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Dominix versus SNI... Shocked by first day results.

First post
Author
Mater Otomeya
Deep Core Mining Inc.
Caldari State
#1 - 2013-08-02 23:33:17 UTC
I have been flying a Dominix for a week, and have been, for the most part, only moderately satisfied. I am using beams on it, and I dont have very good weapon skills, so that is a drain on the DPS, but that is not why I had been unhappy about. It is slow, and I couldnt get my fit to work out well if I was going to have a MJD and afterburner, so I slow boat everywhere, which is mentally draining. I typically fly a Tengu, so I am used to four times the speed. The character has mediocre armor tanking skills, but can still fit T2 tank, and has been doing well overall.

On my Tengu pilot, I was fairly bored, so I decided to fit an SNI, and mess around. I cant use T2 Cruise, but I have excellent shield tanking skills, and all the missile support skills are in line, so I figured that it was worth a go. I took Angel Extravaganza, put on three mission specific hardeners (2 exp, 1 kin) and a Pith A-type large shield booster, and went out there. Rooms 1-5 went well, mostly without incident. Slow boating still sucked, but I had an AB on, so I could at least do 400m/s.

So I get into the bonus room and... Wow. Things went downhill quickly. I did as I always do, and dropped the cruise towers first, and then started on the sentries. I had to warp out after just 4 towers. This was fairly shocking, as my Tengu usually has to warp out on this room as well, but often manages a bit better, and I thought that the "legendary" tank on the SNI would hold better, especially with 91% exp, and 83% kin... So I go back in (10 minutes later, due to all the slow boating, being out of shields, and out of cap...) and have the same problem. I got through most of the towers, but was, again, forced to warp out. So I logged in my Dominix alt, and brought them both out. The Dominix was in first, and had no problems. MJD to a good distance, drop wardens, switch to Gardes when the ships were at 65km, no problems. Had half the stuff dropped by the time I brought the SNI back in.

I have done this bonus room on the Dominix 3 times prior to this, and never had a warp out. The Tengu has had problems, but not the Dominix. On my second warpout with the SNI, I has half way through my structure, and was already chalking up a loss on the ship. This is somewhat perplexing, as the SNI always seemed to have a great rep for its tank, and my shield skills on that char are great, while the armor skills on my Dominix are not. The Dominix had one exp, and one kin hardener, as well as a C-type LAR and a reactive armor, therefore not even as good resists. (low 80s on both)

So... Yeah. Any comments? Is this about right? Seems odd with my Dominix being a considerably better tank. (although I was range tanking a good deal, but still. Do I need to MJD the SNI as well for such occasions? I was sure that the tank would hold...)

TL;DR: Mediocre skilled Dominix pilot easily outtanks well skilled SNI pilot. Normal?
IIshira
School of Applied Knowledge
Caldari State
#2 - 2013-08-02 23:45:06 UTC
Mater Otomeya wrote:

So I get into the bonus room and... Wow. Things went downhill quickly. I did as I always do, and dropped the cruise towers first, and then started on the sentries. I had to warp out after just 4 towers.


Link your fit... I've never had to warp out of that room in my CNR and a SNI should tank better.
Taoist Dragon
Okata Syndicate
#3 - 2013-08-02 23:50:55 UTC
I do hope you are not using beams on a Domi....

That is the Way, the Tao.

Balance is everything.

Whitehound
#4 - 2013-08-03 00:06:47 UTC
Take the MJD off of the Dominix and then try again (or better not).

Then fit the MJD on the SNI and use the full range of the cruise missiles. Idea

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Cadius Vect
Tenth Plague of Egypt
#5 - 2013-08-03 00:58:35 UTC
I never shoot the towers first that could be your issue.

Firstly I fly vertically up, this speed tanks some incoming damage even in a BS.

I always go for battlecruisers first, they do a fair amount of damage but die easily, while setting my warrior IIs on the frigs also reducing the amount of incoming ewar.

Then cruisers, tougher to kill but they get in optimal quickly where they put out some nasty DPS.

Once cruisers are down move on to BS, then towers, then the trigger then the 2nd spawn.

I haven't had to bug out in a long time and I run with minimal tank.
stoicfaux
#6 - 2013-08-03 00:59:27 UTC
Also, Angels do a range of damage, so slap an invul on instead of maxing out explosive resists.

Are you using a cap booster as well?



Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

RavenPaine
RaVeN Alliance
#7 - 2013-08-03 01:47:10 UTC
I'd be willing to bet your SNI has a huge EM hole (Shield base is zero). And the Domi being armor tanked would have its best natural resists there.

You were taking some EM damage from something.
Cadius Vect
Tenth Plague of Egypt
#8 - 2013-08-03 01:52:44 UTC
RavenPaine wrote:
I'd be willing to bet your SNI has a huge EM hole (Shield base is zero). And the Domi being armor tanked would have its best natural resists there.

