These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

游戏体验的创新与传承

First post
Author
New Liangshu
Ping ping pang pang.
#1 - 2013-07-28 13:46:24 UTC
各位来自世界各地的朋友们,大家好。

EVE在线作为一款以宇宙空间为题材设计的大型沙盒游戏,有着无法被超越的乐趣与魅力。

但随着时间的推移,游戏本身的体验已显得陈旧与乏味。

十年间,多个版本的更迭,不无非是对客户端一而再、再而三的翻新。

而更新也就只停留在翻新的程度。

就现阶段的版本的数次更新,也不过是将本就没什么问题的单元整容之后再拿回来继续用。

一个数字“1” 无论被涂上什么颜色,他也终究只是一个数字“1”。

多年的更新与返工,也不过是在1上一层又一层的涂色而已。几乎没有任何实质上的进展。

=========================================================================
既然创新已废,那传承又如何呢?

我们还用“1”来举例子。

起初,我们的游戏里有个“1”。但是因为这“1”不是很适合存在,所以再下一个补丁上我们把他取消了。

好的。我们的"1"现在已经不见了。

但是,经过多次版本更新后。我又觉得其实这个“1”还是应该存在的。所以再下一个补丁上我们又让他回来了。
=========================================================================
周而复始,近十年间CCP的设计师们似乎很喜欢这种工作方式。

没有真正意义上的创新,也没有继承以往的精华。

一再的将物品同质化、技能同质化、舰船同质化、乃至玩家同质化。

“战争的主题就不是均衡,而均衡与公平是竞技才需要的。”

难道EVE的性质是“太空竞技游戏”而不是“宇宙战争游戏”?

“设计出来的物品使用率不高”不是这个物品的问题,而是设计师的失败。
而利用削减其他物品使其显得有必要使用,则是设计师的无能。
你们不能把游戏设计上的失败强加到玩家身上。
玩家为什么要为设计失败买单》?

言归正传。
创新是游戏的生命力。现实是如此,虚拟也一样如此。
传统需要继承与发扬,去其糟粕、留其精华。
其实还有很多想说的话,也不知道你们看不看得到,看不看得懂。

请让我们玩的更开心吧!
Dereliikt
Doomheim
#2 - 2013-07-28 13:52:06 UTC
What you said. As no said
Pirate
bartos100
Living Ghost
#3 - 2013-07-28 13:52:13 UTC
i think you have the wrong forum guy
Gawain Edmond
Khanid Bureau of Industry
#4 - 2013-07-28 13:53:49 UTC  |  Edited by: Gawain Edmond
this post has no ideas that google translate can find so probably the wrong forum?


edit: 這篇文章有沒有想法,谷歌翻譯可以找到這麼可能是錯誤的論壇?
Nikk Narrel
Moonlit Bonsai
#5 - 2013-07-28 13:57:41 UTC
New Liangshu wrote:
各位来自世界各地的朋友们,大家好。

EVE在线作为一款以宇宙空间为题材设计的大型沙盒游戏,有着无法被超越的乐趣与魅力。

但随着时间的推移,游戏本身的体验已显得陈旧与乏味。

十年间,多个版本的更迭,不无非是对客户端一而再、再而三的翻新。

而更新也就只停留在翻新的程度。

就现阶段的版本的数次更新,也不过是将本就没什么问题的单元整容之后再拿回来继续用。

一个数字“1” 无论被涂上什么颜色,他也终究只是一个数字“1”。

多年的更新与返工,也不过是在1上一层又一层的涂色而已。几乎没有任何实质上的进展。

=========================================================================
既然创新已废,那传承又如何呢?

我们还用“1”来举例子。

起初,我们的游戏里有个“1”。但是因为这“1”不是很适合存在,所以再下一个补丁上我们把他取消了。

好的。我们的"1"现在已经不见了。

但是,经过多次版本更新后。我又觉得其实这个“1”还是应该存在的。所以再下一个补丁上我们又让他回来了。
=========================================================================
周而复始,近十年间CCP的设计师们似乎很喜欢这种工作方式。

没有真正意义上的创新,也没有继承以往的精华。

一再的将物品同质化、技能同质化、舰船同质化、乃至玩家同质化。

“战争的主题就不是均衡,而均衡与公平是竞技才需要的。”

难道EVE的性质是“太空竞技游戏”而不是“宇宙战争游戏”?

“设计出来的物品使用率不高”不是这个物品的问题,而是设计师的失败。
而利用削减其他物品使其显得有必要使用,则是设计师的无能。
你们不能把游戏设计上的失败强加到玩家身上。
玩家为什么要为设计失败买单》?

