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Player Features and Ideas Discussion

 
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Possible temporary band-aid fix for links

Author
Commander Ted
Caldari Provisions
Caldari State
#1 - 2013-08-01 00:51:13 UTC
Make it so that links scale in power to fleet size.
2 fleet members= 10% link effect
3 =20%
4=30%
5=40%
6=50%
7=60%
and so on until you have 11 people in fleet and system receiving boosts.

This isn't a fix but a band aid to curb the number of people abusing links.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Feledain
Elmsfeuer
#2 - 2013-08-01 01:42:41 UTC
Riiiight

And why exactly do we need something like this?
Commander Ted
Caldari Provisions
Caldari State
#3 - 2013-08-01 01:50:18 UTC
Feledain wrote:
Riiiight

And why exactly do we need something like this?


because links are OP as **** unless you also have links?

Links are OP in a solo setting and are almost uncounterable?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Nevyn Auscent
Broke Sauce
#4 - 2013-08-01 05:32:18 UTC
So instead of 'OP solo links' (Which is an Oxymoron to begin with since it's not solo if you are getting links), you instead propose to make sure that larger gangs always have full links....
The reverse is by far the more sensible way to approach links, as ships increase, link bonus to each individual ship decreases, while overall cumulative bonus increases. Not my preferred solution either admittedly, but making links more powerful individually as well as adding more ships really is a terrible idea.
Commander Ted
Caldari Provisions
Caldari State
#5 - 2013-08-01 12:30:47 UTC
Nevyn Auscent wrote:
So instead of 'OP solo links' (Which is an Oxymoron to begin with since it's not solo if you are getting links), you instead propose to make sure that larger gangs always have full links....
The reverse is by far the more sensible way to approach links, as ships increase, link bonus to each individual ship decreases, while overall cumulative bonus increases. Not my preferred solution either admittedly, but making links more powerful individually as well as adding more ships really is a terrible idea.

Large groups of people with links are not op in any way

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Vizvig
Savage Blizzard
#6 - 2013-08-01 12:39:42 UTC
Better idea is completely remove them, CS increase health by 20%, T3 reduce health by 20%
And also prevent logistics from repping another logi and increase range of reps.

To make noobs happy cut in half stat multipliers of skills.
Jureth22
EVE-RO
Goonswarm Federation
#7 - 2013-08-01 12:55:09 UTC
Vizvig wrote:
Better idea is completely remove them, CS increase health by 20%, T3 reduce health by 20%
And also prevent logistics from repping another logi and increase range of reps.

To make noobs happy cut in half stat multipliers of skills.


what?why t3 health nerf?what does that have to do with links?also logi???
Vizvig
Savage Blizzard
#8 - 2013-08-01 13:07:59 UTC
Jureth22 wrote:


what?why t3 health nerf?what does that have to do with links?also logi???

t3 nerf - inbalance amount of health, this make no way to kill them without overblob. If no way to kill then no reason fly in pvp.

Logi nerf is also attached to t3 health, today if you see tortoise of mostly logi-based fleet there is no way to blow it without overblob, no reason to try. No pvp.

Logi give 4000 dps tank, single DPS ship do about 1000 DPS, this is balance.
Swiftstrike1
Swiftstrike Incorporated
#9 - 2013-08-01 13:11:28 UTC
Boosts don't need a band-aid. They need surgery. CCP should begin by making it so that link modules cannot be used inside a POS.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Maximus Aerelius
PROPHET OF ENIGMA
#10 - 2013-08-01 13:33:32 UTC
Swiftstrike1 wrote:
Boosts don't need a band-aid. They need surgery. CCP should begin by making it so that link modules cannot be used inside a POS.


See this Sticky from CCP Fozzie [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses just up today!
Claire Raynor
NovaGear
#11 - 2013-08-01 14:01:05 UTC
Commander Ted wrote:
Make it so that links scale in power to fleet size.
2 fleet members= 10% link effect
3 =20%
4=30%
5=40%
6=50%
7=60%
and so on until you have 11 people in fleet and system receiving boosts.

This isn't a fix but a band aid to curb the number of people abusing links.


Hey Ted - look at the bottom of this - flagged with the dotted line,

Links are a force multiplier. In a mining fleet the maxed orca with the mind link can make 3 hulks harvest the same as 4. If there's only two hulks the Orca would be better off being just another Hulk. If there are 4 Hulks then the Orca pilot is better doing his Orca thing. I'll come back to this.

You saying "Abusing" I think is a little extreme. You might not like links but they are currently in the game and you either use them or not. But them being off grid for the non-mining ones is I believe actually not fair - because we all know how they are used and what they are used for and not everyone flies around with a scanning alt to give them a chance of mitigating the in system CS!

Being a CS pilot is quite boring as you don't fight you just bounce around safes. So like me, most, (I would imagine), CS pilots are going to be Alts. 10% isn't worth having for the monthly subscription, (on grid or off grid), if you have a boosting alt for the purposes of enhancing special activities. There is a cost implication for CCP here.

So back to your 1v1. It isn't a 1v1 is it? It's a force multiplier effect going on - but the metrics are subjective so I can't say, as I can for mining yeild, that 1 CS makes 3 HACs the equiv of 4. But in effect I suspect that if your 1v1 was a 1v2 but both ships were combat ships as opposed to a combat ship and a CS you would still lose - It might be that you infact lose quicker.

The otherway around. 2v1 where the 1 is actually 2 but one of them is a CS. Well 2 HACs vs the boosted HAC of equiv. fitting - I might be wrong - but I suspect the boosted HAC is still going to die.

What I really think the crux of the need here is to get the CS on grid. This will make it more difficult to AFK your alt CS but not impossible.



Or is this actually all about the KMs. Because we are all sensitive about KMs. This is very valid. We don't want to lose when it looked on the KM like it was a 1v1 we lost when it was a boosted ship we were fighting. If the boosted ship showed on KMs as they do but also with the boosting ship on there too. . . . . Honour would be restored no? Because I suspect that a lot of people run the CS/boosting ship so that they look better than they are on their Main's KB. This might actually be the meta-game fix for the OG Boosting issue - before the on-grid only option becomes available - And CCP ought to be able to implement this. I feel that this may actually work because if it shows you were boosted on all your kills - and then you lose in a 1v1 - people will know you fly with a booster and that will make you look bad. Risk/reward and KB ridicule. . . .People might just start taking the second combat ship instead of the booster. I dunno - but people are really precious about KBs.