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CREST experimental access for the Alliance Tournament

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Author
Salpun
Global Telstar Federation Offices
#101 - 2013-07-27 22:08:03 UTC
Are you going to change all charts to how ship stats is or leave it like it is?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP FoxFour
C C P
C C P Alliance
#102 - 2013-07-27 22:11:06 UTC
Salpun wrote:
Are you going to change all charts to how ship stats is or leave it like it is?


Not sure... I haven't really decided. I was also thinking of merging pilots flown and matches played into one graph.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Salpun
Global Telstar Federation Offices
#103 - 2013-07-27 22:14:58 UTC
CCP FoxFour wrote:
Salpun wrote:
Are you going to change all charts to how ship stats is or leave it like it is?


Not sure... I haven't really decided. I was also thinking of merging pilots flown and matches played into one graph.

It would clean up the site some more. I did not see if the print order could be changed like to efficiency order or something else, the generic for high graphs seems to be less to more on the first state pulled.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP FoxFour
C C P
C C P Alliance
#104 - 2013-07-27 22:19:07 UTC
Salpun wrote:
CCP FoxFour wrote:
Salpun wrote:
Are you going to change all charts to how ship stats is or leave it like it is?


Not sure... I haven't really decided. I was also thinking of merging pilots flown and matches played into one graph.

It would clean up the site some more. I did not see if the print order could be changed like to efficiency order or something else, the generic for high graphs seems to be less to more on the first state pulled.


The order is the order I add it which is actually determined by how I build the list. I currently sort the lists from low to high on a specific attribute. Generally speaking I do it by some factor of how well they are doing. So damage done over damage received, ISK killed over ISK lost, that sort of thing. Can easily be changed in the python code though, just change how the list is returned.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Salpun
Global Telstar Federation Offices
#105 - 2013-07-27 22:21:50 UTC
CCP FoxFour wrote:
Salpun wrote:
CCP FoxFour wrote:
Salpun wrote:
Are you going to change all charts to how ship stats is or leave it like it is?


Not sure... I haven't really decided. I was also thinking of merging pilots flown and matches played into one graph.

It would clean up the site some more. I did not see if the print order could be changed like to efficiency order or something else, the generic for high graphs seems to be less to more on the first state pulled.


The order is the order I add it which is actually determined by how I build the list. I currently sort the lists from low to high on a specific attribute. Generally speaking I do it by some factor of how well they are doing. So damage done over damage received, ISK killed over ISK lost, that sort of thing. Can easily be changed in the python code though, just change how the list is returned.

Finally got down to that section of the code. :)

Fieldedcount and victimcount would look better together.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP FoxFour
C C P
C C P Alliance
#106 - 2013-07-27 22:24:24 UTC
Yea I think I will change it so it goes Fielded / Destroyed / Final Blows / Banned

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Kid Delicious
Caldari Provisions
Caldari State
#107 - 2013-07-27 23:12:03 UTC  |  Edited by: Kid Delicious
I've been following the evolution of your stats site FoxFour, cool stuff.

Also, been messing around with a match viewer (heretic vs pizza) (alt)(img1)(img2), which was fun to watch matches in today but it needs lots of work. Nothing fancy, keeping it a simple tactical view. I'm getting around 40-50 fps when not recording.

All this CREST data has been amazing, can't wait to see ATXII.
Salpun
Global Telstar Federation Offices
#108 - 2013-07-27 23:34:40 UTC  |  Edited by: Salpun
Kid Delicious wrote:
I've been following the evolution of your stats site FoxFour, cool stuff.

Also, been messing around with a match viewer (heretic vs pizza), which was fun to watch matches in today but it needs lots of work. Nothing fancy, keeping it a simple tactical view. I'm getting around 40-50 fps when not recording.

All this CREST data has been amazing, can't wait to see ATXII.

Clicking your link does nothing but pull up quicktime but does not display anything. Just a "|" in the middle of the page.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Salpun
Global Telstar Federation Offices
#109 - 2013-07-28 00:02:56 UTC  |  Edited by: Salpun
Salpun wrote:
Kid Delicious wrote:
I've been following the evolution of your stats site FoxFour, cool stuff.

