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changes in odyssey people dont like many things about the new system

Author
Marko Sporkane
University of Caille
Gallente Federation
#1 - 2013-08-04 23:50:38 UTC
couple weeks ago i got a email in eve from a friend of my and here it is and hope the developers read that :-)

dropping EVE
From: Fon SaiHoc
Sent: 2013.06.08 19:30
To: Marko Sporkane,

Marko,

I am dropping EVE.
What excited me most about EVE was exploration, the unseen space, the effort to find something you don't even know if its there and that has been my pleasure in EVE.
The changes to exploration take that all way, there is no unseen, there is no unknown and then is no effort. Exploration as become something semi-automatic.
I have nothing motivating enough to keep me in EVE now.

Take good care of yourself,
Fon
Diesel47
Deep Core Mining Inc.
Caldari State
#2 - 2013-08-04 23:53:51 UTC
I've always asked for a major rework of space to fill it with mystery and unknown.

Make games atmosphere like some kind of sci-fi thriller movie instead of the boringness it is right now.
DeMichael Crimson
Republic University
Minmatar Republic
#3 - 2013-08-05 00:28:02 UTC
Yeah, I agree too.

It's just not exploration when all sites are shown in the scan sweep whenever you enter a system or undock, especially since any ship can now find them.

The grav sites being moved to anomalies was a bad choice, not to mention it places the mining community into a much greater risk of being ganked.

The mini hacking game is nothing more than a click fest and time sink. Definitely don't like chasing the loot afterwards.

Shutting out T3's from running DED 3/10 and 4/10 sites was definitely a slap in the face to all vet explorers, as well as the removal of DSP's.

The Combat sites should have the spawn triggers randomized and make the Overseer spawn only after all other defenders had been destroyed. That would have helped stop the mad race of blitzing / cherry picking specific sites.

Ice Belts should have been added to the Cosmic Signature Grav sites, not to anomalies. The regular asteroid belts should have been moved to the anomalies.

Anyway, that's my 2 ISK worth of input.



DMC
Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2013-08-05 01:40:57 UTC
DeMichael Crimson wrote:
Yeah, I agree too.

It's just not exploration when all sites are shown in the scan sweep whenever you enter a system or undock, especially since any ship can now find them.

The grav sites being moved to anomalies was a bad choice, not to mention it places the mining community into a much greater risk of being ganked.

The mini hacking game is nothing more than a click fest and time sink. Definitely don't like chasing the loot afterwards.

Shutting out T3's from running DED 3/10 and 4/10 sites was definitely a slap in the face to all vet explorers, as well as the removal of DSP's.

The Combat sites should have the spawn triggers randomized and make the Overseer spawn only after all other defenders had been destroyed. That would have helped stop the mad race of blitzing / cherry picking specific sites.

Ice Belts should have been added to the Cosmic Signature Grav sites, not to anomalies. The regular asteroid belts should have been moved to the anomalies.

Anyway, that's my 2 ISK worth of input.



DMC

vets were too good at clearing out scan sites and DED's before the noobs with their "1337" ships, so CCP nerf- oops, i mean "balanced" vets ability to have fun.

by making scaning something any moron can do blindfolded, and a pinata full of loot to make sure those impatient little buggers dont feel like they wasted their time after scanning down their highsec anoms
Zappity
New Eden Tank Testing Services
#5 - 2013-08-05 02:45:44 UTC  |  Edited by: Zappity
I'd love truly unknown/unexplored space.

No idea how it would work but have a bump anyway.

PS: your title is illiterate. Try 'Changes in Odyssey that people don't like' to get more contribution.

Zappity's Adventures for a taste of lowsec and nullsec.

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#6 - 2013-08-05 03:39:30 UTC
Zappity wrote:
I'd love truly unknown/unexplored space.

No idea how it would work but have a bump anyway.

PS: your title is illiterate. Try 'Changes in Odyssey that people don't like' to get more contribution.

Maybe something akin to Wormhole space that you can "Stabilise" and link to, by building stargates at each end, expanding the map and reworking the routes. maybe even creating new systems between/above/below current systems, atm the starmap feels too flat :P
Zan Shiro
Doomheim
#7 - 2013-08-05 06:17:16 UTC
I will agree the system at a glance on undock not sitting well with me.

Not seeing why it was needed as it also came with new mods. If after the investment in skills and the new mods the great unknown is still unknown....sucks to be you. Not even a great prober myself admittedly. I accepted if I can't find it I was not meant to find it and moved on. Someone could probe better and find the stuff...hats offf to em really.

Now its like how I play games with my 3 year old at home. We''ll keep on going with increasing guidance till he wins lol.
Zappity
New Eden Tank Testing Services
#8 - 2013-08-05 06:26:48 UTC  |  Edited by: Zappity
I think the 'system at a glance' was to shove the sites in people's faces to get them into exploration. That is good. I would like another layer of more difficult exploration on top of it (yeah, just like that).

Zappity's Adventures for a taste of lowsec and nullsec.

Diesel47
Deep Core Mining Inc.
Caldari State
#9 - 2013-08-05 10:19:05 UTC
We don't need more space.

We need the space we already have to be fuller of content and mysterious things to explore.

