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Manufactoring Line... Odds and ends

Author
khall Aa'Blauth
Pator Tech School
Minmatar Republic
#1 - 2013-08-01 10:30:57 UTC
Hi.

I'm setting up a manufactoring solo-operation, just to see how far I can get it. Hope for some feedback from you pro's.

So far this is the deal and the flow I plan to work:

1.: Mining: Procurer with modulated stripminer I. ( If all works well enough I will have to buy minerals to supplement as well. )

Most req mining skills at lvl 3-4 atm

2.: Refine the stuff:

Lvl 5 refining, ore specific specialization at minimum lvl 3 for those that I mine.
Missiongrind for standing to increase output at refinery. Connection lvl 4

3.: Build the stuff:

Industry lvl 5, Prod Eff atm lvl4, going lvl5. Will expand with Mass Prod
Missiongrind for standing. Connection lvl 4

4.: Sell the stuff:

Well set up skillwise. Close to maxed lvl's in req skills

What do you think? What am I missing?

Plus: If I fit my Procurer with Cargo Rigs, will it expand my Ore hold as well, or just the cargo?
Elena Thiesant
The Scope
Gallente Federation
#2 - 2013-08-01 10:38:38 UTC
You can replace 1 and 2 with buying the minerals from the market. Once you've got more than a trivial operation, you won't be able to mine enough alone to supply your requirements.

Are you buying pre-researched BPOs or just BPCs?

The only thing that affects the ore hold are skills on the ships that have such a bonus (the retriever and the mack)
khall Aa'Blauth
Pator Tech School
Minmatar Republic
#3 - 2013-08-01 10:48:22 UTC
atm just BPC's.

If all goes well I'll look into getting BPO and research and improve them
Princess Strawberry
#4 - 2013-08-01 11:18:24 UTC
You need a different step 1: figure out what's profitable. Check the market price for minerals and if it's not profitable to make it with minerals you buy, then you are better off selling the minerals/ore you mine than using them to build something that sells for less than the sale price of the minerals used to make it.

Protip: don't just look at ships. BPOs for things other than ships are also very cheap (although with BPOs the bigger problem then becomes researching them yourself if you don't have access to a POS, wait times for ME research in stations are very long in high sec).

Otherwise, in terms of selling the final product, you mentioned grinding rep to get a better refine rate, but just in case you didn't know, rep also affects the tax on selling the final product too. Ideally you want a good rep with the corp that owns the station you sell in as well as the faction (e.g. Caldari Navy, and Caldari faction, if you're selling in Jita 4-4). I can't remember the exact figure but a rep of around 6 (after your bonus from Connections) with both the corp and the faction minimises tax, there's not much point grinding beyond that, at least for sales tax purposes.

I've made billions through manufacturing, so it can be profitable, so good luck!

http://eveonomics.blogspot.co.uk/

Lors Dornick
Kallisti Industries
#5 - 2013-08-01 16:13:33 UTC  |  Edited by: Lors Dornick
Elena Thiesant wrote:
You can replace 1 and 2 with buying the minerals from the market. Once you've got more than a trivial operation, you won't be able to mine enough alone to supply your requirements.

While this is true it could be noted that a lot of your time in Spaceship Tycoons Online (as we intelligent industrial types view eve ;)) will be spend waiting for research, invention and production runs to finish (and watching your orders on the market).

This time can to a certain degree be filled by optimizing your spreadsheets or other tools but there will be times when you are just plan waiting.

This time can of course be used mining, for a lil bit of more profit ;)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#6 - 2013-08-01 16:35:48 UTC
Mineral profitability

Click the ISK column to sort that high to low and you can easily see which ores are the best for the moment.

Charts at the bottom will show you how the minerals are doing in the various trade hubs.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#7 - 2013-08-01 16:37:32 UTC
Princess Strawberry wrote:


Protip: don't just look at ships.



Yup. 2 years ago I took a 550M ISK bath on Bustard manufacturing. Ugh

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

DB Jones
Imperium Technologies
Sigma Grindset
#8 - 2013-08-01 17:46:52 UTC
Princess Strawberry wrote:
You need a different step 1: figure out what's profitable. Check the market price for minerals and if it's not profitable to make it with minerals you buy, then you are better off selling the minerals/ore you mine than using them to build something that sells for less than the sale price of the minerals used to make it.

Protip: don't just look at ships. BPOs for things other than ships are also very cheap (although with BPOs the bigger problem then becomes researching them yourself if you don't have access to a POS, wait times for ME research in stations are very long in high sec).

Otherwise, in terms of selling the final product, you mentioned grinding rep to get a better refine rate, but just in case you didn't know, rep also affects the tax on selling the final product too. Ideally you want a good rep with the corp that owns the station you sell in as well as the faction (e.g. Caldari Navy, and Caldari faction, if you're selling in Jita 4-4). I can't remember the exact figure but a rep of around 6 (after your bonus from Connections) with both the corp and the faction minimises tax, there's not much point grinding beyond that, at least for sales tax purposes.

I've made billions through manufacturing, so it can be profitable, so good luck!


Just a small correction on the standings part.
It will reduce the cost of setting up orders. The tax is skill based and is the only thing you pay when filling other people's buy orders.
Princess Strawberry
#9 - 2013-08-02 09:50:19 UTC
DB Jones wrote:

Just a small correction on the standings part.
It will reduce the cost of setting up orders. The tax is skill based and is the only thing you pay when filling other people's buy orders.


Apologies - DB Jones is correct. Standings only affect sell orders, and it affects the Broker Fee, not Sales Tax. Old age was withered my mind... exact formula on this page of the wiki:
http://wiki.eveonline.com/en/wiki/Market_guide

http://eveonomics.blogspot.co.uk/