag station games in Hek? You know, flies in in a Thrasher, waits for somebody to target him so he has a Limited Engagement, then docks and undocks in a Loki? Well with WiS you just wait for him to dock up and kill his avatar in the station.
mechtech
Ice Liberation Army
#45 - 2013-08-08 21:09:00 UTC
Vincent Athena wrote:
CCP has had multiple avatars in one area on internal builds, or so they have said. They handle the graphics issue by reducing detail as required to keep fps up. Especially on anyone in the background.


It's crazy that this feature was so close to completion.

Really, a bar, corp meeting room, and a station entrance gathering area would add so much immersion to the game. WiS doesn't need anything else (honestly, adding "gameplay" to WiS just hurts the core game, but a simple coffee shop style design adds greatly to the social side of Eve).
Iskander Phoenix
The Scope
Gallente Federation
#46 - 2013-08-08 22:36:06 UTC
surely the walking around in stations feature makes simple business sense? from a marketing perspective it offers people looking at eve without any prior knowledge a frame of reference. as in "oh ok im this guy/girl and i can walk around and talk to people if i need help or want a chat like other mmo's" and also if there was an in station feature it would make people more likely to buy avatar items as other people actually got to see that new exclusive pair of boots you bought with Aurum.
CCP could be raking in even more with something that seems already half done and pretty simple (im assuming) to implement. i mean they did all the groundwork already didnt they? just seems really odd that they'd give up on so easy a stream of revenue?

and on top of that by making the avatars able to interact with avatars in dust surely that would generate far more interest and incentive for crossplatform play for Dust?

im just ranting here. i just want to get to a station and stare across an open plaza full of people trading and say to people "this is the game i like! WOW can SUCK IT!" lol
Vincent Athena
Photosynth
#47 - 2013-08-08 22:42:17 UTC  |  Edited by: Vincent Athena
mechtech wrote:
Vincent Athena wrote:
CCP has had multiple avatars in one area on internal builds, or so they have said. They handle the graphics issue by reducing detail as required to keep fps up. Especially on anyone in the background.


It's crazy that this feature was so close to completion.

Really, a bar, corp meeting room, and a station entrance gathering area would add so much immersion to the game. WiS doesn't need anything else (honestly, adding "gameplay" to WiS just hurts the core game, but a simple coffee shop style design adds greatly to the social side of Eve).

I remember just before Incarna shipped watching the update process when I did a Sisi client update. At the time the update process would flash the names of the files it was downloading. Some had names that included the word "establishment". So at one time the eve client included some assets, graphics or otherwise, for establishments.

That's how close we got.

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Eraza
Fuzzyness Enterprizes
#48 - 2013-08-09 00:05:42 UTC
my two cents, i'm still hopeful on this, and i dont understand why ccp changed their minds before making anything of it

very few people use it because there is actually nothing to do in the station,
the current system only highlights who likes to roleplay and imagine themselves as a person flying the ship,
i'm pretty sure it's not close to a a valid example of how many would actually be using it.

eve online actually has the most detailed char creator of ANY mmo i have tried, by quite a bit, i wish we could do anything with it other then look at our own characters
jujumagumboo
Goonswarm Protective Services
#49 - 2013-08-09 00:22:03 UTC
Real Eve players don't care about WiS. The total population has only gone up since CCP did the right thing and focused on spaceships. It would be a shame for them to throw that forward momentum away so ridiculous roleplayers can play Barbie dressup in space.
Eraza
Fuzzyness Enterprizes
#50 - 2013-08-09 00:24:03 UTC
"real eve players" are greatly varied and dont agree on what should be done :)
jujumagumboo
Goonswarm Protective Services
#51 - 2013-08-09 00:31:55 UTC
Eraza wrote:
"real eve players" are greatly varied and dont agree on what should be done :)


Sure they do. Real Eve players care about spaceships and the industry that supports space combat.

Anybody who doesn't care about those things can go play Second Life like all the other pedo roleplayers.
Xessej
Perkone
Caldari State
#52 - 2013-08-09 00:48:28 UTC
jujumagumboo wrote:
Eraza wrote:
"real eve players" are greatly varied and dont agree on what should be done :)


Sure they do. Real Eve players care about spaceships and the industry that supports space combat.

Anybody who doesn't care about those things can go play Second Life like all the other pedo roleplayers.

This

To elaborate Incarna was shoved on us while pretty much everyone who had seen it on sisi hated it and said it was going to cause trouble for people's graphics cards. When it came out it made doing routine tasks take much longer and our only option was the blank wall which still made things take longer. Then they told us they were going to spend a year and a half improving it and not doing anything for the actual game except introducing gold ammo. We got mad and a lot of people unsubbed and even more rioted in the trade hubs.

CCP came to their senses, almost, and dropped WiS for in favor of fixing things that had been busted for years. Of course they then wasted a big pile of subscription fees on the doomed to fail before it launched Dust.

While a few forum regulars whine incessantly about WiS CCP knows the majority of their player base doesn't want it and will quit if they again spend our money on it. I remain hopeful that some time soon they will admit their error and remove the CQ's entirely.
Dimaloun Vyreen
Viziam
Amarr Empire
#53 - 2013-08-09 01:39:53 UTC
CQs are terrible simply because it's just looks. Sure, if your a graphics artist, it's pretty inspiring, but otherwise it's just lag with no gameplay purpose. I can however imagine if this feature had a majority of the things that users before me have stated it'd add so much immersion. I can imagine people walking into my CQ while I'm watching the TV that has nothing interesting to show and knocking me out(or better, killing me) and then stealing all of my ships and exotic dancers.