What good is more space that is exactly the same as the previous 5000 systems.
Lephia DeGrande
Luxembourg Space Union
#10 - 2013-08-05 10:58:28 UTC  |  Edited by: Lephia DeGrande
Marko Sporkane wrote:
couple weeks ago i got a email in eve from a friend of my and here it is and hope the developers read that :-)

dropping EVE
From: Fon SaiHoc
Sent: 2013.06.08 19:30
To: Marko Sporkane,

Marko,

I am dropping EVE.
What excited me most about EVE was exploration, the unseen space, the effort to find something you don't even know if its there and that has been my pleasure in EVE.
The changes to exploration take that all way, there is no unseen, there is no unknown and then is no effort. Exploration as become something semi-automatic.
I have nothing motivating enough to keep me in EVE now.

Take good care of yourself,
Fon



Dear Fon,

After 10 years of Scanning the same **** everyday twice you probably agree its regardless if the blue Scanning Wall is showing you all the Sites because every toddler may discovered that all the sites are boring and repetive anyway!

Sincerley Nonc Ares.
Johan Toralen
IIIJIIIITIIII
#11 - 2013-08-05 12:22:25 UTC
I saw a guy quit in exploration channel a while ago because he was so upset with the changes. Gave away all his stuff.

Since we don't have an official thread for Odyssey 1.1 exploration, my ideas:

1) remove sigs from system scan again. leave system scan for anoms only

2) randomize more where sites spawn. i got in the habbit of scanning the same 2-3 loops over and over again. reading some comments from other explorers it's the same for them. profession sites shouldn't be tied to industry index or whatever. It needs to be a surprise where to find sigs. Likewise there should be a chance for relic sites to spawn in a different pirate region. Explorers who go out and actualy explore should have better chance to find rewards then ppl just scanning their neighborhood routinely.

3) Give sigs a wider range for how far away from celestials they can spawn. This and my points 1 and 2 will make exploration more like exploration again.

4) add some rats again to the higher tier sites. leave the lowest tier, for instance monument sites in null without rats. It would be a compromise between old and new. low skilled noobs can still run some sites in their cheap frigs and make some decent isk by their standard. vets will have some more challenging profession sites again. Market prices will rebounce and it will be worth it again for vet explorers
Loki Feiht
Warcrows
Sedition.
#12 - 2013-08-05 18:06:14 UTC  |  Edited by: Loki Feiht
I've tried to make a thread based on this (Link in signature), I would appreciate as much support on there as possible with posts of your ideas :)

Its true, there feels like there is no mystery, I would like to see CCP impliment its new ships/modules/storyline through process of exploration over the 6 month time period between patches without telling all in patch notes, technically the new system should be a better way to impliment this.

Another thing was I felt the tier 3's and new destroyers would have been better introduced via a series of arms races between factions warfare.

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Mirina Avalhar
Pator Tech School
Minmatar Republic
#13 - 2013-08-05 19:33:01 UTC
The theme of the Odyssey expansion was hyped to be a big adventure exploring the vast reaches of space. Instead, it lowered the difficulty of exploration to a point where space now feels smaller than it was.

That's not to say that all the changes were bad: I like the probe formations, and the easier maneuvering of probes. I like the new mini-game hacking system. Its a lot more engaging than clicking a module and waiting while it spins.

What I don't like:

No rats in Data / Relic sites. For 1, and I know this is a minor issue for many players, but it completely invalidated the balance work done to the T1 exploration frigates. The frigs were set up with the intent of scanning and running sites without having to change ships, and balanced to take on the rats in High-sec sites. Now the ships are pointless again, because all you need now is an unarmed, untanked Covops ship. For 2, killing the rats was part of the fun of the sites.

The "loot pinata" effect. As I understand it, this was supposed to be a mechanic to get people to team up to run sites. When there's no rats to kill, who the heck is going to bring along someone to split loot with?

Ice belts and Ore Sites as anomalies. As others have mentioned, the old Grav Sites were more secure to mine in. Sure, someone could still scan down the site and come find you, but you had some warning. But mainly, I feel these sites should be more exclusive. Ore sites typically have more valuable ore than the surrounding belts. You used to have to put in an effort to find them to get the better ore. Now with one mouse click, anyone can see that ore site.

Loki Feiht
Warcrows
Sedition.
#14 - 2013-08-06 01:06:55 UTC
I think it would be best to use the new system as a basis to expand upon introducing more dynamic content, there is nothing stopping CCP adding better grav sites as signatures with rats or even some sort of dynamic content to defend or attack (player choice, suspect flags), all in all its a relatively good system as long as CCP build on it, if they just leave it the way it is well....

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#15 - 2013-08-06 03:41:46 UTC
Diesel47 wrote:
We don't need more space.

We need the space we already have to be fuller of content and mysterious things to explore.

What good is more space that is exactly the same as the previous 5000 systems.

The Main reason that systems are empty are because people have no reason to go through them. Heck I lived in HS and never left it for the first year of playing. Even then I never really had a reason to leave HS, except to go see what the other types of space are about, There is very little content in other space that isn't just ramped up versions of what is in HS. The main reason people don't go is because they are risk adverse. One of the main things that could improve this is to have HighSec Pockets, 1 or 2 connected systems that are HS with LS/Null Surrounding them. These may end up being local trade hubs allowing the more risk adverse to move some of their goods out there to sell, or heck buying from the Null/LS guys and manufacturing out there it would shake things up a little and most likely increase traffic going through Null/LS.
Dr Gidazu
Universal Excavation Services
#16 - 2013-08-06 10:53:09 UTC
Diesel47 wrote:
We don't need more space.

We need the space we already have to be fuller of content and mysterious things to explore.

What good is more space that is exactly the same as the previous 5000 systems.


This exactly

rather than adding the number of systems, the systems that we already have should be made 'bigger'. More dynamic content and tune down the ability to cover the whole system with one single scan sweep.