言归正传。
创新是游戏的生命力。现实是如此,虚拟也一样如此。
传统需要继承与发扬,去其糟粕、留其精华。
其实还有很多想说的话,也不知道你们看不看得到,看不看得懂。

请让我们玩的更开心吧!

Are you referring to players being forced to play in a single play style, or perhaps being pushed to do so?

I know the game is intended to permit many different styles of play, but the ability to engage in ship combat does exist as a possible threat to some degree, all over the game.

My apologies if this reply makes little sense, the translation software indicated you posted in chinese, I hope this makes sense when you translate it.
Omega Flames
Caldari Provisions
Caldari State
#6 - 2013-07-28 14:10:43 UTC
i have no idea what the OP said but i already know it's a horrible idea because if it came from someone to dumb to realize they need to post in english on an english speaking forums then the idea can't be good. (and before someone gets fussy about the english speaking forums part of what I said then you should read rule 28 of the forum rules)
Liafcipe9000
Critically Preposterous
#7 - 2013-07-28 14:19:12 UTC
Said nobody never
Tobias Hareka
Republic Military School
Minmatar Republic
#8 - 2013-07-28 14:21:34 UTC
Gawain Edmond wrote:
this post has no ideas that google translate can find so probably the wrong forum?


I'd guess it's about HML change or recent skill change.
Job Valador
Professional Amateurs
#9 - 2013-07-28 15:52:43 UTC
It's actually just him complaining about the lack of content in the last patches.

"The stone exhibited a profound lack of movement."

ShahFluffers
Ice Fire Warriors
#10 - 2013-07-28 16:28:02 UTC
This is what google translate pulled...

New Liangshu wrote:
Members from around the world, friends, Hello, everyone. EVE Online universe as a theme in the design of large-scale sandbox game, has not been beyond the fun and charm. But as time goes on, the game itself has become stale and boring experience. Decade, multiple versions of the change, the client is not nothing but time and again three refurbished. The update will only stay in the refurbished levels. This stage version updated several times, it was no problem for this unit a chance to come back to after cosmetic use. A number "1" no matter what color were painted, he eventually just a number "1." Updates and rework many years, it was in an upper layer after layer of coloring it. Hardly any substantial progress.
================================================== =======================
Since innovation has been spent, how about that tradition? We also use the "1" examples. Initially, our game has a "1." But because this "1" is not very suitable exist, so then the next patch, we took him to cancel it. All right. Our "1" is now gone. However, after several version updates. I also feel that this "1" or should exist. So then the next patch, we make him come back.
================================================== =======================
again and again, the past decade CCP's designers seem to like this way of working. No real sense of innovation, but also did not inherit the essence of the past. Repeated homogenization of the article, skill homogeneity, ship homogeneity, and even players homogenization. "The theme of war is not balanced, and balanced and fair competition is only needed." Does the nature of EVE "Space competitive game" instead of "cosmic war game"? "Designed items usage is not high" is not a question of this article, but the designers failed. The use of cutting other items to make it appear necessary to use, it is the designer's incompetence. You can not put the game design imposes players who failed. Why should the players pay for the design failure "? Closer to home. Innovation is the vitality of the game. The reality is that, the same virtual case. Need to inherit and develop the traditional, to its dregs, leaving its essence. There are many words to say, do not know you Kan Bukan get, Kan Bukan have to understand. Please let us play more happy now!


tl;dr...

- EVE lacks new stuff and has become "stale."
- War isn't "balanced" in EVE and asks if all we want is a "war game."
- Everything is becoming more homogenized and there is a lack of variety.
- something about the DEVs being incompetent over module/ship design (proof is lack of usage of said modules/ships).
- "Kan Bukan" is apparently a big deal or something.
Maoye Simalia
Ecstasy Of Gold Corp
#11 - 2013-07-28 17:58:16 UTC  |  Edited by: Maoye Simalia
Although I do not agree with OP's opinions, I can tell he loves this game so much. I have modified the google translation to make it more readable. So you guys know what he wants to tell you.


Hello, everyone, friends from around the world,

EVE Online, as a large-scale sandbox game of space theme, has fun and charm that cannot be surpassed.

But as time goes by, the game itself has become stale and boring.

Many versions of change were released in a decade. They are nothing but, time and again, refurbish of the client side.

The updates stayed only in the refurbishing stage too.

Several updates at present stage are just, after cosmetic surgery, recycle of units that has no real problem.

