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Oracle - Capacitor and Damage Bonuses Again? Really?

Author
Cambarus
The Baros Syndicate
#21 - 2011-11-10 18:17:43 UTC
Arrigo Glokta wrote:
Goose99 wrote:
Nerf Scorch, then we'll talk.Cool


Nerf Scorch and Pulses will not be much better than Blasters.

Nerf AC's down to Scorch Pulse level, and buff Hybrids into line with them. Is it that difficult to see? Why do you want AC's to be only usable turret ?

I'd just like to point out that I use AC's on nearly all of my ships - Amarr and Mini alike.

Most AC ships do about the same raw dps as their pulse counterparts, while having MUCH better range, and instant ammo swapping. This, in turn, is balanced by cap use, less raw tracking and fixed damage types (though at range minmatar are just as much fixed damage types because of barrage)

You're also missing the point: If you want to buff a large portion of the amarrian ships out there, then you need to give something up, otherwise we'll just go back to how it was pre-AC buff where amarr was the only viable race. You want another bonus added to each ship, while buffing the amarr ships cap to make up for the lost cap bonus? You're basically asking for an extra bonus to be added to every amarr ship out there, just for the sake of having another bonus.

You want amarr to essentially lose its biggest disadvantage over the other races? Well then they best lose their biggest advantage as well.


Jojo Jackson wrote:
Why oh why don't CCP just change ALL ships with this STUPID anti-bonus?
REMOVE 5% cap usage/level
ADD 25% base cap (or recharge)
ADD REAL second bonus!

Sure, just as soon as gallente get their falloff/tracking bonuses replaced with better gun stats, and minmatar get their dual damage bonuses replaced with one bigger bonus. After all, all those other ships need REAL SECOND BONUSES as well...

The whole idea that amarr ships need a buttload of cap to work is INTENTIONAL. That is as much an intended feature as short range blasters or ACs fighting in falloff.
Lili Lu
#22 - 2011-11-10 18:19:37 UTC
Jojo, I think it is because for each gun type CCP put a prenerf on an aspect of their performance. This was probably done as a way to dissuade people from fitting off racial weapons on their ships. You want the typical racial buff to overcome the prenerf on the weapon.

For projectiles there is the ubiquitous rof bonus to prevent artys from inducing incredible frustration and sleep and for Autos to become rather good dps.

For Hybrids that traditionally had high rof but not much volley or tracking those were the bonuses they got to make them worht using, damage and/or tracking.

For lasers is has always been cap usage because without it you have to gimp your ship to devote more slots to cap. So having the -10% cap use was there to overcome the prefnerf. Then the tier 3 Abaddon came along. Someone in CCP must have figured well by the time of training an abaddon someone probably has maxed fitting and cap skills, and controlled bursts so maybe we can get away with not giving it the standard amarr cap use bonus (and at the time there was plenty of noise on the forums about not losing a bonus to cap use) and it worked.

As to the Oracle, yeah, disappointing that the cap use is there again. However, having a size larger gun sorta necessitates it.

Not that it matters, because these things are coming to us, I think another BC was not needed. Maybe CCP was just responding to all the stupid threads of people wanting faction/pirate or new tech II BCs, which were really just moar Draek caek pleez threads Ugh. We're getting these things. Hopefully they do some alterations to not have these things step further on HACs and other ships. I think CCP is doing this wrong having tech III cruisers and now tier 3 BCs almost obsoleting HACs, Recons, and Command ships. Oh well.Straight
Raven Ether
Doomheim
#23 - 2011-11-10 18:57:01 UTC
Cambarus wrote:
Arrigo Glokta wrote:
Goose99 wrote:
Nerf Scorch, then we'll talk.Cool


Nerf Scorch and Pulses will not be much better than Blasters.

Nerf AC's down to Scorch Pulse level, and buff Hybrids into line with them. Is it that difficult to see? Why do you want AC's to be only usable turret ?

I'd just like to point out that I use AC's on nearly all of my ships - Amarr and Mini alike.

