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Pilgrim bonuses

Author
uyguhb
Imperial Shipment
Amarr Empire
#61 - 2013-07-25 00:38:42 UTC  |  Edited by: uyguhb
Katia Echerie wrote:
The difference is Lachs and Huggs get bonuses applied to their ranges while the Curse does not.


curse : Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level

pilgrim : Recon Ships Skill Bonus: 20% bonus to Energy Vampire and Energy Neutralizer transfer amount and 20% reduction in CPU need for cloaking devices per level.


so what were you saying again?

Curse: level V thats a 37km t1 med neut. large neut is 75km.......
Pilgrim : level V is a 12.6km medium and a 25.2km large neut.
Doddy
Excidium.
#62 - 2013-07-25 00:46:28 UTC  |  Edited by: Doddy
Katia Echerie wrote:
Doddy wrote:

This makes literally no sense, how on earth can a pilgrim having a longer than point range neut range make it an op "solo vessel". Its target will just warp away if the pilgrim is at 40k, how is that op? Now if ccp went crazy and had given it the arazus point bonus with the neut bonus you would be right, but no you are wrong.

And a "force recon" isn't designed for large gangs? What are you smoking? Tthat is precisely what they are for and what all except pilgrim excel at. They are recon for large gangs. Scouts or Fcs. They are for moving cap fleets or black ops fleets around, finding targets for them and dropping them on the unsuspecting. They are the one of the few sub caps in eve whos bonuses can only be used when not solo. They are precisely the opposite of what you say. You think they get a cyno bonus and ability to use covert bridge for solo work? The combat recons which actually have a little dps are the ones that can do more solo combat. Even as a purely combat ship (which is a waste when you could be doing recon) in fleets the rapier and arazu are superior to huginn and lachesis if you are armour tanking (though tackle t3s have made this more niche) thanks to slot layout.


Sorry Doddy but you are confusing the roles of Force Recons and Combat Recons.

And heres how a 40km neut range would be OP.

Scenario: You find a Talos looking for a fight with a common nano fit (8 Neutrons, 2 LSE, disruptor, mwd, dam con, nano, te 2 magstab - shield rigs)

You decloak around 20km with tds on (optimal range), put neuts on overloaded and watch the Talos derp for a sec or two as he notices your prescence. If he chooses to engage he will probably burn away which will finish nuking his cap. At this point you will probably be at around 25-30km range from him. He will then notice he has no cap and thus may attempt to run. At this point its too late because you have already closed range with mwd and can now safely stay at a 20km orbit as you tear him apart.

You could probably do the same to a Hurricane if you play it right.

So essentially 40km neuts on a Pilgrim are unnecessary and completely obsolete the role of the Curse.


Right, so the actual words in the name, the descriptions and the bonuses only useable in fleet combat means i am the one who is confused .....

This situation relies on the talos being an imbecile, regardless of anything else he can warp away when you are outside point range. If you are in point range the difference betwene the two perspective ranges are irrelevant. Anyone who doesn't immediately bail when a recon decloaks near them is either an idiot or bait since a force recon is a ship used in fleets for scouting and/or dropping. But then this is a Talos who does nothing while you decloak, wait out sensor rcal and lock him, yet once he has pulle dout of warp range doesn't wrap off?

How would it obsolete the role of the curse when the curse can fit more of them and is a superior ship in every situation where you are not needing the cov ops cloak (i.e. as scout or hunter for a fleet). And if as has been implied the bonus would be exchanged the curses neuts would do twice as much neuting so it would be 3.3 times more effective. Yeah obsolete curse Roll
Doddy
Excidium.
#63 - 2013-07-25 00:47:23 UTC
uyguhb wrote:
Katia Echerie wrote:
The difference is Lachs and Huggs get bonuses applied to their ranges while the Curse does not.


curse : Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level

pilgrim : Recon Ships Skill Bonus: 20% bonus to Energy Vampire and Energy Neutralizer transfer amount and 20% reduction in CPU need for cloaking devices per level.


so what were you saying again?

Curse: level V thats a 37km t1 med neut. large neut is 75km.......
Pilgrim : level V is a 12.6km medium and a 25.2km large neut.


