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Freighter rebalance

Author
TharOkha
0asis Group
#1 - 2013-08-01 06:45:39 UTC  |  Edited by: TharOkha
Every freighter should have a purpose. We also lack of dedicated mineral hauler for cheap and large volume minerals like tritanium.

Minmatar Fernir - Freighter skill bonus: 5% to agility, 10% to warp speed
Caldari Charon - 5% to cargohold, 5% to speed - special ability: 2.000.000 m3 mineral cargo-hold
Amarr Providence - 5% to armor HP, 5% to armor resistances (base 250.000 Armor HP)
Galente Obelisk - 5% to cargohold 5% to speed

Fernir- fast and agile hauler - great for non-autopilot players, Fixed cargohold up to 800k m3
Charon - large cargohold + dedicated mineral cargohold for hauling large volumes of cheap minerals like tritanium
Providence - Fixed smaller cargohold (up to 500k m3) but great HP - ideal for hauling expensive stuff at the expense of low agility and speed.
Obelisk - status quo. something in between.


EDIT: For all you purist which like to comment those %, bonuses and numbers: THEY ARE JUST GUESS. I dont know why some people have a need to comment marginalities, instead of the Core of the thread (fernir-agile, charon-lagre cargohold, Providence-Tank, Obelisk-extra mineral cargohold).
Erutpar Ambient
The Scope
Gallente Federation
#2 - 2013-08-01 06:56:12 UTC
TharOkha wrote:
Every freighter should have a purpose. We also lack of dedicated mineral hauler for cheap and large volume minerals like tritanium.

Minmatar Fernir - Freighter skill bonus: 5% to agility, 10% to warp speed
Caldari Charon - 5% to cargohold, 5% to speed
Amarr Providence - 5% to armor HP, 5% to armor resistances (base 250.000 Armor HP)
Galente Obelisk - 5% to cargohold 5% to speed - special ability: 2.000.000 m3 mineral cargo-hold

Fernir- fast and agile hauler - great for non-autopilot players, Fixed cargohold up to 800k m3
Charon - status quo. something in between.
Providence - Fixed smaller cargohold (up to 500k m3) but great HP - ideal for hauling expensive stuff at the expense of low agility and speed.
Obelisk - large cargohold + dedicated mineral cargohold for hauling large volumes of cheap minerals like tritanium

fixed Blink
Arthur Aihaken
CODE.d
#3 - 2013-08-01 07:04:49 UTC
How about just some slots?

I am currently away, traveling through time and will be returning last week.

Ix Method
Doomheim
#4 - 2013-08-01 08:50:03 UTC
Not sure something that takes so long/costs so much to train should be quite this specialised, every race could do with a bog standard freighter.

If you want a second freighter for each race with a role *shrugs* but you''re missing something that can carry assembled ships godamnit Smile

Travelling at the speed of love.

Tobias Hareka
Republic Military School
Minmatar Republic
#5 - 2013-08-01 08:52:09 UTC  |  Edited by: Tobias Hareka
Erutpar Ambient wrote:
TharOkha wrote:
Every freighter should have a purpose. We also lack of dedicated mineral hauler for cheap and large volume minerals like tritanium.

Minmatar Fernir - Freighter skill bonus: 5% to agility, 10% to warp speed
Caldari Charon - 5% to cargohold, 5% to speed
Amarr Providence - 5% to armor HP, 5% to armor resistances (base 250.000 Armor HP)
Galente Obelisk - 5% to cargohold 5% to speed - special ability: 2.000.000 m3 mineral cargo-hold

Fernir- fast and agile hauler - great for non-autopilot players, Fixed cargohold up to 800k m3
Charon - status quo. something in between.
Providence - Fixed smaller cargohold (up to 500k m3) but great HP - ideal for hauling expensive stuff at the expense of low agility and speed.
Obelisk - large cargohold + dedicated mineral cargohold for hauling large volumes of cheap minerals like tritanium

fixed Blink


So, Charon and Providence would be useless.

Arthur Aihaken wrote:
How about just some slots?


