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Tidi is gamebreaking for the smaller side

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Muad 'dib
State War Academy
Caldari State
#141 - 2013-07-31 10:59:51 UTC
one thing TiDi does amplify the suckyness of..

ECM !

Because of tidi

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Tippia
Sunshine and Lollipops
#142 - 2013-07-31 11:03:16 UTC
Medarr wrote:
James Amril-Kesh wrote:
Apocryphal Noise wrote:
Put it this way, until they rewrite every line of code in something other than python, there's going to be lag.

It doesn't matter what language it's written in. You could write the whole thing in assembly, it'll still lag.

Uhm... No. Due to python they can only run one system on a CPU if you can run one system on _All_ CPUs it would have plenty of power.

…and you'll still have lag.
Mayhaw Morgan
State War Academy
Caldari State
#143 - 2013-07-31 11:35:21 UTC
James Amril-Kesh wrote:
Tidi works against the larger side too.

- Their titan gets tackled
- Pings go out
- They all start undocking from the same station causing 10% tidi in their system but not in the system where the titan is being killed
- Titan is killed before anyone is able to load grid after undocking, much less join fleet and travel to where it is and save it.


That's not an example of TiDi working against either side. Since bother are under the affects of TiDi, there is no advantage, and the more prepared, aggressive side wins the engagement.

The reason that TiDi favors the party that is reacting is that they are more likely to have players incoming from systems that are not affected by TiDi. Those incoming players are acting 10 times faster than the players at the point of engagement.

It really becomes apparent when you extend the process. Let's say TiDi = 1% or even 0.00001%. With time almost at a stand-still for the attackers, the group with more players and resources to leverage overall has all the time they need to bring in enough logistics, firepower, ewar, etc. to completely turn the tide of the engagement. It is only "fair" when, as you point out in your example, all participants, direct, indirect, current, and future, are affected by TiDi in the same way.
Kaarous Aldurald
Black Hydra Consortium.
#144 - 2013-07-31 11:35:25 UTC
Trin Javidan wrote:
Kaarous Aldurald wrote:
Trin Javidan wrote:
This is why giving giving unlimeted amounts of isk to the biggest coalitions has been a bad thing, in the end of the day eve is still a numbers and isk game, have both and you win.... rinse and repeat... ruining the politic's landscape and thus the fun for years to come.... CCP you had been warned.


Yeah, because BoB wasn't totally defeated by an upstart coalition with more guts than them, and almost no other advantage... (despite the wide rumor that BoB had devhaxx)


Loook mummy!! A dumm monkey responding who doesnt know were hes talking about... hahaha (me & mommy laughs)

Before you say something,... make sure you know where you talk about...


I guess CCP favours jung kiddies with daddies creditcards than older mature more loyal players. Cant really blame them $$$-wise.


Umm... is there actually a point in there, or were you just babbling again?

Basically, you're talking out your ass. If you'd care to stop making a fool of yourself, extract your head out of your fourth point of contact and do it.

But your basic point is pure nonsense. If even anything you said in the post I quoted above was true, BoB would still have a stranglehold on much of nullsec. They don't(in fact they were destroyed years ago). Thus, you are wrong.

Care to try again?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

dexington
Caldari Provisions
Caldari State
#145 - 2013-07-31 11:46:26 UTC
Maybe people should just expect systems to enter TiDi and plan accordingly, there is no prize for second place and forum whining is not going to change anything.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Djana Libra
Deep Core Mining Inc.
Caldari State
#146 - 2013-07-31 12:08:18 UTC
Jill Xelitras wrote:
Here just a reminder of what lag was like in 2010 with less than 200 in local.



Yeah well that was the aftermath of that horrible expansion called dominion which introduced 4 times as much lag as it had.

TiDi is better than lag even though it needs some work imho.
Chaos Hellbreth
Caldari Provisions
Caldari State
#147 - 2013-07-31 14:10:20 UTC  |  Edited by: Chaos Hellbreth
I was thinking about this last night (actually, I had a dream about it). TiDi actually gives the smaller side a chance to bring balanced numbers to the fight as well. While the system that the titan is in might be dilated to hell and back again, the rest of the region isn't, giving the smaller side a chance to call for backup from surrounding systems where (if the corp/alliance is at all decently organized) they can assemble one system over and then jump/bridge in to support the titan.

The issue with TiDi I think is the point at which it "kicks in". Let me say that I am not a computer engineer so I don't know how feasible this is, but if they could set it up so that the load time to enter a system (either by jumping into the system or bridging in) was not effected by dilation (which is basically artificially induced lag so that everyone is operating at the same level, or at least that is the intent though it doesn't seem to actually work all that well IMO) that would help balance the numbers issue, though not necessarily the effectiveness of one side relative the other.