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Stitcher
School of Applied Knowledge
Caldari State
#54 - 2013-08-09 01:42:28 UTC
Real EVE players also run gambling, radio station, lottery and poker websites, and have been known to roleplay, write stories, invent languages and just trade without giving a damn about fighting or being fought.

Just because the gameply doesn't YET contain much non-spaceship functionality doesn't mean it can't and never will, and please don't presume to dismiss those of us who are interested in seeing the game expand beyond the narrow two-word descriptor "Internet Spaceships" and into the much broader category of "Space Opera Game" as not being "real EVE players"

Real EVE players are imaginative and adaptable and see new content as an opportunity to be exploited.

AKA Hambone

Author of The Deathworlders

Dimaloun Vyreen
Viziam
Amarr Empire
#55 - 2013-08-09 01:50:49 UTC
Stitcher wrote:
Real EVE players also run gambling, radio station, lottery and poker websites, and have been known to roleplay, write stories, invent languages and just trade without giving a damn about fighting or being fought.

Just because the gameply doesn't YET contain much non-spaceship functionality doesn't mean it can't and never will, and please don't presume to dismiss those of us who are interested in seeing the game expand beyond the narrow two-word descriptor "Internet Spaceships" and into the much broader category of "Space Opera Game" as not being "real EVE players"

Real EVE players are imaginative and adaptable and see new content as an opportunity to be exploited.


Adaptability is key when playing an online game, especially one as long running as Eve Online. The world and the gaming industry changes all the time, and MMO developers have to adapt to that or stagnate.

There are three things you say to the police. "Yes, sir", "No, sir" and "I want a lawyer". There is one thing you say to Concord, "Wait, it wasn-"

Jill Xelitras
Xeltec services
#56 - 2013-08-09 02:11:00 UTC
jujumagumboo wrote:
go play Second Life like all the other pedo roleplayers.


Your choice of words indicates that you are very mature. You're wise words are noted. I shall uninstall eve as soon as I finish typing this. SecondLife here I come. Children beware Twisted

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Merely Runaway
Sebiestor Tribe
Minmatar Republic
#57 - 2013-08-09 02:32:10 UTC
The first time someone told me about DUST and how a FPS was being developed to interact with FW I thought it might be involve capturing space stations directly like the fighting in the opening scene of Star Wars. Not abstract fighting on planets but instead oldschool Quake or Counterstrike happening in my home station as I undock to join the space battle outside or even going through the "door" to fight hand-to-hand. Those space stations are massive and could quite conceivably remain operational while being fought over for days as defenders try to lock down access points.

You can probably imagine my disappointment when DUST was launched, pretty as it is. When Fweddit kicked us out of Arzad with the help of DUST players the DUST bunny contribution felt distant to say the least. The real fight was in pixel spaceships or at least that was how it felt. DUST is too abstracted from FW in spaceships.

Anyway, this is kinda what I hoped the WIS thing would become. If DUST had taken this direction then maybe the same CTF levels could have been used as a basis for shops for 'peacefully' interacting players and stuff without much more expense.

Nevermind.
Ilia Tresnor
Republic University
Minmatar Republic
#58 - 2013-08-09 02:48:39 UTC
Stitcher wrote:
Real EVE players are imaginative and adaptable and see new content as an opportunity to be exploited.

This.

Oh, the tears that are shed every time it's suggested CCP might spend a dime on something someone doesn't personally plan to use. Listen carefully and you'll no doubt hear crying about the new destroyers: "how dare CCP spend money on ships I don't fly! How Dare They! If it's not a capital it's a waste of time!" Or the crying will be about mining frigates, scanner changes, whatever.
If CCP had been competent enough to deliver Incarna as a reasonably finished product and give a flat "No" to gold ammo rather than igniting the riots, WiS would just be part of the game now, ignored by some, enjoyed by others. Just like everything else that's been added over the years.
It would be a shame if we never see the real potential of WiS, with greater immersion and new gameplay opportunities, including new ways to harass the enemy. Especially if we don't get it because CCP are scared a few whiners might ragequit.
jujumagumboo
Goonswarm Protective Services
#59 - 2013-08-09 05:00:21 UTC
Stitcher wrote:
Real EVE players also run gambling, radio station, lottery and poker websites, and have been known to roleplay, write stories, invent languages and just trade without giving a damn about fighting or being fought.


All those things can be done outside of the game and don't force CCP to waste resources on things a tiny fraction of the playerbase wants. Besides, roleplayers are disgusting people...we shouldn't be encouraging them to infest our game.
jujumagumboo
Goonswarm Protective Services
#60 - 2013-08-09 05:03:10 UTC
Ilia Tresnor wrote:
It would be a shame if we never see the real potential of WiS, with greater immersion and new gameplay opportunities, including new ways to harass the enemy. Especially if we don't get it because CCP are scared a few whiners might ragequit.


The population of Eve has grown considerably since the dropoff of people quitting during the Incarna riots. The reason? CCP announced they were putting further nonsense on the backburner and returning to a focus on Eve's core gameplay.

Why would you want them to go back to doing something that cost them paying customers?