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Player Features and Ideas Discussion

 
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ECM: OP or not, it does not belong.

First post
Author
Diesel47
Deep Core Mining Inc.
Caldari State
#181 - 2013-07-28 14:34:15 UTC
Jake Sake wrote:
Diesel47 wrote:


Compelling argument. Roll


Just trying to be on same level as you... though it's probably bad for my mental health


Attack argument? Oh the irony.
Jake Sake
Doomheim
#182 - 2013-07-28 14:38:18 UTC
Diesel47 wrote:


Attack argument? Oh the irony.


What you thought I'd bring up something meaningfull to reply to your meaningless response?
Justin Parmala
Doomheim
#183 - 2013-07-28 14:49:46 UTC  |  Edited by: ISD Gallifreyan
Get out troll.

Stop ****posting.
Mr Doctor
Therapy.
The Initiative.
#184 - 2013-07-28 15:07:18 UTC
Gal - huge point range + damps
Min - huge web range + painting
Ama - huge neut range + TD
Cal - ECM + nothing.


Gals combo of long point and damps is way more powerful than ECM when used right, especially when its not chance based. ECM is fine, fit sensor mods to your ships or get the (dirt cheap) implants. ECM boats die quick when they miss cycles.
Diesel47
Deep Core Mining Inc.
Caldari State
#185 - 2013-07-28 15:09:12 UTC
Still don't like random luck based mechanics.
Xzi Shihari
Shadow Legion X
Seriously Suspicious
#186 - 2013-07-28 15:23:29 UTC
You must be butt hurt or something lol. I don't even fly ecm and I'm always jammed out running logistics but I still believe it fits. This thread need be ignored :D
Diesel47
Deep Core Mining Inc.
Caldari State
#187 - 2013-07-28 15:33:34 UTC
We aren't talking about or care about 50 to 200 man blobs.
Xzi Shihari
Shadow Legion X
Seriously Suspicious
#188 - 2013-07-28 15:38:10 UTC
Diesel47 wrote:
Still don't like random luck based mechanics.

"Random luck" is what makes the game interesting and unpredicatable, it aids the butterfly effect and has turned battles into epic wins/losses.

With pure predictability every fleet would know exactly when to stand down, to the very last rifter. Everyone would know the exact outcome of a fight and thus you would have a very boring game.

In essence the luck factor is one of the many reasons stories are told on Eve and essentially keeps everyone hanging around, for that fight won against all odds.
Xzi Shihari
Shadow Legion X
Seriously Suspicious
#189 - 2013-07-28 15:39:49 UTC  |  Edited by: Xzi Shihari
Diesel47 wrote:
We aren't talking about or care about 50 to 200 man blobs.

This was rougly a 10 v 10 fight with the opposing enemy having nothing but ecm drones in their drone bay...

This was no blob warfare. Try again kid.

*Edit*
When is a 50-200 a blob? I've been in fights 10x that size.
Little Dragon Khamez
Guardians of the Underworld
#190 - 2013-07-28 15:42:48 UTC
Justin Parmala wrote:
Little Dragon Khamez wrote:
Diesel47 wrote:
Little Dragon Khamez wrote:


I have no idea who DHB wildcat is, should I know? Have I just been introduced to a z-list celebrity from some obscure TV channel I don't know. Other than that the rest of your post is merely opinion and opinions without facts or reasoned arguments are worthless.


You asked proof that experienced PvPers agree with me. I pointed one out. Not my problem you don't know who he is. Go google his name or something. Infact, go google who the oldest and best PvPers are, then go ask them yourself what they think about ECM.

And stop hiding behind an alt, post with your main.




I shouldn't have to go fact checking your arguments, it's your job to bring the facts to the table. Also I don't have alts I have fully fleshed out main characters though admittedly more than one.

Anyhow after you rudely told someone to STFU I am now obliged to ask you to:

'Show us on the dolly where the nasty Falcon touched you...'



Its nobodies job to bring facts to you so you can decide whether they are right or not. What do you think you are? Some kind of forum king that everybody has to pay a debt to?

Your arrogance is astounding.



Apologies for arrogantly asking the OP to support his argument with something relevant to the discussion like some facts or reasoning. Without facts I could state all day long that the sky is green and always is green, doesn't make it true though, but hell if that's the type of considered debate you like then I reiterate the sky is ******* green.

Dumbing down of Eve Online will result in it's destruction...

Diesel47
Deep Core Mining Inc.
Caldari State
#191 - 2013-07-28 15:43:43 UTC
Xzi Shihari wrote:
Diesel47 wrote:
Still don't like random luck based mechanics.

"Random luck" is what makes the game interesting and unpredicatable, it aids the butterfly effect and has turned battles into epic wins/losses.

With pure predictability every fleet would know exactly when to stand down, to the very last rifter. Everyone would know the exact outcome of a fight and thus you would have a very boring game.

In essence the luck factor is one of the many reasons stories are told on Eve and essentially keeps everyone hanging around, for that fight won against all odds.


