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How to solve the population problem in low sec

Author
Bud Austrene
Secure Haven
#121 - 2013-06-28 17:45:23 UTC
Offer Cookies

Yes I am an alt. I see no reason to make it easy for bullies and greifers

Erutpar Ambient
The Scope
Gallente Federation
#122 - 2013-06-28 18:47:48 UTC
OP is on the right track for generating content for Low Sec space.

This is exactly what ccp was trying to do with the Tags for Sec feature. It probably hasn't had much affect but that's for a few reasons.

It is true that you will need something unique for lowsec to be anything more than just a fly-through zone. For examples you can look at WH space and Null. Null sec has the sov stuff, moon goo, abc ore, ratting and mining infrastructure and supercap production. WH space has sleepers and tech III manufacturing components. That is why the risk of these areas are outweighed by the rewards. However for lowsec everything you can do there is smothered by nullsec. Everything in lowsec can be done in null sec at much higher efficiency without increased risk.

The reason Tags for Sec hasn't exploded is because there's not a lot of demand for the tags. The player standings mechanics are not really that big of a deal unless you like to suicide gank in high sec. However there is already a demand for minerals. If they changed any one of the minerals to only be available in lowsec that would make it profitable to mine there. However we currently have the problem of rats dropping loot that can be refined into minerals. Like someone said earlier in this post, if that did happen then "gun minning" would also become much more profitable. So pve combat will keep a cap on any kind of mining in any area of space.

There are a couple things I can think of that would make low more popular.

1 go with the fly-through style that low sec already is and separate the 4 empires with it. That will give low sec a unique quality for the purpose of logistics and travel. That could be further enhanced by making racial items like, building ships, specific to that empire.

2 if you look at WH and Null space, their profit uniqueness is based around something very specific. Null is tech II and WH is tech III. What you could do is make pirate faction gear something that requires considerably more lowsec interaction to make. Maybe mining low sec unique ore or mining lowsec unique gas. Maybe even unique moon goo or pirate faction ship drops. This would take it out of the shadow of null sec activities.

There would also be some implications of a more populous low sec that u might not think about. The first thing that comes to mind for me is logistics to and from null. And also lowsec raids on null. But those might be more of a good thing anyways. :)
duglas Luven
Hell Forge Industries
#123 - 2013-07-22 11:50:00 UTC
Make it so a player can pay Concord for "protection" in low sec. For X ISK you are granted X minutes in lowsec (Contract voided by aggressive acts, IE can flipping, attacking another person)

Concord escorted ships will have the protection 1.0 space offers, they will have a blue icon (like the black bounty skull).

But I don't know just thinking of ideas.
Eugene Kerner
TunDraGon
Goonswarm Federation
#124 - 2013-07-22 12:16:51 UTC
I know more empty high sec and 0.0 systems than empty low sec systems...

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Kitty Bear
Deep Core Mining Inc.
Caldari State
#125 - 2013-07-22 14:12:04 UTC
Minmatar Citizen160812 wrote:
Just remove level 4s and veldspar from high sec and make them available only in low sec...BAM problem solved!


hey look at all those incursion fleets in lo-sec .... oh wait, no, they don't go there either


Level 5's are were popular ... what was it that changed ??
yeah, ccp moved them from high sec to lo-sec, and no one bothers with them anymore

so that means you get that L5 content all to yourself .... only that needs a pve fit which wont stand a chance against a pvp fit, so you won't run L5's either


and there we highlighted what needs to change

pve vs pvp fittings

will it guarantee people moving into lo-sec ??
it's not definite, but it's a much better alternative to the thoughtless drivel you manage to spew.

Jenn aSide
Soul Machines
The Initiative.
#126 - 2013-07-22 14:31:57 UTC
Mycool Jahksn wrote:
I'm not going to write a wall of text because my solution isn't complicated, ideas don't need to be complicated to be good.

How do you populate low sec? My solution is mining related.

You simply put something there that wont exist anywhere else, preferably a basic mineral like nocxium, mexallon or isogen.
Perhaps CCP could create a new type of asteroid that only contains that mineral.

You need incentive to go to lowsec. Right now it's far easier to just join any nullsec corp and reap the riches in a nullsec belt because those belts are usually alot richer in content than low sec belts, alot safer too.

