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Most "slippery" ship suggestions/ ideas

Author
Layla Raven
State Protectorate
Caldari State
#1 - 2013-08-08 05:37:49 UTC  |  Edited by: Layla Raven
Hello all, I first played Eve on a trial account in 2006, and I just got back into it a week or two ago. So in other words this toon is a 7-year-old noob. Lol

Anyways, on to my question...
A day or two ago I came across my first NPC's that used some attack that made my targeting sensors screw up and drop all targets. That sucked, and came as a complete shock to me. Then they webbed me and my normally speedy ship was very slow. I've come to realize that being slowed and having target locks screw up is a real pain in the a$$. Lol

So for kicks, I started thinking about what would be the best ship/ load-out (for PvP mind you), that would be incredibly hard to catch, and once caught, could easily get away or not be disrupted. Or maybe even be so stealthy that nobody knew you were there in the first place. No restrictions as to ship size or cost, from the cheapest frigate to the most expensive battle command fleet master behemoth. I don't even necessarily care if it does a lot of damage.

If you wanted to pick a ship and outfit it so that if push came to shove you could run from, or hide from any PvP battle that came your way, what would it be? Ideally, it would be big enough to do some sort of fun mining/ surveying/ exploring/ mission running in, but that's not a deal-breaker. I just think it would be cool to have a set-up that would completely frustrate any enemy you came across because they simply wouldn't have a snowballs chance in he!! of catching you.

Maybe it's a stupid idea, but I'd love to hear some input and suggestions. Please mention anything from ships, to equipment, and most importantly, even skills that would make this build possible.

This idea can best be summed up in the immortal words of Sgt. Oddball in the movie "Kelly's Heroes"...
-"These engines are the fastest in any tanks in the European Theater of Operations, forwards or backwards. You see, man, we like to feel we can get out of trouble, quicker than we got into it".
IIshira
School of Applied Knowledge
Caldari State
#2 - 2013-08-08 05:47:37 UTC
Layla Raven wrote:
Hello all, I first played Eve on a trial account in 2006, and I just got back into it a week or two ago. So in other words this toon is a 7-year-old noob. Lol

Anyways, on to my question...
A day or two ago I came across my first NPC's that used some attack that made my targeting sensors screw up and drop all targets. That sucked, and came as a complete shock to me. Then they webbed me and my normally speedy ship was very slow. I've come to realize that being slowed and having target locks screw up is a real pain in the a$$. Lol

So for kicks, I started thinking about what would be the best ship/ load-out (for PvP mind you), that would be incredibly hard to catch, and once caught, could easily get away or not be disrupted. Or maybe even be so stealthy that nobody knew you were there in the first place. No restrictions as to ship size or cost, from the cheapest frigate to the most expensive battle command fleet master behemoth. I don't even necessarily care if it does a lot of damage.

If you wanted to pick a ship and outfit it so that if push came to shove you could run from, or hide from any PvP battle that came your way, what would it be? Ideally, it would be big enough to do some sort of fun mining/ surveying/ exploring/ mission running in, but that's not a deal-breaker. I just think it would be cool to have a set-up that would completely frustrate any enemy you came across because they simply wouldn't have a snowballs chance in he!! of catching you.

Maybe it's a stupid idea, but I'd love to hear some input and suggestions. Please mention anything from ships, to equipment, and most importantly, even skills that would make this build possible.


I always fly a stealth bomber such as a Manticore if I'm trying to avoid contact. It's really hard to catch even in nullsec.
Layla Raven
State Protectorate
Caldari State
#3 - 2013-08-08 05:50:41 UTC
Thanks for the Manticore vote. I'll check it out. Can you stealth a ship even after you've already been targeted or entered combat?
Zhilia Mann
Tide Way Out Productions
#4 - 2013-08-08 05:51:34 UTC
I used this for the photo contest and picked up quite a bit of salvage out of relic sites along the way:

[Loki, space tourist]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Damage Control II

Experimental 10MN Microwarpdrive I
Cargo Scanner II
Relic Analyzer II
Data Analyzer II
Large Shield Extender II

Covert Ops Cloaking Device II
Sisters Core Probe Launcher, Core Scanner Probe I
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M

Medium Anti-Kinetic Screen Reinforcer II
Medium Polycarbon Engine Housing II
Medium Polycarbon Engine Housing II

Loki Defensive - Adaptive Shielding
Loki Electronics - Emergent Locus Analyzer
Loki Offensive - Covert Reconfiguration
Loki Propulsion - Interdiction Nullifier
Loki Engineering - Augmented Capacitor Reservoir

Got a dumb kill too because someone wasn't paying any attention.
Zhilia Mann
Tide Way Out Productions
#5 - 2013-08-08 05:52:33 UTC
Layla Raven wrote:
Thanks for the Manticore vote. I'll check it out. Can you stealth a ship even after you've already been targeted or entered combat?