Also, been messing around with a match viewer (heretic vs pizza), which was fun to watch matches in today but it needs lots of work. Nothing fancy, keeping it a simple tactical view. I'm getting around 40-50 fps when not recording.

All this CREST data has been amazing, can't wait to see ATXII.

Clicking your link does nothing but pull up quicktime but does not display anything. Just a "|" in the middle of the page.


Firefox tried to play it via Quick time and locked up. Saving the file from evefiles to the desktop and using media play played a 22 second clip is that what i was suppose to see? Changeing a setting in firefox downloaded and played the link directly.

Bare bones for sure.

Will you be exposing the site tomorrow for actual matches?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Kid Delicious
Caldari Provisions
Caldari State
#110 - 2013-07-28 00:41:50 UTC
I guess I should have mentioned it was a small video link. The code is too immature to put on the site yet but possibly next weekend.
Aloe Cloveris
The Greater Goon
Clockwork Pineapple
#111 - 2013-07-29 04:44:40 UTC
Dag, yo. This CREST thing is the greatest thing ever.

Here's a question: I popped a handful of those EV-600s in our last match in a Taranis and the text logs are hard as hell to parse. Reviewing my damage summary on null-sec.com, I'm left wondering does this CREST thing take into account the damage applied to individual drones or exclusively damage done directly between players?
CCP Veritas
C C P
C C P Alliance
#112 - 2013-07-29 17:27:18 UTC
Aloe Cloveris wrote:
Dag, yo. This CREST thing is the greatest thing ever.

Glad you like it Big smile

Aloe Cloveris wrote:
I'm left wondering does this CREST thing take into account the damage applied to individual drones or exclusively damage done directly between players?

I just tested on my development environment - had a Bantam drop one drone and I shot at it with some missiles. The pilotstats endpoint correctly displayed the damage done to the drone as well as the damage the drone then did to my ship from auto-aggression.

CCP Veritas - Technical Director - EVE Online

Kid Delicious
Caldari Provisions
Caldari State
#113 - 2013-07-31 18:19:10 UTC
I could have sworn there was a post in here about projected effects and maybe drones being added to the realtime endpoint. I've gone through this a few times now and I'm pretty sure I dreamed that.

Are there any plans add projected effects?
CCP QC
C C P
C C P Alliance
#114 - 2013-07-31 22:56:06 UTC
Kid Delicious wrote:
I could have sworn there was a post in here about projected effects and maybe drones being added to the realtime endpoint. I've gone through this a few times now and I'm pretty sure I dreamed that.

Are there any plans add projected effects?



Was just about to post about this. So here we go then:

In the interest of Science, we are upgrading the realtime info. Work-in-Progress structure can be seen here:
http://public-crest-duality.testeveonline.com/tournaments/5/series/50/matches/0/realtime/300/

Included in that endpoint are drones, missiles and projected effects. That's a lot of data, but as this is an experiment, no sense in holding back =)

we are also introducing an endpoint to get the more static type of information from a scene, which you will need to query if you use the latest realtime data in order to correctly infer what is happening. see:
http://public-crest-duality.testeveonline.com/tournaments/5/series/50/matches/0/static/

Included in that endpoint are planets, nebula and such. Also included are ships and their pilot as well as visible turret information.

Expect some degree of change on both of these tomorrow. Namely missiles will get an id and planets will have extra attribute tacked on. Note from CCP Veritas: Missiles may continue to not have IDs in replays captured prior to these change, but may suddenly receive them later.

One big point on the data contained in these endpoints:
what you get from here is data that you could infer by looking at a ship. Both game design and the tournament organisers are on board with this. As was the case previously this data is delayed by 60 seconds from the actual tournament.

On the subject of versioned endpoints:

If you pay close attention to the headers we return from the first endpoint, you'll notice you are now getting a application/vnd.ccp.eve.TournamentRealtimeMatchFrame-v2+json as Content-Type.