You are exaggerating like crazy. The kind of random luck that causes amazing fleet battle turn arounds are mostly down to human error, and human error is nothing in short supply.

I've never heard an interesting story that had to do with ECM. If a pilot is extremely skillful, and manages to take on 10 pilots solo and wins.. That is a good story. If some scrub gets a jam with ECM, how is that remotely interesting? Lol
Diesel47
Deep Core Mining Inc.
Caldari State
#192 - 2013-07-28 15:45:58 UTC
Little Dragon Khamez wrote:


Apologies for arrogantly asking the OP to support his argument with something relevant to the discussion like some facts or reasoning. Without facts I could state all day long that the sky is green and always is green, doesn't make it true though, but hell if that's the type of considered debate you like then I reiterate the sky is ******* green.


You say the sky is green, and I go tell you to look outside.

Then you respond with "I shouldn't have to fact check your arguments".

Seriously, it isn't my job to educate you. Do it yourself.
Delarian Rox
Science and Trade Institute
Caldari State
#193 - 2013-07-28 15:46:44 UTC
The only thing that looks wierd, is that ECM have 20 sec duration no matter which shiptype jammed.
BS can easily live through cycle or two and they typicaly also have slots to fit ECCM.
On the other hand, you need only about 400 dps to kill almost any frigate while he's jammed. They have weakest sensors in game so they are almost permajammed and lack of slots and resourses denies them from fitting ECCM. Possible solution for that is ECM cycle reduction for frigates and maybe destroyers so they can be some sort of counter to ecm ships. Or maybe ECCM module bonus should be +X to sensor strength instead of +X%.
Xzi Shihari
Shadow Legion X
Seriously Suspicious
#194 - 2013-07-28 15:51:52 UTC
Diesel47 wrote:
Xzi Shihari wrote:
Diesel47 wrote:
Still don't like random luck based mechanics.

"Random luck" is what makes the game interesting and unpredicatable, it aids the butterfly effect and has turned battles into epic wins/losses.

With pure predictability every fleet would know exactly when to stand down, to the very last rifter. Everyone would know the exact outcome of a fight and thus you would have a very boring game.

In essence the luck factor is one of the many reasons stories are told on Eve and essentially keeps everyone hanging around, for that fight won against all odds.


You are exaggerating like crazy. The kind of random luck that causes amazing fleet battle turn arounds are mostly down to human error, and human error is nothing in short supply.

I've never heard an interesting story that had to do with ECM. If a pilot is extremely skillful, and manages to take on 10 pilots solo and wins.. That is a good story. If some scrub gets a jam with ECM, how is that remotely interesting? Lol


I am talking about the Luck variable, you know what else has a similar variable, falloff. Want to nerf that too? And have you heard about an interesting story about someone getting their capacitor neutralized or targeting range sensor damped? Nope hey lets nerf that too.

If you could ponder that ECM is one of the many factors that plays into eve as well as webs, tracking disruptors I'd think you'd understand its importance in the Electronic Warfare food chain.


If anything you should focus on Capacitor Neutralization too; because it has nearly the same effect but works in a completely seperate way.
Justin Parmala
Doomheim
#195 - 2013-07-28 15:56:30 UTC
Xzi Shihari wrote:
Diesel47 wrote:
Xzi Shihari wrote:
Diesel47 wrote:
Still don't like random luck based mechanics.

"Random luck" is what makes the game interesting and unpredicatable, it aids the butterfly effect and has turned battles into epic wins/losses.

With pure predictability every fleet would know exactly when to stand down, to the very last rifter. Everyone would know the exact outcome of a fight and thus you would have a very boring game.

In essence the luck factor is one of the many reasons stories are told on Eve and essentially keeps everyone hanging around, for that fight won against all odds.


You are exaggerating like crazy. The kind of random luck that causes amazing fleet battle turn arounds are mostly down to human error, and human error is nothing in short supply.

I've never heard an interesting story that had to do with ECM. If a pilot is extremely skillful, and manages to take on 10 pilots solo and wins.. That is a good story. If some scrub gets a jam with ECM, how is that remotely interesting? Lol


I am talking about the Luck variable, you know what else has a similar variable, falloff. Want to nerf that too? And have you heard about an interesting story about someone getting their capacitor neutralized or targeting range sensor damped? Nope hey lets nerf that too.

If you could ponder that ECM is one of the many factors that plays into eve as well as webs, tracking disruptors I'd think you'd understand its importance in the Electronic Warfare food chain.


If anything you should focus on Capacitor Neutralization too; because it has nearly the same effect but works in a completely seperate way.



Now you are making no sense at all.
Diesel47
Deep Core Mining Inc.
Caldari State
#196 - 2013-07-28 15:58:29 UTC
Delarian Rox wrote:
The only thing that looks wierd, is that ECM have 20 sec duration no matter which shiptype jammed.
BS can easily live through cycle or two and they typicaly also have slots to fit ECCM.
On the other hand, you need only about 400 dps to kill almost any frigate while he's jammed. They have weakest sensors in game so they are almost permajammed and lack of slots and resourses denies them from fitting ECCM. Possible solution for that is ECM cycle reduction for frigates and maybe destroyers so they can be some sort of counter to ecm ships. Or maybe ECCM module bonus should be +X to sensor strength instead of +X%.