Most AC ships do about the same raw dps as their pulse counterparts, while having MUCH better range, and instant ammo swapping. This, in turn, is balanced by cap use, less raw tracking and fixed damage types (though at range minmatar are just as much fixed damage types because of barrage)

You're also missing the point: If you want to buff a large portion of the amarrian ships out there, then you need to give something up, otherwise we'll just go back to how it was pre-AC buff where amarr was the only viable race. You want another bonus added to each ship, while buffing the amarr ships cap to make up for the lost cap bonus? You're basically asking for an extra bonus to be added to every amarr ship out there, just for the sake of having another bonus.

You want amarr to essentially lose its biggest disadvantage over the other races? Well then they best lose their biggest advantage as well.


Jojo Jackson wrote:
Why oh why don't CCP just change ALL ships with this STUPID anti-bonus?
REMOVE 5% cap usage/level
ADD 25% base cap (or recharge)
ADD REAL second bonus!

Sure, just as soon as gallente get their falloff/tracking bonuses replaced with better gun stats, and minmatar get their dual damage bonuses replaced with one bigger bonus. After all, all those other ships need REAL SECOND BONUSES as well...

The whole idea that amarr ships need a buttload of cap to work is INTENTIONAL. That is as much an intended feature as short range blasters or ACs fighting in falloff.


Meh, he's right, never looked it from this point of view.

I'm afraid I'll have to use the notorious, but tried and tested :

Working as intended.
Gypsio III
State War Academy
Caldari State
#24 - 2011-11-10 19:18:06 UTC
Arya Greywolf wrote:
Gypsio III wrote:
If the performance of a ship is satisfactory, it matters not what the bonuses are. So you should be grateful that the Oracle isn't a Talos or Naga.

Balance ships, not bonuses. Straight


Obviously we all want ship balance. However, that's not what I'm discussing - at least not that broadly. The very common, to the point it's almost on every Amarr ship, bonus of capacitor use for lasers isn't really a bonus at all; it's just a fix.


Honestly, it's the only way to examine the matter. Bonuses, as written on the ship description, are just words. The ability of the ship in game is the only thing that matters. In fact, if the ship itself is balanced and usable, then having "weak" bonuses is arguably a good thing, as it means that not having the relevant skills at V results in a level of performance closer to the skills-at-V level at which it was balanced. A suitable example here would be the Absolution, which requires the timesink of CS V to get the most out of those double damage bonuses.

As it stands, the Oracle is inferior to the Tornado but considerably better than the Talos or Naga. Being the second-best ship in class is not a strong bargaining position when demanding a boost - which is exactly what you're doing. P
Arya Greywolf
Deep Core Mining Inc.
Caldari State
#25 - 2011-11-11 00:25:52 UTC
Cambarus wrote:


You're also missing the point: If you want to buff a large portion of the amarrian ships out there, then you need to give something up, otherwise we'll just go back to how it was pre-AC buff where amarr was the only viable race. You want another bonus added to each ship, while buffing the amarr ships cap to make up for the lost cap bonus? You're basically asking for an extra bonus to be added to every amarr ship out there, just for the sake of having another bonus.

You want amarr to essentially lose its biggest disadvantage over the other races? Well then they best lose their biggest advantage as well.


I understand there are intentional 'defects' to racial ships. Amarr having heavy cap use for their guns . . . is one of them, obviously.

The point I'm trying to make is that even with the capacitor use bonuses for laser use that most ships Amarr ships have, they still are going to use cap boosters, regardless of a capacitor use bonus or not . Furthermore, even with a capacitor use bonus, Amarr laser boats still use cap ridiculously fast. Moreover, even accepting your argument that the capacitor use bonus is a real bonus and not a gimp-fixer 'bonus', shouldn't the laser cap drainage from Amarr laser boats with this bonus be in line with or near the same level of the other low-end cap usage turrets? <<<----THAT would be a bonus. Get it?

That's not the case. They simply still use capacitor crazy fast and thus cap boosters are thus are going to be used if the pilot intends to fire for more than 10-15 seconds.



Arya Greywolf
Deep Core Mining Inc.
Caldari State
#26 - 2011-11-11 01:01:44 UTC  |  Edited by: Arya Greywolf
Gypsio III wrote:
Arya Greywolf wrote:
Gypsio III wrote:
If the performance of a ship is satisfactory, it matters not what the bonuses are. So you should be grateful that the Oracle isn't a Talos or Naga.