Imagine if low sec was the only place to mine say, nocxium, sure nocxium prices would spike incredibly but it would make low sec far more interesting for mining corps and populate low sec in no time because where there's money to be made there will be people making it.

You are forced to go to nullsec to get large quantities of morphite, why not force people to go to lowsec to get nocx, mex or isogen?


It simpyl won't work the way you imagine.

Null sec has plenty of stuff no other place has and that is lucrative, like level 5 missions, faction warfare PVE, the new belt rats that drop tags etc etc.

People don't go to low or null or owrmholes as much as they stay in high because there is risk outside of high sec, and o amount of space money is going to change that.

Putting things in low sec that aren't available elsewhere just means an existing low sec or null sec group is going to come in, camp it and drain it like a Vampire in a blood bank. It does nothing for anyone else. The only way to get more people in to low or elsewhere is for CCP to recruit more players who are not sans ball sack....
Roime
Mea Culpa.
Shadow Cartel
#127 - 2013-07-22 15:12:17 UTC
I live in lowsec.

Locals here run missions, explore, mine, build **** and trade, harvest gases and moons, rat and shoot each others in the face, and I see zero problems with population.

The main attraction of lowsec is that the people you see in local actually mean something. Some are friends, some enemies, but everyone counts. We don't want the faceless masses around here.

Lowsec is awesome as it is.




.

Mycool Jahksn
Viziam
Amarr Empire
#128 - 2013-08-01 08:04:55 UTC
Eugene Kerner wrote:
I know more empty high sec and 0.0 systems than empty low sec systems...


Yes. Because they are 50 jumps away from the nearest station that allows you to dock. Invalid argument imo.

My interests include but are not limited to throwing rocks at bee hives.

There are more stars in the universe than all of the grains of sand on earth.

Mycool Jahksn
Viziam
Amarr Empire
#129 - 2013-08-01 08:06:49 UTC
Erutpar Ambient wrote:
OP is on the right track for generating content for Low Sec space.

This is exactly what ccp was trying to do with the Tags for Sec feature. It probably hasn't had much affect but that's for a few reasons.

It is true that you will need something unique for lowsec to be anything more than just a fly-through zone. For examples you can look at WH space and Null. Null sec has the sov stuff, moon goo, abc ore, ratting and mining infrastructure and supercap production. WH space has sleepers and tech III manufacturing components. That is why the risk of these areas are outweighed by the rewards. However for lowsec everything you can do there is smothered by nullsec. Everything in lowsec can be done in null sec at much higher efficiency without increased risk.

The reason Tags for Sec hasn't exploded is because there's not a lot of demand for the tags. The player standings mechanics are not really that big of a deal unless you like to suicide gank in high sec. However there is already a demand for minerals. If they changed any one of the minerals to only be available in lowsec that would make it profitable to mine there. However we currently have the problem of rats dropping loot that can be refined into minerals. Like someone said earlier in this post, if that did happen then "gun minning" would also become much more profitable. So pve combat will keep a cap on any kind of mining in any area of space.

There are a couple things I can think of that would make low more popular.

1 go with the fly-through style that low sec already is and separate the 4 empires with it. That will give low sec a unique quality for the purpose of logistics and travel. That could be further enhanced by making racial items like, building ships, specific to that empire.

2 if you look at WH and Null space, their profit uniqueness is based around something very specific. Null is tech II and WH is tech III. What you could do is make pirate faction gear something that requires considerably more lowsec interaction to make. Maybe mining low sec unique ore or mining lowsec unique gas. Maybe even unique moon goo or pirate faction ship drops. This would take it out of the shadow of null sec activities.

There would also be some implications of a more populous low sec that u might not think about. The first thing that comes to mind for me is logistics to and from null. And also lowsec raids on null. But those might be more of a good thing anyways. :)


Finally someone with both eyes open. Good post. Lowsec will remain nothing but a place to do small time pvp and whatnot until it really becomes an attraction and being unique in some way is the only way to do it.

My interests include but are not limited to throwing rocks at bee hives.

There are more stars in the universe than all of the grains of sand on earth.