Yet another problem with ECM. Straight
Xzi Shihari
Shadow Legion X
Seriously Suspicious
#197 - 2013-07-28 15:58:54 UTC  |  Edited by: Xzi Shihari
Justin Parmala wrote:
Xzi Shihari wrote:
Diesel47 wrote:
Xzi Shihari wrote:
Diesel47 wrote:
Still don't like random luck based mechanics.

"Random luck" is what makes the game interesting and unpredicatable, it aids the butterfly effect and has turned battles into epic wins/losses.

With pure predictability every fleet would know exactly when to stand down, to the very last rifter. Everyone would know the exact outcome of a fight and thus you would have a very boring game.

In essence the luck factor is one of the many reasons stories are told on Eve and essentially keeps everyone hanging around, for that fight won against all odds.


You are exaggerating like crazy. The kind of random luck that causes amazing fleet battle turn arounds are mostly down to human error, and human error is nothing in short supply.

I've never heard an interesting story that had to do with ECM. If a pilot is extremely skillful, and manages to take on 10 pilots solo and wins.. That is a good story. If some scrub gets a jam with ECM, how is that remotely interesting? Lol


I am talking about the Luck variable, you know what else has a similar variable, falloff. Want to nerf that too? And have you heard about an interesting story about someone getting their capacitor neutralized or targeting range sensor damped? Nope hey lets nerf that too.

If you could ponder that ECM is one of the many factors that plays into eve as well as webs, tracking disruptors I'd think you'd understand its importance in the Electronic Warfare food chain.


If anything you should focus on Capacitor Neutralization too; because it has nearly the same effect but works in a completely seperate way.



Now you are making no sense at all.

Maybe you mine alot, or have a puny brain.

-Edit for clarification.
I like to keep my posts semi-short as I hope the reader already knows how the modules/mechanics work in game. If you do not know how these modules work, then you probably wont understand my posts.
Justin Parmala
Doomheim
#198 - 2013-07-28 16:06:54 UTC
Xzi Shihari wrote:
Justin Parmala wrote:
Xzi Shihari wrote:


I am talking about the Luck variable, you know what else has a similar variable, falloff. Want to nerf that too? And have you heard about an interesting story about someone getting their capacitor neutralized or targeting range sensor damped? Nope hey lets nerf that too.

If you could ponder that ECM is one of the many factors that plays into eve as well as webs, tracking disruptors I'd think you'd understand its importance in the Electronic Warfare food chain.


If anything you should focus on Capacitor Neutralization too; because it has nearly the same effect but works in a completely seperate way.



Now you are making no sense at all.

Maybe you mine alot, or have a puny brain.


Chill out, stop getting all asshurt because some of us aren't dumb enough to see ECM needs to go.
Xzi Shihari
Shadow Legion X
Seriously Suspicious
#199 - 2013-07-28 16:09:15 UTC
Justin Parmala wrote:
Xzi Shihari wrote:
Justin Parmala wrote:
Xzi Shihari wrote:


I am talking about the Luck variable, you know what else has a similar variable, falloff. Want to nerf that too? And have you heard about an interesting story about someone getting their capacitor neutralized or targeting range sensor damped? Nope hey lets nerf that too.

If you could ponder that ECM is one of the many factors that plays into eve as well as webs, tracking disruptors I'd think you'd understand its importance in the Electronic Warfare food chain.


If anything you should focus on Capacitor Neutralization too; because it has nearly the same effect but works in a completely seperate way.



Now you are making no sense at all.

Maybe you mine alot, or have a puny brain.


Chill out, stop getting all asshurt because some of us aren't dumb enough to see ECM needs to go.

Nice, the OP's alt is attacking me now.
Justin Parmala
Doomheim
#200 - 2013-07-28 16:12:21 UTC  |  Edited by: Justin Parmala
Xzi Shihari wrote:
Justin Parmala wrote:
Xzi Shihari wrote:
Justin Parmala wrote:
Xzi Shihari wrote:


I am talking about the Luck variable, you know what else has a similar variable, falloff. Want to nerf that too? And have you heard about an interesting story about someone getting their capacitor neutralized or targeting range sensor damped? Nope hey lets nerf that too.

If you could ponder that ECM is one of the many factors that plays into eve as well as webs, tracking disruptors I'd think you'd understand its importance in the Electronic Warfare food chain.


If anything you should focus on Capacitor Neutralization too; because it has nearly the same effect but works in a completely seperate way.



Now you are making no sense at all.

Maybe you mine alot, or have a puny brain.


Chill out, stop getting all asshurt because some of us aren't dumb enough to see ECM needs to go.

Nice, the OP's alt is attacking me now.


Nice, Jake Sake's alt is attacking me now.


I understand perfectly how the modules work. Trying to be politely rude makes you look like a dumbass.