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Player Features and Ideas Discussion

 
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Dynamic Costs to Install Research/Manufacture Jobs at Npcs Stations

Author
Ellon JTC
Quadralien
#1 - 2013-07-31 10:09:16 UTC  |  Edited by: Ellon JTC
Hey

Apparently when all the offices at a station are full, the rent increases daily, when 1 is empty rent stays the same, and when more than 1 is empty the rent decreases.

I was wondering if you could implement the same for the cost to install Research/Manufacture jobs in public facilities. So if a certain station is really popular for Research/Manufacturing the price to install jobs there would increase.


I can see 3 benefits from this:

1- Encouraging setting up POS.
More POS >> Less free moons >> higher chance of wars occuring

2- Sending more players down to lower sec systems, which again would mean more wars and pvp

3- Encouraging new players and industrialists to join larger corps/alliances with industrial/research facilities rather than just playing solo. >> this will cause more players to be vulnerable to war decs
Anush Bat
Protection of Underground Resources
#2 - 2013-07-31 12:04:08 UTC
1. That would only make people move to a different station to manufacture (there are several around eve that are barely used)

2. That would make the industry career mission of building something impossible for newbies as the installing costs would go beyond their wallet abilities.

3. This ultimately would just make the extra cost being passed forward to the ship/mod selling price. Very few towers would be put up as a result of this.

4. The existing system already creates an extra cost in overused stations in the form of time (time is money).
Ellon JTC
Quadralien
#3 - 2013-07-31 12:26:03 UTC  |  Edited by: Ellon JTC
Anush Bat wrote:
1. That would only make people move to a different station to manufacture (there are several around eve that are barely used)


"Around Eve"???!!!

Yes there are empty stations further away from main trade hubs. This would cause players to move out more:

Result: More hauling>> More ganks

No, there are no empty ME/PE slots left in empire space:

Result: Mentioned in my first post


Anush Bat wrote:

2. That would make the industry career mission of building something impossible for newbies as the installing costs would go beyond their wallet abilities.


With all the changes I have seen, i'm guessing thats what ccp is aiming for. Making players more dependent on large alliances/corp to protect them and give them the services they couldn't have alone:

Results:
1- New players and high sec industrialist will be forced to join alliances/corps that have access to research and industrial facilities. Therefore they will be vulnerable to wardecs.

2- It will increase the social aspect of the game


Anush Bat wrote:

3. This ultimately would just make the extra cost being passed forward to the ship/mod selling price. Very few towers would be put up as a result of this.


- Assuming the current cost for Installing jobs at public station /or the fuel needed to keep a POS active is 1% of the cost of the industrial job.

- Assume that prices increase so that installing jobs at public stations will now cost 10% of the total cost of the industrial job (that means prices increase 10 fold) >> The price of all ships and mods will only increase 10%. This "Includes" fuel prices

- So fuel prices will only cost 10% more. So the cost of installing jobs at a POS would only change by 0.1%


Result:

Installing jobs at public stations would cost 10% of the total cost of the industrial job.
installing jobs at POS would cost 1.1% of the total cost of the industrial job.
Ellon JTC
Quadralien
#4 - 2013-07-31 12:29:58 UTC
Just like the high tax in high sec PI which has cause alot of the PI pilots to move down to null, the high cost for high sec industry would force more players out of high sec and down to null
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#5 - 2013-07-31 12:49:05 UTC
Ellon JTC wrote:
No, there are no empty ME/PE slots left in empire space:

Not going to say where they are but no, there's a ton of PE slots and some ME slots end up totally unqueued sometimes.

You'll only price the noobs out. To them a million is alot, and to everyone else a billion is alot.
Velicitia
XS Tech
#6 - 2013-07-31 13:41:03 UTC
HiddenPorpoise wrote:
Ellon JTC wrote:
No, there are no empty ME/PE slots left in empire space:

Not going to say where they are but no, there's a ton of PE slots and some ME slots end up totally unqueued sometimes.

You'll only price the noobs out. To them a million is alot, and to everyone else a billion is alot.


no, a bil really isn't that much Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sable Moran
Moran Light Industries
#7 - 2013-07-31 14:54:00 UTC  |  Edited by: Sable Moran
It would also add one more ISK sink in to the game. Definitely a benefit.

EDIT: Well.. make an existing sink much more significant.

