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Escort Carriers

Author
Endeavour Starfleet
#361 - 2013-08-02 16:09:10 UTC
RIght now the last thing the game needs is more ships. However far down the line after all the current ships have been rebalanced. I say this is an interesting idea worth considering. Especially if Supers and Titans eventually get removed from the game.
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#362 - 2013-08-02 17:36:47 UTC
Endeavour Starfleet wrote:
RIght now the last thing the game needs is more ships. However far down the line after all the current ships have been rebalanced. I say this is an interesting idea worth considering. Especially if Supers and Titans eventually get removed from the game.


they wont
Mu WithAWig
Doomheim
#363 - 2013-08-02 18:13:05 UTC
I support this idea, might need some rework but it would be awesome!
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#364 - 2013-08-02 19:12:07 UTC
Endeavour Starfleet wrote:
RIght now the last thing the game needs is more ships. However far down the line after all the current ships have been rebalanced. I say this is an interesting idea worth considering. Especially if Supers and Titans eventually get removed from the game.

On the other hand, they are also trying to revitalize BS size warfare, and a new support ship in the class could be just the way to do it.
Dragnir
Hostile.
PURPLE HELMETED WARRIORS
#365 - 2013-08-03 09:26:37 UTC
Dark Drifter wrote:

allow them to use CYNOs


No.
FleetAdmiralHarper
State War Academy
Caldari State
#366 - 2013-08-04 14:00:10 UTC  |  Edited by: FleetAdmiralHarper
i totally love and support this idea,(would actually keep me playing to see these in the next big expansion.) though it seems some people are arguing on the stats. i think ive found a way for everyone to have their cake and enjoy it.

the escort carriers should be about 600 ish mill, take about 45-55 days to train, with drone interfacing 5 as a requirement.
it should NOT beable to use drone links, and it SHOULD be able to field 10 drones (provided escort carriers is trained to 5.)
it should also be able to use 10 fighter drones with another 800 drone bay to spare.

HOW EVER, while these fighter drones would look and behave the same as the current races fighters that we have now, they would NOT be able to warp around like these do.

other bonuses/traits included 2x the control range of current carriers, to help offset the lack of drone warpage. (ps ccp dont forget to give it a long targeting range XD)
about a 400-550k total ish ehp tank, with a good tank set up mind you. (about a well tanked orca and a half, maybe 2's worth of tank).
bonuses to large repers (battleship sized logi).
can not cyno jump
can use stargates/warp gates including those in deds, missions, incursions. provided its a level 4+ ded or idk, 3or4+ mission?
an orca sized fleet hanger
a fleet maintenance bay HALF the size of a standard carriers. that way you can still fit at least 1 battleship inside it.
allowed in high sec. or where ever the hell you wanna take them XD
(when they added tier 2 destroyers no one cared or complained they could go in high sec XD)


everyone wins.


also the caldari and mimitar variants should look the coolest =P

that way i win, and have slightly more cake then everyone else XD =P

thoughts?

pss: i wanna the be the 1st to mine with this bad boy and make some pvper cry XD tro\0/\0/\0/\0/
DrysonBennington
Eagle's Talon's
#367 - 2013-08-04 15:14:49 UTC
Instead of carrying drones why not employ Light Bombers and Light Fighters in their place?

A light fighter would be a 1/4 of the strength of a regular fighter and would be 35 m/3.
A light bomber would be 1/4 of the strength of a regular bomber and would be 40 m/3.

Bandwidth - 250 mbit/sec

light fighter - 50 mbit/sec
light bomber - 60 mbit/sec

Each Escort Carrier would have 200 m/3 of drone bay volume enough to carry five light bombers or five light fighters and some smaller combat drones

Based upon other carrier mechanics the Escort Carrier would not be able to deploy anymore fighters or bombers than stated above but could in reality train to launch up to five small combat drones.

For example if the Escort Carrier deploys four light fighters it could deploy an additional five small combat drones or five medium combat drones.

No more than five small drones or five medium drones would be able to deployed even if fighters and bombers are not used.

The Escort Carrier would not be able to deploy large drones or sentry drones.
DrysonBennington
Eagle's Talon's
#368 - 2013-08-04 15:26:45 UTC
Correct Dragnir. The Escort Carrier would not be able to use Cyno's.

Would the Escort Carrier be able to be used in High Sector? I think it should be allowed to be used in High Sector that way High Sector Pilots would be able to enjoy such a ship.

The Escort Carrier would not be able to be used in any type of combat mission except for Level Five.
The Escort Carrier would not be able to be used at the Skeleton Comet in Deltole
The Escort Carrier would not be able to be used in Incursions except for the Mothership stage.