No matter what colors were painted on a number "1", it eventually just a number "1".

After many years of updates and reworks, the number "1" was just painted with layer after layer of colors. Hardly has any substantial progress.

================================================== =======================
Since innovation has been deserted, how about inheritance?

We also use the "1" as an example.

Initially, our game has a "1." But because this "1" is not very suitable to exist, so we cancel it in next patch.

All right. Our "1" is now gone.

However, after several version of updates, I think that this "1" should exist, so we make it come back in next patch.
================================================== =======================
Again and again, in the past decade, CCP's designers seem to like this way of working.

No real sense of innovation, but also did not inherit the essence of the past.

The game repeatedly homogenized the items, skills, ships, and even players.

The theme of war is not balanced. Fair and balance is only needed in sports.

Does the nature of EVE become "Space sport game" instead of "Space war game"?

Underusage of designed item is not the problem of item. It is the failure of the designer.
Making an item in demand by nerfing other items is the incompetence of the designer.
You cannot impose the game design failure onto the players.
Why should the players pay for the design failure "?

Let's get to the point.
Innovation is the vitality of the game. It is the same both in reality and cyberspace.
Tradition requires inheritance and development. Extract the essence and discard the dross.
I want to talk more. I don't know whether you can understand this.

Please let us play more happily!
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#12 - 2013-07-28 19:18:09 UTC
That would be the Templar, a fighter-drone used on Amarr carriers...
Nikk Narrel
Moonlit Bonsai
#13 - 2013-07-28 20:14:17 UTC
Maoye Simalia wrote:
Although I do not agree with OP's opinions, I can tell he loves this game so much. I have modified the google translation to make it more readable. So you guys know what he wants to tell you.


Hello, everyone, friends from around the world,

EVE Online, as a large-scale sandbox game of space theme, has fun and charm that cannot be surpassed.

But as time goes by, the game itself has become stale and boring.

Many versions of change were released in a decade. They are nothing but, time and again, refurbish of the client side.

The updates stayed only in the refurbishing stage too.

Several updates at present stage are just, after cosmetic surgery, recycle of units that has no real problem.

No matter what colors were painted on a number "1", it eventually just a number "1".

After many years of updates and reworks, the number "1" was just painted with layer after layer of colors. Hardly has any substantial progress.

================================================== =======================
Since innovation has been deserted, how about inheritance?

We also use the "1" as an example.

Initially, our game has a "1." But because this "1" is not very suitable to exist, so we cancel it in next patch.

All right. Our "1" is now gone.

However, after several version of updates, I think that this "1" should exist, so we make it come back in next patch.
================================================== =======================
Again and again, in the past decade, CCP's designers seem to like this way of working.

No real sense of innovation, but also did not inherit the essence of the past.

The game repeatedly homogenized the items, skills, ships, and even players.

The theme of war is not balanced. Fair and balance is only needed in sports.

Does the nature of EVE become "Space sport game" instead of "Space war game"?

Underusage of designed item is not the problem of item. It is the failure of the designer.
Making an item in demand by nerfing other items is the incompetence of the designer.
You cannot impose the game design failure onto the players.
Why should the players pay for the design failure "?

Let's get to the point.
Innovation is the vitality of the game. It is the same both in reality and cyberspace.
Tradition requires inheritance and development. Extract the essence and discard the dross.
I want to talk more. I don't know whether you can understand this.

Please let us play more happily!

Ohhhh... THAT.

Shortened to: Balancing the game was simplified to mass duplication on multiple sides.
Noone has a truly unique approach, just a renamed and reskinned ship which amounts to the same boat for each of the four empires.

One example, the bombers used to fire cruise missiles, could not warp cloaked, and if you wanted an extra launcher, you went caldari.
For drones, the best drone boat was gallente.
The fastest inty was minmatar, with noone as a close second.
Amarr had the best cap use, which tied into sustained DPS with the help of a few crystals.

These details were not duplicated the way they are now. Now they are less specific, more generic.

I think he makes a valid point.
ISD Flidais Asagiri
ISD Community Communications Liaisons
ISD Alliance
#14 - 2013-07-28 23:51:31 UTC
Thread is locked, Forum language is English.

28. Please use the correct language when posting on the forums.

The default language for posting on the EVE Online forums is English. Please use English when posting as a courtesy to other forum users, unless the forum channel is specifically created for discussion in another language as part of our localized language specific sub-forums.

Thank you for your cooperation

ISD Flidais Asagiri Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department