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EVE Online PVP overhaul proposition

Author
RubyPorto
RubysRhymes
#21 - 2013-07-31 04:43:52 UTC
Isaak Artorius wrote:
I would go so far as to say that those who wish to repair their standings should also be allowed to hunt other player pirates (for a measured sec status gain) who are either in a NPC corp or other corp (but not in the same corp or alliance - awoxing for sec status is a no-no).


A "Pod-Your-Alt-for-Sec" program... interesting. Roll

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Isaak Artorius
Perkone
Caldari State
#22 - 2013-07-31 04:43:54 UTC
Domanique Altares wrote:
Isaak Artorius wrote:
I would go so far as to say that those who wish to repair their standings should also be allowed to hunt other player pirates (for a measured sec status gain) who are either in a NPC corp or other corp (but not in the same corp or alliance - awoxing for sec status is a no-no).


Interesting proposition. The biggest thing that might require some tweaking is that many people would make a -10 alt, just to kill it over and over and grind their own sec status back up.


True. It would need some stop-gaps to prevent abuse, but I reckon it should be something worthy of taking a look at. The sec gain might perhaps be minimal but still worth it to someone who thrives on PVP.

I am for sale! 74M SP Tengu/Industrial/R&D Pilot!

Isaak Artorius
Perkone
Caldari State
#23 - 2013-07-31 04:47:12 UTC  |  Edited by: Isaak Artorius
RubyPorto wrote:
Isaak Artorius wrote:
I would go so far as to say that those who wish to repair their standings should also be allowed to hunt other player pirates (for a measured sec status gain) who are either in a NPC corp or other corp (but not in the same corp or alliance - awoxing for sec status is a no-no).


A "Pod-Your-Alt-for-Sec" program... interesting. Roll


Yeah, I know it sounds terrible when you put it like that, but the intent was to be more pro-player-involvement and perhaps helping lowsec become more populated and diverse in terms of options.

I am for sale! 74M SP Tengu/Industrial/R&D Pilot!

Domanique Altares
Rifterlings
#24 - 2013-07-31 05:02:14 UTC
Isaak Artorius wrote:
Domanique Altares wrote:
Isaak Artorius wrote:
I would go so far as to say that those who wish to repair their standings should also be allowed to hunt other player pirates (for a measured sec status gain) who are either in a NPC corp or other corp (but not in the same corp or alliance - awoxing for sec status is a no-no).


Interesting proposition. The biggest thing that might require some tweaking is that many people would make a -10 alt, just to kill it over and over and grind their own sec status back up.


True. It would need some stop-gaps to prevent abuse, but I reckon it should be something worthy of taking a look at. The sec gain might perhaps be minimal but still worth it to someone who thrives on PVP.


They could put it on a tick system like NPC bounties and sec status gains. Each unique kill for every every two or four hours counts or something like that. That way people who are literally hunting pirates can get their sec status bump, but it kind of makes it infeasible to sit around blapping your own alt, since you could only benefit every couple hours.
Alicia Aishai
Perkone
Caldari State
#25 - 2013-07-31 05:14:42 UTC  |  Edited by: Alicia Aishai
I don't really buy into most of the suggestions but appreciate the creativity.

My personal view of the "problem" is that there is too much of a gap between high sec and low sec. When moving from 0.5 to 0.4 security, one suddenly moves from a system where every attacker gets concorded to a system where killing is free for all.

Currently rewards increase proportionally as the security level of the system decreases but risk is increasing by irregular steps and even backwards (there are a lot more pirates roaming 0.3/0.4 systems than 0.1/0.2 systems which tends to be emptier as they are further away from high).

I would like to see a system where risk would also increase progressively as security status decreases. Maybe that would mean re-risking 0.5 and de-risking 0.4 for example. As a result the distinction between "low" and "high" will be more blurred and the transition would be more natural for players as they grow in skills as opposed to the current "wall" of risk between 0.4 and 0.5.
RubyPorto
RubysRhymes
#26 - 2013-07-31 05:23:53 UTC
Isaak Artorius wrote:
RubyPorto wrote:
Isaak Artorius wrote:
I would go so far as to say that those who wish to repair their standings should also be allowed to hunt other player pirates (for a measured sec status gain) who are either in a NPC corp or other corp (but not in the same corp or alliance - awoxing for sec status is a no-no).


A "Pod-Your-Alt-for-Sec" program... interesting. Roll


Yeah, I know it sounds terrible when you put it like that, but the intent was to be more pro-player-involvement and perhaps helping lowsec become more populated and diverse in terms of options.


People don't avoid LS because they're afraid of having a low sec status. So additional ways to grind sec aren't exactly significant.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

SmilingVagrant
Doomheim
#27 - 2013-07-31 05:26:02 UTC
RubyPorto wrote:
Isaak Artorius wrote:
RubyPorto wrote:
Isaak Artorius wrote:
I would go so far as to say that those who wish to repair their standings should also be allowed to hunt other player pirates (for a measured sec status gain) who are either in a NPC corp or other corp (but not in the same corp or alliance - awoxing for sec status is a no-no).


A "Pod-Your-Alt-for-Sec" program... interesting. Roll


Yeah, I know it sounds terrible when you put it like that, but the intent was to be more pro-player-involvement and perhaps helping lowsec become more populated and diverse in terms of options.


People don't avoid LS because they're afraid of having a low sec status. So additional ways to grind sec aren't exactly significant.