The Escort Carrier could also be set up as another type of booster as well

5% increased range of mining lasers.
5% decrease in cycle time when gas harvesting.
2% increase of yield to ore, ice and gas harvesting.
2% increase in range of tractor beams.
10% increase in the chance of salvaging.

5% damage to small and medium drone damage.

The ability to deploy small warp disruption bubbles that it would be able to create inside of the ship itself thus cancelling out the need for module that the Interdictors use.

Each warp disruption bubble would last ten minutes and cover a 7.5 km radius and would cost 500 Strontium Clathrates to produce.

Its own ore bay of 1000 m/3
Cargo Bay of 450 m/3
FleetAdmiralHarper
State War Academy
Caldari State
#369 - 2013-08-04 15:56:55 UTC  |  Edited by: FleetAdmiralHarper
DrysonBennington wrote:
Correct Dragnir. The Escort Carrier would not be able to use Cyno's.

Would the Escort Carrier be able to be used in High Sector? I think it should be allowed to be used in High Sector that way High Sector Pilots would be able to enjoy such a ship.

The Escort Carrier would not be able to be used in any type of combat mission except for Level Five.
The Escort Carrier would not be able to be used at the Skeleton Comet in Deltole
The Escort Carrier would not be able to be used in Incursions except for the Mothership stage.

The Escort Carrier could also be set up as another type of booster as well

5% increased range of mining lasers.
5% decrease in cycle time when gas harvesting.
2% increase of yield to ore, ice and gas harvesting.
2% increase in range of tractor beams.
10% increase in the chance of salvaging.

5% damage to small and medium drone damage.

The ability to deploy small warp disruption bubbles that it would be able to create inside of the ship itself thus cancelling out the need for module that the Interdictors use.

Each warp disruption bubble would last ten minutes and cover a 7.5 km radius and would cost 500 Strontium Clathrates to produce.

Its own ore bay of 1000 m/3
Cargo Bay of 450 m/3



im sorry i dont support any of that, you took the fun out of owning a carrier...

+ you raped it for any and all high sec uses other then pvp in wars..
which if im not mistaken is why the full size ones were removed from highsec..


also my mining thing was a joke... so not sure if trolling or?..
Job Valador
Professional Amateurs
#370 - 2013-08-04 16:49:28 UTC
Loius Woo wrote:
Vaako Horizon wrote:
I love this but no fighters... :D and no, ccp wont consider this...


Why no fighters? I have yet to hear a really compelling argument against them so long as they cannot be used in high sec.



100dps per fighter. 10 fighter = 1000 dps. if it is too use fighters make sure its a built in role bonus that only allows 5 fighters. I would like too see this in high sec. having a ship that is meant too use large rep mods rather than just slapping them on the run of the mill drone battleship would be great. plus the maintenance bay, would be fun methinks

"The stone exhibited a profound lack of movement."

FleetAdmiralHarper
State War Academy
Caldari State
#371 - 2013-08-04 18:13:57 UTC  |  Edited by: FleetAdmiralHarper
Job Valador wrote:
Loius Woo wrote:
Vaako Horizon wrote:
I love this but no fighters... :D and no, ccp wont consider this...


Why no fighters? I have yet to hear a really compelling argument against them so long as they cannot be used in high sec.



100dps per fighter. 10 fighter = 1000 dps. if it is too use fighters make sure its a built in role bonus that only allows 5 fighters. I would like too see this in high sec. having a ship that is meant too use large rep mods rather than just slapping them on the run of the mill drone battleship would be great. plus the maintenance bay, would be fun methinks



i know plenty of battleships that out dps 1k.. lots i know have 1.2k+.

and their dps isnt kill able XD.

it should go with out saying once the escort carriers drones are gone, your boned XD

a lot of people seem to think that fighters are better then they really are. i have no idea why...

also their should be no problem with it carrying and using 10 with a small reserve of normal drones.

edit: did i also mention the light carriers fighters should only be like 12-15m instead of 25-30m each.
BDThumper Woodcock
Ministry of War
Amarr Empire
#372 - 2013-08-07 10:31:04 UTC
You can never have too many options, the more ships with differing capabilities will always be welcome by the community. I for one do not see the need for additional warships but I would like to see a broader spectrum of industrial and freighter class ships. It is somewhat frustrating to see a freight option of either 5k m^3 or 24k m^3 - how about some ten or fifteens for us newbs who would really appreciate the opportunity to practice can mining?

