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Combat scanning, 100% lock, but can't warp to the target

Author
Chance el'Allin
Polaris Rising
Goonswarm Federation
#1 - 2013-06-26 21:48:35 UTC
I've been combat scanning after the Odyssey update and I've noticed that I will often get a 100% lock on a ship and instead of the arrows on the far right of the window, I get just the 100%. WIth that, I am unable to warp directly to the target. I can save the spot as a BM and then warp to it, but that defeats the purpose of trying to warp to a moving target. My combat scan chars are very well skilled, and I've had this happen in a max probing skilled helios with Sisters Combat probes and sisters launcher, as well as prospector implants and gravity rigs. I've had this happen with targeting cruisers like Ruptures, which should be very easy to get a lock, and I've had it happen against smaller ships like Jaguar, Wolf, Taranis.

Has anyone else experienced this problem? It would seem to me that if I get 100% lock I should be able to use the scan dialog window to warp at range to the target. If I had 99.9%, I can understand that I could not warp to the target, but at 100%, it should give the arrows, not 100%. Its either a lock, or its not.

Jack Miton
School of Applied Knowledge
Caldari State
#2 - 2013-06-26 22:16:21 UTC
rclick, warp to

There is no Bob.

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Chance el'Allin
Polaris Rising
Goonswarm Federation
#3 - 2013-06-26 22:56:34 UTC
Jack Miton wrote:
rclick, warp to



no - you don't get that option. It is not possible to warp to the target unless you save the target location as a BM and then warp to it.

http://imgur.com/tvdQvsk

vs

http://imgur.com/q3ayQ0d
Jack Miton
School of Applied Knowledge
Caldari State
#4 - 2013-06-26 23:05:18 UTC
Well that's a bit sh*t then isnt it?
Chalk up another great feature to CCP's new scanning system...

(Can't say I'm too surprised.)

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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GOB III
Adversity.
Psychotic Tendencies.
#5 - 2013-06-26 23:17:14 UTC
I haven't done any serious experimentation to confirm this, but I think sig strength rounds up to the nearest tenth since odyssey. A few times I've had results show 100% with no warp button; moving the probes slightly closer gives you a warpin.
Chance el'Allin
Polaris Rising
Goonswarm Federation
#6 - 2013-06-26 23:25:21 UTC
GOB III wrote:
I haven't done any serious experimentation to confirm this, but I think sig strength rounds up to the nearest tenth since odyssey. A few times I've had results show 100% with no warp button; moving the probes slightly closer gives you a warpin.



My problem with this is my ability to SAVE the 100% signal lock as a BM and then warp to it. This seems inconsistent to me. It should either be 100% lock and be able to warp to it, or 99.9% and no lock and no ability to save the BM for use.

I'm not sure of this is an exploit, a glitch, or an intended mechanic.
Mnemosyne Gloob
#7 - 2013-06-27 00:50:29 UTC
I'm not sure on this but i think it might be that the ship you just probed has just left that spot - at least i remember not being able to save the result in that case.
ImmutableDark
Absalom.
#8 - 2013-06-27 08:17:56 UTC
Working as intended. CCP Immuta.
Tinu Moorhsum
Random Events
#9 - 2013-06-27 08:42:37 UTC
maybe it has to do with that new module, the "induced ECCM reverse scanner pulse". It takes up a high-slot but keeps off grid boosters 100% safe. Cool

j/k

I haven't had this problem yet.
StoneCold
Decadence.
RAZOR Alliance
#10 - 2013-06-27 09:57:24 UTC  |  Edited by: StoneCold
The moa was only 301km away as you scanned him down. Is it possible that the moa:

a: moved closer as 150km towards you before you right-clicked the entry?
b: docked up?
c: left system?
d: sits inside a ff?

Yeah, stupid questions... but you never know.
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#11 - 2013-06-27 12:56:02 UTC  |  Edited by: Archibald Thistlewaite III
Trying r-clicking elsewhere along the line of text. ie; from your screenshot, try r-clicking under the other coloumns ie;type or group.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Chance el'Allin
Polaris Rising
Goonswarm Federation
#12 - 2013-06-27 14:40:33 UTC
StoneCold wrote:
The moa was only 301km away as you scanned him down. Is it possible that the moa:

a: moved closer as 150km towards you before you right-clicked the entry?
b: docked up?
c: left system?
d: sits inside a ff?

Yeah, stupid questions... but you never know.



the scan result is for a fixed point in space, so the presence or absence of the ship scanned does not matter. He could have jumped, cloaked, warped off or DC'd, but the resulting scan hit should still be warpable, regardless.
Chance el'Allin
Polaris Rising
Goonswarm Federation
#13 - 2013-06-27 14:41:08 UTC
Archibald Thistlewaite III wrote:
Trying r-clicking elsewhere along the line of text. ie; from your screenshot, try r-clicking under the other coloumns ie;type or group.



you can R click anywhere on the entry and get the drop down menu.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#14 - 2013-06-27 23:19:18 UTC
Hmmm, sorry, I thought I had responded to this one yesterday Chance.

I’ve had past similar situations where, having not taken a bookmark, the scanned-ship subsequently became unwarp-to-able. IIRC there had been some sort of change event between the actual scanning and the attempt at warping. Sorry, but it’s a longtime now since this has happened to me, so I don’t recall the details at all well.

Possibly:
- The location is still showing at 100% in your system scanner window because you have scanned it to 100% and it is still within range of a probe or some probes … but your probes are not presently located where they would see it at 100%. This can happen when you move your probes on to scan another spot without bookmarking the first.
- Also, IIRC, the ship still being there can make a difference if you’re not yet operating from a bookmark. I have had similar when dealing with ships. Certainly once they’re bookmarked you are dealing with a co-ordinate, but I am not entirely certain that is the case when it’s still in your system-scanner window.

Some (vague) food for thought.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Aggroman
The Milling Crew
#15 - 2013-06-28 12:50:57 UTC
take it off spread formation and use pinpoint formation on probes, you can get a 100% on spread and not have a warp 2
Machiavelli's Nemesis
Angry Mustellid
#16 - 2013-06-28 13:18:38 UTC
You need to do the little dance and offer up animal sacrifices.

The gods scorn your reliance on in-game mechanics.
l0rd carlos
the king asked me to guard the mountain
#17 - 2013-06-28 13:41:43 UTC
Looks like a bug.
Please file a bug report with your screenshots: https://bugs.eveonline.com/
Or ingame by pressing F12

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Scuba Halo
State War Academy
Caldari State
#18 - 2013-07-01 23:29:43 UTC
Aggroman wrote:
take it off spread formation and use pinpoint formation on probes, you can get a 100% on spread and not have a warp 2


I was having the same issue. This is the correct answer. Thanks Aggroman!
Chance el'Allin
Polaris Rising
Goonswarm Federation
#19 - 2013-07-01 23:45:52 UTC
Aggroman wrote:
take it off spread formation and use pinpoint formation on probes, you can get a 100% on spread and not have a warp 2


Umm - yeah - not a scanning noob.

It's some sort of glitch. After the last patch, now you get 100% result and cannot warp to it OR save it as a BM. basically like getting a 99.9% hit.

Its still broken. It should not say 100% if its not a pure lock.
Pah NoCha
Hemlock Contracting Services
#20 - 2013-07-28 10:14:39 UTC
I've been pestered with the same bug too, even if I probe out anoms. I get 100% reading, no option to warp to, or option to save location. What?
I've been plagued with this problem since the release of the last patch. 2mill SP in probing, now its useless to me atm.Cry
100% is 100%, not 99.99%, I hope CCP fixes this annoyance soonUgh
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