Yeah they avoid lowsec because there is **** all to do there that can't be done for less risk and more money elsewhere. Lowsec doesn't even have the "Empire building" aspect that is the main draw to 0.0.
Bruce Kemp
Best Kept Dunked
#28 - 2013-07-31 05:28:15 UTC
Chronos Astre wrote:
So as a brand new player with an incomplete understanding of existing game mechanics


I stopped reading here, learn the real EVE before huffing and puffing all this tripe. Ugh
Just Lilly
#29 - 2013-07-31 05:58:46 UTC
tl;dr

Game is fine
(atleast since post-apocrypha) Blink
Powered by Nvidia GTX 690
Galen Darksmith
Sky Fighters
Rote Kapelle
#30 - 2013-07-31 06:01:21 UTC
Bruce Kemp wrote:
Chronos Astre wrote:
So as a brand new player with an incomplete understanding of existing game mechanics


I stopped reading here, learn the real EVE before huffing and puffing all this tripe. Ugh



You should have kept going, at least through the first paragraph. I had the same reaction as you, but then he redeemed himself.

I have to say OP, after reading the title and the first line of your post, I was expecting some hilariously bad an uninformed suggestions. But then your introduction basically said "I realize I have no idea what I'm talking about, so please tear my ideas to pieces and see if there's anything salvageable in the wreckage." That takes a sense of perspective that few players (who are new and suggesting overhauls) have. Which is why you're gotten a relatively gentle response from GD.

The problem is your underlying assumption that offering better rewards will get players out of highsec and into null or low. The fact is, this isn't true. They simply do not want to PvP. Not just because they're focused on making money, though that's certainly true, but because they're focused on never being subjected to loss. These are people that could be making 10 times the isk/hour they're making now including losses, and they'd still not live in null or wormhole space. Why? Because losing a ship means losing, and they cannot handle loss. It's why organizations like the New Order are important: whatever you think about the Space Mafia/Yakuza, they provide an element of risk to players that try to hide from risk. It nudges them into exploring parts of the game that they might otherwise steer clear of.

Essentially, game mechanics won't be the sole method for getting players out to null. There might be tweaking of risk/reward ratios to provide further encouragement, but ultimately it will be player-driven efforts that get dyed-in-the-wool highsec dwellers to branch out a little.

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Diesel47
Deep Core Mining Inc.
Caldari State
#31 - 2013-07-31 06:08:23 UTC
Domanique Altares wrote:
Isaak Artorius wrote:
I would go so far as to say that those who wish to repair their standings should also be allowed to hunt other player pirates (for a measured sec status gain) who are either in a NPC corp or other corp (but not in the same corp or alliance - awoxing for sec status is a no-no).


Interesting proposition. The biggest thing that might require some tweaking is that many people would make a -10 alt, just to kill it over and over and grind their own sec status back up.


Killing the same person will give less and less reward so that you'd need like 100 alts to exploit it. Maybe one kill a week on players will give sec status gain.
Galen Darksmith
Sky Fighters
Rote Kapelle
#32 - 2013-07-31 06:17:15 UTC  |  Edited by: Galen Darksmith
Diesel47 wrote:
Domanique Altares wrote:
Isaak Artorius wrote:
I would go so far as to say that those who wish to repair their standings should also be allowed to hunt other player pirates (for a measured sec status gain) who are either in a NPC corp or other corp (but not in the same corp or alliance - awoxing for sec status is a no-no).


Interesting proposition. The biggest thing that might require some tweaking is that many people would make a -10 alt, just to kill it over and over and grind their own sec status back up.


Killing the same person will give less and less reward so that you'd need like 100 alts to exploit it. Maybe one kill a week on players will give sec status gain.


Trial accounts are free. And have three character slots per account. Capping the rate of gain isn't going to help: either it's significant and thus exploitable, or insignificant and fails as a feature.

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Apocryphal Noise
The Harpooner's Rest
#33 - 2013-07-31 06:24:09 UTC
Chronos Astre wrote:
it's a toxic community.


You must be from league of legends. Please get out.

Also congratulations on making the longest "please make it so I can opt-out of pvp" post of all time. CCP has said they will never, under any circumstances, make pvp consensual.
Moneta Curran
Federal Defense Union
Gallente Federation
#34 - 2013-07-31 07:59:12 UTC  |  Edited by: Moneta Curran
Katran Luftschreck wrote:
Easiest way to break the Hi/Lo/Null barrier is to do exactly that:

1) Remove the need for Cyno to use Jump Drive. Non-Cyno mark jump drops ship into target system at a completely random location.

2) Give all ships Jump Drives.

Effect: "What is this 'gate camp' you bittervets keep talking about?"

Null-sec explodes with new players once getting in and out of it is no longer an futile exercise of just feeding ships to the hordes of soulless 23/7 combat macro bots in Falcons.


Lol. Easiest way to break the game, you mean.

As a low sec resident who moves around freely, it's always amusing to see this type of crap being posted about gate camps.

Really, if you can't figure out how to deal with these, you deserve to be caught. In reality, they are also far and few between.
If you'd base your perception of low sec on these threads you'd think every single entry gate is camped by massive blobs of insta-locking HICs 24/7.

As far as the OP is concerned, his criticism is grounded on so many baseless premisses I don't even know where to start.
Try to adapt to the status quo first, maybe?
SonderK
Doomheim
#35 - 2013-07-31 09:06:54 UTC
Wow.... did you copy and paste the Bible into GD?

TL:DR

Pirate
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