More is always better but better doesn't always equate to more - interested to see how this works out.
FleetAdmiralHarper
State War Academy
Caldari State
#373 - 2013-08-08 08:44:03 UTC
BDThumper Woodcock wrote:
You can never have too many options, the more ships with differing capabilities will always be welcome by the community. I for one do not see the need for additional warships but I would like to see a broader spectrum of industrial and freighter class ships. It is somewhat frustrating to see a freight option of either 5k m^3 or 24k m^3 - how about some ten or fifteens for us newbs who would really appreciate the opportunity to practice can mining?

More is always better but better doesn't always equate to more - interested to see how this works out.



the new update will fix that so wish granted XD


also bump for an AWESOME topic and idea =)
Callidus Marus
The Scope
Gallente Federation
#374 - 2013-08-08 12:33:03 UTC
Yeahy lets get a ships that can do anything...

I like getting new ships and i like the idea of a new sub capital carrier class, but get the power lvl down this is just ridicules.

i mean like.
10 heavys with range and damga bonus...c'omon
large/capital rep bonus...
double orca tank....
maintance bay for a bs...

And all for 1b including fit

yeah sure guys.

Now we can all go and rat in our new cheaper ratting carriers...

if you realy want to have something like this go for

10 drones 125bandwith
large rep bonus
tank of bs without bonus to rep or resist
no jumping
no maintance or fleet bays
fitting parameters similiar to bs.

This way u get a bs size logi that is also able to fight.

FleetAdmiralHarper
State War Academy
Caldari State
#375 - 2013-08-08 14:21:41 UTC  |  Edited by: FleetAdmiralHarper
Callidus Marus wrote:
Yeahy lets get a ships that can do anything...

I like getting new ships and i like the idea of a new sub capital carrier class, but get the power lvl down this is just ridicules.

i mean like.
10 heavys with range and damga bonus...c'omon
large/capital rep bonus...
double orca tank....
maintance bay for a bs...

And all for 1b including fit

yeah sure guys.

Now we can all go and rat in our new cheaper ratting carriers...

if you realy want to have something like this go for

10 drones 125bandwith
large rep bonus
tank of bs without bonus to rep or resist
no jumping
no maintance or fleet bays
fitting parameters similiar to bs.

This way u get a bs size logi that is also able to fight.



you be in the hating please ignore alliance so i think thats what we will do =P

all we want is a slightly lighter yet still big and bad ass, version of the standard carriers. that arent HS banned. thats all..
.

+ instead of using capital reps it uses LARGE (battleship sized logi) which believe we already made clear.
no one said anything about using capital reps. if anything this ship will have XL self, and large remote reps.
this ship should NOT have capital anything..


we dont want another R3tarded drone boat bs.. we want a light fricking carrier XD.
Narcotic Gryffin
Daedelus Ventures
#376 - 2013-08-09 07:06:24 UTC
I support this idea ( not the exact proposal sry no warping fighters in high sec). I think the idea of having carrier style gameplay without just saying oh but we have a tanking battleship with drone some drone bonuses ( the dominix) for high sec would appeal to many of the high sec players and be well used in high, low and null/wh.

Would have to debate heavily on its bonuses and stats however its the concept I support and do hope CCP will take this into consideration.

+1 for the awesome models. CCP really needs to use player models over some of the crappers in game *cough* moa *cough*.

http://www.sortius-is-a-geek.com/wp-content/uploads/2013/10/history-channel-hd-aliens-thumb.jpg

David Kir
Hotbirds
#377 - 2013-08-09 15:09:09 UTC
+1
Moar shineh/less fix patches pls.

Friends are like cows: if you eat them, they die.

xpaulx
VALT0
WE FORM BL0B
#378 - 2013-08-10 00:00:16 UTC
I support this.

pls add ty.
FleetAdmiralHarper
State War Academy
Caldari State
#379 - 2013-08-10 19:40:04 UTC
Narcotic Gryffin wrote:
I support this idea ( not the exact proposal sry no warping fighters in high sec). I think the idea of having carrier style gameplay without just saying oh but we have a tanking battleship with drone some drone bonuses ( the dominix) for high sec would appeal to many of the high sec players and be well used in high, low and null/wh.

Would have to debate heavily on its bonuses and stats however its the concept I support and do hope CCP will take this into consideration.

+1 for the awesome models. CCP really needs to use player models over some of the crappers in game *cough* moa *cough*.


yeah, finally someone who agrees with me on the moa.XD


and another bump for an awesome topic ;)
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#380 - 2013-08-10 22:02:30 UTC
Personally I don't support giving them access to fighters. 10 heavy drones or sentries is powerful enough. There are a lot of possibilities for assigning groups of drones to a fleet mate and then sitting on the back lines doing reps/cap transfers/remote sensor boosting/etc, especially with sentries. Those things make surprisingly vicious snipers if you can keep them far enough away to let them track well.