You were taking some EM damage from something.



More likely that in the time he spent killing the towers the cruisers BCs and BSs had moved into their optimal at which point they're doing about 700-750 DPS.
Caleidascope
Republic Military School
Minmatar Republic
#9 - 2013-08-03 02:03:32 UTC
fit?

Life is short and dinner time is chancy

Eat dessert first!

Alexander McKeon
Perkone
Caldari State
#10 - 2013-08-03 02:10:09 UTC  |  Edited by: Alexander McKeon
Cadius Vect wrote:
More likely that in the time he spent killing the towers the cruisers BCs and BSs had moved into their optimal at which point they're doing about 700-750 DPS.
That sounds awfully high; Sleepless Guardians (the toughest rats I've ever heard of) top out at around 600 dps apiece (with a max of eight spawning at once, nullsec sites sometimes spawn more), and you're saying that the Angel battleships were each doing over 700 dps each? I didn't think nullsec rats got that hard.
Caleidascope
Republic Military School
Minmatar Republic
#11 - 2013-08-03 02:15:32 UTC
Alexander McKeon wrote:
Cadius Vect wrote:
More likely that in the time he spent killing the towers the cruisers BCs and BSs had moved into their optimal at which point they're doing about 700-750 DPS.
That sounds awfully high; Sleepless Guardians (the toughest rats I've ever heard of) top out at around 600 dps apiece (with a max of eight spawning at once, nullsec sites sometimes spawn more), and you're saying that the Angel battleships were each doing over 700 dps each? I didn't think nullsec rats got that hard.

Bonus Pocket (Optional)

Whole pocket aggro as you warp-in.
Killing the Gist Seraphim battleship will trigger a spawn near the Angel Bunker.

Warning

Angel Cruise Missile Batteries spam Cataclysm Cruise Missile every 25 secs. Each missile deals 900 Thermal damage at 0% Therm resistance.
Tower Sentry Angel III fires every 2-3 secs. Each hit deals 80-250 Explosive damage at 0% Exp resistance.


Sentry Group: (20-70km)
2x Tower Sentry Angel II
5x Tower Sentry Angel III
2x Angel Light Missile Battery Piranha Light Missile
3x Angel Cruise Missile Battery Cataclysm Cruise Missile

Ship Group: (40-70km)
4x Elite Frigates (Angel Viper/Webfier/Arch Gistii Ruffian/Arch Gistii Nomad) Web/Scramble (Webifier/Viper) / Target Painters (Ruffian/Nomad)
4x Elite Cruisers (Arch Gistum Breaker)
3x Battlecruisers (Gistatis Legatus/Tribunus)
1x Battleship (Gist Seraphim) Trigger
4x Battleships (Gist Malakim/Warlord/Nephilim)

Single Spawn: Angel Bunker (40-45km)
5x Battleships (Gist Throne/Malakim)


http://eve-survival.org/wikka.php?wakka=AngelExtragavanza4

Life is short and dinner time is chancy

Eat dessert first!

stoicfaux
#12 - 2013-08-03 02:50:17 UTC
http://games.chruker.dk/eve_online/mission_view.php?id=44 Note that some of the ships are doing EM and/or Thermal damage.

Even prettier: http://web.archive.org/web/20100114012521/http://eveinfo.com/missions/264




Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Cadius Vect
Tenth Plague of Egypt
#13 - 2013-08-03 04:44:18 UTC  |  Edited by: Cadius Vect
Caleidascope wrote:
That sounds awfully high; Sleepless Guardians (the toughest rats I've ever heard of) top out at around 600 dps apiece (with a max of eight spawning at once, nullsec sites sometimes spawn more), and you're saying that the Angel battleships were each doing over 700 dps each? I didn't think nullsec rats got that hard.



Not one NPC, the whole room minus the towers.

When you enter the AE bonus room the rats are at about 70k+ at that range they do very little damage, once they get to 20k they are doing maximum DPS, so it's better to ignore the towers and focus on the rats, at least in my experience anyway because they move in pretty quickly, faster than you can kill the towers with a full gank marauder/faction BS.

If you spend time killing the towers the rats will by then be on top of you and force a warp out, though maybe this is due to the sort of setups I run.
Mater Otomeya
Deep Core Mining Inc.
Caldari State
#14 - 2013-08-03 05:57:05 UTC
My SNI fit:

4x BCS II
Diagnostic system II (I know, seems stupid, but I needed a low for cap, so I would be stable without shield booster on)

Explosive Deflection Field II
2x Kinetic Deflection Field II
Shield Boost Amplifier II
Pith A-Type Large Shield Booster
Core A-Type 100mn Afterburner
2x Phased Weapon Navigation Array

6x 'Arbalest' Cruise Launcher I
Small Tractor Beam II

2x Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II



There was a large EM hole, you are correct. However, the bulk of the damage is still from exp/kin. I still had 20% EM. When I fly the Dominix, the reactive is almost always 30/30 once the cruise towers are down. And yes, as mentioned, the range tanking on the Dominix helps with this, but I was pretty shocked that the SNI got trashed that bad.

