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easy fix for OGB?

Author
My Forum Alt
Doomheim
#1 - 2013-06-07 16:34:08 UTC
someone else probably already posted this, but just on the off chance that this idea is not already out there:

If you cant force OGBs on grid due to programming issues, force the grid on them!

Ships with Link modules turned on show up on the scanner as anomalies.

You can warp to them directly without scan probes, the anomalies could be named something like "unknown interference".

This would force the boosting ship into combat and create additional pvp opportunities by encouraging a fleet to protect its boosters. (or use them as bait Twisted)

It even makes logical sense, that a module that is strong enough to improve other ships throughout a whole system could get picked up by a scanner.

This fix could possibly still get abused by constantly warping between safe spots, so the links would have to be disabled while warping. Other than that i can't think of reason against it (assuming OGB are still unwanted).

It also seems to be fairly simple to implement and requires minimal server load.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#2 - 2013-06-07 22:56:10 UTC  |  Edited by: Verity Sovereign
Hmm, interesting idea, I'll give it a bump.

No more near unprobable boosters, you won't even need probes.
Just one problem... how does this affect boosters sitting in a POS?

*edit* Also.... good god, your face... you should be a DUST toon, so that others may improve your face by putting a forge gun round through it *edit*
Rroff
Antagonistic Tendencies
#3 - 2013-06-07 23:45:12 UTC  |  Edited by: Rroff
That avatar is a work of art...

I'd rather a bit more of a half-way between the 2 myself - having links online should counter any modules/implants designed to make the ship hard to scan and should show it on the scanner overlay but not a fan of being able to warp straight to it without probing, should still require combat probing IMO just be easy to do so and have an idea of where the ship is.

Do like the idea of ganglinks ships showing up like sigs on the overlay when links are online tho.
My Forum Alt
Doomheim
#4 - 2013-06-08 10:00:33 UTC
Yeah, linking in pos shields also needs to be removed.

So when you start the module it checks if you are in warp or inside a pos shield and returns an error if you are.
Otherwise it creates an anomaly and applies the boost.
Then on each second/tick it checks again (similar to a mwd vs scrambler) if you are now in warp or a pos shield and disables the module if you are and removes the anomaly again.

Actually now that i think about it the anomaly would have to move with the ship or be recreated on each module cycle or you could just mwd away too far before someone can warp to you.

Making them easier to probe would be a less drastic change and a step in the right direction, but i dont think it is the best way to do it. It would have to be a reduction in sensor strenght when you turn on a ganglink or an increase in signature radius.
An increased signature radius would imo be a huge nerf for boosting in combat since it makes damage application too easy.
And a reduced sensor strength would leave them more vulnerable to ecm, which would be annoying and reduce the offensive potential command ships.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#5 - 2013-06-08 10:09:38 UTC
My Forum Alt wrote:
Actually now that i think about it the anomaly would have to move with the ship or be recreated on each module cycle or you could just mwd away too far before someone can warp to you.

http://eve.battleclinic.com/loadout/64661-Loki-100mn-MWD-Booster.html

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Hopelesshobo
Hoboland
#6 - 2013-06-08 16:17:04 UTC
My Forum Alt wrote:

This fix could possibly still get abused by constantly warping between safe spots, so the links would have to be disabled while warping. Other than that i can't think of reason against it (assuming OGB are still unwanted).



So you want them to change boosting so you cannot boost while in warp? This is already how it works. Fleet assistance modules cannot be activated while in warp.

People would still park these near POS and it wouldn't change alot. Would you warp anything other then a blob to a large POS that has either enough alpha to insta pop your sub caps, or enough ECM to perma jam out your entire fleet while there is still an enemy fleet to contend with?

Lowering the average to make you look better since 2012.

Rroff
Antagonistic Tendencies
#7 - 2013-06-08 22:39:39 UTC
I've never got the hate for boosting from POS - I can only assume theres some area of gameplay I have absolutely no experience of. From my perspective if I'm fighting in someones home system I expect them to have to some degree the home ground advantage and its not like they can trundle their POS around with them to boost from.
My Forum Alt
Doomheim
#8 - 2013-08-02 09:17:38 UTC
bump, because i think the currently planned changes are not enough
Dilium
Screaming Hayabusa
#9 - 2013-08-02 10:17:12 UTC
My Forum Alt wrote:
bump, because i think the currently planned changes are not enough


Agreed, currently planned changes is just a tiny step against the OGB problem. Hardly the final solution that so many of us has been waiting for. Still plenty of linkheroes that use deepish safes and "unprobable" T3's instead of POS.
El Geo
Warcrows
Sedition.
#10 - 2013-08-02 13:21:45 UTC  |  Edited by: El Geo
Theres no problem imo with ogb hard to probe down ganglinkers imho as these are usually used by small groups going up against larger groups (I miss unprobable battleships), as for POS links I think it might prove an interesting mechanic to have a non SOV POS module that provides links via script but only one allowed in any system (not 1 per corp or alliance, just 1 per system) and make it impossible to provide links within pos shields
Cearain
Plus 10 NV
#11 - 2013-08-02 14:17:14 UTC
My Forum Alt wrote:
someone else probably already posted this, but just on the off chance that this idea is not already out there:

If you cant force OGBs on grid due to programming issues, force the grid on them!

Ships with Link modules turned on show up on the scanner as anomalies.

You can warp to them directly without scan probes, the anomalies could be named something like "unknown interference".

This would force the boosting ship into combat and create additional pvp opportunities by encouraging a fleet to protect its boosters. (or use them as bait Twisted)

It even makes logical sense, that a module that is strong enough to improve other ships throughout a whole system could get picked up by a scanner.

This fix could possibly still get abused by constantly warping between safe spots, so the links would have to be disabled while warping. Other than that i can't think of reason against it (assuming OGB are still unwanted).

It also seems to be fairly simple to implement and requires minimal server load.



CCP has never really explained the technical difficulty they have been claiming for over a year.

Now ogbs will be more difficult to share because they can't be in a pos. So when pvpers want to fly in god-mode they will need to purchase their own alt account. And yes ogb still = god mode even after the latest proposed "nerf"

I'm pretty sure ccp is happy with that and does not intend to do anything to change that.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#12 - 2013-08-02 14:50:35 UTC
Dilium wrote:
My Forum Alt wrote:
bump, because i think the currently planned changes are not enough


Agreed, currently planned changes is just a tiny step against the OGB problem. Hardly the final solution that so many of us has been waiting for. Still plenty of linkheroes that use deepish safes and "unprobable" T3's instead of POS.



I once mentioned this on the forum about the Command ships the unprobable T3s. there were multiple ideas given and i am happy to see that they are taking one i gave. the other one I suggested was a fun one. Cancels out the unprobable T3 ability.

The basic idea is simple. its spewing out all sorts of electronics and countering interference to make sure the fleet gets their nifty bonuses. you just make it easier to find by Increasing the ships signature radius for each active link running OR create a new line on ships called Electronic signature. that would just be a programming nightmare with how many times can we break things. lol

There are many possibilities in making it easier to scan with each active link running.