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Reasoning for missile equality

Author
Nemesis Factor
Deep Core Mining Inc.
Caldari State
#21 - 2011-11-10 23:49:16 UTC
Then take it away and give it something else.

Look, have something as significant as an entire weapon class be good at pve, but bad at pvp is unacceptable. Buff their pvp centric abilities and nerf the pve ones.
Kuhn Arashi
State War Academy
Caldari State
#22 - 2011-11-10 23:58:49 UTC
Entire class?

heavy missiles
Heavy Assault missiles
Light Missiles
Rockets
Torpedos

All of those work just fine in PVP.
Kietay Ayari
Caldari State
#23 - 2011-11-11 00:01:57 UTC
I will accept split damages and range differences on missiles if you make them do instant damage like every other weapon type :D

silly silly silly

Ferox #1

Nemesis Factor
Deep Core Mining Inc.
Caldari State
#24 - 2011-11-11 00:09:23 UTC
Kietay Ayari wrote:
I will accept split damages and range differences on missiles if you make them do instant damage like every other weapon type :D

silly silly silly


Given the choice I know which one I would rather have, considering NPCs don't warp off.

Why don't we make heavy drones instantly reach their targets too? If you want to talk about travel times look at them. Each drone flies at a different speed and does a different amount of damage. Granted you can pick your damage types, but each has a downside.

I'm not saying hit missiles with every drawback of every other type, but you need at least one more. variable speeds, split damage, explosion radius, explosion speed, just pick one.
Kietay Ayari
Caldari State
#25 - 2011-11-11 00:17:27 UTC
They have their own drawbacks. Travel time, and are able to be destroyed. The game is not balanced around PvE, those drawbacks are not so bad against NPCs but they make a lot of difference against real people. Missiles are not even much better for PvE than other weapon types, they are just easier to use.

Yes what about drones. What about being able to get aggro in a room and then letting your drones kill everything while you AFK. That is even easier than missiles. Why don't all weapon systems automatically start attacking the next target for you? :O I know why pick me! Because they are different :D

Ferox #1

Thur Barbek
Republic University
Minmatar Republic
#26 - 2011-11-11 00:17:57 UTC
Nemesis Factor wrote:
Kietay Ayari wrote:
I will accept split damages and range differences on missiles if you make them do instant damage like every other weapon type :D

silly silly silly


Given the choice I know which one I would rather have, considering NPCs don't warp off.

Why don't we make heavy drones instantly reach their targets too? If you want to talk about travel times look at them. Each drone flies at a different speed and does a different amount of damage. Granted you can pick your damage types, but each has a downside.

I'm not saying hit missiles with every drawback of every other type, but you need at least one more. variable speeds, split damage, explosion radius, explosion speed, just pick one.


Looked at the drawbacks for t2 missiles? t2 missiles are pretty different than t1.
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