First they would have to nerf
- cargohold size
- speed
- warp speed
- agility
- tank
Maximus Aerelius
PROPHET OF ENIGMA
#6 - 2013-08-01 14:27:18 UTC
TharOkha wrote:

(1)Every freighter should have a purpose.
(2)We also lack of dedicated mineral hauler for cheap and large volume minerals like tritanium.


On (1) the purpose of every freighter is...well this is awkward....to move huge amounts of freight! Purpose done.

On (2) with the new T1 Industrials you will get this specialisation. Freighters don't need slots or specialisation...they're freighters with behemoth cargo carrying capacity.

Just my opinion.
De'Veldrin
Republic University
Minmatar Republic
#7 - 2013-08-01 14:29:08 UTC
Freighters are fine as they are.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#8 - 2013-08-01 16:35:52 UTC
Freighters are already balanced. There are minor but important differences between them, yet the differences are not big enough to make me need to train another race for 2 months if I change my business style. This is how it should be.
Whitehound
#9 - 2013-08-01 17:09:58 UTC
TharOkha wrote:
...
Caldari Charon - 5% to cargohold, 5% to speed - special ability: 2.000.000 m3 mineral cargo-hold
...

If anything then this should be a special cargohold for planetary commodities like Aqueous Liquids. Moving those with a freighter at current is not really profitable and 2,000,000 m3 of space would be rather nice here.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#10 - 2013-08-01 17:16:11 UTC
Just no to these changes. This would mean we would be forced to train things that some/many don't want to train just to fly a freighter for every purpose. That's in my opinion not feasible.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kirtar Makanen
State War Academy
Caldari State
#11 - 2013-08-01 17:26:16 UTC
TharOkha wrote:
Every freighter should have a purpose. We also lack of dedicated mineral hauler for cheap and large volume minerals like tritanium.

Minmatar Fernir - Freighter skill bonus: 5% to agility, 10% to warp speed
Caldari Charon - 5% to cargohold, 5% to speed - special ability: 2.000.000 m3 mineral cargo-hold
Amarr Providence - 5% to armor HP, 5% to armor resistances (base 250.000 Armor HP)
Galente Obelisk - 5% to cargohold 5% to speed

Fernir- fast and agile hauler - great for non-autopilot players, Fixed cargohold up to 800k m3
Charon - large cargohold + dedicated mineral cargohold for hauling large volumes of cheap minerals like tritanium
Providence - Fixed smaller cargohold (up to 500k m3) but great HP - ideal for hauling expensive stuff at the expense of low agility and speed.
Obelisk - status quo. something in between.

The last time I checked 700k+ is already a fairly large volume. Freighters already have pretty good intraclass balance due to the existing (though relatively minor) tradeoffs between align time, EHP, and cargo space. There is little reason to make freighters have specialized holds.
Zalgo13
University of Caille
Gallente Federation
#12 - 2013-08-02 00:50:26 UTC
TharOkha wrote:
Every freighter should have a purpose. We also lack of dedicated mineral hauler for cheap and large volume minerals like tritanium.


Caldari Charon - 5% to cargohold, 5% to speed - special ability: 2.000.000 m3 mineral cargo-hold
+1 Defensive Systems Slot
+1 Electronic Systems Slot
+1 Engineering Systems Slot
+1 Offensive Systems Slot
+1 Propulsion Systems Slot
+2 High Slot
+99% Reduction to Covert Ops Cloak CPU/PG need.
+1 Mid Slot
+ Strontium Bay (10k m3)
+1 Reinforce mode +50% resists
+ Deploy-able POS guns (Like sentries but POS guns)
+1 Doomsday lowslot.



Charon - large cargohold + dedicated mineral cargohold for hauling large volumes of cheap minerals like tritanium

Arya Regnar
Darwins Right Hand
#13 - 2013-08-02 01:57:48 UTC
Amarr Providence - 5% to armor HP, 5% to armor resistances (base 250.000 Armor HP)

Yeah... NO
Go crawl back into whatever hole you came from carebear.

No industrial ship should have that much EHP.
Since were discussing this stuff I think they should reduce overall EHP of freighters instead of making them effectively unkillable due to node lag.

EvE-Mail me if you need anything.

Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#14 - 2013-08-02 02:27:15 UTC
Arya Regnar wrote:
Amarr Providence - 5% to armor HP, 5% to armor resistances (base 250.000 Armor HP)

Yeah... NO
Go crawl back into whatever hole you came from carebear.

No industrial ship should have that much EHP.
Since were discussing this stuff I think they should reduce overall EHP of freighters instead of making them effectively unkillable due to node lag.



Freighters die all the time. They are fine, no changes needed.
TharOkha
0asis Group
#15 - 2013-08-02 06:43:10 UTC  |  Edited by: TharOkha
Arya Regnar wrote:
Amarr Providence - 5% to armor HP, 5% to armor resistances (base 250.000 Armor HP)

Yeah... NO
Go crawl back into whatever hole you came from carebear.

No industrial ship should have that much EHP.
Since were discussing this stuff I think they should reduce overall EHP of freighters instead of making them effectively unkillable due to node lag.


Oh, so you want super easily gankable low HP expensive ship and I AM A CAREBEAR? Lol No you are missing the whole point of this thread. My proposal for Providence was that there are some types of goods that could fit within 400-500k m3 but are expensive (more than few Billions) So even for gankers it would take many more Tornadoes/Catalysts to be profitable, but providence pilot would deal with very low agility and speed. Also if you quote something, be sure to quote whole proposal next time (like low agility for Providence), not just stuff you dont like.

Ines Tegator wrote:
Freighters are already balanced. There are minor but important differences between them, yet the differences are not big enough to make me need to train another race for 2 months if I change my business style. This is how it should be.


2 months? You know that in Odyssey there were changes in skills? You can fly any race Freighter within 1 day if you already can fly random Freighter.

According other opinions from other ppls here i can agree with most of you.

We can all agree that we need some kind of ship with large cargo-hold for cheap but large volume goods like tritanium or Aqueous Liquids. Even if you fill whole charon with tritanium, its value is no more than 400-500M. Not so lucrative for trader or even ganker.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#16 - 2013-08-02 07:10:02 UTC
TharOkha wrote:
2.000.000 m3 mineral cargo-hold

Name one thing you can fill that with that doesn't make you worth killing on the spot.
Archess Nei
#17 - 2013-08-02 08:00:52 UTC
Give freighters 1 cap rig slot that can change the cargo hold to be more specialized. At least this way it would cost you some isk if you decide to change your business model . And you wouldn't need to own all 4 freighters.
Maximus Aerelius
PROPHET OF ENIGMA
#18 - 2013-08-02 08:04:50 UTC
TharOkha wrote:
We can all agree that we need some kind of ship with large cargo-hold for cheap but large volume goods like tritanium or Aqueous Liquids.


I think you've misread that not all agree, in fact most people who have commented disagreed with the statement above. Sorry OP.
Maximus Aerelius
PROPHET OF ENIGMA
#19 - 2013-08-02 08:06:03 UTC
Zalgo13 wrote:
TharOkha wrote:
Every freighter should have a purpose. We also lack of dedicated mineral hauler for cheap and large volume minerals like tritanium.


Caldari Charon - 5% to cargohold, 5% to speed - special ability: 2.000.000 m3 mineral cargo-hold
+1 Defensive Systems Slot
+1 Electronic Systems Slot
+1 Engineering Systems Slot
+1 Offensive Systems Slot
+1 Propulsion Systems Slot
+2 High Slot
+99% Reduction to Covert Ops Cloak CPU/PG need.
+1 Mid Slot
+ Strontium Bay (10k m3)
+1 Reinforce mode +50% resists
+ Deploy-able POS guns (Like sentries but POS guns)
+1 Doomsday lowslot.



Charon - large cargohold + dedicated mineral cargohold for hauling large volumes of cheap minerals like tritanium



Please tell me this was sarcasm and not a serious suggestion!?!
TharOkha
0asis Group
#20 - 2013-08-02 08:42:26 UTC  |  Edited by: TharOkha
HiddenPorpoise wrote:
TharOkha wrote:
2.000.000 m3 mineral cargo-hold

Name one thing you can fill that with that doesn't make you worth killing on the spot.


This should help

Maximus Aerelius wrote:

Please tell me this was sarcasm and not a serious suggestion!?!


That was Zalgos13s trolly proposal, not mine.
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