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Make all carriers and dreads prone to normal warp disruptors in lowsec.

First post
Author
EdFromHumanResources
State War Academy
Caldari State
#181 - 2013-08-05 10:56:41 UTC
Oh man what a thread. Never stop typing angry blocks of text lowsec duders.
Abyss Azizora
Viziam
Amarr Empire
#182 - 2013-08-05 12:08:11 UTC  |  Edited by: Abyss Azizora
*Removed*

Damn forum screwed up yet again, removing 90% of what I typed. Saved none of it.
Sean Parisi
Blackrise Vanguard
#183 - 2013-08-05 12:41:55 UTC
To be honest, I just think that POS towers should be able to point Super Caps if they have warp disruption modules on them. Lets be honest, a tower the size of a cruiser made solely for pointing cannot interdict a super capital? Yet a destroyer hull can?

Other then that I strongly feel the whine is strong in you.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#184 - 2013-08-05 13:01:32 UTC

Interesting thread.... I think it helps point out the problem with Nullsec's Sov System.


The reality is, Sov Warfare is currently center around shooting 100m EHP structures at alarm clocks. This makes for some large 4000 man fights every once in a while, but it also means the big fish eat all the smaller fish until there is only big fish left.

There really should be a "drawback" to owning unused space (not an isk-related cost).

I once proposed a Sov Index = (Military Index + Industrial index for all systems in a region) / 2x Number of systems you won in that region.
Round down.
And the number is how many RF timers you get on your IHUB/Stations for every system in that region.

If you own a bunch of systems you don't utilize, you'll have 0 RF timers, meaning anyone can come in and take your stations, destroy your IHUBs and TCU's, etc... in any system within that region.

The goal is, use it and it becomes easier to defend... don't use it, and it becomes easier to lose.

Note: This is imperfect, as it is fairly easy to disrupt ratting and mining in nullsec. However I think this is a change in the right direction!


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