Balance ships, not bonuses. Straight


Obviously we all want ship balance. However, that's not what I'm discussing - at least not that broadly. The very common, to the point it's almost on every Amarr ship, bonus of capacitor use for lasers isn't really a bonus at all; it's just a fix.


Honestly, it's the only way to examine the matter. Bonuses, as written on the ship description, are just words. The ability of the ship in game is the only thing that matters. In fact, if the ship itself is balanced and usable, then having "weak" bonuses is arguably a good thing, as it means that not having the relevant skills at V results in a level of performance closer to the skills-at-V level at which it was balanced. A suitable example here would be the Absolution, which requires the timesink of CS V to get the most out of those double damage bonuses.

As it stands, the Oracle is inferior to the Tornado but considerably better than the Talos or Naga. Being the second-best ship in class is not a strong bargaining position when demanding a boost - which is exactly what you're doing. P


You're absolutely right. If a ship is balanced, all is well (hopefully). I'm not commenting on if or how the Talos and Naga are inferior, or if the Tornado is the best... I'm simply saying that the capacitor use 'bonus' is pretty lame. Maybe it has been used as an easy way out for the developers to make things balanced, maybe not. My point is that if it was or is a way to keep things balanced, it's a pretty boring and lame way to do so. I think that most people who like the game they play want improvements, always; it's not fun to settle for less - I like this game so I care about good changes.

One way to actually have it be a bonus, as I mention above in another of my posts, is to actually make it a bonus - meaning it actually lowers laser turret cap usage to levels equal-ish of lower cap usage turrets.
Cambarus
The Baros Syndicate
#27 - 2011-11-11 01:03:29 UTC
Arya Greywolf wrote:

I understand there are intentional 'defects' to racial ships. Amarr having heavy cap use for their guns . . . is one of them, obviously.

The point I'm trying to make is that even with the capacitor use bonuses for laser use that most ships Amarr ships have, they still are going to use cap boosters, regardless of a capacitor use bonus or not .

But they're not as dependant on them. Giving your ship a bonus that cuts the cap use of pretty much the only thing you run constantly that NEEDS cap, on a race whose main drawback is heavy cap use, is important.
Arya Greywolf wrote:

Furthermore, even with a capacitor use bonus, Amarr laser boats still use cap ridiculously fast.
You're contradicting yourself. If amarr ships still drain cap really fast, than clearly a cap use bonus, which cuts this insane cap use down by half, must be valuable to some extent. Actually, I went and had a look, and with perfect skills, you would literally need to run a heavy cap injector non stop just to keep the guns running on a geddon if it lost the cap bonus. That's not counting a MWD. This means that you would run out of charges, and therefore be unable to fight, about 4 minutes after a fight starts, without even factoring in neuting (which would pretty much instantly gimp your ability to shoot)

Arya Greywolf wrote:
Moreover, even accepting your argument that the capacitor use bonus is a real bonus and not a gimp-fixer 'bonus', shouldn't the laser cap drainage from Amarr laser boats with this bonus be in line with or near the same level of the other low-end cap usage turrets? <<<----THAT would be a bonus. Get it?

A rokh with its range bonus can't get blasters to match pulse optimal.
In order to achieve this, it would need an optimal range bonus of 67% per level, and would still be doing less dps at those ranges than an amarrian ship (except the apoc, but that's a whole different range increase). That, mind you, isn't even factoring in scorch.

Arya Greywolf
Deep Core Mining Inc.
Caldari State
#28 - 2011-11-11 01:36:02 UTC  |  Edited by: Arya Greywolf
Cambarus wrote:

You're contradicting yourself. If amarr ships still drain cap really fast, than clearly a cap use bonus, which cuts this insane cap use down by half, must be valuable to some extent. Actually, I went and had a look, and with perfect skills, you would literally need to run a heavy cap injector non stop just to keep the guns running on a geddon if it lost the cap bonus. That's not counting a MWD. This means that you would run out of charges, and therefore be unable to fight, about 4 minutes after a fight starts, without even factoring in neuting (which would pretty much instantly gimp your ability to shoot)


A geddon is, very likely, is going to be brawling in a smaller sized engagement. That geddon WILL be using a heavy cap booster anyway, regardless of the bonus. A 4 minute fight is actually a long time; far more times than not, a geddon (designed to kill fast or be killed) is going to end the fight a lot faster than 4 minutes.