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Doddy
Excidium.
#8 - 2013-07-31 15:07:06 UTC
I have suggested this several times, it is the most obvious way to fix most of eves problems. It should not stick to sci+industry however, trade should obviously have dynamic taxation (caldari navy and the brokers seriously never thought of upping tax/broker fees at Jita 4/4?) , mission payouts should be dynamic (the more pilots an agent has working for hem the less they gonna pay obviously), asteroid respawn rates should be dynamic (hell even having better roids turn up in underused systems) and so on. Together this would encourage localised trade and industry while reducing server load. Hopefully the posisble benefits would get more people into lo sec as well to get the game stimulated again.
Omnathious Deninard
University of Caille
Gallente Federation
#9 - 2013-07-31 15:10:19 UTC
Doddy wrote:
I have suggested this several times, it is the most obvious way to fix most of eves problems. It should not stick to sci+industry however, trade should obviously have dynamic taxation (caldari navy and the brokers seriously never thought of upping tax/broker fees at Jita 4/4?) , mission payouts should be dynamic (the more pilots an agent has working for hem the less they gonna pay obviously), asteroid respawn rates should be dynamic (hell even having better roids turn up in underused systems) and so on. Together this would encourage localised trade and industry while reducing server load. Hopefully the posisble benefits would get more people into lo sec as well to get the game stimulated again.

I agree to all this.
Just to let you know asteroids get larger after each DT, it is possible to find massive asteroids in unmined systems.

I also think there should be taxes for transitioning goods between empires.

If you don't follow the rules, neither will I.

Doddy
Excidium.
#10 - 2013-07-31 15:11:54 UTC
Anush Bat wrote:
1. That would only make people move to a different station to manufacture (there are several around eve that are barely used)

2. That would make the industry career mission of building something impossible for newbies as the installing costs would go beyond their wallet abilities.

3. This ultimately would just make the extra cost being passed forward to the ship/mod selling price. Very few towers would be put up as a result of this.

4. The existing system already creates an extra cost in overused stations in the form of time (time is money).


1 Thats what eve needs, not everyone clustering in a ball around jita and a few missioning hubs.
2 No the newbies cold simply start in a cheap system and have an advantage over the guys paying higher fees in the same places they have been operating in for years.
3 People would move to reduce costs if they didn't have the funds for pos, assuming pos were ever worth the fuel costs anyway.
4 So really they wouldn't lose out by moving after all.
Doddy
Excidium.
#11 - 2013-07-31 15:13:37 UTC
Omnathious Deninard wrote:
Doddy wrote:
I have suggested this several times, it is the most obvious way to fix most of eves problems. It should not stick to sci+industry however, trade should obviously have dynamic taxation (caldari navy and the brokers seriously never thought of upping tax/broker fees at Jita 4/4?) , mission payouts should be dynamic (the more pilots an agent has working for hem the less they gonna pay obviously), asteroid respawn rates should be dynamic (hell even having better roids turn up in underused systems) and so on. Together this would encourage localised trade and industry while reducing server load. Hopefully the posisble benefits would get more people into lo sec as well to get the game stimulated again.

I agree to all this.
Just to let you know asteroids get larger after each DT, it is possible to find massive asteroids in unmined systems.

I also think there should be taxes for transitioning goods between empires.


Well i am one of those people who thinks there should be low sec between the empires, never mind taxation, but yeah all those customs agents on the gates could actually charges some customs duties too, maybe even bring smuggling into play again.
Omnathious Deninard
University of Caille
Gallente Federation
#12 - 2013-07-31 15:17:50 UTC
Doddy wrote:
Omnathious Deninard wrote:
Doddy wrote:
I have suggested this several times, it is the most obvious way to fix most of eves problems. It should not stick to sci+industry however, trade should obviously have dynamic taxation (caldari navy and the brokers seriously never thought of upping tax/broker fees at Jita 4/4?) , mission payouts should be dynamic (the more pilots an agent has working for hem the less they gonna pay obviously), asteroid respawn rates should be dynamic (hell even having better roids turn up in underused systems) and so on. Together this would encourage localised trade and industry while reducing server load. Hopefully the posisble benefits would get more people into lo sec as well to get the game stimulated again.

I agree to all this.
Just to let you know asteroids get larger after each DT, it is possible to find massive asteroids in unmined systems.

I also think there should be taxes for transitioning goods between empires.


Well i am one of those people who thinks there should be low sec between the empires, never mind taxation, but yeah all those customs agents on the gates could actually charges some customs duties too, maybe even bring smuggling into play again.

Well, I agree there should be low sec between empires also.

There is just too much isk coming into the game and not enough leaving, one way to effectively reduce that would be to have all industrial class ships get taxed on their cargo.

If you don't follow the rules, neither will I.