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Will CFC flip 6vDT-H in by AUG-1 Downtime?

Author
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#41 - 2013-07-29 19:16:11 UTC
Hoo Yodaad wrote:
If only there was a free trial or cool ads for this game so people didn't have to rely on twitch to get all of their info on this game.



If only there was an updated Win 7/8 client using DX11 where you could use top graphics settings and not lag/or strobe effects when there's more than a dozen ships on grid or at gates/unodcks, that would be nice too.

But I'm sure someday this will happen, client is already updated with this kind of option available, so maybe some day we will be able to use them without turning off 70% of effects to be able to play without lag and whatnot funky stuff.

Lol

removed inappropriate ASCII art signature - CCP Eterne

Murk Paradox
Ministry of War
Amarr Empire
#42 - 2013-07-29 21:11:44 UTC
Joan Greywind wrote:
Kijo Rikki wrote:
Feer Truelight wrote:
Kijo Rikki wrote:
I was chattin' with some buddies earlier and I've mentioned this once before, but this game would be better if CCP could come up with some way to force or encourage fights to happen in multiple systems simultaneously, making FC's split their forces, thereby reducing strain on individual nodes. It would make EvE look alot better to potential players by having fast paced action being covered in multiple systems, rather than having people look at the stream of a single overloaded system and after 10 minutes of seeing the same colored squares sitting in the same location closing the link and writing the game off as a boring POS.


You mean instancing? GTFO. Now.


No, I mean coming up with a mechanic to force fights to happen in more than one system simultaneously.



yea f **** the sandbox, fast pace action is a priority. If you want fast paced action this game isn't for you. I recommend call of duty.



Yea... stupid tournaments!

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#43 - 2013-07-29 21:14:17 UTC
Sergeant Acht Scultz wrote:
Kijo Rikki wrote:
It's not like they haven't changed sov mechanics before in an attempt to make it less boring. I'm just pointing out an inevitable truth, staring at immobile colored blocks for hours is not the kind of impression you want to make to potential players when touting your sandbox.



Pretty much this.

Someone who has no clue about Eve what could he possibly think about the game after looking at that stream for 15mins?

How would someone get interested for a game when the only thing or bit of experience he can get from whatever stream is immobile red/orange dots and money/isk begging ??

Link me a screen of whatever game with immobile stuff and a guy blahblah how awesome it is and I'll make sure I'll never subscribe or receive any offer from those RL scammers.



Yea, watching the streams (which brought thousands of non Eve players to watch!) and reading the comments makes you wonder what the appeal actually is.

Of course, it's not Eve as a whole, but when you show off what you're advertising about and it's in 10% TiDi... well....

it's disappointing.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Large Collidable Object
morons.
#44 - 2013-07-29 21:43:03 UTC  |  Edited by: Large Collidable Object
Richard Galaxy wrote:

Watch those streams!



The stream that isn't offline is really great.

I especially like the kitten with the headphones on the bottom left - was too scared to look at the rest due to fear of a cerebral haemorrhage.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Alavaria Fera
GoonWaffe
#45 - 2013-07-30 00:15:21 UTC
Large Collidable Object wrote:
Richard Galaxy wrote:
Watch those streams!

The stream that isn't offline is really great.

I especially like the kitten with the headphones on the bottom left - was too scared to look at the rest due to fear of a cerebral haemorrhage.

EVE online does that to you.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Andski
Science and Trade Institute
Caldari State
#46 - 2013-07-31 20:19:54 UTC
looks like it

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Alavaria Fera
GoonWaffe
#47 - 2013-08-01 00:03:26 UTC
Shrug. Come to delve, goonies

Literally not over while N3, which exists to kill the CFC, still exists.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Barakach
Caldari Provisions
Caldari State
#48 - 2013-08-01 02:50:42 UTC  |  Edited by: Barakach
Lors Dornick wrote:
Barakach wrote:

I've seen write ups on how to get a single quad core FreeBSD web server handing 200k connections and 100k requests/sec while pushing 10Gb/s.

Not an easy problem, but still possible with current hardware.

You are aware that EvE's backend code is single core?

And hopefully you are aware that the physics engine running the simulation is slightly more complex than a web server.