Iraxion Agnon
Garoun Investment Bank
Gallente Federation
#130 - 2013-08-01 08:12:22 UTC
Ravnik wrote:
Free beer..thats what low sec needs Cool


*Warp through gate, gets a complimentary keg launched at your ship.*
Pirate
Moneta Curran
Federal Defense Union
Gallente Federation
#131 - 2013-08-01 10:33:31 UTC  |  Edited by: Moneta Curran
Roime wrote:
I live in lowsec.

Locals here run missions, explore, mine, build **** and trade, harvest gases and moons, rat and shoot each others in the face, and I see zero problems with population.

The main attraction of lowsec is that the people you see in local actually mean something. Some are friends, some enemies, but everyone counts. We don't want the faceless masses around here.

Lowsec is awesome as it is.


Nailed it. The only problem with low sec are the annoying misconceptions about its nature.
Celestyal
State War Academy
Caldari State
#132 - 2013-08-01 10:38:19 UTC
Ravnik wrote:
Free beer..thats what low sec needs Cool


And free bacon.....who doesn't want free beer and free bacon?
Ptraci
3 R Corporation
#133 - 2013-08-01 10:42:46 UTC
handige harrie wrote:
mining in Lowsec is already the most profitable mining you can do in the game


Wait, what?

Surely you are not counting all the downtime while enemy players/fleets come into the system and start looking for you, and hang around for an hour in case you come back. You know, little real life details like that mean that low sec is not profitable at ALL. Of course you could put up a POS. Factor in the cost of your POS when they come and take it down with dreads. Still profitable?

I mean yeah, anything is profitable if I ignore my expenses.
Victoria Sin
Doomheim
#134 - 2013-08-01 11:00:35 UTC  |  Edited by: Victoria Sin
This subject has been coming up since 2004, or earlier Shocked. I've always thought that the only way to make low sec more populous is to Police it. Not with Concord, but by allowing players to become Viceroys, that is, to take and own the stations there, charging fees for various things if they want (but not controlling docking with standings).

Then there's a reason to encourage trade, which means there's a reason for players to make it safer.

Not sure 100% how it would work, but it might be worth a shot.
Dray Cil
Sapphire Dragon Industries
#135 - 2013-08-01 11:42:24 UTC
Add more stations with open copy/research slots in lowsec and they will come. I know I would.

Dray

o.O

Mycool Jahksn
Viziam
Amarr Empire
#136 - 2013-08-01 13:10:08 UTC
Dray Cil wrote:
Add more stations with open copy/research slots in lowsec and they will come. I know I would.

Dray


Yeah.. in a covops ship that is nothing more than a blueprint hauler that will spend 0.000001% of his time in actual space.

My interests include but are not limited to throwing rocks at bee hives.

There are more stars in the universe than all of the grains of sand on earth.

Chinwe Rhei
Tribal Liberation Force
Minmatar Republic
#137 - 2013-08-01 13:19:50 UTC
Only people who don't live in lowsec think it has a population problem.

When sov holding alliances will dock up for an afk cloaker in system you're totally gonna make people belt mine in a bardge with 10 other neuts in local if only you gave them slightly better minerals, genius Roll

You want some lowsec mining, at least bring back grav sites.
Plenty of PvE is being done in lowsec anyway, just not anything that dumb. It's full of explorers since last patch.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#138 - 2013-08-01 13:51:34 UTC
Dray Cil wrote:
Add more stations with open copy/research slots in lowsec and they will come. I know I would.

Dray



Nah, what low sec needs is bombs, let us use bombs in low sec. There you go, low sec suddenly becomes a better place to move in. Lol

removed inappropriate ASCII art signature - CCP Eterne

March rabbit
Aliastra
Gallente Federation
#139 - 2013-08-01 17:07:02 UTC
Kitty Bear wrote:
it's not a ccp created problem, ergo nothing is broken
there is no problem to solve from a development viewpoint

you know what it means don't you?

Hint: players speak "if it's not broken don't fix it!" not without reason Lol

The Mittani: "the inappropriate drunked joke"

LittleTerror
Stygian Systems
#140 - 2013-08-01 21:15:10 UTC  |  Edited by: LittleTerror
No sales tax or broker fees is what lowsec could do with, higher sales tax and broker fees for highsec, especially main hubs could also help.

Its simple really, people go where ever they can buy and sell for the most profit or best deal.