Should you want to get the old format for whatever reason, make your request with the Accept header set to
application/vnd.ccp.eve.TournamentRealtimeMatchFrame-v1+json and you should see the first version data format. Both format will be available for matches from the second and third weekend once the change is out to TQ.
Kid Delicious
Caldari Provisions
Caldari State
#115 - 2013-08-01 23:41:57 UTC
Is effects.ElectronicAttributeModifyTarget remote sensor boosters? I can't seem to find any damps or ecm effects being applied. Maybe that key is a catch all. Assuming Herons in series 77 used their damps and the Widows in series 102 used ecm.
Kid Delicious
Caldari Provisions
Caldari State
#116 - 2013-08-03 11:26:28 UTC
3D match viewer is up. The code is still very much in the make it work phase(alpha). Should work today for live matches (you might have to hit f5 a few times).

Biggest problem is the projection of ship ticks to 2d is happening in software so they lag behind user input a bit, which really sucks but I haven't had time to figure a better solution. It works, it's reasonably right, and fairly fast (solid 60fps for me) but then there's tons of room for improvement. Anyway, I hope some one enjoys it, had a lot of fun making it.
CCP Veritas
C C P
C C P Alliance
#117 - 2013-08-03 11:31:57 UTC
Very nice!

Sorry I missed your earlier post. There's a few EWar effects that share the same guid. In future replays, and hopefully the prior ones once I do some retrofitting, there's a effectName field which differentiates everything. Possible values are:

"warpScrambler"
"webify"
"electronic"
"ewRemoteSensorDamp"
"ewTrackingDisrupt"
"ewTargetPaint"
"ewEnergyVampire"
"ewEnergyNeut"
"armorRepair"
"shieldRepair"

CCP Veritas - Technical Director - EVE Online

Salpun
Global Telstar Federation Offices
#118 - 2013-08-03 12:07:34 UTC
Kid Delicious wrote:
3D match viewer is up. The code is still very much in the make it work phase(alpha). Should work today for live matches (you might have to hit f5 a few times).

Biggest problem is the projection of ship ticks to 2d is happening in software so they lag behind user input a bit, which really sucks but I haven't had time to figure a better solution. It works, it's reasonably right, and fairly fast (solid 60fps for me) but then there's tons of room for improvement. Anyway, I hope some one enjoys it, had a lot of fun making it.

It looks good most glaring thing that is different from the CCP stream is the active rep portion of the top bar is missing.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Kid Delicious
Caldari Provisions
Caldari State
#119 - 2013-08-03 12:22:45 UTC  |  Edited by: Kid Delicious
Quote:
There's a few EWar effects that share the same guid. In future replays, and hopefully the prior ones once I do some retrofitting, there's a effectName field which differentiates everything.


Thank you, I'll try to work that in as it becomes available.

Quote:

It looks good most glaring thing that is different from the CCP stream is the active rep portion of the top bar is missing.


The bars aren't like CCP bars. I'm not sure the logic there and it was the last thing I added just to get it out there. The defense bar doesn't update and active reps aren't displayed. DPS bars are set to 100000 dps as a base line, control is based at some other arbitrary number. It is very alpha but I think its kinda fun so I put it up there for people to look at.

Normally I wouldn't release it in this state but with ATXI ending in a day I figured people might have fun watching matches in it live.


edit: Oh I've been meaning to say, USE CHROME - performance goes up > 100%
Salpun
Global Telstar Federation Offices
#120 - 2013-08-03 12:27:48 UTC
Kid Delicious wrote:
Quote:
There's a few EWar effects that share the same guid. In future replays, and hopefully the prior ones once I do some retrofitting, there's a effectName field which differentiates everything.


Thank you, I'll try to work that in as it becomes available.

Quote:

It looks good most glaring thing that is different from the CCP stream is the active rep portion of the top bar is missing.


The bars aren't like CCP bars. I'm not sure the logic there and it was the last thing I added just to get it out there. The defense bar doesn't update and active reps aren't displayed. DPS bars are set to 100000 dps as a base line, control is based at some other arbitrary number. It is very alpha but I think its kinda fun so I put it up there for people to look at.

Normally I wouldn't release it in this state but with ATXI ending in a day I figured people might have fun watching matches in it live.


edit: Oh I've been meaning to say, USE CHROME - performance goes up > 100%

Great info: good to have out there for the people wanting to look at it really close.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.