These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Targeted weapons -adding fun to pvp.

Author
LeeWoonJae
Moira.
#1 - 2013-07-30 12:00:25 UTC
My idea may have been proposed before but I couldn't find a thread so I posted myself.

One major draw back to pvp in eve (especially small gang and solo) is it's repetitiveness. after flying a while you can almost know how most pvp battles well turn out in a 1v1 especially.

I purpose to spice things up a bit. Ccp can implement targeting of ship systems.

For example:
An imperial navy slicer is kiting you and your damage to him is negligible albeit non-existent. What do we do now? Of h your in a cruiser or lower you might try a sling shot.but there's not much you can do against a good pilot.

My suggestion would be to allow targeting of vital systems. For example you may try to target the kiting ships propulsion systems to slow him down. Possibly applying heat damage to the module. Our targeting a shield tanked ships shield emitter.

This would open up a world of possibilities for tactical gameplay in pvp and further limit obvious outcomes.

Lee
Arthur Aihaken
CODE.d
#2 - 2013-07-30 14:25:58 UTC
I like the idea, kind of like a "critical strike" system. Ideally this could just be a new skill set that randomly locks onto the high/mid/low area of a target (the targeted area would remain until the lock is broken or re-initiated). Heat damage probably works best within the existing framework, so applied as a % of damage (skill dependent) as heat damage to a random module with each volley would keep things interesting.

Obviously this would have more of an effect on active as opposed to passive modules, and the more slots the more potential for any heat damage to be spread around. Capital ships would be immune as they're considered to have multiple redundant systems.

I am currently away, traveling through time and will be returning last week.

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2013-07-30 15:00:40 UTC
But how do you damage the important modules without going through the shield, armour and hull first?

And if you can blow off someone's shield emitters, why would anyone ever shield tank?
monkfish1234
State War Academy
Caldari State
#4 - 2013-07-30 15:30:43 UTC
this was something CCP intended to implement some years ago.

As the first step they increase the EHP of all ships to encourage longer fights. This turned out to be quite detrmental to PVP becasue we started to have ships that were nearly unkillable especially in 1 on 1 situations.

as a reuslt there was a series of nerfs and the idea of longer more tactical fights with modular targetting was shelved and never mentioned again.
LeeWoonJae
Moira.
#5 - 2013-07-30 15:47:56 UTC
I don't believe that increasing ehp would be a necessary thing. Using star trek as an example here you may need to either remove shield before targeting the individual system. Also targeting specific systems could merit a reduction in the damage modifier as it would be a more focused burst. Possibly an increased chance of missing but coupled with an increased chance of critical hit. Missing the system would simply cause low damage to the ships general hit points.

Other ideas could involve re modulating weapon frequencies etc to account for shield systems when targeting critical systems.

All just the first implementations that pop into my head ofcourse
monkfish1234
State War Academy
Caldari State
#6 - 2013-07-30 15:58:44 UTC
the problem is, and why they increased EHP was that currently fights are too short for this level of strategy to be effective.

i'm not saying this as a suggestion, this is what actually happened a few years ago. CCP wanted to make it happen, could not find a sensible way to bring it into the game, so the idea was scraped.

if anything these problems are now worse than they were at that time with both power creap and the introduction of things such as the ABC.

it's something you could possibly implement into capital ships but at a subcap level this will not work as the game is now.
Arya Regnar
Darwins Right Hand
#7 - 2013-07-30 16:08:34 UTC
monkfish1234 wrote:
the problem is, and why they increased EHP was that currently fights are too short for this level of strategy to be effective.

i'm not saying this as a suggestion, this is what actually happened a few years ago. CCP wanted to make it happen, could not find a sensible way to bring it into the game, so the idea was scraped.

if anything these problems are now worse than they were at that time with both power creap and the introduction of things such as the ABC.

it's something you could possibly implement into capital ships but at a subcap level this will not work as the game is now.

This would also make suicide ganking pretty hard.

EvE-Mail me if you need anything.

Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2013-07-31 09:52:47 UTC
LeeWoonJae wrote:
I don't believe that increasing ehp would be a necessary thing. Using star trek as an example here you may need to either remove shield before targeting the individual system. Also targeting specific systems could merit a reduction in the damage modifier as it would be a more focused burst. Possibly an increased chance of missing but coupled with an increased chance of critical hit. Missing the system would simply cause low damage to the ships general hit points.

Other ideas could involve re modulating weapon frequencies etc to account for shield systems when targeting critical systems.

All just the first implementations that pop into my head ofcourse



And now that you have ruined shield tanking, how would you go about ensuring that armour and hull tanking are also nerfed to hell, or do you just ignore those entirely? Roll
Tobias Hareka
Republic Military School
Minmatar Republic
#9 - 2013-07-31 10:09:44 UTC
Someone has clearly played too much FTL recently. Big smile
BadSeamus
Federal Defense Union
Gallente Federation
#10 - 2013-07-31 12:05:30 UTC
monkfish1234 wrote:
the problem is, and why they increased EHP was that currently fights are too short for this level of strategy to be effective.

i'm not saying this as a suggestion, this is what actually happened a few years ago. CCP wanted to make it happen, could not find a sensible way to bring it into the game, so the idea was scraped.

if anything these problems are now worse than they were at that time with both power creap and the introduction of things such as the ABC.

it's something you could possibly implement into capital ships but at a subcap level this will not work as the game is now.


Many fleet fights with logistics are long engagements. Primary starts going down, gets pulled back by logistics, switch primary, rinse repeat.

Adding the ability to damage a ship through heat (something a logistics ship cant help at all with) would make any ship vulnerable to being destroyed or shut down completely which might be OP. We could add another logistics type - remote cooling, but that just puts us back where we started...
Kalanaja
Sebiestor Tribe
Minmatar Republic
#11 - 2013-07-31 12:14:20 UTC
Trying to target individual modules on a ship when you have several hundred or people on grid would hardly be doable. And you also talk about remodulating weapons for penetrating shields while ignoring the fact that only lasers are an actual energy weapon. Missiles, hybrids and projectiles are all solid ammo types.
Arthur Aihaken
CODE.d
#12 - 2013-07-31 12:14:53 UTC
monkfish1234 wrote:
this was something CCP intended to implement some years ago.

As the first step they increase the EHP of all ships to encourage longer fights. This turned out to be quite detrmental to PVP becasue we started to have ships that were nearly unkillable especially in 1 on 1 situations.

as a reuslt there was a series of nerfs and the idea of longer more tactical fights with modular targetting was shelved and never mentioned again.


Appreciate the additional information. Ah well, at least we can look forward to more rebalancing.

I am currently away, traveling through time and will be returning last week.

Ellendras Silver
CrashCat Corporation
#13 - 2013-07-31 12:20:22 UTC
this idea is funny but terrible... this way you can cripple ships without going trough their defenses that isn't a good idea

[u]Carpe noctem[/u]