EvE gets Tidi even if everyone is docked up. It just can't handle that many people in the same local chat. Even with no calculations going on, it buckles under the load of too many users connected.

That is not an issue of a physics engine.

The servers aren't single cores, only their code is. Coding serial code seemed fine back in 2000, but is bad for the new many-core era. They need to re-work that.
Iraxion Agnon
Garoun Investment Bank
Gallente Federation
#49 - 2013-08-01 08:09:43 UTC
Victoria Sin wrote:
Sergeant Acht Scultz wrote:
Richard Galaxy wrote:
Watch that stream!


It's a cool service nothing to say about that, but its as annoying as being on the battlefield, 5min to target whatever, 5other minutes for weapons to get active etc.

How can someone find this amazing, interesting or fun to watch a screen with red/orange dots, no clue on what's happening or be on the field and do nothing but fight with your screen and binds for whatever action for minutes or hours?

If only TiDi could be kept at under 50% ok, things would get interesting but 10%? dudes you have no clue what it looks like to fight under those conditions, its pure masochism and stupid.


You know what, I'm kind-of not surprised you need TiDi. Even if you could make the back-end fast enough, you've still got to broadcast all that data to thousands of clients, and you don't have the budget of the NSA to do it with.


You mean the budget they spent on PRISM?
Khanh'rhh
Sparkle Motion.
#50 - 2013-08-01 11:12:06 UTC  |  Edited by: Khanh'rhh
Sergeant Acht Scultz wrote:
Kijo Rikki wrote:
It's not like they haven't changed sov mechanics before in an attempt to make it less boring. I'm just pointing out an inevitable truth, staring at immobile colored blocks for hours is not the kind of impression you want to make to potential players when touting your sandbox.



Pretty much this.

Someone who has no clue about Eve what could he possibly think about the game after looking at that stream for 15mins?

How would someone get interested for a game when the only thing or bit of experience he can get from whatever stream is immobile red/orange dots and money/isk begging ??

Link me a screen of whatever game with immobile stuff and a guy blahblah how awesome it is and I'll make sure I'll never subscribe or receive any offer from those RL scammers.

It's not CCP's fault the guy chose to stream it zoomed out with brackets on which offers probably the worst visual experience possible.
The fact he's doing that to try to 'encourage' people to donate towards a new PC is pretty obnoxious, but still not something CCP can really do anything about bar banning people from streaming the game unless they do so in a manner they like.
DBRB's stream was very watchable in terms of visual quality, but again, CCP can't really do much about his dad being mad he ate the potato salad.

I spent a good few minutes of the fight flying my Guardian through our capital fleet in a game of slalom to go pick up some abandoned drones and it looked FREAKING AWESOME.
The lag got us all a bit down at some point, but it eventually became responsive and just slow, and I don't think any part of the battle was influenced WRT the outcome by the latency, which is an amazing achievement by CCP.

As to the central point, I agree CCP should make it so capturing multiple systems at the same time is advantageous, because in such a system the larger force has a much more pronounced advantage and we'd have ran over fountain in a week.

No wait, that's a ****** idea.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Khanh'rhh
Sparkle Motion.
#51 - 2013-08-01 11:14:25 UTC
Onictus wrote:
March rabbit wrote:
Richard Galaxy wrote:

thanks. alliance tournament was a lot more interesting Lol




Ani couldn't zoom in because his computer would have caught on fire.


His temps were 20-25c below the T-max of his hardware. He's not overheating, he just wants people to buy him a new PC. Any crashes we've seen are because he runs multiple clients for hours at a time and there's a slow march to a memory leak at some point. That, and the 1080 stream starts causing a CPU bottleneck when you leave brackets on, which I suspect he is doing deliberately to make it do it.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Dray Cil
Subterfuge Blackmail Sabotage Deception Network
Black Rose.
#52 - 2013-08-01 11:23:26 UTC
Why can't they just do massive de-buffs when a system population reaches a certain level, similiar to Incursions, to discourage mass blobbing? Fights would be much shorter with a -80% to shield/armor/hull. Big smile

Dray

o.O

Inxentas Ultramar
Ultramar Independent Contracting
#53 - 2013-08-01 12:08:43 UTC
Reminds me of The Neverending Story 2. TiDi equals the Emptyness and you should run in the opposite direction. Lol
Victoria Sin
Doomheim
#54 - 2013-08-01 12:22:21 UTC
Barakach wrote:

The servers aren't single cores, only their code is. Coding serial code seemed fine back in 2000, but is bad for the new many-core era. They need to re-work that.


