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Super-Dreadnoughts a new idea?

Author
Toxic Paradox
Sebiestor Tribe
Minmatar Republic
#21 - 2013-07-28 13:11:17 UTC
Shereza wrote:
Could we also get monitors (approximately 2.5x the "size" of a super dreadnought), super monitors (at least 50% larger than monitors), and devastators (at least 2.5x the "size" of a super monitor) as well? Hell, while we're at it how about some battle planetoids? I'd love to make something like an Utu class planetoid myself. So what if it's the size of Earth's moon... Cool



I asked for constructive input including input against the idea... responses like yours go straight to the ignored file... have to make an example of someone( we have a winner).
Toxic Paradox
Sebiestor Tribe
Minmatar Republic
#22 - 2013-07-28 13:17:36 UTC
Dragnir wrote:
Lephia DeGrande wrote:
Give Black Ops something against Super Caps (Bonus or Moduls) and you have all your questions solved.



that's actually quite interesting. like bcs fitting large weapons, give them (BO) capital size weapons and a tracking only able to hit supers.
that would also solve some of the hotdropping problems.



Black OP's have received some attention recently from CCP and have gained activity.. I would suggest let that unfold first...

Hot dropping is not a problem it is a tactic... balanced and fair.... they can do it to you can; you can counter drop...
Toxic Paradox
Sebiestor Tribe
Minmatar Republic
#23 - 2013-07-28 13:31:14 UTC
Catherine Laartii wrote:
I do like the concept, but I'd like to amend it slightly.

I believe that regular dreadnoughts should have the tactical reconfig mod be a non-cycled mod, but without the tanking bonuses it gets, or the weapon penalties, and can recieve RR. The tradeoff would be that damage be reduced, and is used directly as an anti-capital ship, rather than a siege machine. The addition of 'super' dreadnoughts would allow for ships a bit larger than current dreads, with more weapon slots and heavier defenses. They would get a directly named 'siege' module different that the tactical reconfig that functions very much the same as the current one, but prevents incoming reps. It will do more damage that current dreads or motherships, but less than titans, and has such severe tracking penalties that it can't shoot anything a super, but compensates by a "quantum anchor" that keeps it firmly rooted in one place during its siege cycle.

It would be classified as a supercap, and like the mothership or titan, would be too large to dock. This would round out the same big/small companion scheme that carriers have; this allows a field dread for the current ones, with the role being more heavily enforced, and a siege dread, for attacking installations and supercaps specifically, and not much anything smaller.

EDIT: I would also like to allow dockable dreads and carriers in high security space, and be able to jump through gates rather than be forced to cyno in, even though they would be able to have that ability. I find it unfair that they are pretty much the same rough size as a freighter, but too large to jump through a gate.



Docking caps in high sec is a bad idea... not even going to bother explaining the multitude of reasons why.. it's just bad.

Capital ships using gates ..... possibly in the future if the capital ship class is expanded including expansion of super capitals.

Any siege module should have the inherent drawback as currently prescribed... It is a balanced attribute of the module.... Adding different siege drawbacks for different siege type modules or ships using the module may become a target for expansion at a later time. As it stands now it will still be balanced with the changes I have outlined... Definitely something to consider...
TY
Xzi Shihari
Shadow Legion X
Seriously Suspicious
#24 - 2013-07-28 15:20:44 UTC
I like the idea of a Super Dread. but being able to only target supers and structures, kinda silleh! They should function in the same manner as the super carrier evolved from the carrier.
Shereza
Center for Advanced Studies
Gallente Federation
#25 - 2013-07-29 08:29:47 UTC
Toxic Paradox wrote:
Shereza wrote:
Could we also get monitors (approximately 2.5x the "size" of a super dreadnought), super monitors (at least 50% larger than monitors), and devastators (at least 2.5x the "size" of a super monitor) as well? Hell, while we're at it how about some battle planetoids? I'd love to make something like an Utu class planetoid myself. So what if it's the size of Earth's moon... Cool



I asked for constructive input including input against the idea... responses like yours go straight to the ignored file... have to make an example of someone( we have a winner).


If you want to ignore my somewhat facetious way of pointing out that people will always want bigger ships, and by extension that implementing "super dreadnoughts" will cause people to want ultra/mega/supersonic dreadnoughts in time, that's your prerogative. I don't think that that's something CCP can afford to ignore, however.

Your idea would likely work out better as a T2 variant of dreadnoughts rather than yet another new ship hull and a great big huge one at that.
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