Think its fleet bonuses, so lach and huginn range can be further extended while curse can't
uyguhb
Imperial Shipment
Amarr Empire
#64 - 2013-07-25 04:07:30 UTC
Yea with a mind linked fleet booster the bonuses really add up. pilgrim is the only one stuck as a close range brawler.
Goldensaver
Maraque Enterprises
Just let it happen
#65 - 2013-07-25 09:06:06 UTC
Aliventi wrote:
uyguhb wrote:
My point is that a group of T2 fit stealth bombers and recons can easily apply its damage past point range while the pilgrim is forced into 13km to neutralize which is the biggest reason for bringing one. and in needing to be that close its failing pretty bad at that whole hit and run concept. if a cyno goes up or hostiles pour through the gate. that pilgrim is gonna be the one that gets caught more than any other.

And it can neut the point of the ship that is pointing it. No other ship on the field can do that.

Not even the Pilgrim can neut the point of the ship that is pointing it. It doesn't get even T1 point range on its neuts. It doesn't get near T2 point range, and it is at best at half of faction point range. When you start getting Loki boosted and bonused points, it has no chance of neuting the point off of it.

Perhaps if it had, I don't know, a range bonus? Then it might be able to neut a point off. Then it might be capable of being useful in fleets aside from being a glass cannon that has to ignore most of its bonuses and sit back tracking disrupting because it can't bloody well neut anything. And if it is neuting something, it's close enough for the gang to blap it.

Unless of course you're assuming that the only thing that will ever point you is close range full tackle. Heaven forbid if you're getting hit by something with a bonused scram, or a Loki boosted enemy. How about that Loki boosted Arazu with his 40km overheated scrams with his buddy with his not even overheated 60km webs.

Oh, and if a Lachiesis is getting pointed, it just puts webs on the offending ship. 40km webs. Or longer. Even over 100km webs, under correct circumstances if need be. Arazu? Points at over 100 (also given correct circumstances). The Falcon? Jams off the point with a minimum OPTIMAL of 29km (multispectral) or 43km (racial jammer). The Pilgrim? Oh yeah, just feels sad about its 15km maximum neut range.
uyguhb
Imperial Shipment
Amarr Empire
#66 - 2013-07-25 21:58:17 UTC
exactly, pilgrim just falls short when doing its job. no other recon has to put itself in the same amount of risk to do their job well.
Alzik Charon
The Scope
Gallente Federation
#67 - 2013-08-01 06:23:27 UTC
I have to agree every other recon gets a bonus to range on some type of effect except the pilgrim. Being able to fly mutiple recons I know it can suck to fly the pilgrim. I love its effect but unlike all the others it is forced to close between 10-15km just to use those effects where if I am in my arazu or rapier I can web/point you at 40kms+. It already gets less tank than the curse so how would it be so op when in my opinion it is one of the least underpowered recons. It really does need a buff its range doesn't have to equal the curse but it still should be more on par with the other recons.
sten mattson
Red Sky Morning
The Amarr Militia.
#68 - 2013-08-01 09:48:23 UTC
Aliventi wrote:
No. The pilgrim is a force Recon. The only real use for a Pilgrim over a Curse is Black Ops. In Black Ops you have falcons, Arazu, Rapier and Curse to completely disable the target ship so stealth bombers and BlOps BS can kill it. A neut amount bonus is much more helpful when disabling a target over a range bonus. If you want more neut range fit faction neuts.


sure people could bring the curse along , but it cant go through covert bridges , nor can it light covert cynos like its brother the pilgrim can.

i would support at least a 100% boost to neut range , half that of the curse's. no need to redude dmg because drone dmg is already anemic on both the curse and pilgrim , never exceeding 320 dps.

also i want to be able to armor tank my curse!

IMMA FIRING MA LAZAR!!!