As I keep saying to people, just throwing cores at a problem isn't even half the story. Partitioning work is difficult. Partitioning access to the cache is very difficult. Without the latter, you're throwing lots of data into a big funnel with a very small pipe at the other end and it doesn't matter how many cores you have, it's going to run like a dog.

Thinks like local chat and so on could easily be done elsewhere of course. But running the thousands of little interpreted python scriptlets for every single action? Sounded like a good idea at the time I'm sure... But there's no way to make that cache friendly at all.
Khanh'rhh
Sparkle Motion.
#55 - 2013-08-01 12:28:32 UTC
Dray Cil wrote:
Why can't they just do massive de-buffs when a system population reaches a certain level, similiar to Incursions, to discourage mass blobbing? Fights would be much shorter with a -80% to shield/armor/hull. Big smile

Dray

Because it wouldn't discourage it, since the effect presumably applies equally to either side. It would also be highly gameable, with T2/T3 comps finding a counter of blobbed T1 comps that don't rely on resists as much as they do raw HP.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

J3ssica Alba
Federal Navy Academy
Gallente Federation
#56 - 2013-08-01 15:04:36 UTC
stop zerging and go with 2 fleets of 100 each and there will be no tidi and everyone will be happy, may the best fleet win.
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Trii Seo
Goonswarm Federation
#57 - 2013-08-01 15:09:34 UTC
J3ssica Alba wrote:
stop zerging and go with 2 fleets of 100 each and there will be no tidi and everyone will be happy, may the best fleet win.


Quantity has a quality of its own, and thus raw numbers can make a fleet "best".

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Alavaria Fera
GoonWaffe
#58 - 2013-08-01 15:14:59 UTC
Trii Seo wrote:
J3ssica Alba wrote:
stop zerging and go with 2 fleets of 100 each and there will be no tidi and everyone will be happy, may the best fleet win.

Quantity has a quality of its own, and thus raw numbers can make a fleet "best".

The CFC has an exceedingly overwhelmingly high quantity quality.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#59 - 2013-08-01 15:17:44 UTC
Khanh'rhh wrote:
Dray Cil wrote:
Why can't they just do massive de-buffs when a system population reaches a certain level, similiar to Incursions, to discourage mass blobbing? Fights would be much shorter with a -80% to shield/armor/hull. Big smile

Because it wouldn't discourage it, since the effect presumably applies equally to either side. It would also be highly gameable, with T2/T3 comps finding a counter of blobbed T1 comps that don't rely on resists as much as they do raw HP.

Clearly having more people should just cause you only to be nerfed because ehonor.

A "dirty blobber" (-resists) and "F1 monkey" (-damage) debuff would work.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kijo Rikki
Killboard Padding Services
#60 - 2013-08-01 15:28:39 UTC
Quote:

As to the central point, I agree CCP should make it so capturing multiple systems at the same time is advantageous, because in such a system the larger force has a much more pronounced advantage and we'd have ran over fountain in a week.

No wait, that's a ****** idea.


I don't really see your point, its 6 one way half a dozen the other. In the half arsed idea I threw out either here or in another thread, I pointed out a force would have to put 3 systems into reinforce before the simultaneous timers set, so it might have even taken longer. But as far as running over fountain quickly using the current system, just look at the last two weeks. If you're outnumbered you're outnumbered, it doesn't matter if you're piled 2300->1700 in a single system or spread out in that same disproportion in multiple ones.

I think the disadvantage would be to an alliance who has less competent FC's, as it would take multiple ones to field fleets in different systems. But then you'd have to make a choice how to split your forces and try to guess how your enemy is going to split his forces and with what doctrines so, the advantage would probably go to the alliance with better spies.

You make a valid point, good Sir or Madam.