What I think should be done, personally, (and again, I don't know how feasible this is), is for TiDi to be a region-wide "resource redistribution". Basically if system x of region y has 4000 people in it, all the other systems in the region dilate (in an inverse relationship to how many people are in the system, so a system with 0-5 players in it will dilate to a greater extent than a neighboring system with 100 people in it) in order for the server to allocate additional computing power to system x. System x might still dilate, but instead of dilating to 10%, maybe it would only dilate to say 50%, where the game is at least still reasonably playable and enjoyable. This also has various "meta-benefits", in that it allows one side to still reap the benefits of "surprise" (instead, under the current TiDi system, those advantages are lost because while only 1 minute might pass by in a dilated system, 30 minutes would go by in the neighboring systems giving the side that was taken by surprise ample time to bring in a fleet of reinforcements and neuter the effects of being caught with your pants down) because not only will the dilation not be quite as severe (hopefully) but the entire region will be, in effect, "locked down" making travel and thus reinforcement difficult, if not impossible. This shouldn't be an issue to two fleets in a pitched battle where both sides know whats coming, since the systems in which the two sides form up in shouldn't be hit by the dilation quite as hard and making the 1-2 jumps to the battlezone wouldn't be as severe as traveling from the other end of a region or even a neighboring region. This also means that the side thats better prepared and organized for the fight (taking the effects of the dilation into account) is at a better advantage which introduces a new element of skill or whatever that will need to be taken into account during war time, rather than which side can out-dps or out-tank the opposition. Basically, it creates a more tangible "high ground" in space, the side that outmaneuvers the other and engages on its own terms at the location of its choosing will be at a greater advantage if it can leverage the distance the other side would have to travel to reinforce its fleet against itself.

And if you think about it, generally half the galaxy is sitting more or less empty, I don't know what the server infrastructure is like, but if half the systems in say... Geminate are empty (or something close to it), is it really worth allocating a full load of processing power to making sure that system is functioning smoothly? If you distributed TiDi galaxy wide, the entire galaxy might dilate to 90% (which most people probably wouldn't notice) but perhaps System X would be running at 90% instead of 10%. I heard they allocated the Jita super-node or whatever to the fight the other day to try to speed things up (which really just slowed down Jita) so I suppose this is theoretically possible, though I think given the amount of people in Jita at any given time they should probably never do that one again lol. Maybe the answer is having a spare super-node or two just for when these sorts of fights pop up that aren't really used otherwise?

My .02 ISK anyway.
Mayhaw Morgan
State War Academy
Caldari State
#148 - 2013-07-31 14:52:01 UTC
Chaos Hellbreth wrote:
super TiDi!

Don't lag everyone in 6VDT-H. Lag EVERYONE!
That's an interesting idea. I have a feeling someone at CCP thought of it already, though, and ruled it out because it would have "inconvenienced" people outside of the battles that cause TiDi to be a necessity.
Velicitia
XS Tech
#149 - 2013-07-31 16:02:54 UTC
Alavaria Fera wrote:
Rengerel en Distel wrote:
Not sure if you're aware, but little in EVE favors the smaller side.

EVE is really harsh.

If you are ~elite pvp~ enough though then maybe you too can form an elite cadre, a true band of brothers that can



meh, nobody really liked BOB anyway... Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Alavaria Fera
GoonWaffe
#150 - 2013-07-31 16:07:18 UTC
Velicitia wrote:
Alavaria Fera wrote:
Rengerel en Distel wrote:
Not sure if you're aware, but little in EVE favors the smaller side.

EVE is really harsh.

If you are ~elite pvp~ enough though then maybe you too can form an elite cadre, a true band of brothers that can

meh, nobody really liked BOB anyway... Cool

What about N3, a coalition that exists to kill the CFC?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Muad 'dib
State War Academy
Caldari State
#151 - 2013-07-31 16:09:54 UTC
Surely TiDi only exists till CCP work out how to reinforce nodes willy nilly :D

In X years i hope TiDi is a thing of the past when we all have door to door fiber, servers more powerful than the intire current cluster etc and so forth :)

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Velicitia
XS Tech
#152 - 2013-07-31 16:55:18 UTC
we'll still find a way to kill the cluster Blink

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

RubyPorto
RubysRhymes
#153 - 2013-07-31 18:50:57 UTC
Medarr wrote:
James Amril-Kesh wrote:
Apocryphal Noise wrote:
Put it this way, until they rewrite every line of code in something other than python, there's going to be lag.

It doesn't matter what language it's written in. You could write the whole thing in assembly, it'll still lag.


Uhm... No. Due to python they can only run one system on a CPU if you can run one system on _All_ CPUs it would have plenty of power.


You can only run one system on a CPU because the order that the computations is done matters and the overhead from talking to other CPUs, waiting around for the results, and putting those results in the right order would negate any gains.

It has nothing to do with Python and everything to do with running a complex real-time simulation.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Verunae Caseti
Viziam
Amarr Empire
#154 - 2013-07-31 19:19:01 UTC  |  Edited by: Verunae Caseti
RubyPorto wrote:

You can only run one system on a CPU because the order that the computations is done matters and the overhead from talking to other CPUs, waiting around for the results, and putting those results in the right order would negate any gains.

It has nothing to do with Python and everything to do with running a complex real-time simulation.


Yeah, which is why multicore processors are so much slower than single cores, right?

I mean, seriously? What motivates people to post with authority on subjects about which they are so clearly uneducated?