Cambarus wrote:

A rokh with its range bonus can't get blasters to match pulse optimal.
In order to achieve this, it would need an optimal range bonus of 67% per level, and would still be doing less dps at those ranges than an amarrian ship (except the apoc, but that's a whole different range increase). That, mind you, isn't even factoring in scorch.



This is a good point. I think many agree that blasters are problematic, though. Additionally, giving blasters that kind of optimal is a bit ridiculous. This comparison, of having the capacitor use bonus lower cap drainage by lasers to that of other lower use turrets, to giving blasters extremely good range is a bit exaggerated. Nonetheless, I would prefer a large discrepancy with the bonus, if it's going to be on every darn useful Amarr ship- i.e. no capacitor bonus = losses cap extremely fast v. capacitor bonus = very useful.
Goodgodyourface
Republic Military School
Minmatar Republic
#29 - 2011-11-11 01:47:33 UTC
Quote:
See Loot All button on wrecks (I hope it's bindable!); Turrets that actually visually miss your ship; Engine Trails.


I, like, never pay attention to dev blogs/releases, where is it said that turrets will actually miss? (This also implies turrets won't target the same spot on a ship anymore, no more destroying the bottom of a Nightmare while leaving the rest of it untouched)

Engine Trails was something I had heard mentioned, but haven't seen in official stuff.
Arya Greywolf
Deep Core Mining Inc.
Caldari State
#30 - 2011-11-11 01:55:20 UTC  |  Edited by: Arya Greywolf
Goodgodyourface wrote:
Quote:
See Loot All button on wrecks (I hope it's bindable!); Turrets that actually visually miss your ship; Engine Trails.


I, like, never pay attention to dev blogs/releases, where is it said that turrets will actually miss? (This also implies turrets won't target the same spot on a ship anymore, no more destroying the bottom of a Nightmare while leaving the rest of it untouched)

Engine Trails was something I had heard mentioned, but haven't seen in official stuff.


There has been confirmation of everything that I've listed. See this thread for CCP confirmation - it also has other great stuff that's coming in the Winter Expansion and the months following it: Winter Expansion Details

The new CCP development update video on youtube explains the missing turrets effect in further detail, fyi. Basically, only your client can see the miss visual of a turret shooting you and only the client of the player shooting you can see his turret missing visually. In other words, if I'm shooting your ceptor with an Apoc and missing, I will be able to see it miss, and you will too - but others that are on grid will not; for them, it will be the current visual. Also, he mentions, unfortunately, it might stay on Sisi until a couple months after the official release of the Winter Expansion.
Cambarus
The Baros Syndicate
#31 - 2011-11-11 04:43:16 UTC
Arya Greywolf wrote:


A geddon is, very likely, is going to be brawling in a smaller sized engagement. That geddon WILL be using a heavy cap booster anyway, regardless of the bonus. A 4 minute fight is actually a long time; far more times than not, a geddon (designed to kill fast or be killed) is going to end the fight a lot faster than 4 minutes.
That's 4 minutes with no neuting involved. The instant a neut so much as looks at you you're not shooting anything. What you're suggesting is doubling the amount of cap used by the ships in question...


Arya Greywolf wrote:


This is a good point. I think many agree that blasters are problematic, though. Additionally, giving blasters that kind of optimal is a bit ridiculous. This comparison, of having the capacitor use bonus lower cap drainage by lasers to that of other lower use turrets, to giving blasters extremely good range is a bit exaggerated. Nonetheless, I would prefer a large discrepancy with the bonus, if it's going to be on every darn useful Amarr ship- i.e. no capacitor bonus = losses cap extremely fast v. capacitor bonus = very useful.

How is it exaggerated? We're talking about using bonuses to completely negate a racial disadvantage, in your example its laser cap usage, in mine its blaster range. Claiming that the cap bonus reduction is somehow less important is tantamount to saying that lasers are OP (because their downsides are less significant than those of blasters)

Lasers are in no way in need of a buff at this point, especially not one whose main reason is "Well I think their bonuses are boring"
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