The reason I focused the towers is that the cruise towers hit for a good chunk, and I dont have much in the way of therm resistance. When I have done this mission in a Tengu or in my Dominix, the bulk of the incoming damage seems to be from the sentries due to their long range.

Also, yes, I use beams on my Dominix. Why not? No bonus to anything weapons, and the character has large beams at 4, but no other large weapons. Since I try to range as much as possible in the Dominix, beams seem the natural choice for my situation. (although their cap drain sucks, but still)

For anyone curious, my Dominix fit was:

3x DDA II
Core C-Type Large Armor Repairer
Reactive Armor Hardener
Core B-type Armor Kinetic Hardener
True Sansha Armor Explosive Hardener

Large Micro Jump Drive
2x Federation Navy Omnidirectional Tracking Link
Prototype Sensor Booster (with range script)
Cap Recharger II

3x Tachyon Modulated Energy Beam I (with Xray)
3x Drone Link Augmentor I

Large Sentry Damage Augmentor I
2x Large Capacitor Control Circuit

Dominix resists:
EM: 57.5
Therm: 44.8
Kin: 77.6
Exp: 65.6
Morrigan LeSante
Perkone
Caldari State
#15 - 2013-08-03 07:53:55 UTC
I suspect a combination of range (MJD) and the SNI has /probably/ got low DPS without furies and in that room it's all about brining the pain urgently.

I do find it odd your tengu has to warp out though.
Mater Otomeya
Deep Core Mining Inc.
Caldari State
#16 - 2013-08-03 07:58:05 UTC
The Tengu gets trashed by the sentry towers. They almost never miss, and although they dont do a large amount of damage per hit, they make a lot of hits.
Whitehound
#17 - 2013-08-03 08:03:22 UTC
Mater Otomeya wrote:
The Tengu gets trashed by the sentry towers. They almost never miss, and although they dont do a large amount of damage per hit, they make a lot of hits.

Some players jettison a can (i.e. containing 1 missile) and use it as an anchor for their Tengu and to orbit it. This reduces quit a bit of the incoming damage.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Phinger
Trantor Mentalics
#18 - 2013-08-03 08:12:55 UTC
Always kill the cruise towers first.

3 min Shield active tank in my Vargur. Never have to warp but until the cruise towers are down your taking a whallop espcially from being target painted. Once the cruise towers go down I dont have to continually cycle my shield boost...just pulse.

I just turn slowboat away from the ships incoming kill each of the towers....lock up the frigs while they are at 40 km plus...kill them then switch to the bc's while they are still outside 40. Turn around slowboat back kill BS.

Never warped out
Mater Otomeya
Deep Core Mining Inc.
Caldari State
#19 - 2013-08-03 08:32:31 UTC
I have used the jettisoned can trick man times before, or orbited a beacon, or around a second ship (when I am not watching TV or something, I sometimes run two chars in a mission, and then have the Tengu orbit the Dominix) and it still takes a beating from the sentry towers. Nothing else really hits it, but the sentries do it a number. It is the only mission section that I have had to warp out from with the Tengu, with the rare exception of messing up and getting 2-3 webs on me while there is stuff close in.

I used to fly a Vargur, and yes, you are correct, it tanks like crazy. But it also has the huge advantage of faster cycling (autocannons) and being able to one shot frigs. If I put all 6 launchers, and both TPs on a frig, there are many that wont die in a single volley. My old Vargur would put two guns on each frig, and they insta popped, and I could shoot again a few seconds later. I spent more time targeting frigs than shooting them. Complete opposite with the SNI. My SNI has about 2 and a half minutes of cap for a full load, but I usually turn off the AB when taking heavy damage to double my cap time.

I put out drones for smaller stuff, obviously, but as I mentioned, it is, at least when I first warp in, mostly the sentries dealing damage. TPs from the frigs are annoying as well, but it doesnt really matter against the SNI, since it is so large, and not very quick. The TPs are likely what is hurting my Tengu, though.
mama guru
Yazatas.
#20 - 2013-08-03 09:20:38 UTC
Whitehound wrote:
Take the MJD off of the Dominix and then try again (or better not).

Then fit the MJD on the SNI and use the full range of the cruise missiles. Idea


SNI cruise is pretty terrible in the range department, 650+ 150k with T1 and maxed out skills. Bouncer II's put 700 non delayed damage to 150 easily with a good setup.

Raven Navy Issue can snipe though,

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

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