No. No cloaking if you've been targeted and/or you're within 2000m of anything at all. Once you cloak you lose all locks.
IIshira
School of Applied Knowledge
Caldari State
#6 - 2013-08-08 05:56:45 UTC
Layla Raven wrote:
Thanks for the Manticore vote. I'll check it out. Can you stealth a ship even after you've already been targeted or entered combat?


Manticore is just one and I'm not sure what one would be "best". I've been the one trying to catch stealth bombers and trying not to be caught. They are not easy prey if you're quick on the cloak and warp.

You can't cloak if you're targeted or close to an object (2500 meters I think).

It's good for travel because if you jump through a gate and cloak almost instantly then warp away cloaked. Navigation skills do help here though.
Lady Thanatos
Republic Military School
Minmatar Republic
#7 - 2013-08-08 07:25:42 UTC
You have two ways to evade capture:

-Cloaking
-Speed

Only a few ships can cloak well, and only a few ships can run well, but bear in mind that no matter what your fit is or how you fly there are people who will try to catch you (and be successful at it as well).

There are some rules to remember when using a cloaked ship:

1. Any ship, wreck, drone, or can within 2KM of your ship WILL decloak you and/or prevent you from using your cloak.
2. Once you uncloak there is a timer placed on you until you can turn your cloak back on.
3. While the cloak is a wonderful tool, it does not shield you from the prying eyes of local
4. Only T3's with the interdiction nullifier subsystem can evade bubble traps and pull bubbles from gates, which means that even with a cloak on certain ships you can still be caught in traps.
5. Only covert ops cloaks can warp cloaked
6. Cloaking allows you to pick your targets, once the fight is initiated you cannot recloak as long as someone or something is targeting you, even drones abandoned by someone in a fight that are still targeting you will not allow you to cloak back up, the same thing goes for friendlies logistics or fleet members who target you.

Rules for Speed:

1. Be fast
2. Be fast
3. Be fast
4. Don't get within 15KM of most ships, anything 10K and below is a kill zone for speedy things since a warp scrambler will stop your MWD.
5. Don't get within 25KM (sometimes more) of notorious neuting battleships, if an armageddon is on the field you better hope you can run 40KM+ before he can target you.
6. A surprisingly large amount of ships have bonuses to web range or scram range, research them and don't get close to them.



If you want some solo boats which have escape mechanisms I suggest you try:
-T1 Frigates
-Interceptors
-Stabber/vagabond
-Pilgrim
-Stealth Bombers
-Some of the T3's (proteus/loki)
-Some of the AF's
Layla Raven
State Protectorate
Caldari State
#8 - 2013-08-08 08:53:19 UTC
Thanks for the insight so far everyone! Lady Thalanos, I especially appreciate your informative reply. From the sounds of it, stealth might be a bit to finicky/ situational for my tastes. I think I may try the speed approach.

Ever since I first got back into EVE I've been intrigued by the Vagabond/ Stabber, and I saw you mentioned these. What I don't get is why everytime someone brings up the really fast ships, these are the two that are mentioned. According to the eve-wiki site, the Thorax is even faster (although by a tiny amount). Why does it not get the same fame and love for incredible cruiser speed that the Stabber/ Vagabond do?

Also, I think I read about some ship builds allowing for constant use of the afterburner or MWD. Would this be possible to do with a Stabber/ Vanguard/ Thorax? So that you could constantly run the speed boost and still fire weapons without running out of power?

Sorry for the noob questions, and thanks again.
Seraph Castillon
In Control
Neon Nightmares
#9 - 2013-08-08 10:55:57 UTC
Try joining Caldari FW and asking there. They are pro at the cloaky stabbed stuff.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#10 - 2013-08-08 12:35:09 UTC  |  Edited by: Fronkfurter McSheebleton
Anything frigate-sized is gonna be able to catch a T1 cruiser without much trouble, tbh. You'll slip through most gatecamps with enough warp stabs, but 2-3 scrams and you're done.

The hardest-to-catch ship class in the game atm goes to cloaky-fit T3s. The interdiction nullifier subsystem on T3s is invaluable, as no other ship in the game can warp out of a bubble. The Loki, by virtue of being the smallest and fastest, is the hardest to catch, and if you manage to lock something with stabs on, it can also web things at long ranges to keep them out of point range.

thhief ghabmoef

Layla Raven
State Protectorate
Caldari State
#11 - 2013-08-08 17:11:04 UTC
I'll check out the T3 stuff Fronkfurter. So gate camps still happen? How about huge fleet on fleet battles in PvP? I know this game has a loyal following, but I didn't know if the fanbase was enough that large scale PvP still happened. Fleet PvP would be a blast, but I imagine you'd have to be in a corp that focused on that correct?
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#12 - 2013-08-08 17:13:56 UTC
Dual prop scythe fleet issue.

