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auguror v. exequror?

Author
Lee Hyo-Ri
Garoun Investment Bank
Gallente Federation
#1 - 2013-07-28 04:42:20 UTC
Hello,

I would like to get into training for logi. I understand amarr ships have the best armor and best armor repping abilities. However, would I be efficient enough to fly the exequror? I fly gallente and I dont want to cross train for the sake of getting the better logi.. or should I just bite the bullet? Thanks!
RavenPaine
RaVeN Alliance
#2 - 2013-07-28 04:47:55 UTC
When you move up to the T2 varients, Guardian is concidered a 'Chain Logi' (needs more than 1 in fleet) and Onieros is more for solo small gang work.
I dunno about the T1 hulls, but maybe that might affect your future plans?

Maybe get experience in both and figure out whats better. (better for you)
Shereza
Center for Advanced Studies
Gallente Federation
#3 - 2013-07-28 05:00:17 UTC
If you're ever in a situation where you need to get into a "cap chain" an Amarrian logistics ship is generally the better choice due to the capacitor amount and range bonuses, but the Gallente logistics can do the same job as long as you don't plan on moving around much. As a "reward" the Gallente logistics ships give you 25mb3 more drone capacity, a spiffy bonus to logistics drone repair values on the T1 hull as well as the T2 hull, and the T2 hull gets a bonus for tracking links which can be useful if you're in the position of remote repping an armor tanked sniper group with ships that have a hard time packing tracking computers for some reason.

One other thing to consider regarding the exequror that doesn't apply to the oneiros is that its drone bonus is a straight up logistics drone bonus. The T2 logistics ships' drone bonuses are all for armor or shield depending on race, but the exequror's bonus applies to both of them. This means that any shield repair drones the exequror packs will be bonused allowing it to help service shield-tanked ships as well as armor-tanked ships or just top off the shields a bit as it reps up the armor ships after combat. Doing so, however, will lower your maximum effective remote repping capacity for armor tank ships so it's not necessarily something you want to do.

Personally, in my experience if you train up to the oneiros from the exequror you can have an annoying little b**** of a ship. Pack 5 medium ECM drones along with a credible tank and you can seriously irk some people in the right situations.
Lee Hyo-Ri
Garoun Investment Bank
Gallente Federation
#4 - 2013-07-28 05:05:36 UTC
Yeah I know the guardian is not cap-stable on its own when at full reps while the oneiros is. Plus the extra drone capacity sounds pretty sweet. My theatre is going to be fw so I think it'll be mostly small gang work. These answers help a lot so thank you.
Pannax Ni
Pinch n' Plex
#5 - 2013-07-28 11:12:25 UTC  |  Edited by: Pannax Ni
From a FW point of view:

Smallish gang with only 2-3 logi? = Exequror.

Bigger gang with 5+ logi? = Augoror.

Would an Exequror be turned down? Never.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2013-07-28 12:00:16 UTC
Exequeror ^

Aug is always nice though and a pair of augs will rep more and be more resilient than 2 exeqs.
Syrias Bizniz
some random local shitlords
#7 - 2013-07-28 14:26:13 UTC
Basically, it's pretty easy:

The Augoror works in packs. If you want to run it efficiently, you need one (or two) capbuddies, and people need to know how to work with the augorors. It's not really hard, but it starts getting annoying when you're in an ad-hoc fleet with logi and the people aren't really prepared. Lots of jumps, fast engagements, and you might end up on grid with your mates being shot at and capchain not in place yet.

The Exequror is independent. It doesn't need a cap-buddy, you land on grid, start repping, that's it.


The Tech 2 variants are basically the following: A 4-2 Guardian if you have Logi IV a 5-1 Guardian if you have Logi V, or a Oneiros (which you definately will need Logi V for to make it good).

Basically this translates into the following: If you don't have Logi V, the Tech 1 variants are 'better'. A 4-1 Augoror is only slightly worse in reppower than a 4-2 Guardian, has the far better ECCM, and the EHP look similar, but with worse resists.


This again means that if you get Logi to V, you can only fly one of the Tech 2 Logistics unless you trained both racial cruisers to V first. Which always comes in handy. My advice is, before you get any Tech 2 ship skill to V, you should have at least 2 racial ships to V. Better all 4 races.

The Exequror is relatively skill 'intensive' amongst the Tech 1 Logistics. A Augoror can basically work from Amarr-Cruiser I and all skills that are relevant for the meta fitting to work on, thanks to cap chain.


However, the Exequror also provides a lot more possibilities in fitting. You can easily run it dualprop'd, capinjected, with batteries, as a combat ship with tackle and dps while repping, etc etc etc. Whereas the Augoror can provide insane amounts of capacitor to the fleet (If you fit a Large Energy Transfer on it, it's basically like a Capital Energy Transfer in terms of Capacitor Amount granted.)


To previous posters:

It is true that the more Logi you have, the better the Augs become (due to capchain they are really sensitive to ewar, jam one of two augs, and both are pretty much shut down), but an Exequror will always be a good ship.
To the statement that augs are more resilient than exeqs i can't really confirm it, my injected Exequror fit has more EHP, better resistances, more speed and a smaller sig than (almost!) any Augoror i've seen so far.
Also, if 3-2 Augorors are being used, you could jump into Exequrors anyways, have the same reppower, more mobility and not the hazzle of the capchain,...


So...


Long stors short:

Train both Cruisers to V, get the relevant skills so you can use everything on Tech 2, and then get Logi to V. See what suits you best, try yourself some different fits, and have fun :)
xPredat0rz
Project.Nova
The Initiative.
#8 - 2013-07-29 02:45:39 UTC  |  Edited by: xPredat0rz
it will take you 3 months to be a pro logi pilot with both. That is assuming you have none of your skills trained already. Cap chained ships can rep more generally and rep under nuets in most cases. They fit extra ECCM(If they dont they are bad) and are more resistant to ewar. Having your cap buddy always locked also means you can keep each other alive You and your buddy> rest of fleet.(Either of you die and the other is useless to fleet.)


Now in large brawls the non cap chained ships tend to be king. In fights where you can be shot off the field instantly you dont have time to save your buddy. Also you dont have time to rearrange cap chains set them up and start repping. This is where logis that dont need cap shine.



So basically small gang you want more rep power ie guardian, basi

Medium to large gang go with onis and scimis.


Side note* You can make 6 rep guardians and basis that are cap stable. They are just so paper thin its not worth it.