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Why do we need EVEHQ, EFT, Pyfa, etc. -- Why can't this functionality exist in-game?

Author
Jinli mei
Dreddit
Test Alliance Please Ignore
#1 - 2011-09-08 23:51:55 UTC  |  Edited by: Jinli mei
Absolutely curious. I personally enjoy using these utilities (most notably Pyfa, and most regrettably EVEHQ) and it seems terrible that we have to deal with using external utilities for fitting ideas when CCP could easily facilitate this task better.

What do you think?
Rhaegor Stormborn
Sebiestor Tribe
Minmatar Republic
#2 - 2011-09-08 23:52:37 UTC
CCP is not working on Eve. They work on Spacebook, WoD, Dust, etc. Might be a lack of talent as well.
Joffre Tremblant
The Scope
Gallente Federation
#3 - 2011-09-08 23:55:39 UTC
I don't actually think CCP creating there own apps or other things is the best idea. The players are pretty good at it themselves. Plus, once developers start making applications like EVEMon, it tends to kill off development of the player-made ones, even if the development version are worse.

Plus, CCP does provide a decent API for skills, wallet, etc.

What I think they are sorely lacking, judging from complaints from corporation HR type peeps, is decent tools for managing things like corporation applications at the like.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#4 - 2011-09-09 00:02:07 UTC  |  Edited by: Barbelo Valentinian
Jinli mei wrote:
Absolutely curious. I personally enjoy using these utilities (most notably Pify, and most regrettably EVEHQ) and it seems terrible that we have to deal with using external utilities for fitting ideas when CCP could easily facilitate this task better.

What do you think?


There's a balance to be struck - a little bit of mystery, a little bit of space for players to dig out info and share it with other players, is necessary in an MMO - it promotes social interaction, and it helps creative and ingenious players feel they are making a difference to the game world. And that's a big part of the sandbox idea - to feel that you're working towards something that makes a difference in the virtual world you're playing in.

On the other hand, if everything's too cryptic and players and number crunchers have to dig out every last detail, it's a pain in the arse for everybody.

I think EVE's done a pretty good job of striking that balance for the most part.
Psyentific
Caldari Provisions
Caldari State
#5 - 2011-09-09 00:02:16 UTC
I agree with the OP. I for one find it really inconvienient to have to tab out and open up Pyfa or EFT to monkey up a fit, then export it to XML and import to Eve. It gets old, fast. I'd definitely use a built-in EFT function, especially so if it automatically pulled your characters skills. I think it would make a great enhancement to the current fitting interface.
EI Digin
irc.zulusquad.org
#6 - 2011-09-09 00:04:53 UTC
I agree with Joffre in that most player-run utilities do it better, but perhaps CCP can see what these player utilities do and implement those tools into the game, such as being able to create fittings on the fly rather than having to physically own the ship and all its modules, while being able to see what attributes the ship has with the imaginary fittings, and also being able to plan skill timers and skill trees for long periods of time.
Jack Tronic
borkedLabs
#7 - 2011-09-09 00:07:40 UTC
Psyentific wrote:
I agree with the OP. I for one find it really inconvienient to have to tab out and open up Pyfa or EFT to monkey up a fit, then export it to XML and import to Eve. It gets old, fast. I'd definitely use a built-in EFT function, especially so if it automatically pulled your characters skills. I think it would make a great enhancement to the current fitting interface.


Considering CCP is incapable of supporting more than 50 fits ingame and not giving options to store locally, any ingame ftting tool would be a disaster.
Richard Hammond II
Doomheim
#8 - 2011-09-09 00:26:17 UTC
Jack Tronic wrote:
Psyentific wrote:
I agree with the OP. I for one find it really inconvienient to have to tab out and open up Pyfa or EFT to monkey up a fit, then export it to XML and import to Eve. It gets old, fast. I'd definitely use a built-in EFT function, especially so if it automatically pulled your characters skills. I think it would make a great enhancement to the current fitting interface.


Considering CCP is incapable of supporting more than 50 fits ingame and not giving options to store locally, any ingame ftting tool would be a disaster.


arent they selling that functionality back to us in NeX?

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Jinli mei
Dreddit
Test Alliance Please Ignore
#9 - 2011-09-09 00:42:20 UTC
EI Digin wrote:
I agree with Joffre in that most player-run utilities do it better, but perhaps CCP can see what these player utilities do and implement those tools into the game, such as being able to create fittings on the fly rather than having to physically own the ship and all its modules, while being able to see what attributes the ship has with the imaginary fittings, and also being able to plan skill timers and skill trees for long periods of time.


In simpler and shorter terms -- try fittings on the fly and then have a button that, when pressed, will buy and fit those fittings with your approval for prices.

This would literally shorten theory-to-testing fitting to seconds.
EI Digin
irc.zulusquad.org
#10 - 2011-09-09 00:49:43 UTC
Jinli mei wrote:
EI Digin wrote:
I agree with Joffre in that most player-run utilities do it better, but perhaps CCP can see what these player utilities do and implement those tools into the game, such as being able to create fittings on the fly rather than having to physically own the ship and all its modules, while being able to see what attributes the ship has with the imaginary fittings, and also being able to plan skill timers and skill trees for long periods of time.


In simpler and shorter terms -- try fittings on the fly and then have a button that, when pressed, will buy and fit those fittings with your approval for prices.

This would literally shorten theory-to-testing fitting to seconds.


This. So much this. Oh my god I want this.
Vyl Vit
#11 - 2011-09-09 00:54:40 UTC
Because trial and error fitting of ships ensures the player will spend five to six times the ISK it takes to actually fit a ship. THEREFORE, CCP is happy 'cause they get their fabulous MARKET FUNCTIONING.

Simple.

Paradise is like where you are right now, only much, much better.

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#12 - 2011-09-09 01:00:01 UTC
CCP didnt think of these things, someone else did then made them, no need to add it into the game functionality, not everyone will use them either though many do
i love eft and eve hq, but all the other stuff i don't use. it would be nice if a forum was stickied with all the apps for eve out there so it was easy to find a reliable download though.
E Potato
Sebiestor Tribe
Minmatar Republic
#13 - 2011-09-09 19:19:46 UTC
I think an in-game fitting tool for analyzing fits without having the ships/modules available would be incredibly useful.
Barakkus
#14 - 2011-09-09 19:21:40 UTC
I personally like the ability to write an app based on the API to do what I want it to do and not what someone else thinks it should do.

http://youtu.be/yytbDZrw1jc