Easily one of the most slippery ships in the game, so much fun to fly.

BYDI recruitment closed-ish

Lady Thanatos
Republic Military School
Minmatar Republic
#13 - 2013-08-08 18:07:20 UTC
Layla Raven wrote:
Thanks for the insight so far everyone! Lady Thalanos, I especially appreciate your informative reply. From the sounds of it, stealth might be a bit to finicky/ situational for my tastes. I think I may try the speed approach.

Ever since I first got back into EVE I've been intrigued by the Vagabond/ Stabber, and I saw you mentioned these. What I don't get is why everytime someone brings up the really fast ships, these are the two that are mentioned. According to the eve-wiki site, the Thorax is even faster (although by a tiny amount). Why does it not get the same fame and love for incredible cruiser speed that the Stabber/ Vagabond do?

Also, I think I read about some ship builds allowing for constant use of the afterburner or MWD. Would this be possible to do with a Stabber/ Vanguard/ Thorax? So that you could constantly run the speed boost and still fire weapons without running out of power?

Sorry for the noob questions, and thanks again.


Both the stabber and vagabond are made for skirmish warfare. They both have fall-off bonuses on their ship, which means that with T2 guns and barrage they easily hit 30-40KM, granted their damage projections at such a range is utter crap. The vagabond/stabber also can easily hit 3K m/s, and overheat to 4.3-4.5K m/s which is where they really shine. The guns on both the stabber and vagabond require no capacitor to fire either. This, coupled with the 25m/b dronebay/bandwidth makes it able to engage smaller targets and kite with ease. While the majority of fits are not cap stable running a MWD (don't worry good piloting will overcome this). The upcoming odyssey 1.1 patch is going to make the vagabond a beast with increased cap recharge, sensor strength, shield boost bonus, and a speed bonus rolled into the hull of the ship.

The thorax on the other hand is usually meant to be used with a blaster fitting. Blasters are the highest DPS guns in the game. HOWEVER, their range is relatively short. If you were to use Null with a blaster boat you could get to a decent range but no where like the vagabond or stabber may get. That doesn't mean that the thorax is a bad ship, but in my mind it is more of a brawl ship.

The rapier may be another ship to look into (especially the nano versions), while it wont go as fast as a vagabond/stabber, it does have a LONG webbing range to keep ships away from it. I believe with nano's it goes 2.2K m/s (correct me if I am wrong). Although it cloaks, it suffers from the same problem a lot of cloaking ships do; it does abysmal damage.

The curse/pilgrim are also good ships. The curse can be nano-d for speed but lacks the cloak of the pilgrim. It does however have a VERY long neuting range and a relatively large drone bay which can be stocked with both damage drones and jamming drones if the situation goes **** up. Although the pilgrim usually is slower due to the armor fits, and it's nature to be within 12KM of a target, it also has the large drone bay which enables it to have the drone escape mechanism. However, as stated before it trades the speed and longer range for cloaking (and possible tracking disruptors).
Lady Thanatos
Republic Military School
Minmatar Republic
#14 - 2013-08-08 18:09:58 UTC
Layla Raven wrote:
I'll check out the T3 stuff Fronkfurter. So gate camps still happen? How about huge fleet on fleet battles in PvP? I know this game has a loyal following, but I didn't know if the fanbase was enough that large scale PvP still happened. Fleet PvP would be a blast, but I imagine you'd have to be in a corp that focused on that correct?



The fleet fights are only getting larger, not smaller. A 4k player fleet fight broke out not too long ago. The game has changed, and so have the people, but it does not mean it has become worse or better.

What I have seen are less and less people using MWD nano-gangs, and more of 100mn AB tengu's to kite scrammers.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#15 - 2013-08-09 03:04:57 UTC  |  Edited by: Fronkfurter McSheebleton
Layla Raven wrote:
I'll check out the T3 stuff Fronkfurter. So gate camps still happen? How about huge fleet on fleet battles in PvP? I know this game has a loyal following, but I didn't know if the fanbase was enough that large scale PvP still happened. Fleet PvP would be a blast, but I imagine you'd have to be in a corp that focused on that correct?

Gate camps are definitely still a thing, and large scale pvp is bigger than ever! As mentioned above, just a couple of weeks ago we had the biggest fight in eve's history, over 4000 people in one system. :D

thhief ghabmoef

Mike Whiite
Deep Core Mining Inc.
Caldari State
#16 - 2013-08-09 07:31:35 UTC
I'd say a Tengu.

It has the nullifier, and cloak options, a side from that, it is the one with the best resistance against E-war. and if you flying solo FoF missiles could be used if jammed.