Dark Drifter
Sons of Seyllin
Pirate Lords of War
#69 - 2013-08-01 11:13:34 UTC
pilgrim is ******* awesome!!

use the other FRs to herd the target in to you un-cloak when they hit 15km and lock/point/neut its dead.
works vary well against nano ships

you don't necessarily have to play the pilgrim card in your first turn.
uyguhb
Imperial Shipment
Amarr Empire
#70 - 2013-08-02 00:47:03 UTC
herd?? force recons are not brawlers they do not "herd" anything. bait them into chasing towards the pilgrim sure. But still no reason why eve needs another neut amount bonused ship. just bring a sentinel / curse / bhaalgorn.

why does the rapier not have a velocity bonus?
or the arazu having even stronger damps?

if you are going to make me fight up close with such a weak tank then give covert t3's proper logistics range
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#71 - 2013-08-02 02:01:11 UTC
The following post is not intended to be offensive. It is merely summing up the last 4 pages of this thread in a nice bundle so people will hopefully stop wasting their time posting here:

You all are arguing with uyguhb. uyguhb, despite his admirable tenacity, is clueless when it comes to balancing ships and racial bonuses in Eve. If you read through the thread you can see just how many ill-thought out questions uyguhb has asked that have been answered correctly. Despite all of the effort to help uyguhb understand how ships are balanced he still asks the same ill-thought out questions and has absorbed nothing of the past few pages attempt to educate him.

His last post contained two questions that have been answered several times in this thread. He doesn't understand how balanced Tech 3 logi is when he asked for a buff in his last post. He also doesn't understand that there are reasons you can't bring a sentinel/curse/bhaalgorn on a BlOps drop. Feel free to scan this thread for many, many more gems clearly demonstrating his lack of understanding. Frankly, I am not surprised he refuses to post with his main. I would be embarrassed to do so if I were him too.

Do yourselves and uyguhb a favor and stop posing in this thread so that it can die the death it needs to because this change will never happen. Then you can enjoy the time you would have wasted arguing a pointless argument and do something productive. Perhaps someone will take uyguhb aside and spend some time helping his understand just how ships are balanced in Eve.

Again, I don't intend to be offensive. Just some well deserved tough love. Feel free to convo me in game if you are offended by this and we can talk it out. I am just helping people understand this thread and helping this thread find its place in the "locked because no one has posted in in for several months" sections of F&I.
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#72 - 2013-08-02 08:42:20 UTC
uyguhb wrote:
herd?? force recons are not brawlers they do not "herd" anything. bait them into chasing towards the pilgrim sure. But still no reason why eve needs another neut amount bonused ship. just bring a sentinel / curse / bhaalgorn.

why does the rapier not have a velocity bonus?
or the arazu having even stronger damps?

if you are going to make me fight up close with such a weak tank then give covert t3's proper logistics range



ok you compleatley miss the point... use your arazu,rapier and falcon to lock down/out your target. he will try to run, all you have to do is make him run in the direction of your cloaked pilgrim. herding is an easy way to catch and kill most things when you have a cruiser heavy BOpos fleet.

besides the pilgrim is IMO of the best solo FR in the game. the mix of TDs and bonus-ed neuts is jenius.
uyguhb
Imperial Shipment
Amarr Empire
#73 - 2013-08-02 11:07:18 UTC
Aliventi <3

Its not opinion the pilgrim is the best solo force recon. so please feel free to explain why i need a covert ops cloak on a solo brawler?

if i wanted to solo fight i would bring a curse and not hide with a cloak.

If i want to apply heavy neuting for blops i bring a legion thats alot better at it with alot more tank. and has interdiction subs :P

Luciel Abraxas
Native Freshfood
Minmatar Republic
#74 - 2013-08-03 11:52:22 UTC
+1 senseless bonuses for the actual pilgrim, completly disadvantaged compared to the others 3.
Xio Zheng
Ministry of War
Amarr Empire
#75 - 2013-08-03 12:42:27 UTC
Wouldn't it be cool if force recons got a cyno nullifier roll bonus. As in say a cyno can't be lit within 10k of a force recon. Would keep people from complaining about hot drops and force recon engagement range.
DrysonBennington
Eagle's Talon's
#76 - 2013-08-03 16:26:25 UTC
The bonuses for the Pilgrim would really be dependent on what type of buckles they wear in their shoes....