"Waiting around for the results" (something that takes nanoseconds) negates the benefit of billions of additional cycles every second?

OP wrote:
Time dilation is gamebreaking for the smaller side, simply because it gives the bigger side 10x the time to ping and get people online.


Also giving the smaller side 10x the time to get people online and even up the odds, or gain the advantage. So it benefits both sides equally.

/thread
RubyPorto
RubysRhymes
#155 - 2013-07-31 19:36:54 UTC  |  Edited by: RubyPorto
Verunae Caseti wrote:
Yeah, which is why multicore processors are so much slower than single cores, right?



For this type of application, where order and timing are critical, multicore processors only have an advantage when running multiple applications (i.e. a 2 core processor can run 2 systems almost as well as a 1 core can run 1). It's primarily the overhead in keeping putting the results in the right order that negates the advantage.

Different computational problems benefit from different architectures differently. General home computing benefits massively from multiple cores. Generally speaking, Simulations like an EVE node don't.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Frostys Virpio
State War Academy
Caldari State
#156 - 2013-07-31 19:56:21 UTC
Verunae Caseti wrote:


"Waiting around for the results" (something that takes nanoseconds) negates the benefit of billions of additional cycles every second?



Yes because all those cycle go to waste because they need data coming of the preceding function being executed on the other core. An EVE node would probably benefit much more from a clock speed increase to memory and CPU than it would from adding additionnal CPU.

More CPU would still ahve somebenefit at soem point tho. If CCP was able to have a dedicated core + some addressed memory for the execution of that core only as a single node, it would potentially be able to run more node on thier own dedicated CPU thus reducing the spread of TiDi when it hit a system that was not reinforced. The problem is that cost money and the benefit is small. Random large battle don't happen that often. We don't have Asakai happening every week even so building your system to sustain such things is mostly seen as a waste of ressources.
Akirei Scytale
Okami Syndicate
#157 - 2013-07-31 20:01:30 UTC
Kitty Baugh wrote:

>Implying that the smaller side shouldnt win if they almost flawlessly execute something only to be shot down


Welcome to the real world.
Murk Paradox
Ministry of War
Amarr Empire
#158 - 2013-07-31 20:05:58 UTC
Verunae Caseti wrote:
RubyPorto wrote:

You can only run one system on a CPU because the order that the computations is done matters and the overhead from talking to other CPUs, waiting around for the results, and putting those results in the right order would negate any gains.

It has nothing to do with Python and everything to do with running a complex real-time simulation.


Yeah, which is why multicore processors are so much slower than single cores, right?

I mean, seriously? What motivates people to post with authority on subjects about which they are so clearly uneducated?

"Waiting around for the results" (something that takes nanoseconds) negates the benefit of billions of additional cycles every second?

OP wrote:
Time dilation is gamebreaking for the smaller side, simply because it gives the bigger side 10x the time to ping and get people online.


Also giving the smaller side 10x the time to get people online and even up the odds, or gain the advantage. So it benefits both sides equally.

/thread



Until you hit server cap that is. If you can not get more than 2,000 pilots into a system because a system with a 200 force got hotdropped and escalated into server cap situation, it isn't going to matter.

You can have 5,000 pilots at your disposal, or be ready to be available in an hour, and it won't make a lick of difference when they cannot enter the system. TiDi at that point definitely helps the larger force due to sheer brute strength.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Frostys Virpio
State War Academy
Caldari State
#159 - 2013-07-31 20:06:21 UTC
Kitty Baugh wrote:

>Implying that the smaller side shouldnt win if they almost flawlessly execute something only to be shot down

pls.


They almost won for having executed almost flawlessly.
Frostys Virpio
State War Academy
Caldari State
#160 - 2013-07-31 20:07:27 UTC
Murk Paradox wrote:
Verunae Caseti wrote:
RubyPorto wrote:

You can only run one system on a CPU because the order that the computations is done matters and the overhead from talking to other CPUs, waiting around for the results, and putting those results in the right order would negate any gains.

It has nothing to do with Python and everything to do with running a complex real-time simulation.


Yeah, which is why multicore processors are so much slower than single cores, right?

I mean, seriously? What motivates people to post with authority on subjects about which they are so clearly uneducated?

"Waiting around for the results" (something that takes nanoseconds) negates the benefit of billions of additional cycles every second?

OP wrote:
Time dilation is gamebreaking for the smaller side, simply because it gives the bigger side 10x the time to ping and get people online.


Also giving the smaller side 10x the time to get people online and even up the odds, or gain the advantage. So it benefits both sides equally.

/thread



Until you hit server cap that is. If you can not get more than 2,000 pilots into a system because a system with a 200 force got hotdropped and escalated into server cap situation, it isn't going to matter.

You can have 5,000 pilots at your disposal, or be ready to be available in an hour, and it won't make a lick of difference when they cannot enter the system. TiDi at that point definitely helps the larger force due to sheer brute strength.


Since everybody know those system will choke, just for up earlyer and jump in. Just like the CFC did in 6VDT. Hours ahead of the timer IIRC.